agessaman 11d7551ccd fix(display): correct R8 touch decode, display wake and power-off
Four defects found by hardware testing of the Expansion Kit V2.

Touch never registered. The panel's controller does not use the point-count
encoding the reference CHSC6X drivers document: byte 0 reads 0x00 idle and
0x1F while a finger is down, so testing for a count of 1 never fired. A
partly-failed read leaves 0xFF, which must not count as a press either, so
the test is now != 0x00 && != 0xFF.

Touch polling could stall the UI loop for ~1 s at a time. The controller
NACKs its address whenever it has nothing to report, and calling requestFrom()
unconditionally logged a bus error on every 50 ms poll and, once the bus
wedged, burned a full ESP_ERR_TIMEOUT inside loop(). Probe the address first,
which reports the same NACK quietly, and bound the read with setTimeOut().

The display could not be woken once it blanked; only RST brought it back.
turnOn() re-ran the whole display.init(), which re-enters SPI setup, spends
~500 ms in Adafruit's reset delays and pulses GPIO 21 - the line shared with
TP_RST, so it reset the touch controller on every wake. Since turnOff() no
longer parks that line low, the panel stays configured while dark and waking
is just the backlight. Toggling also clears the refresh deadline so the
current frame is drawn immediately instead of the stale one.

Power-off rebooted instead of staying off. powerOff() went through
enterDeepSleep(), which always arms an ext1 wake on P_LORA_DIO_1; a deep-sleep
wake is a full reboot, so a node in live traffic restarted within seconds of
showing "Turning OFF". It now disables every wake source, so the node stays
down until RST or a power cycle.

Note that the display off/on cycle had never been exercised on this board
before: observer builds pinned AUTO_OFF_MILLIS=0, so the panel never blanked
until display.timeout made it a runtime setting.
2026-08-28 14:26:52 -07:00
2026-06-05 09:49:57 -07:00
2026-04-28 21:39:34 +10:00
2025-01-13 14:07:48 +11:00
2025-06-05 20:35:40 +12:00
2026-02-03 13:47:43 +13:00
2026-03-23 14:26:56 +01:00
2025-01-20 10:20:42 +11:00
2025-01-25 23:09:09 +11:00
2026-03-31 00:51:15 +13:00
2025-03-03 18:08:00 +13:00
2026-06-05 21:25:25 +12:00

About MeshCore

MeshCore is a lightweight, portable C++ library that enables multi-hop packet routing for embedded projects using LoRa and other packet radios. It is designed for developers who want to create resilient, decentralized communication networks that work without the internet.

🔍 What is MeshCore?

MeshCore now supports a range of LoRa devices, allowing for easy flashing without the need to compile firmware manually. Users can flash a pre-built binary using tools like Adafruit ESPTool and interact with the network through a serial console. MeshCore provides the ability to create wireless mesh networks, similar to Meshtastic and Reticulum but with a focus on lightweight multi-hop packet routing for embedded projects. Unlike Meshtastic, which is tailored for casual LoRa communication, or Reticulum, which offers advanced networking, MeshCore balances simplicity with scalability, making it ideal for custom embedded solutions, where devices (nodes) can communicate over long distances by relaying messages through intermediate nodes. This is especially useful in off-grid, emergency, or tactical situations where traditional communication infrastructure is unavailable.

MQTT Observer Setup — Prebuilt observer firmware, docs, and a changelog are at observer.gessaman.com. See the MQTT Implementation Guide for configuration, CLI commands, and troubleshooting.

⚡ Key Features

  • Multi-Hop Packet Routing
    • Devices can forward messages across multiple nodes, extending range beyond a single radio's reach.
    • Supports up to a configurable number of hops to balance network efficiency and prevent excessive traffic.
    • Nodes use fixed roles where "Companion" nodes are not repeating messages at all to prevent adverse routing paths from being used.
  • Supports LoRa Radios – Works with Heltec, RAK Wireless, and other LoRa-based hardware.
  • Decentralized & Resilient – No central server or internet required; the network is self-healing.
  • Low Power Consumption – Ideal for battery-powered or solar-powered devices.
  • Simple to Deploy – Pre-built example applications make it easy to get started.

🎯 What Can You Use MeshCore For?

  • Off-Grid Communication: Stay connected even in remote areas.
  • Emergency Response & Disaster Recovery: Set up instant networks where infrastructure is down.
  • Outdoor Activities: Hiking, camping, and adventure racing communication.
  • Tactical & Security Applications: Military, law enforcement, and private security use cases.
  • IoT & Sensor Networks: Collect data from remote sensors and relay it back to a central location.

🚀 How to Get Started

For developers:

The Simple Secure Chat example can be interacted with through the Serial Monitor in Visual Studio Code, or with a Serial USB Terminal on Android.

⚡️ MeshCore Flasher

We have prebuilt firmware ready to flash on supported devices.

  • Launch https://meshcore.io/flasher
  • Select a supported device
  • Flash one of the firmware types:
    • Companion, Repeater or Room Server
  • Once flashing is complete, you can connect with one of the MeshCore clients below.

📱 MeshCore Clients

Companion Firmware

The companion firmware can be connected to via BLE, USB or Wi-Fi depending on the firmware type you flashed.

Repeater and Room Server Firmware

The repeater and room server firmware can be set up via USB in the web config tool.

They can also be managed via LoRa in the mobile app by using the Remote Management feature.

🛠 Hardware Compatibility

MeshCore is designed for devices listed in the MeshCore Flasher

📜 License

MeshCore is open-source software released under the MIT License. You are free to use, modify, and distribute it for personal and commercial projects.

Contributing

Please submit PR's using 'dev' as the base branch! For minor changes just submit your PR and we'll try to review it, but for anything more 'impactful' please open an Issue first and start a discussion. It is better to sound out what it is you want to achieve first, and try to come to a consensus on what the best approach is, especially when it impacts the structure or architecture of this codebase.

Here are some general principles you should try to adhere to:

  • Keep it simple. Please, don't think like a high-level lang programmer. Think embedded, and keep code concise, without any unnecessary layers.
  • No dynamic memory allocation, except during setup/begin functions.
  • Use the same brace and indenting style that's in the core source modules. (A .clang-format is probably going to be added soon, but please do NOT retroactively re-format existing code. This just creates unnecessary diffs that make finding problems harder)

Help us prioritize! Please react with thumbs-up to issues/PRs you care about most. We look at reaction counts when planning work.

Running unit tests

To run unit tests, run the following command:

pio test --environment native --verbose

Road-Map / To-Do

There are a number of fairly major features in the pipeline, with no particular time-frames attached yet. In very rough chronological order:

  • Companion radio: UI redesign
  • Repeater + Room Server: add ACL's (like Sensor Node has)
  • Standardise Bridge mode for repeaters
  • Repeater/Bridge: Standardise the Transport Codes for zoning/filtering
  • Core + Repeater: enhanced zero-hop neighbour discovery
  • Core: round-trip manual path support
  • Companion + Apps: support for multiple sub-meshes (and 'off-grid' client repeat mode)
  • Core + Apps: support for LZW message compression
  • Core: dynamic CR (Coding Rate) for weak vs strong hops
  • Core: new framework for hosting multiple virtual nodes on one physical device
  • V2 protocol spec: discussion and consensus around V2 packet protocol, including path hashes, new encryption specs, etc

📞 Get Support

  • Report bugs and request features on the GitHub Issues page.
  • Find additional guides and components on my site.
  • Join MeshCore Discord to chat with the developers and get help from the community.
S
Description
No description provided
Readme MIT
170 MiB
0 Stars 1 Watchers 0 Forks
Languages
C 61.2%
C++ 37.7%
Python 0.7%
Shell 0.3%
Linker Script 0.1%