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fix(display): default the R8 portrait panels to DISPLAY_ROTATION=0
Rotation 2 was consistently upside down on the Expansion Kit V2 panel, so 0 becomes the compiled default for both portrait observer targets. display.flip is unchanged and still defaults to off: the compiled constant should be the correct orientation, with the setting reserved for a board mounted the other way up. A node already carrying `display.flip 1` from testing needs `set display.flip 0` after this. Landscape targets are untouched - they take the driver's own DISPLAY_ROTATION default of 3.
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@@ -369,7 +369,9 @@ extends = env:heltec_v4_r8_tft_repeater_observer_mqtt
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build_flags =
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${env:heltec_v4_r8_tft_repeater_observer_mqtt.build_flags}
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-D ST7789_PORTRAIT_PROFILE=1
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-D DISPLAY_ROTATION=2
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; Verified upright on the Expansion Kit V2 panel. `set display.flip 1` turns it
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; 180 degrees for a board mounted the other way up.
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-D DISPLAY_ROTATION=0
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[env:heltec_v4_r8_tft_room_server]
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extends = heltec_v4_r8_tft
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@@ -448,7 +450,9 @@ extends = env:heltec_v4_r8_tft_room_server_observer_mqtt
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build_flags =
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${env:heltec_v4_r8_tft_room_server_observer_mqtt.build_flags}
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-D ST7789_PORTRAIT_PROFILE=1
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-D DISPLAY_ROTATION=2
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; Verified upright on the Expansion Kit V2 panel. `set display.flip 1` turns it
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; 180 degrees for a board mounted the other way up.
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-D DISPLAY_ROTATION=0
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[env:heltec_v4_r8_tft_terminal_chat]
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extends = heltec_v4_r8_tft
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