* proposed change for re-trying reciprocal path transmit

This commit is contained in:
Scott Powell
2025-09-08 19:22:59 +10:00
parent 6a9dedf0b4
commit 74dea260e5
5 changed files with 35 additions and 13 deletions

View File

@@ -223,6 +223,10 @@ void BaseChatMesh::onPeerDataRecv(mesh::Packet* packet, uint8_t type, int sender
}
} else if (type == PAYLOAD_TYPE_RESPONSE && len > 0) {
onContactResponse(from, data, len);
if (packet->isRouteFlood() && from.out_path_len >= 0) {
// we have direct path, but other node is still sending flood response, so maybe they didn't receive reciprocal path properly(?)
handleReturnPathRetry(from, packet->path, packet->path_len);
}
}
}
@@ -248,7 +252,7 @@ bool BaseChatMesh::onContactPathRecv(ContactInfo& from, uint8_t* in_path, uint8_
if (extra_type == PAYLOAD_TYPE_ACK && extra_len >= 4) {
// also got an encoded ACK!
if (processAck(extra)) {
if (processAck(extra) != NULL) {
txt_send_timeout = 0; // matched one we're waiting for, cancel timeout timer
}
} else if (extra_type == PAYLOAD_TYPE_RESPONSE && extra_len > 0) {
@@ -258,12 +262,25 @@ bool BaseChatMesh::onContactPathRecv(ContactInfo& from, uint8_t* in_path, uint8_
}
void BaseChatMesh::onAckRecv(mesh::Packet* packet, uint32_t ack_crc) {
if (processAck((uint8_t *)&ack_crc)) {
ContactInfo* from;
if ((from = processAck((uint8_t *)&ack_crc)) != NULL) {
txt_send_timeout = 0; // matched one we're waiting for, cancel timeout timer
packet->markDoNotRetransmit(); // ACK was for this node, so don't retransmit
if (packet->isRouteFlood() && from->out_path_len >= 0) {
// we have direct path, but other node is still sending flood, so maybe they didn't receive reciprocal path properly(?)
handleReturnPathRetry(*from, packet->path, packet->path_len);
}
}
}
void BaseChatMesh::handleReturnPathRetry(const ContactInfo& contact, const uint8_t* path, uint8_t path_len) {
// NOTE: simplest impl is just to re-send a reciprocal return path to sender (DIRECTLY)
// override this method in various firmwares, if there's a better strategy
mesh::Packet* rpath = createPathReturn(contact.id, contact.shared_secret, path, path_len, 0, NULL, 0);
if (rpath) sendDirect(rpath, contact.out_path, contact.out_path_len, 3000); // 3 second delay
}
#ifdef MAX_GROUP_CHANNELS
int BaseChatMesh::searchChannelsByHash(const uint8_t* hash, mesh::GroupChannel dest[], int max_matches) {
int n = 0;
@@ -550,7 +567,7 @@ void BaseChatMesh::markConnectionActive(const ContactInfo& contact) {
}
}
bool BaseChatMesh::checkConnectionsAck(const uint8_t* data) {
ContactInfo* BaseChatMesh::checkConnectionsAck(const uint8_t* data) {
for (int i = 0; i < MAX_CONNECTIONS; i++) {
if (connections[i].keep_alive_millis > 0 && memcmp(&connections[i].expected_ack, data, 4) == 0) {
// yes, got an ack for our keep_alive request!
@@ -559,10 +576,12 @@ bool BaseChatMesh::checkConnectionsAck(const uint8_t* data) {
// re-schedule next KEEP_ALIVE, now that we have heard from server
connections[i].next_ping = futureMillis(connections[i].keep_alive_millis);
return true; // yes, a match
auto id = &connections[i].server_id;
return lookupContactByPubKey(id->pub_key, PUB_KEY_SIZE); // yes, a match
}
}
return false; /// no match
return NULL; /// no match
}
void BaseChatMesh::checkConnections() {