build fix for room server with MESH_DEBUG=1

This commit is contained in:
taco
2026-01-23 23:40:24 +11:00
parent 3c27132914
commit 9dd52bd0cc

View File

@@ -815,7 +815,7 @@ void MyMesh::loop() {
if (c->extra.room.pending_ack && millisHasNowPassed(c->extra.room.ack_timeout)) {
c->extra.room.push_failures++;
c->extra.room.pending_ack = 0; // reset (TODO: keep prev expected_ack's in a list, incase they arrive LATER, after we retry)
MESH_DEBUG_PRINTLN("pending ACK timed out: push_failures: %d", (uint32_t)c->push_failures);
MESH_DEBUG_PRINTLN("pending ACK timed out: push_failures: %d", (uint32_t)c->extra.room.push_failures);
}
}
// check next Round-Robin client, and sync next new post