Merge pull request #708 from csrutil/feature/vibration-feedback

 feat: add vibration feedback system
This commit is contained in:
ripplebiz
2025-09-18 13:12:36 +10:00
committed by GitHub
8 changed files with 119 additions and 22 deletions

View File

@@ -41,6 +41,6 @@ public:
void disableSerial() { _serial->disable(); }
virtual void msgRead(int msgcount) = 0;
virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) = 0;
virtual void soundBuzzer(UIEventType bet = UIEventType::none) = 0;
virtual void notify(UIEventType t = UIEventType::none) = 0;
virtual void loop() = 0;
};

View File

@@ -243,7 +243,7 @@ void MyMesh::onDiscoveredContact(ContactInfo &contact, bool is_new, uint8_t path
}
} else {
#ifdef DISPLAY_CLASS
if (_ui) _ui->soundBuzzer(UIEventType::newContactMessage);
if (_ui) _ui->notify(UIEventType::newContactMessage);
#endif
}
@@ -353,7 +353,7 @@ void MyMesh::queueMessage(const ContactInfo &from, uint8_t txt_type, mesh::Packe
if (should_display && _ui) {
_ui->newMsg(path_len, from.name, text, offline_queue_len);
if (!_serial->isConnected()) {
_ui->soundBuzzer(UIEventType::contactMessage);
_ui->notify(UIEventType::contactMessage);
}
}
#endif
@@ -412,7 +412,7 @@ void MyMesh::onChannelMessageRecv(const mesh::GroupChannel &channel, mesh::Packe
_serial->writeFrame(frame, 1);
} else {
#ifdef DISPLAY_CLASS
if (_ui) _ui->soundBuzzer(UIEventType::channelMessage);
if (_ui) _ui->notify(UIEventType::channelMessage);
#endif
}
#ifdef DISPLAY_CLASS

View File

@@ -356,9 +356,7 @@ public:
return true;
}
if (c == KEY_ENTER && _page == HomePage::ADVERT) {
#ifdef PIN_BUZZER
_task->soundBuzzer(UIEventType::ack);
#endif
_task->notify(UIEventType::ack);
if (the_mesh.advert()) {
_task->showAlert("Advert sent!", 1000);
} else {
@@ -495,6 +493,10 @@ void UITask::begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* no
buzzer.begin();
#endif
#ifdef PIN_VIBRATION
vibration.begin();
#endif
ui_started_at = millis();
_alert_expiry = 0;
@@ -509,9 +511,9 @@ void UITask::showAlert(const char* text, int duration_millis) {
_alert_expiry = millis() + duration_millis;
}
void UITask::soundBuzzer(UIEventType bet) {
void UITask::notify(UIEventType t) {
#if defined(PIN_BUZZER)
switch(bet){
switch(t){
case UIEventType::contactMessage:
// gemini's pick
buzzer.play("MsgRcv3:d=4,o=6,b=200:32e,32g,32b,16c7");
@@ -529,8 +531,16 @@ switch(bet){
break;
}
#endif
#ifdef PIN_VIBRATION
// Trigger vibration for all UI events except none
if (t != UIEventType::none) {
vibration.trigger();
}
#endif
}
void UITask::msgRead(int msgcount) {
_msgcount = msgcount;
if (msgcount == 0) {
@@ -699,6 +709,10 @@ void UITask::loop() {
#endif
}
#ifdef PIN_VIBRATION
vibration.loop();
#endif
#ifdef AUTO_SHUTDOWN_MILLIVOLTS
if (millis() > next_batt_chck) {
uint16_t milliVolts = getBattMilliVolts();
@@ -767,11 +781,11 @@ void UITask::toggleGPS() {
if (strcmp(_sensors->getSettingName(i), "gps") == 0) {
if (strcmp(_sensors->getSettingValue(i), "1") == 0) {
_sensors->setSettingValue("gps", "0");
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
showAlert("GPS: Disabled", 800);
} else {
_sensors->setSettingValue("gps", "1");
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
showAlert("GPS: Enabled", 800);
}
_next_refresh = 0;
@@ -786,7 +800,7 @@ void UITask::toggleBuzzer() {
#ifdef PIN_BUZZER
if (buzzer.isQuiet()) {
buzzer.quiet(false);
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
showAlert("Buzzer: ON", 800);
} else {
buzzer.quiet(true);

View File

@@ -11,6 +11,9 @@
#ifdef PIN_BUZZER
#include <helpers/ui/buzzer.h>
#endif
#ifdef PIN_VIBRATION
#include <helpers/ui/vibration.h>
#endif
#include "../AbstractUITask.h"
#include "../NodePrefs.h"
@@ -20,6 +23,9 @@ class UITask : public AbstractUITask {
SensorManager* _sensors;
#ifdef PIN_BUZZER
genericBuzzer buzzer;
#endif
#ifdef PIN_VIBRATION
genericVibration vibration;
#endif
unsigned long _next_refresh, _auto_off;
NodePrefs* _node_prefs;
@@ -71,7 +77,7 @@ public:
// from AbstractUITask
void msgRead(int msgcount) override;
void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) override;
void soundBuzzer(UIEventType bet = UIEventType::none) override;
void notify(UIEventType t = UIEventType::none) override;
void loop() override;
void shutdown(bool restart = false);

View File

@@ -88,9 +88,9 @@ void UITask::begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* no
ui_started_at = millis();
}
void UITask::soundBuzzer(UIEventType bet) {
void UITask::notify(UIEventType t) {
#if defined(PIN_BUZZER)
switch(bet){
switch(t){
case UIEventType::contactMessage:
// gemini's pick
buzzer.play("MsgRcv3:d=4,o=6,b=200:32e,32g,32b,16c7");
@@ -108,8 +108,8 @@ switch(bet){
break;
}
#endif
// Serial.print("DBG: Buzzzzzz -> ");
// Serial.println((int) bet);
// Serial.print("DBG: Alert user -> ");
// Serial.println((int) t);
}
void UITask::msgRead(int msgcount) {
@@ -370,7 +370,7 @@ void UITask::handleButtonDoublePress() {
MESH_DEBUG_PRINTLN("UITask: double press triggered, sending advert");
// ADVERT
#ifdef PIN_BUZZER
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
#endif
if (the_mesh.advert()) {
MESH_DEBUG_PRINTLN("Advert sent!");
@@ -388,7 +388,7 @@ void UITask::handleButtonTriplePress() {
#ifdef PIN_BUZZER
if (buzzer.isQuiet()) {
buzzer.quiet(false);
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
sprintf(_alert, "Buzzer: ON");
} else {
buzzer.quiet(true);
@@ -407,11 +407,11 @@ void UITask::handleButtonQuadruplePress() {
if (strcmp(_sensors->getSettingName(i), "gps") == 0) {
if (strcmp(_sensors->getSettingValue(i), "1") == 0) {
_sensors->setSettingValue("gps", "0");
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
sprintf(_alert, "GPS: Disabled");
} else {
_sensors->setSettingValue("gps", "1");
soundBuzzer(UIEventType::ack);
notify(UIEventType::ack);
sprintf(_alert, "GPS: Enabled");
}
break;

View File

@@ -66,7 +66,7 @@ public:
// from AbstractUITask
void msgRead(int msgcount) override;
void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) override;
void soundBuzzer(UIEventType bet = UIEventType::none) override;
void notify(UIEventType t = UIEventType::none) override;
void loop() override;
void shutdown(bool restart = false);

View File

@@ -0,0 +1,43 @@
#ifdef PIN_VIBRATION
#include "vibration.h"
void genericVibration::begin()
{
pinMode(PIN_VIBRATION, OUTPUT);
digitalWrite(PIN_VIBRATION, LOW);
duration = 0;
}
void genericVibration::trigger()
{
duration = millis();
digitalWrite(PIN_VIBRATION, HIGH);
}
void genericVibration::loop()
{
if (isVibrating()) {
if ((millis() / 1000) % 2 == 0) {
digitalWrite(PIN_VIBRATION, LOW);
} else {
digitalWrite(PIN_VIBRATION, HIGH);
}
if (millis() - duration > VIBRATION_TIMEOUT) {
stop();
}
}
}
bool genericVibration::isVibrating()
{
return duration > 0;
}
void genericVibration::stop()
{
duration = 0;
digitalWrite(PIN_VIBRATION, LOW);
}
#endif // ifdef PIN_VIBRATION

View File

@@ -0,0 +1,34 @@
#pragma once
#ifdef PIN_VIBRATION
#include <Arduino.h>
/*
* Vibration motor control class
*
* Provides vibration feedback for events like new messages and new contacts
* Features:
* - 1-second vibration pulse
* - 5-second nag timeout (cooldown between vibrations)
* - Non-blocking operation
*/
#ifndef VIBRATION_TIMEOUT
#define VIBRATION_TIMEOUT 5000 // 5 seconds default
#endif
class genericVibration
{
public:
void begin(); // set up vibration pin
void trigger(); // trigger vibration if cooldown has passed
void loop(); // non-blocking timer handling
bool isVibrating(); // returns true if currently vibrating
void stop(); // stop vibration immediately
private:
unsigned long duration;
};
#endif // ifdef PIN_VIBRATION