mirror of
https://github.com/meshcore-dev/MeshCore.git
synced 2026-03-30 14:55:46 +00:00
Merge pull request #708 from csrutil/feature/vibration-feedback
✨ feat: add vibration feedback system
This commit is contained in:
@@ -41,6 +41,6 @@ public:
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void disableSerial() { _serial->disable(); }
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virtual void msgRead(int msgcount) = 0;
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virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) = 0;
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virtual void soundBuzzer(UIEventType bet = UIEventType::none) = 0;
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virtual void notify(UIEventType t = UIEventType::none) = 0;
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virtual void loop() = 0;
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};
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@@ -243,7 +243,7 @@ void MyMesh::onDiscoveredContact(ContactInfo &contact, bool is_new, uint8_t path
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}
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} else {
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#ifdef DISPLAY_CLASS
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if (_ui) _ui->soundBuzzer(UIEventType::newContactMessage);
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if (_ui) _ui->notify(UIEventType::newContactMessage);
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#endif
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}
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@@ -353,7 +353,7 @@ void MyMesh::queueMessage(const ContactInfo &from, uint8_t txt_type, mesh::Packe
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if (should_display && _ui) {
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_ui->newMsg(path_len, from.name, text, offline_queue_len);
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if (!_serial->isConnected()) {
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_ui->soundBuzzer(UIEventType::contactMessage);
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_ui->notify(UIEventType::contactMessage);
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}
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}
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#endif
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@@ -412,7 +412,7 @@ void MyMesh::onChannelMessageRecv(const mesh::GroupChannel &channel, mesh::Packe
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_serial->writeFrame(frame, 1);
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} else {
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#ifdef DISPLAY_CLASS
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if (_ui) _ui->soundBuzzer(UIEventType::channelMessage);
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if (_ui) _ui->notify(UIEventType::channelMessage);
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#endif
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}
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#ifdef DISPLAY_CLASS
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@@ -356,9 +356,7 @@ public:
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return true;
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}
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if (c == KEY_ENTER && _page == HomePage::ADVERT) {
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#ifdef PIN_BUZZER
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_task->soundBuzzer(UIEventType::ack);
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#endif
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_task->notify(UIEventType::ack);
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if (the_mesh.advert()) {
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_task->showAlert("Advert sent!", 1000);
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} else {
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@@ -495,6 +493,10 @@ void UITask::begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* no
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buzzer.begin();
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#endif
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#ifdef PIN_VIBRATION
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vibration.begin();
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#endif
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ui_started_at = millis();
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_alert_expiry = 0;
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@@ -509,9 +511,9 @@ void UITask::showAlert(const char* text, int duration_millis) {
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_alert_expiry = millis() + duration_millis;
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}
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void UITask::soundBuzzer(UIEventType bet) {
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void UITask::notify(UIEventType t) {
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#if defined(PIN_BUZZER)
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switch(bet){
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switch(t){
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case UIEventType::contactMessage:
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// gemini's pick
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buzzer.play("MsgRcv3:d=4,o=6,b=200:32e,32g,32b,16c7");
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@@ -529,8 +531,16 @@ switch(bet){
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break;
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}
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#endif
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#ifdef PIN_VIBRATION
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// Trigger vibration for all UI events except none
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if (t != UIEventType::none) {
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vibration.trigger();
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}
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#endif
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}
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void UITask::msgRead(int msgcount) {
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_msgcount = msgcount;
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if (msgcount == 0) {
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@@ -699,6 +709,10 @@ void UITask::loop() {
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#endif
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}
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#ifdef PIN_VIBRATION
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vibration.loop();
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#endif
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#ifdef AUTO_SHUTDOWN_MILLIVOLTS
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if (millis() > next_batt_chck) {
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uint16_t milliVolts = getBattMilliVolts();
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@@ -767,11 +781,11 @@ void UITask::toggleGPS() {
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if (strcmp(_sensors->getSettingName(i), "gps") == 0) {
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if (strcmp(_sensors->getSettingValue(i), "1") == 0) {
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_sensors->setSettingValue("gps", "0");
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soundBuzzer(UIEventType::ack);
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notify(UIEventType::ack);
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showAlert("GPS: Disabled", 800);
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} else {
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_sensors->setSettingValue("gps", "1");
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soundBuzzer(UIEventType::ack);
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notify(UIEventType::ack);
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showAlert("GPS: Enabled", 800);
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}
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_next_refresh = 0;
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@@ -786,7 +800,7 @@ void UITask::toggleBuzzer() {
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#ifdef PIN_BUZZER
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if (buzzer.isQuiet()) {
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buzzer.quiet(false);
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soundBuzzer(UIEventType::ack);
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notify(UIEventType::ack);
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showAlert("Buzzer: ON", 800);
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} else {
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buzzer.quiet(true);
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@@ -11,6 +11,9 @@
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#ifdef PIN_BUZZER
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#include <helpers/ui/buzzer.h>
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#endif
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#ifdef PIN_VIBRATION
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#include <helpers/ui/vibration.h>
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#endif
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#include "../AbstractUITask.h"
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#include "../NodePrefs.h"
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@@ -20,6 +23,9 @@ class UITask : public AbstractUITask {
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SensorManager* _sensors;
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#ifdef PIN_BUZZER
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genericBuzzer buzzer;
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#endif
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#ifdef PIN_VIBRATION
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genericVibration vibration;
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#endif
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unsigned long _next_refresh, _auto_off;
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NodePrefs* _node_prefs;
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@@ -71,7 +77,7 @@ public:
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// from AbstractUITask
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void msgRead(int msgcount) override;
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void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) override;
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void soundBuzzer(UIEventType bet = UIEventType::none) override;
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void notify(UIEventType t = UIEventType::none) override;
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void loop() override;
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void shutdown(bool restart = false);
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@@ -88,9 +88,9 @@ void UITask::begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* no
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ui_started_at = millis();
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}
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void UITask::soundBuzzer(UIEventType bet) {
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void UITask::notify(UIEventType t) {
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#if defined(PIN_BUZZER)
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switch(bet){
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switch(t){
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case UIEventType::contactMessage:
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// gemini's pick
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buzzer.play("MsgRcv3:d=4,o=6,b=200:32e,32g,32b,16c7");
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@@ -108,8 +108,8 @@ switch(bet){
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break;
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}
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#endif
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// Serial.print("DBG: Buzzzzzz -> ");
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// Serial.println((int) bet);
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// Serial.print("DBG: Alert user -> ");
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// Serial.println((int) t);
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}
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void UITask::msgRead(int msgcount) {
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@@ -370,7 +370,7 @@ void UITask::handleButtonDoublePress() {
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MESH_DEBUG_PRINTLN("UITask: double press triggered, sending advert");
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// ADVERT
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#ifdef PIN_BUZZER
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soundBuzzer(UIEventType::ack);
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notify(UIEventType::ack);
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#endif
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if (the_mesh.advert()) {
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MESH_DEBUG_PRINTLN("Advert sent!");
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@@ -388,7 +388,7 @@ void UITask::handleButtonTriplePress() {
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#ifdef PIN_BUZZER
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if (buzzer.isQuiet()) {
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buzzer.quiet(false);
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soundBuzzer(UIEventType::ack);
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notify(UIEventType::ack);
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sprintf(_alert, "Buzzer: ON");
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} else {
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buzzer.quiet(true);
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@@ -407,11 +407,11 @@ void UITask::handleButtonQuadruplePress() {
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if (strcmp(_sensors->getSettingName(i), "gps") == 0) {
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if (strcmp(_sensors->getSettingValue(i), "1") == 0) {
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_sensors->setSettingValue("gps", "0");
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soundBuzzer(UIEventType::ack);
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notify(UIEventType::ack);
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sprintf(_alert, "GPS: Disabled");
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} else {
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_sensors->setSettingValue("gps", "1");
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soundBuzzer(UIEventType::ack);
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notify(UIEventType::ack);
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sprintf(_alert, "GPS: Enabled");
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}
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break;
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@@ -66,7 +66,7 @@ public:
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// from AbstractUITask
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void msgRead(int msgcount) override;
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void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) override;
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void soundBuzzer(UIEventType bet = UIEventType::none) override;
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void notify(UIEventType t = UIEventType::none) override;
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void loop() override;
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void shutdown(bool restart = false);
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43
src/helpers/ui/vibration.cpp
Normal file
43
src/helpers/ui/vibration.cpp
Normal file
@@ -0,0 +1,43 @@
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#ifdef PIN_VIBRATION
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#include "vibration.h"
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void genericVibration::begin()
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{
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pinMode(PIN_VIBRATION, OUTPUT);
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digitalWrite(PIN_VIBRATION, LOW);
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duration = 0;
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}
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void genericVibration::trigger()
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{
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duration = millis();
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digitalWrite(PIN_VIBRATION, HIGH);
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}
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void genericVibration::loop()
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{
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if (isVibrating()) {
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if ((millis() / 1000) % 2 == 0) {
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digitalWrite(PIN_VIBRATION, LOW);
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} else {
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digitalWrite(PIN_VIBRATION, HIGH);
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}
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if (millis() - duration > VIBRATION_TIMEOUT) {
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stop();
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}
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}
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}
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bool genericVibration::isVibrating()
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{
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return duration > 0;
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}
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void genericVibration::stop()
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{
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duration = 0;
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digitalWrite(PIN_VIBRATION, LOW);
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}
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#endif // ifdef PIN_VIBRATION
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34
src/helpers/ui/vibration.h
Normal file
34
src/helpers/ui/vibration.h
Normal file
@@ -0,0 +1,34 @@
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#pragma once
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#ifdef PIN_VIBRATION
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#include <Arduino.h>
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/*
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* Vibration motor control class
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*
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* Provides vibration feedback for events like new messages and new contacts
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* Features:
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* - 1-second vibration pulse
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* - 5-second nag timeout (cooldown between vibrations)
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* - Non-blocking operation
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*/
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#ifndef VIBRATION_TIMEOUT
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#define VIBRATION_TIMEOUT 5000 // 5 seconds default
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#endif
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class genericVibration
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{
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public:
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void begin(); // set up vibration pin
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void trigger(); // trigger vibration if cooldown has passed
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void loop(); // non-blocking timer handling
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bool isVibrating(); // returns true if currently vibrating
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void stop(); // stop vibration immediately
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private:
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unsigned long duration;
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};
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#endif // ifdef PIN_VIBRATION
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