feat(tdeck): enable GPS support and configure pins

This commit is contained in:
Christophe Vanlancker
2025-12-05 20:44:56 +01:00
parent 6db57677f9
commit d834d66803
3 changed files with 25 additions and 2 deletions

View File

@@ -19,6 +19,21 @@ build_flags =
-D SX126X_RX_BOOSTED_GAIN=1
-D SX126X_DIO3_TCXO_VOLTAGE=1.8f
-D P_LORA_DIO_1=45 ; LORA IRQ pin
-D ENV_INCLUDE_GPS=1
-D ENV_INCLUDE_AHTX0=0
-D ENV_INCLUDE_BME280=0
-D ENV_INCLUDE_BMP280=0
-D ENV_INCLUDE_SHTC3=0
-D ENV_INCLUDE_SHT4X=0
-D ENV_INCLUDE_LPS22HB=0
-D ENV_INCLUDE_INA3221=0
-D ENV_INCLUDE_INA219=0
-D ENV_INCLUDE_INA226=0
-D ENV_INCLUDE_INA260=0
-D ENV_INCLUDE_MLX90614=0
-D ENV_INCLUDE_VL53L0X=0
-D ENV_INCLUDE_BME680=0
-D ENV_INCLUDE_BMP085=0
-D P_LORA_NSS=9 ; LORA SS pin
-D P_LORA_RESET=17 ; LORA RST pin
-D P_LORA_BUSY=13 ; LORA Busy pin
@@ -35,8 +50,12 @@ build_flags =
-D PIN_TFT_DC=11
-D PIN_TFT_SCL=40
-D PIN_TFT_SDA=41
-D PIN_GPS_RX=43
-D PIN_GPS_TX=44
-D GPS_BAUD_RATE=38400
build_src_filter = ${esp32_base.build_src_filter}
+<../variants/lilygo_tdeck>
+<helpers/sensors/*.cpp>
lib_deps =
${esp32_base.lib_deps}
${sensor_base.lib_deps}

View File

@@ -14,7 +14,8 @@ WRAPPER_CLASS radio_driver(radio, board);
ESP32RTCClock fallback_clock;
AutoDiscoverRTCClock rtc_clock(fallback_clock);
SensorManager sensors;
MicroNMEALocationProvider gps(Serial1, &rtc_clock);
EnvironmentSensorManager sensors(gps);
#ifdef DISPLAY_CLASS
DISPLAY_CLASS display;
@@ -24,6 +25,7 @@ SensorManager sensors;
bool radio_init() {
fallback_clock.begin();
rtc_clock.begin(Wire);
Wire.begin(18, 8);
#if defined(P_LORA_SCLK)
return radio.std_init(&spi);

View File

@@ -11,11 +11,13 @@
#include <helpers/ui/ST7789LCDDisplay.h>
#include <helpers/ui/MomentaryButton.h>
#endif
#include "helpers/sensors/EnvironmentSensorManager.h"
#include "helpers/sensors/MicroNMEALocationProvider.h"
extern TDeckBoard board;
extern WRAPPER_CLASS radio_driver;
extern AutoDiscoverRTCClock rtc_clock;
extern SensorManager sensors;
extern EnvironmentSensorManager sensors;
#ifdef DISPLAY_CLASS
extern DISPLAY_CLASS display;