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https://github.com/meshcore-dev/MeshCore.git
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make offline queue channel messages mutable
older channel messages can be overwritten, keeping other mssagage types this allows a user to be away for a long time and still get the most recent channel messages without losing any direct messages for exampe
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@@ -177,13 +177,29 @@ void MyMesh::updateContactFromFrame(ContactInfo &contact, uint32_t& last_mod, co
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void MyMesh::addToOfflineQueue(const uint8_t frame[], int len) {
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if (offline_queue_len >= OFFLINE_QUEUE_SIZE) {
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MESH_DEBUG_PRINTLN("ERROR: offline_queue is full!");
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MESH_DEBUG_PRINTLN("WARN: offline_queue is full!");
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int pos = 0;
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while (pos < offline_queue_len) {
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if ((offline_queue[pos].buf[0] == RESP_CODE_CHANNEL_MSG_RECV) ||
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offline_queue[pos].buf[0] == RESP_CODE_CHANNEL_MSG_RECV_V3) {
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for (int i = pos; i < offline_queue_len; i++) { // delete oldest channel msg from queue
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offline_queue[i] = offline_queue[i + 1];
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}
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MESH_DEBUG_PRINTLN("INFO: removed oldest channel message from queue.");
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offline_queue[offline_queue_len - 1].len = len;
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memcpy(offline_queue[offline_queue_len - 1].buf, frame, len);
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return;
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}
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pos++;
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}
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MESH_DEBUG_PRINTLN("INFO: no channel messages to remove from queue.");
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} else {
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offline_queue[offline_queue_len].len = len;
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memcpy(offline_queue[offline_queue_len].buf, frame, len);
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offline_queue_len++;
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}
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}
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int MyMesh::getFromOfflineQueue(uint8_t frame[]) {
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if (offline_queue_len > 0) { // check offline queue
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size_t len = offline_queue[0].len; // take from top of queue
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