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https://github.com/meshcore-dev/MeshCore.git
synced 2026-03-30 14:55:46 +00:00
Fix packet pool leak when rx queue is full
PacketQueue::add() silently dropped packets when the queue was at capacity. The packet pointer was lost — never enqueued, never returned to the unused pool. Each occurrence permanently shrank the 32-packet pool until allocNew() returned NULL and the node went deaf. Return bool from add() and free the packet back to the pool on failure.
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@@ -55,15 +55,15 @@ mesh::Packet* PacketQueue::removeByIdx(int i) {
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return item;
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}
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void PacketQueue::add(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for) {
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bool PacketQueue::add(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for) {
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if (_num == _size) {
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// TODO: log "FATAL: queue is full!"
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return;
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return false;
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}
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_table[_num] = packet;
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_pri_table[_num] = priority;
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_schedule_table[_num] = scheduled_for;
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_num++;
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return true;
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}
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StaticPoolPacketManager::StaticPoolPacketManager(int pool_size): unused(pool_size), send_queue(pool_size), rx_queue(pool_size) {
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@@ -82,7 +82,10 @@ void StaticPoolPacketManager::free(mesh::Packet* packet) {
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}
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void StaticPoolPacketManager::queueOutbound(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for) {
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send_queue.add(packet, priority, scheduled_for);
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if (!send_queue.add(packet, priority, scheduled_for)) {
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MESH_DEBUG_PRINTLN("queueOutbound: send queue full, dropping packet");
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free(packet);
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}
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}
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mesh::Packet* StaticPoolPacketManager::getNextOutbound(uint32_t now) {
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@@ -106,7 +109,10 @@ mesh::Packet* StaticPoolPacketManager::removeOutboundByIdx(int i) {
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}
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void StaticPoolPacketManager::queueInbound(mesh::Packet* packet, uint32_t scheduled_for) {
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rx_queue.add(packet, 0, scheduled_for);
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if (!rx_queue.add(packet, 0, scheduled_for)) {
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MESH_DEBUG_PRINTLN("queueInbound: rx queue full, dropping packet");
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free(packet);
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}
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}
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mesh::Packet* StaticPoolPacketManager::getNextInbound(uint32_t now) {
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return rx_queue.get(now);
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@@ -11,7 +11,7 @@ class PacketQueue {
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public:
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PacketQueue(int max_entries);
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mesh::Packet* get(uint32_t now);
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void add(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for);
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bool add(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for);
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int count() const { return _num; }
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int countBefore(uint32_t now) const;
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mesh::Packet* itemAt(int i) const { return _table[i]; }
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