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wake up tunnel build queue if a message gets dropped
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@@ -275,8 +275,13 @@ namespace tunnel
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void TransitTunnels::PostTransitTunnelBuildMsg (std::shared_ptr<I2NPMessage>&& msg)
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{
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if (msg && m_TunnelBuildMsgQueue.GetSize () < TRANSIT_TUNNELS_BUILD_MSG_QUEUE_MAX_SIZE)
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m_TunnelBuildMsgQueue.Put (msg);
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if (msg)
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{
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if (m_TunnelBuildMsgQueue.GetSize () < TRANSIT_TUNNELS_BUILD_MSG_QUEUE_MAX_SIZE)
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m_TunnelBuildMsgQueue.Put (msg);
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else
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m_TunnelBuildMsgQueue.WakeUp (); // tell TBM thread to process queue
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}
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}
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void TransitTunnels::HandleShortTransitTunnelBuildMsg (std::shared_ptr<I2NPMessage>&& msg)
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@@ -607,7 +612,7 @@ namespace tunnel
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auto tunnel = *it;
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if (ts > tunnel->GetCreationTime () + TUNNEL_EXPIRATION_TIMEOUT ||
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ts + TUNNEL_EXPIRATION_TIMEOUT < tunnel->GetCreationTime () ||
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(!tunnel->GetNumTransmittedBytes () && ts > tunnel->GetCreationTime () + TUNNEL_EXPIRATION_THRESHOLD)) // inactive?
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(!tunnel->GetNumTransmittedBytes () && ts > tunnel->GetCreationTime () + 2*TUNNEL_EXPIRATION_THRESHOLD)) // inactive?
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{
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LogPrint (eLogDebug, "TransitTunnel: Transit tunnel with id ", tunnel->GetTunnelID (), " expired or inactive");
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tunnels.RemoveTunnel (tunnel->GetTunnelID ());
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