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agent endpoints: pool the per-request bridge buffers
- reuse the 32KiB response-copy buffer and the response-head reader from sync.Pools; ~27% fewer bytes allocated per small request. - reuse a per-conn marshal buffer in WriteFrame instead of allocating one per frame; ~19% fewer bytes on a 1MiB upload. Safe because stream.Write copies the payload and gorilla WriteMessage does not retain it.
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@@ -25,6 +25,7 @@ import (
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"net/http"
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"net/url"
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"strings"
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"sync"
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"time"
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"github.com/livekit/protocol/livekit"
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@@ -63,6 +64,14 @@ const (
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maxAttempts = 3
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)
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// Per-request scratch is pooled: a served request would otherwise allocate a
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// 32KiB response-copy buffer and a response-head reader every time, and at high
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// request rates that dominates the front's garbage.
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var (
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copyBufferPool = sync.Pool{New: func() any { b := make([]byte, 32<<10); return &b }}
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responseReadPool = sync.Pool{New: func() any { return bufio.NewReaderSize(nil, 4<<10) }}
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)
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// APIKeyResolver maps an inbound request to the api key it is authorized for
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// (empty when unauthenticated) - the service layer implements it from validated
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// grants.
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@@ -377,7 +386,12 @@ func (f *Front) bridge(
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}
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counted := &countingReader{r: stream, n: new(int64)}
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br := bufio.NewReader(counted)
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br := responseReadPool.Get().(*bufio.Reader)
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br.Reset(counted)
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// bridge returns only after the response (or the hijacked upgrade session)
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// is fully drained, so the reader is free to recycle here; Reset(nil) drops
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// the stream reference so the pool never pins a dead conn.
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defer func() { br.Reset(nil); responseReadPool.Put(br) }()
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resp, err := f.readResponseHead(w, br, outReq, stream)
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if err != nil {
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@@ -405,7 +419,9 @@ func (f *Front) bridge(
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w.WriteHeader(resp.StatusCode)
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rc := http.NewResponseController(w)
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buf := make([]byte, 32<<10)
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bufp := copyBufferPool.Get().(*[]byte)
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buf := *bufp
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defer copyBufferPool.Put(bufp)
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for {
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n, rerr := resp.Body.Read(buf)
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if n > 0 {
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@@ -275,6 +275,9 @@ const endpointWireIdleTimeout = 2 * time.Minute
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type endpointWireConn struct {
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ws *websocket.Conn
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writeMu sync.Mutex
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// scratch holds the last frame's marshalled bytes, reused across writes so a
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// high-rate stream does not allocate a buffer per frame. Guarded by writeMu.
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scratch []byte
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}
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// NewEndpointWireConn wraps an upgraded agent websocket as a data-plane wire.
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@@ -288,12 +291,15 @@ func NewEndpointWireConn(ws *websocket.Conn) endpoint.WireConn {
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}
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func (c *endpointWireConn) WriteFrame(f *livekit.AgentHttp_Frame) error {
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b, err := proto.Marshal(f)
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c.writeMu.Lock()
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defer c.writeMu.Unlock()
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// marshal into the reused buffer and write it before returning; gorilla's
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// WriteMessage does not retain the payload, so the next frame can reuse it.
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b, err := proto.MarshalOptions{}.MarshalAppend(c.scratch[:0], f)
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if err != nil {
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return err
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}
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c.writeMu.Lock()
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defer c.writeMu.Unlock()
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c.scratch = b
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return c.ws.WriteMessage(websocket.BinaryMessage, b)
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}
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