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Log high jitter case (#2602)
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@@ -59,6 +59,8 @@ type PlayoutDelayController struct {
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logger logger.Logger
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rtpStats *buffer.RTPStatsSender
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snapshotID uint32
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highDelayCount atomic.Uint32
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}
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func NewPlayoutDelayController(minDelay, maxDelay uint32, logger logger.Logger, rtpStats *buffer.RTPStatsSender) (*PlayoutDelayController, error) {
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@@ -113,7 +115,9 @@ func (c *PlayoutDelayController) SetJitter(jitter uint32) {
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return
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}
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if targetDelay > targetDelayLogThreshold {
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c.logger.Debugw("high playout delay", "target", targetDelay, "jitter", jitter, "nackPercent", nackPercent, "current", c.currentDelay)
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if c.highDelayCount.Add(1)%100 == 1 {
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c.logger.Infow("high playout delay", "target", targetDelay, "jitter", jitter, "nackPercent", nackPercent, "current", c.currentDelay)
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}
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}
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c.currentDelay = targetDelay
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c.lock.Unlock()
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