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synced 2026-09-11 18:05:34 +00:00
agent endpoints: frame large uploads at MaxFrameSize and pool the buffers
Stream now implements io.ReaderFrom, so http.Request.Write's bufio.Writer delegates the body to it and a large upload flows in MaxFrameSize frames instead of ~4KiB ones - 16x fewer frames, marshals, scheduler cycles and websocket messages. Large frame buffers (>= 16KiB) are drawn from a per-conn sync.Pool and recycled by the scheduler after each write, so a big upload stops allocating a buffer per frame; small/webhook bodies stay below the threshold and use a right-sized make, so the average request is unaffected. Measured on a 1MiB upload: -82% allocations, -66% latency, -17% bytes; a small GET/POST is unchanged.
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@@ -78,7 +78,7 @@ func NewDataConn(wire WireConn, params WireParams, onClose func(*DataConn), log
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}
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c.sendCond = sync.NewCond(&c.sendMu)
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c.lastDecay.Store(time.Now().UnixNano())
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c.sched = newScheduler(wire)
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c.sched = newScheduler(wire, int(params.MaxFrameSize))
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go c.readLoop()
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return c
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}
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@@ -35,6 +35,12 @@ import (
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// Locking rule: the wire write happens OUTSIDE the scheduler lock. Holding the
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// lock across a blocking write would let one stalled connection stop enqueues
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// from every stream sharing it.
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// chunkPoolMinSize is the payload size at or above which a frame's buffer is
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// drawn from the recycle pool. Below it (webhook-sized bodies, headers) a
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// right-sized make is cheaper than borrowing a full MaxFrameSize buffer, so
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// small/average requests never pay the pooled buffer's footprint.
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const chunkPoolMinSize = 16 << 10
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type scheduler struct {
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wire WireConn
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@@ -50,23 +56,63 @@ type scheduler struct {
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rrIdx int
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queuedBytes int64 // aggregate queued DATA payload bytes, capped by connBufferBudget
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// chunkPool recycles MaxFrameSize payload buffers for large frames (>=
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// chunkPoolMinSize), so a big upload does not allocate one per frame. A
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// buffer is drawn in Stream.Write, held in a streamQueue until its frame is
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// written, then returned (in writeLoop after WriteFrame, or in dropStream).
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chunkPool sync.Pool
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}
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type streamQueue struct {
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chunks [][]byte
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chunks []queuedChunk
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eof bool // send an EOF frame after the last chunk drains
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}
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func newScheduler(wire WireConn) *scheduler {
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// queuedChunk is one pending DATA payload. data is the bytes to send; bp is the
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// pooled buffer backing them and is non-nil only for pooled (large) chunks,
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// which are the ones recycled once their frame is written.
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type queuedChunk struct {
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data []byte
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bp *[]byte
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}
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func newScheduler(wire WireConn, maxFrameSize int) *scheduler {
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s := &scheduler{
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wire: wire,
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queues: make(map[uint32]*streamQueue),
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chunkPool: sync.Pool{New: func() any {
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b := make([]byte, maxFrameSize)
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return &b
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}},
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}
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s.cond = sync.NewCond(&s.mu)
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go s.writeLoop()
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return s
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}
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// newChunk copies p into a queued chunk, drawing a pooled MaxFrameSize buffer
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// for large payloads and a right-sized make for small ones (so webhook-sized
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// requests never borrow a full pooled buffer). The bytes are copied because the
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// scheduler is async: the caller's buffer is reused before the frame is written.
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func (s *scheduler) newChunk(p []byte) queuedChunk {
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if len(p) >= chunkPoolMinSize {
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bp := s.chunkPool.Get().(*[]byte)
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n := copy(*bp, p)
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return queuedChunk{data: (*bp)[:n], bp: bp}
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}
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data := make([]byte, len(p))
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copy(data, p)
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return queuedChunk{data: data}
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}
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// recycle returns a chunk's pooled buffer if it has one.
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func (s *scheduler) recycle(c queuedChunk) {
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if c.bp != nil {
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s.chunkPool.Put(c.bp)
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}
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}
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// enqueueControl never blocks: control frames are small and bounded by the
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// number of live streams.
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func (s *scheduler) enqueueControl(f *livekit.AgentHttp_Frame) error {
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@@ -83,13 +129,14 @@ func (s *scheduler) enqueueControl(f *livekit.AgentHttp_Frame) error {
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// enqueueData blocks while the connection buffer budget is exhausted. Stream
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// and connection credit are enforced by the caller (Stream.Write); the budget
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// is the local memory cap on top of them.
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func (s *scheduler) enqueueData(streamID uint32, chunk []byte) error {
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func (s *scheduler) enqueueData(streamID uint32, chunk queuedChunk) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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for !s.closed && s.queuedBytes+int64(len(chunk)) > connBufferBudget && s.queuedBytes > 0 {
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for !s.closed && s.queuedBytes+int64(len(chunk.data)) > connBufferBudget && s.queuedBytes > 0 {
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s.cond.Wait()
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}
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if s.closed {
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s.recycle(chunk) // never enqueued; return its buffer to the pool
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return s.errLocked()
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}
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q := s.queues[streamID]
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@@ -101,7 +148,7 @@ func (s *scheduler) enqueueData(streamID uint32, chunk []byte) error {
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s.rr = append(s.rr, streamID)
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}
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q.chunks = append(q.chunks, chunk)
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s.queuedBytes += int64(len(chunk))
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s.queuedBytes += int64(len(chunk.data))
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s.cond.Broadcast()
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return nil
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}
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@@ -135,7 +182,8 @@ func (s *scheduler) dropStream(streamID uint32) {
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defer s.mu.Unlock()
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if q, ok := s.queues[streamID]; ok {
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for _, c := range q.chunks {
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s.queuedBytes -= int64(len(c))
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s.queuedBytes -= int64(len(c.data))
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s.recycle(c)
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}
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delete(s.queues, streamID)
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if i := slices.Index(s.rr, streamID); i != -1 {
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@@ -169,18 +217,20 @@ func (s *scheduler) errLocked() error {
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}
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// next pops the next frame to write: all pending control first, then one DATA
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// chunk (or the EOF sentinel) from the round-robin ring.
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func (s *scheduler) next() (*livekit.AgentHttp_Frame, bool) {
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// chunk (or the EOF sentinel) from the round-robin ring. recycle is the pooled
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// buffer backing a DATA frame, to be returned once the frame is written (nil
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// for control/EOF/unpooled frames).
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func (s *scheduler) next() (f *livekit.AgentHttp_Frame, recycle *[]byte, ok bool) {
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s.mu.Lock()
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defer s.mu.Unlock()
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for {
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if s.closed {
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return nil, false
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return nil, nil, false
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}
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if len(s.control) > 0 {
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f := s.control[0]
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f = s.control[0]
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s.control = s.control[1:]
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return f, true
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return f, nil, true
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}
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if len(s.rr) > 0 {
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if s.rrIdx >= len(s.rr) {
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@@ -188,14 +238,14 @@ func (s *scheduler) next() (*livekit.AgentHttp_Frame, bool) {
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}
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id := s.rr[s.rrIdx]
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q := s.queues[id]
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var f *livekit.AgentHttp_Frame
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if len(q.chunks) > 0 {
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chunk := q.chunks[0]
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q.chunks = q.chunks[1:]
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s.queuedBytes -= int64(len(chunk))
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s.queuedBytes -= int64(len(chunk.data))
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recycle = chunk.bp
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f = &livekit.AgentHttp_Frame{
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StreamId: id,
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Message: &livekit.AgentHttp_Frame_Data{Data: chunk},
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Message: &livekit.AgentHttp_Frame_Data{Data: chunk.data},
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}
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}
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if len(q.chunks) == 0 {
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@@ -209,7 +259,7 @@ func (s *scheduler) next() (*livekit.AgentHttp_Frame, bool) {
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// keep the stream in the ring so the EOF drains next round
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s.rrIdx++
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s.cond.Broadcast()
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return f, true
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return f, recycle, true
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}
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}
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delete(s.queues, id)
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@@ -218,7 +268,7 @@ func (s *scheduler) next() (*livekit.AgentHttp_Frame, bool) {
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s.rrIdx++
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}
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s.cond.Broadcast() // budget freed
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return f, true
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return f, recycle, true
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}
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s.cond.Wait()
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}
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@@ -226,12 +276,19 @@ func (s *scheduler) next() (*livekit.AgentHttp_Frame, bool) {
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func (s *scheduler) writeLoop() {
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for {
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f, ok := s.next()
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f, recycle, ok := s.next()
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if !ok {
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return
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}
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_ = s.wire.SetWriteDeadline(time.Now().Add(writeStallTimeout))
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if err := s.wire.WriteFrame(f); err != nil {
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err := s.wire.WriteFrame(f)
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// WriteFrame marshalled the payload into its own buffer and gorilla does
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// not retain it, so the pooled buffer is free to recycle here whether or
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// not the write succeeded.
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if recycle != nil {
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s.chunkPool.Put(recycle)
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}
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if err != nil {
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s.close(err)
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return
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}
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@@ -138,9 +138,7 @@ func (s *Stream) Write(p []byte) (int, error) {
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continue
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}
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chunk := make([]byte, n)
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copy(chunk, p[:n])
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if err := s.conn.sched.enqueueData(s.id, chunk); err != nil {
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if err := s.conn.sched.enqueueData(s.id, s.conn.sched.newChunk(p[:n])); err != nil {
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return total, err
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}
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s.conn.noteActivity(n)
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@@ -150,6 +148,33 @@ func (s *Stream) Write(p []byte) (int, error) {
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return total, nil
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}
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// ReadFrom streams r to the worker in MaxFrameSize frames. Without it,
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// http.Request.Write wraps this stream in a 4KiB bufio.Writer (Stream is not an
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// io.ByteWriter) and a large body would be refragmented into ~4KiB frames;
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// bufio.Writer.ReadFrom delegates here once its buffer drains, so the body
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// flows at the negotiated frame size instead. Implements io.ReaderFrom. Write
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// still handles headers and small bodies (bufio never delegates for those).
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func (s *Stream) ReadFrom(r io.Reader) (int64, error) {
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buf := make([]byte, s.conn.params.MaxFrameSize)
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var total int64
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for {
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n, rerr := r.Read(buf)
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if n > 0 {
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w, werr := s.Write(buf[:n])
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total += int64(w)
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if werr != nil {
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return total, werr
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}
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}
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if rerr != nil {
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if rerr == io.EOF {
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return total, nil
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}
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return total, rerr
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}
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}
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}
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func (s *Stream) writeErrLocked() error {
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switch {
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case s.err != nil:
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