There were some failures with missing media. The only thing I could
see between working and non-working case is when media forwarding
starts. So, delay media forwarding till peer connection is connected.
Also, add a subscribe op only if a subscribe/unsubscribe queuing is
successful. There was a recent change to not queue a subscribe when
the participant is closed/disconnected. This got the subscribe op
counter out of whack.
When switching from local -> remote or remote -> local,
the forwarder state is cached and restored after the switch
to ensure continuity in sequence number /time stamp.
But, if the forwarder had not started before the switch,
the sequence number always starts at 1 because of seeding.
So, do not see unless forwarder was started before the switch.
* Prevent rtx buffer and forwarding path colliding
Received packets are put into RTX buffer which is
a circular buffer and the packet (sequence number) is
queued for forwarding. If the RTX buffer fills up
and cycles before forwarding happens, forwarding
would pick the wrong packet (as it is holding a
reference to a byte slice in the RTX buffer) to forward.
Prevent it by moving reading from RTX buffer just
before forwarding. Adds an extra copy from RTX buffer
-> temp buffer for forwarding, but ensures that forwarding
buffer is not used by another go routine.
* Revert some changes from previous commit
Details:
- Do all forward processing as before.
- One difference is not load raw packet into ExtPacket.
- Load raw packet into provided buffer when module that reads
using ReadExtended calls that function. If the packet is
not there in the retransmission buffer, that packet will be
dropped. This is the case we are trying to fix, i. e. the RTX
buffer has cycled before ReadExtended could pull the packet.
This makes a copy into the provided buffer so that the data
does not change underneath.
* Remove debug comment
* Oops missed a function call
* Seed snapshots
- For one cycle after seeding, delta snap shot can get a huge gap
because of snapshot iitializing from start if not present. Not
a huge deal sa it should not affect functionality, but saving/restoring
(at least with down track) snap shot is a big deal. So just do it.
- Have been seeing a bunch of cases of delta stats getting a lot of
packets due to out-of-order (what seems like) receiver report. So,
save the receiver report and log it when out-of-order is detected
to understand if they are closely spaced or something else could be
happening.
* Remove comment that does not apply anymore
* log current time and RR
* Notify max layer taking into account overshoot.
An attempt to handle case of FF stopping layer 0, but not layer 1.
When max subscribed layer is layer 0, server allows overshoot to layer 1
to ensure continued streaming when the channel is not congested.
But, dynacast could have reported maximum subscribed layer as layer 0.
This is a very simple attempt to address that by taking overshoot
into account. Needs testing if this works well or not.
NOTE: When subsriber/down track is unmuted, it will report
the max subscribed layer as the max required layer. In those cases,
if the client does not start layer 0, there will still be an issue.
IOW, server is not keeping track of client behaviour that the client
has stopped layer 0 and publishing only layer 1. Server is just
accommodating overshoot with this change.
* Fix a couple of tests and change reflect.DeepEqual -> require.Equal as
much as possible
- ticker.Stop always
- clean up timer func (if they are added) on participant close
- sequencer test enhancement to add a real packet after a pdding packet
Have been seeing a few instances of "too many packets expected in delta"
when trying to generate RTCP SR on down track. Actual sequence numbers
indicate that start is after the end.
As down track RTPStats are driven by receiver report, wondering if we
are getting RTCP_RR out-of-order somehow causing this to happen.
Cannot find any other reason for this.
So, accepting RTCP_RR based update only if the sequence number is higher
than existing and also logging a warning with sequence numbers if they
look out-of-order.
Padding packets do not need the full structure. They just
need a placeholder in the sequencer array. So, use pointers
(with padding slots filled by nil) to save some memory.
Also, don't need padding for audio (yet). As padding packets
are used only for probing and we do not probe using audio tracks (yet).
* Cache RTPStats and seed on re-use
When a cached down track is re-used, RTPStats was not cached.
This caused sender reports getting out-of-sync with the remote side.
Cache RTPStats and seed it on re-use.
* staticcheck
* WIP commit
* WIP commit
* fix copy pasta
* setting PC with previous answer has to happen synchronously
* static check
* WIP commit
* WIP commit
* fixing transport tests
* fix tests and clean up
* minor renaming
* FIx test race
* log event when channel is full