Raja Subramanian 07c43e0972 Supervisor beginnings (#1005)
* Remove VP9 from media engine set up.

* Remove vp9 from config sample

* Supervisor beginnings

Eventual goal is to have a reconciler which moves state from
actual -> desired. First step along the way is to observe/monitor.
The first step even in that is an initial implementation to get
feedback on the direction.

This PR is a start in that direction
- Concept of a supervisor at local participant level
- This supervisor will be responsible for periodically monitor
  actual vs desired (this is the one which will eventually trigger
  other things to reconcile, but for now it just logs on error)
- A new interface `OperationMonitor` which requires two methods
  o Check() returns an error based on actual vs desired state.
  o IsIdle() returns bool. Returns true if the monitor is idle.
- The supervisor maintains a list of monitors and does periodic check.

In the above framework, starting with list of
subscriptions/unsubscriptions. There is a new module
`SubscriptionMonitor` which checks subscription transitions.
A subscription transition is queued on subscribe/unsubscribe.
The transition can be satisfied when a subscribedTrack is added OR
removed. Error condition is when a transition is not satisfied for
10 seconds. Idle is when the transition queue is empty and
subscribedTrack is nil, i. e. the last transition would have been
unsubscribe and subscribed track removed (unsubscribe satisfied).

The idea is individual monitors can check on different things.
Some more things that I am thinking about are
- PublishedTrackMonitor - started when an add track happens,
  satisfied when OnTrack happens, error if `OnTrack` does not
  fire for a while and track is not muted, idle when there is
  nothing pending.
- PublishedTrackStreamingMonitor - to ensure that a published track
  is receiving media at the server (accounting for dynacast, mute, etc)
- SubscribedTrackStreamingMonitor - to ensure down track is sending
  data unless muted.

* Remove debug

* Protect against early casting errors

* Adding PublicationMonitor
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LiveKit: High-performance WebRTC

LiveKit is an open source project that provides scalable, multi-user conferencing based on WebRTC. It's designed to provide everything you need to build real-time video/audio/data capabilities in your applications.

LiveKit's server is written in Go, using the awesome Pion WebRTC implementation.

GitHub stars Slack community Twitter Follow GitHub release (latest SemVer) GitHub Workflow Status License

Features

Documentation & Guides

https://docs.livekit.io

Try it live

Head to our playground and give it a spin. Build a Zoom-like conferencing app in under 100 lines of code!

SDKs & Tools

Client SDKs

Client SDKs enable your frontend to include interactive, multi-user experiences.

Language Repo Declarative UI Links
JavaScript (TypeScript) client-sdk-js React docs | JS example | React example
Swift (iOS / MacOS) client-sdk-swift Swift UI docs | example
Kotlin (Android) client-sdk-android Compose docs | example | Compose example
Flutter client-sdk-flutter native docs | example
Unity WebGL client-sdk-unity-web docs
React Native (beta) client-sdk-react-native native

Server SDKs

Server SDKs enable your backend to generate access tokens, call server APIs, and receive webhooks. In addition, the Go SDK includes client capabilities, enabling you to build automations that behave like end-users.

Language Repo Docs
Go server-sdk-go docs
JavaScript (TypeScript) server-sdk-js docs
Ruby server-sdk-ruby
Python (community) tradablebits/livekit-server-sdk-python
PHP (community) agence104/livekit-server-sdk-php

Ecosystem & Tools

Install

We recommend installing livekit-cli along with the server. It lets you access server APIs, create tokens, and generate test traffic.

MacOS

brew install livekit

Linux

curl -sSL https://get.livekit.io | bash

Windows

Download the latest release here

Getting Started

Starting LiveKit

Start LiveKit in development mode by running livekit-server --dev. It'll use a placeholder API key/secret pair.

API Key: devkey
API Secret: secret

To customize your setup for production, refer to our deployment docs

Creating access token

A user connecting to a LiveKit room requires an access token. Access tokens (JWT) encode the user's identity and the room permissions they've been granted. You can generate a token with our CLI:

livekit-cli create-token \
    --api-key devkey --api-secret secret \
    --join --room my-first-room --identity user1 \
    --valid-for 24h

Test with example app

Head over to our example app and enter a generated token to connect to your LiveKit server. This app is built with our React SDK.

Once connected, your video and audio are now being published to your new LiveKit instance!

Simulating a test publisher

livekit-cli join-room \
    --url ws://localhost:7880 \
    --api-key devkey --api-secret secret \
    --room my-first-room --identity bot-user1 \
    --publish-demo

This command publishes a looped demo video to a room. Due to how the video clip was encoded (keyframes every 3s), there's a slight delay before the browser has sufficient data to begin rendering frames. This is an artifact of the simulation.

Deploying to a server

Read our deployment docs for more information.

Building from source

Pre-requisites:

  • Go 1.16+ is installed
  • GOPATH/bin is in your PATH

Then run

git clone https://github.com/livekit/livekit
cd livekit
./bootstrap.sh
mage

Contributing

We welcome your contributions toward improving LiveKit! Please join us on Slack to discuss your ideas and/or PRs.

License

LiveKit server is licensed under Apache License v2.0.

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