223587e140 Add per-participant concurrent TURN allocation quota (#4744)
* Add per-participant concurrent TURN allocation quota

The embedded TURN server authenticated each Allocate request but placed
no cap on how many relay allocations a single participant credential
could hold. One participant could reuse its credential across many client
5-tuples and open one relay socket/port per request, exhausting the
shared relay-port range for everyone else.

Add a configurable per-participant limit (turn.per_user_relay_allocation_limit,
default 4) wired to Pion's QuotaHandler, keyed by the participant ID from
HandleAuth. Slots are reserved before allocation and released when the
allocation ends, under a single lock, so concurrent Allocate bursts cannot
race past the limit; reservations are keyed by source address so retransmits
are idempotent. Over-quota requests receive 486 (Allocation Quota Reached).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Reclaim unconfirmed TURN allocation reservations

Allow reserved a quota slot before Pion built the relay, but the slot was
only released on the allocation-deleted event. An Allocate that passed the
quota check and then failed to create a relay (e.g. relay-port range
exhausted) emits no event, so the reservation leaked: after enough failures
a participant could lock itself out with 486, and the tracking map grew
without bound.

Reservations now start pending and are confirmed on allocation-created; each
pending reservation carries a reclaim timer that frees the slot after a TTL,
so a failed attempt cannot hold a slot forever while concurrent-burst safety
is preserved.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Make TURN reservation reclaim identity-aware

The reclaim timer captured only userID+key. Because Timer.Stop cannot cancel
a callback that has already fired and is waiting on the lock, a stale timer
could delete a replacement reservation created for the same userID+key after
the original was released, leaving a live allocation untracked and letting the
participant exceed its cap.

reclaimPending now captures the slot pointer and only removes the entry when
the map still holds that exact slot, so a stale timer is a no-op.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-11 23:12:07 +05:30
2023-01-11 14:49:50 -07:00
2023-07-27 16:43:19 -07:00
2026-07-31 12:28:21 +05:30
2026-07-31 12:28:21 +05:30
2023-07-27 16:43:19 -07:00
2026-03-08 23:47:54 -07:00

The LiveKit icon, the name of the repository and some sample code in the background.

LiveKit: Real-time video, audio and data for developers

LiveKit is an open source project that provides scalable, multi-user conferencing based on WebRTC. It's designed to provide everything you need to build real-time video audio data capabilities in your applications.

LiveKit's server is written in Go, using the awesome Pion WebRTC implementation.

GitHub stars Slack community Twitter Follow Ask DeepWiki GitHub release (latest SemVer) GitHub Workflow Status License

Features

Documentation & Guides

https://docs.livekit.io

Live Demos

Ecosystem

  • Agents: build real-time multimodal AI applications with programmable backend participants
  • Egress: record or multi-stream rooms and export individual tracks
  • Ingress: ingest streams from external sources like RTMP, WHIP, HLS, or OBS Studio

SDKs & Tools

Client SDKs

Client SDKs enable your frontend to include interactive, multi-user experiences.

Language Repo Declarative UI Links
JavaScript (TypeScript) client-sdk-js React docs | JS example | React example
Swift (iOS / MacOS) client-sdk-swift Swift UI docs | example
Kotlin (Android) client-sdk-android Compose docs | example | Compose example
Flutter (all platforms) client-sdk-flutter native docs | example
Unity WebGL client-sdk-unity-web docs
React Native (beta) client-sdk-react-native native
Rust client-sdk-rust

Server SDKs

Server SDKs enable your backend to generate access tokens, call server APIs, and receive webhooks. In addition, the Go SDK includes client capabilities, enabling you to build automations that behave like end-users.

Language Repo Docs
Go server-sdk-go docs
JavaScript (TypeScript) server-sdk-js docs
Ruby server-sdk-ruby
Java (Kotlin) server-sdk-kotlin
Python (community) python-sdks
PHP (community) agence104/livekit-server-sdk-php

Tools

Install

Tip

We recommend installing LiveKit CLI along with the server. It lets you access server APIs, create tokens, and generate test traffic.

The following will install LiveKit's media server:

MacOS

brew install livekit

Linux

curl -sSL https://get.livekit.io | bash

Windows

Download the latest release here

Getting Started

Starting LiveKit

Start LiveKit in development mode by running livekit-server --dev. It'll use a placeholder API key/secret pair.

API Key: devkey
API Secret: secret

To customize your setup for production, refer to our deployment docs

Creating access token

A user connecting to a LiveKit room requires an access token. Access tokens (JWT) encode the user's identity and the room permissions they've been granted. You can generate a token with our CLI:

lk token create \
    --api-key devkey --api-secret secret \
    --join --room my-first-room --identity user1 \
    --valid-for 24h

Test with example app

Head over to our example app and enter a generated token to connect to your LiveKit server. This app is built with our React SDK.

Once connected, your video and audio are now being published to your new LiveKit instance!

Simulating a test publisher

lk room join \
    --url ws://localhost:7880 \
    --api-key devkey --api-secret secret \
    --identity bot-user1 \
    --publish-demo \
    my-first-room

This command publishes a looped demo video to a room. Due to how the video clip was encoded (keyframes every 3s), there's a slight delay before the browser has sufficient data to begin rendering frames. This is an artifact of the simulation.

Deployment

Use LiveKit Cloud

LiveKit Cloud is the fastest and most reliable way to run LiveKit. Every project gets free monthly bandwidth and transcoding credits.

Sign up for LiveKit Cloud.

Self-host

Read our deployment docs for more information.

Building from source

Pre-requisites:

  • Go 1.23+ is installed
  • GOPATH/bin is in your PATH

Then run

git clone https://github.com/livekit/livekit
cd livekit
./bootstrap.sh
mage

Contributing

We welcome your contributions toward improving LiveKit! Please join us on Slack to discuss your ideas and/or PRs.

License

LiveKit server is licensed under Apache License v2.0.


LiveKit Ecosystem
Agents SDKsPython · Node.js
LiveKit SDKsBrowser · Swift · Android · Flutter · React Native · Rust · Node.js · Python · Unity · Unity (WebGL) · ESP32 · C++
Starter AppsPython Agent · TypeScript Agent · React App · SwiftUI App · Android App · Flutter App · React Native App · Web Embed
UI ComponentsReact · Android Compose · SwiftUI · Flutter
Server APIsNode.js · Golang · Ruby · Java/Kotlin · Python · Rust · PHP (community) · .NET (community)
ResourcesDocs · Docs MCP Server · CLI · LiveKit Cloud
LiveKit Server OSSLiveKit server · Egress · Ingress · SIP
CommunityDeveloper Community · Slack · X · YouTube

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