Juan Navarro 2668073c29 Honor bind address passed as --bind also for RTC ports (#1815)
* Use net.JoinHostPort to build "host:port" strings for `net.Listen`

net.JoinHostPort provides a unified way of building strings of the form
"Host:Port", abstracting the particular syntax requirements of some
methods in the `net` package (namely, that IPv4 addresses can be given
as-is to `net.Listen`, but IPv6 addresses must be given enclosed in
square brackets).

This change makes sense because an address such as `[::1]` is *not* a
valid IPv6 address; the square brackets are just a detail particular to
the Go `net` library. As such, this syntax shouldn't be exposed to the
user, and configuration should just accept valid IPv6 addresses and
convert them as needed for usage within the code.

* Use '--bind' CLI flag to also filter RTC bind address

The local address passed to a command such as

    livekit-server --dev --bind 127.0.0.1

was being used as binding address for the TCP WebSocket port, but was
being ignored for RTC connections.

With `--dev`, the conf.RTC.UDPPort config is set to 7882, which enables
"UDP muxing" mechanism. Without interface or address filtering, Pion
would try to bind to port 7882 on *all* interfaces.

This was failing on a system with IPv6 enabled, when trying to bind to
an IPv6 address of the `docker0` interface. It seems to make sense that
the user-passed bind addresses are also honored for the RTC port
bindings.
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The LiveKit icon, the name of the repository and some sample code in the background.

LiveKit: Real-time video, audio and data for developers

LiveKit is an open source project that provides scalable, multi-user conferencing based on WebRTC. It's designed to provide everything you need to build real-time video audio data capabilities in your applications.

LiveKit's server is written in Go, using the awesome Pion WebRTC implementation.

GitHub stars Slack community Twitter Follow GitHub release (latest SemVer) GitHub Workflow Status License

Features

Documentation & Guides

https://docs.livekit.io

Live Demos

SDKs & Tools

Client SDKs

Client SDKs enable your frontend to include interactive, multi-user experiences.

Language Repo Declarative UI Links
JavaScript (TypeScript) client-sdk-js React docs | JS example | React example
Swift (iOS / MacOS) client-sdk-swift Swift UI docs | example
Kotlin (Android) client-sdk-android Compose docs | example | Compose example
Flutter (all platforms) client-sdk-flutter native docs | example
Unity WebGL client-sdk-unity-web docs
React Native (beta) client-sdk-react-native native
Rust client-sdk-rust

Server SDKs

Server SDKs enable your backend to generate access tokens, call server APIs, and receive webhooks. In addition, the Go SDK includes client capabilities, enabling you to build automations that behave like end-users.

Language Repo Docs
Go server-sdk-go docs
JavaScript (TypeScript) server-sdk-js docs
Ruby server-sdk-ruby
Java (Kotlin) server-sdk-kotlin
Python (community) tradablebits/livekit-server-sdk-python
PHP (community) agence104/livekit-server-sdk-php

Ecosystem & Tools

Install

We recommend installing livekit-cli along with the server. It lets you access server APIs, create tokens, and generate test traffic.

MacOS

brew install livekit

Linux

curl -sSL https://get.livekit.io | bash

Windows

Download the latest release here

Getting Started

Starting LiveKit

Start LiveKit in development mode by running livekit-server --dev. It'll use a placeholder API key/secret pair.

API Key: devkey
API Secret: secret

To customize your setup for production, refer to our deployment docs

Creating access token

A user connecting to a LiveKit room requires an access token. Access tokens (JWT) encode the user's identity and the room permissions they've been granted. You can generate a token with our CLI:

livekit-cli create-token \
    --api-key devkey --api-secret secret \
    --join --room my-first-room --identity user1 \
    --valid-for 24h

Test with example app

Head over to our example app and enter a generated token to connect to your LiveKit server. This app is built with our React SDK.

Once connected, your video and audio are now being published to your new LiveKit instance!

Simulating a test publisher

livekit-cli join-room \
    --url ws://localhost:7880 \
    --api-key devkey --api-secret secret \
    --room my-first-room --identity bot-user1 \
    --publish-demo

This command publishes a looped demo video to a room. Due to how the video clip was encoded (keyframes every 3s), there's a slight delay before the browser has sufficient data to begin rendering frames. This is an artifact of the simulation.

Deployment

Use LiveKit Cloud

LiveKit Cloud is the fastest and most reliable way to run LiveKit. Every project gets free monthly bandwidth and transcoding credits.

Sign up for LiveKit Cloud.

Self-host

Read our deployment docs for more information.

Building from source

Pre-requisites:

  • Go 1.18+ is installed
  • GOPATH/bin is in your PATH

Then run

git clone https://github.com/livekit/livekit
cd livekit
./bootstrap.sh
mage

Contributing

We welcome your contributions toward improving LiveKit! Please join us on Slack to discuss your ideas and/or PRs.

License

LiveKit server is licensed under Apache License v2.0.


LiveKit Ecosystem
Client SDKsComponents · JavaScript · Rust · iOS/macOS · Android · Flutter · Unity (web) · React Native (beta)
Server SDKsNode.js · Golang · Ruby · Java/Kotlin · PHP (community) · Python (community)
ServicesLivekit server · Egress · Ingress
ResourcesDocs · Example apps · Cloud · Self-hosting · CLI

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Description
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