Benjamin PrachtandGitHub 2cad1cc936 Update renovate and pinning behavior, run tools from go.mod (#4759)
- Renovate

config:recommended (config:base is deprecated) and matchPackageNames globs instead of the deprecated matchPackagePrefixes.
Vulnerability alerts get a fast path: 2-day quarantine, no concurrency/hourly/schedule limits.
Go modules are no longer grouped into one "go deps" PR — each gets its own, so a bad bump can be reverted alone. The pion modules stay grouped as a documented exception: they're co-released and interdependent, so individual PRs wouldn't build.
First-party github.com/livekit/** skips the 2-week quarantine.
go.mod's go directive is no longer an update target — the build toolchain is pinned in the Dockerfile instead.
Dockerfile deps get pinDigests; the golang image is ungrouped with separateMinorPatch so a patch and a minor bump are each separately approvable.
Custom manager to bump the builder image's -alpineA.B suffix together with its digest, which the stock docker manager holds fixed.

- Pinning

Both Dockerfiles pin golang and alpine by digest alongside the readable tag.
GOTOOLCHAIN=local so a go.mod bump fails loudly instead of silently downloading a different toolchain.
apk upgrade in the runtime stage — a digest pin plus the 2-week quarantine would otherwise ship base-package CVEs Alpine has already fixed. This relies on a cold layer cache, which holds today because the release workflow configures no buildx cache; there's a comment saying so.
Workflows resolve the Go version from the Dockerfile via .github/scripts/go-version.sh, so tests, releases and images share one toolchain.

- Tools

All four code generators now come from the module graph, and tools/tools.go (the pre-Go-1.24 blank-import idiom) is replaced by go.mod tool directives:

tool	how	why
goimports	go tool	lives in x/tools — its own module is the one being selected
gotestfmt	go tool	zero dependencies, nothing to skew
wire	go run	pins x/tools v0.24.1; building it in our graph changes its output
counterfeiter	go run	unchanged, matches its //go:generate directives

The wire distinction is load-bearing. Building wire inside our module raises it from the x/tools v0.24.1 it pins to our v0.48.0, and that module version difference changes what it generates: it falls back to v/v2/v3 instead of deriving real identifiers from the type. wire_gen.go is regenerated here to match the in-module build — a cosmetic rename of 9 lines, with no other change to the generated code.

golangci-lint deliberately keeps its action rather than becoming a tool: it pins its own x/tools (v0.44.0 vs our v0.48.0) for the analyzers it bundles, adding it to go.mod would double our go.mod/go.sum (158→338 / 441→889 lines), and the action supplies caching, only-new-issues and PR annotations that invoking a binary can't. Its version stays manual by request.
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The LiveKit icon, the name of the repository and some sample code in the background.

LiveKit: Real-time video, audio and data for developers

LiveKit is an open source project that provides scalable, multi-user conferencing based on WebRTC. It's designed to provide everything you need to build real-time video audio data capabilities in your applications.

LiveKit's server is written in Go, using the awesome Pion WebRTC implementation.

GitHub stars Slack community Twitter Follow Ask DeepWiki GitHub release (latest SemVer) GitHub Workflow Status License

Features

Documentation & Guides

https://docs.livekit.io

Live Demos

Ecosystem

  • Agents: build real-time multimodal AI applications with programmable backend participants
  • Egress: record or multi-stream rooms and export individual tracks
  • Ingress: ingest streams from external sources like RTMP, WHIP, HLS, or OBS Studio

SDKs & Tools

Client SDKs

Client SDKs enable your frontend to include interactive, multi-user experiences.

Language Repo Declarative UI Links
JavaScript (TypeScript) client-sdk-js React docs | JS example | React example
Swift (iOS / MacOS) client-sdk-swift Swift UI docs | example
Kotlin (Android) client-sdk-android Compose docs | example | Compose example
Flutter (all platforms) client-sdk-flutter native docs | example
Unity WebGL client-sdk-unity-web docs
React Native (beta) client-sdk-react-native native
Rust client-sdk-rust

Server SDKs

Server SDKs enable your backend to generate access tokens, call server APIs, and receive webhooks. In addition, the Go SDK includes client capabilities, enabling you to build automations that behave like end-users.

Language Repo Docs
Go server-sdk-go docs
JavaScript (TypeScript) server-sdk-js docs
Ruby server-sdk-ruby
Java (Kotlin) server-sdk-kotlin
Python (community) python-sdks
PHP (community) agence104/livekit-server-sdk-php

Tools

Install

Tip

We recommend installing LiveKit CLI along with the server. It lets you access server APIs, create tokens, and generate test traffic.

The following will install LiveKit's media server:

MacOS

brew install livekit

Linux

curl -sSL https://get.livekit.io | bash

Windows

Download the latest release here

Getting Started

Starting LiveKit

Start LiveKit in development mode by running livekit-server --dev. It'll use a placeholder API key/secret pair.

API Key: devkey
API Secret: secret

To customize your setup for production, refer to our deployment docs

Creating access token

A user connecting to a LiveKit room requires an access token. Access tokens (JWT) encode the user's identity and the room permissions they've been granted. You can generate a token with our CLI:

lk token create \
    --api-key devkey --api-secret secret \
    --join --room my-first-room --identity user1 \
    --valid-for 24h

Test with example app

Head over to our example app and enter a generated token to connect to your LiveKit server. This app is built with our React SDK.

Once connected, your video and audio are now being published to your new LiveKit instance!

Simulating a test publisher

lk room join \
    --url ws://localhost:7880 \
    --api-key devkey --api-secret secret \
    --identity bot-user1 \
    --publish-demo \
    my-first-room

This command publishes a looped demo video to a room. Due to how the video clip was encoded (keyframes every 3s), there's a slight delay before the browser has sufficient data to begin rendering frames. This is an artifact of the simulation.

Deployment

Use LiveKit Cloud

LiveKit Cloud is the fastest and most reliable way to run LiveKit. Every project gets free monthly bandwidth and transcoding credits.

Sign up for LiveKit Cloud.

Self-host

Read our deployment docs for more information.

Building from source

Pre-requisites:

  • Go 1.23+ is installed
  • GOPATH/bin is in your PATH

Then run

git clone https://github.com/livekit/livekit
cd livekit
./bootstrap.sh
mage

Contributing

We welcome your contributions toward improving LiveKit! Please join us on Slack to discuss your ideas and/or PRs.

License

LiveKit server is licensed under Apache License v2.0.


LiveKit Ecosystem
Agents SDKsPython · Node.js
LiveKit SDKsBrowser · Swift · Android · Flutter · React Native · Rust · Node.js · Python · Unity · Unity (WebGL) · ESP32 · C++
Starter AppsPython Agent · TypeScript Agent · React App · SwiftUI App · Android App · Flutter App · React Native App · Web Embed
UI ComponentsReact · Android Compose · SwiftUI · Flutter
Server APIsNode.js · Golang · Ruby · Java/Kotlin · Python · Rust · PHP (community) · .NET (community)
ResourcesDocs · Docs MCP Server · CLI · LiveKit Cloud
LiveKit Server OSSLiveKit server · Egress · Ingress · SIP
CommunityDeveloper Community · Slack · X · YouTube

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