Raja Subramanian 41fbcec2cd Fix header size calculation in stats. (#3171)
* Fix header size calculation in stats.

With pacer inserting some extensions, the header size used in stats
(and more impoetantly when probing for bandwidth estimation and
metering the bytes to control the probes) was incorrect. The size
was effectively was that of incoming extensions. It would have been
close enough though.

Anyhow, a bit of history
- initially was planning on packaging all the necessary fields into
  pacer packet and pacer would callback after sending, but that was not
  great for a couple of reasons
  - had to send in a bunch of useless data (as far as pacer is
    concerned) into pacer.
  - callback every packet (this is not bad, just a function call which
    happens in the foward path too, but had to lug around the above
    data).
- in the forward path, there is a very edge case issue when calling stats update
  after pacer.Enqueue() - details in https://github.com/livekit/livekit/pull/2085,
  but that is a rare case.

Because of those reasons, the update was placed in the forward path
before enqueue, but did not notice the header size issue till now.

As a compromise, `pacer.Enqueue` returns the headerSize and payloadSize.
It uses a dummy header to calculate size. Real extension will be added
just before sending packet on the wire. pion/rtp replaces extension if
one is already present. So, the dummy would be replaced by the real one
before sending on the wire.
a21194ecfb/packet.go (L398)

This does introduce back the second rare edge case, but that is very
rare and even if it happens, not catastrophic.

* cleanup

* add extensions and dummy as well in downtrack to make pacer cleaner
2024-11-12 10:53:57 +05:30
2023-01-11 14:49:50 -07:00
2023-07-27 16:43:19 -07:00
2024-10-18 21:41:57 -07:00
2024-10-18 21:41:57 -07:00
2021-06-03 23:22:19 -07:00
2023-07-27 16:43:19 -07:00
2024-08-03 18:12:24 -07:00
2023-02-08 16:38:45 -08:00

The LiveKit icon, the name of the repository and some sample code in the background.

LiveKit: Real-time video, audio and data for developers

LiveKit is an open source project that provides scalable, multi-user conferencing based on WebRTC. It's designed to provide everything you need to build real-time video audio data capabilities in your applications.

LiveKit's server is written in Go, using the awesome Pion WebRTC implementation.

GitHub stars Slack community Twitter Follow GitHub release (latest SemVer) GitHub Workflow Status License

Features

Documentation & Guides

https://docs.livekit.io

Live Demos

Ecosystem

  • Agents: build real-time multimodal AI applications with programmable backend participants
  • Egress: record or multi-stream rooms and export individual tracks
  • Ingress: ingest streams from external sources like RTMP, WHIP, HLS, or OBS Studio

SDKs & Tools

Client SDKs

Client SDKs enable your frontend to include interactive, multi-user experiences.

Language Repo Declarative UI Links
JavaScript (TypeScript) client-sdk-js React docs | JS example | React example
Swift (iOS / MacOS) client-sdk-swift Swift UI docs | example
Kotlin (Android) client-sdk-android Compose docs | example | Compose example
Flutter (all platforms) client-sdk-flutter native docs | example
Unity WebGL client-sdk-unity-web docs
React Native (beta) client-sdk-react-native native
Rust client-sdk-rust

Server SDKs

Server SDKs enable your backend to generate access tokens, call server APIs, and receive webhooks. In addition, the Go SDK includes client capabilities, enabling you to build automations that behave like end-users.

Language Repo Docs
Go server-sdk-go docs
JavaScript (TypeScript) server-sdk-js docs
Ruby server-sdk-ruby
Java (Kotlin) server-sdk-kotlin
Python (community) python-sdks
PHP (community) agence104/livekit-server-sdk-php

Tools

Install

Tip

We recommend installing LiveKit CLI along with the server. It lets you access server APIs, create tokens, and generate test traffic.

The following will install LiveKit's media server:

MacOS

brew install livekit

Linux

curl -sSL https://get.livekit.io | bash

Windows

Download the latest release here

Getting Started

Starting LiveKit

Start LiveKit in development mode by running livekit-server --dev. It'll use a placeholder API key/secret pair.

API Key: devkey
API Secret: secret

To customize your setup for production, refer to our deployment docs

Creating access token

A user connecting to a LiveKit room requires an access token. Access tokens (JWT) encode the user's identity and the room permissions they've been granted. You can generate a token with our CLI:

livekit-cli create-token \
    --api-key devkey --api-secret secret \
    --join --room my-first-room --identity user1 \
    --valid-for 24h

Test with example app

Head over to our example app and enter a generated token to connect to your LiveKit server. This app is built with our React SDK.

Once connected, your video and audio are now being published to your new LiveKit instance!

Simulating a test publisher

livekit-cli join-room \
    --url ws://localhost:7880 \
    --api-key devkey --api-secret secret \
    --room my-first-room --identity bot-user1 \
    --publish-demo

This command publishes a looped demo video to a room. Due to how the video clip was encoded (keyframes every 3s), there's a slight delay before the browser has sufficient data to begin rendering frames. This is an artifact of the simulation.

Deployment

Use LiveKit Cloud

LiveKit Cloud is the fastest and most reliable way to run LiveKit. Every project gets free monthly bandwidth and transcoding credits.

Sign up for LiveKit Cloud.

Self-host

Read our deployment docs for more information.

Building from source

Pre-requisites:

  • Go 1.22+ is installed
  • GOPATH/bin is in your PATH

Then run

git clone https://github.com/livekit/livekit
cd livekit
./bootstrap.sh
mage

Contributing

We welcome your contributions toward improving LiveKit! Please join us on Slack to discuss your ideas and/or PRs.

License

LiveKit server is licensed under Apache License v2.0.


LiveKit Ecosystem
Realtime SDKsReact Components · Browser · Swift Components · iOS/macOS/visionOS · Android · Flutter · React Native · Rust · Node.js · Python · Unity (web) · Unity (beta)
Server APIsNode.js · Golang · Ruby · Java/Kotlin · Python · Rust · PHP (community)
Agents FrameworksPython · Playground
ServicesLiveKit server · Egress · Ingress · SIP
ResourcesDocs · Example apps · Cloud · Self-hosting · CLI

Description
Languages
Go 99.8%
Shell 0.1%