Raja Subramanian b5c023f986 Connection quality changes (#913)
* WIP commit

* Connection quality changes

- Fix Firefox showing poor quality
  o The issue was that we were using max available layer and
    calculating quality. The rationale being that even if
    server sends dynacast messages, client may not implement
    dynacast and still stream all layers. But, with Firefox
    (maybe a Firefox bug), it sends some small amount of
    data on layer 2 even when that layer is disabled.
    Guessing it is probing (or actually we might be using
    some small value for high layers as Firefox cannot turn off
    layers). That higher layer gets used in quality calculation.
    As the bit rate on that layer is extremely low, it yields low
    score.

    Fixed by considering the max expected layer. That is of most
    interest. Yes, clients may ignore dynacast and stream all layers,
    but, max expected is the one of interest. So, look for
    quality in the max expected layer and not max available layer.
- Lots of clean up around connection quality stuff
  o Use a dynamic scaling thing to ensure that we do not get bitten
    by absolute values. Calculate best possible scenario score and
    map that to maximum MOS score. This will ensure that different
    codecs, different settings do not mess up the scoring. For example,
    a client might use 1 Mbps for 720p, but a different client could
    use 2 Mbps for 720p. As an SFU/infrastructure middlebox, we do
    not have control over quality at those rates. We can only ensure
    that streaming happens smoothly at those rates. So, in that
    example, for client 1, 1 Mbps will map to MOS 5.0 and for client 2,
    2 Mbps will map to MOS 5.0. Any impairments after that will
    reflect in the score.
  o Penalise for missing target layer by one level for one layer missed.
  o Move tests to connection quality directory. The participant test
    was not super useful.

* Add missed file

* Remove debug code

* use more constants and initialise normalisation factor

* rtcscore pointer
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LiveKit: High-performance WebRTC

LiveKit is an open source project that provides scalable, multi-user conferencing based on WebRTC. It's designed to provide everything you need to build real-time video/audio/data capabilities in your applications.

LiveKit's server is written in Go, using the awesome Pion WebRTC implementation.

GitHub stars Slack community Twitter Follow GitHub release (latest SemVer) GitHub Workflow Status License

Features

Documentation & Guides

https://docs.livekit.io

Try it live

Head to our playground and give it a spin. Build a Zoom-like conferencing app in under 100 lines of code!

SDKs & Tools

Client SDKs

Client SDKs enable your frontend to include interactive, multi-user experiences.

Language Repo Declarative UI Links
JavaScript (TypeScript) client-sdk-js React docs | JS example | React example
Swift (iOS / MacOS) client-sdk-swift Swift UI docs | example
Kotlin (Android) client-sdk-android Compose docs | example | Compose example
Flutter client-sdk-flutter native docs | example
Unity WebGL client-sdk-unity-web docs
React Native (beta) client-sdk-react-native native

Server SDKs

Server SDKs enable your backend to generate access tokens, call server APIs, and receive webhooks. In addition, the Go SDK includes client capabilities, enabling you to build automations that behave like end-users.

Language Repo Docs
Go server-sdk-go docs
JavaScript (TypeScript) server-sdk-js docs
Ruby server-sdk-ruby
Python (community) tradablebits/livekit-server-sdk-python
PHP (community) agence104/livekit-server-sdk-php

Ecosystem & Tools

Install

We recommend installing livekit-cli along with the server. It lets you access server APIs, create tokens, and generate test traffic.

MacOS

brew install livekit

Linux

curl -sSL https://get.livekit.io | bash

Windows

Download the latest release here

Getting Started

Starting LiveKit

Start LiveKit in development mode by running livekit-server --dev. It'll use a placeholder API key/secret pair.

API Key: devkey
API Secret: secret

To customize your setup for production, refer to our deployment docs

Creating access token

A user connecting to a LiveKit room requires an access token. Access tokens (JWT) encode the user's identity and the room permissions they've been granted. You can generate a token with our CLI:

livekit-cli create-token \
    --api-key devkey --api-secret secret \
    --join --room my-first-room --identity user1 \
    --valid-for 24h

Test with example app

Head over to our example app and enter a generated token to connect to your LiveKit server. This app is built with our React SDK.

Once connected, your video and audio are now being published to your new LiveKit instance!

Simulating a test publisher

livekit-cli join-room \
    --url ws://localhost:7880 \
    --api-key devkey --api-secret secret \
    --room my-first-room --identity bot-user1 \
    --publish-demo

This command publishes a looped demo video to a room. Due to how the video clip was encoded (keyframes every 3s), there's a slight delay before the browser has sufficient data to begin rendering frames. This is an artifact of the simulation.

Deploying to a server

Read our deployment docs for more information.

Building from source

Pre-requisites:

  • Go 1.16+ is installed
  • GOPATH/bin is in your PATH

Then run

git clone https://github.com/livekit/livekit
cd livekit
./bootstrap.sh
mage

Contributing

We welcome your contributions toward improving LiveKit! Please join us on Slack to discuss your ideas and/or PRs.

License

LiveKit server is licensed under Apache License v2.0.

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