Raja Subramanian db2e9f1f8b Use layer 2 for SVC always. (#1542)
This fixes the case of screen share forwarding. We should probably also
look at proper AddTrack. The problem was that
- AddTrack used two layers for screen share from JS sample app
- Track was published with rid = f. Given that and the track info,
  consistent layer mapping set the layer as 1.
- `getBufferLocked` always uses the highest layer for SVC
- Between the two, when down track was requesting PLI, there was
  no buffer at the requested layer and hence no PLI went out.

A few other notes
- Tried locking SVC to layer 0 (instead of layer 2), but that resulted
  in PLI layer lock spamming. It did not happen in v1.3.0 of the server
  though. Not sure what causes that. Need to investigate later.
  But, that does not happen when using layer 2 buffer as SVC buffer.
- When using layer 2 for SVC, the PLI throttle config will be using that
  of layer 2. Is that okay?
- `buffer` structure should maintain more stats about spatial layers for
  SVC case so that layer stats can be reported to analytics/scoring etc.
- In general, `buffer` may need some more hooks to make it SVC aware so
  that it can handle various spetial layer aware/specific bits.
2023-03-23 13:16:14 +05:30
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LiveKit: High-performance WebRTC

LiveKit is an open source project that provides scalable, multi-user conferencing based on WebRTC. It's designed to provide everything you need to build real-time video/audio/data capabilities in your applications.

LiveKit's server is written in Go, using the awesome Pion WebRTC implementation.

GitHub stars Slack community Twitter Follow GitHub release (latest SemVer) GitHub Workflow Status License

Features

Documentation & Guides

https://docs.livekit.io

Try it live

Head to our playground and give it a spin. Build a Zoom-like conferencing app in under 100 lines of code!

SDKs & Tools

Client SDKs

Client SDKs enable your frontend to include interactive, multi-user experiences.

Language Repo Declarative UI Links
JavaScript (TypeScript) client-sdk-js React docs | JS example | React example
Swift (iOS / MacOS) client-sdk-swift Swift UI docs | example
Kotlin (Android) client-sdk-android Compose docs | example | Compose example
Flutter client-sdk-flutter native docs | example
Unity WebGL client-sdk-unity-web docs
React Native (beta) client-sdk-react-native native

Server SDKs

Server SDKs enable your backend to generate access tokens, call server APIs, and receive webhooks. In addition, the Go SDK includes client capabilities, enabling you to build automations that behave like end-users.

Language Repo Docs
Go server-sdk-go docs
JavaScript (TypeScript) server-sdk-js docs
Ruby server-sdk-ruby
Java (Kotlin) server-sdk-kotlin
Python (community) tradablebits/livekit-server-sdk-python
PHP (community) agence104/livekit-server-sdk-php

Ecosystem & Tools

Install

We recommend installing livekit-cli along with the server. It lets you access server APIs, create tokens, and generate test traffic.

MacOS

brew install livekit

Linux

curl -sSL https://get.livekit.io | bash

Windows

Download the latest release here

Getting Started

Starting LiveKit

Start LiveKit in development mode by running livekit-server --dev. It'll use a placeholder API key/secret pair.

API Key: devkey
API Secret: secret

To customize your setup for production, refer to our deployment docs

Creating access token

A user connecting to a LiveKit room requires an access token. Access tokens (JWT) encode the user's identity and the room permissions they've been granted. You can generate a token with our CLI:

livekit-cli create-token \
    --api-key devkey --api-secret secret \
    --join --room my-first-room --identity user1 \
    --valid-for 24h

Test with example app

Head over to our example app and enter a generated token to connect to your LiveKit server. This app is built with our React SDK.

Once connected, your video and audio are now being published to your new LiveKit instance!

Simulating a test publisher

livekit-cli join-room \
    --url ws://localhost:7880 \
    --api-key devkey --api-secret secret \
    --room my-first-room --identity bot-user1 \
    --publish-demo

This command publishes a looped demo video to a room. Due to how the video clip was encoded (keyframes every 3s), there's a slight delay before the browser has sufficient data to begin rendering frames. This is an artifact of the simulation.

Deployment

Use LiveKit Cloud

LiveKit Cloud is the fastest and most reliable way to run LiveKit. Every project gets free monthly bandwidth and transcoding credits.

Sign up for LiveKit Cloud.

Self-host

Read our deployment docs for more information.

Building from source

Pre-requisites:

  • Go 1.18+ is installed
  • GOPATH/bin is in your PATH

Then run

git clone https://github.com/livekit/livekit
cd livekit
./bootstrap.sh
mage

Contributing

We welcome your contributions toward improving LiveKit! Please join us on Slack to discuss your ideas and/or PRs.

License

LiveKit server is licensed under Apache License v2.0.

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