Raja Subramanian ea1a467191 Bitrate based quality tracking for DownTrack (#1491)
* Make connection quality not too optimistic.

With score normalization, the quality indicator showed good
under conditions which should have normally showed some badness.

So, a few things in this PR
- Do not normalize scores
- Pick the weakest link as the representative score (moving away from
  averaging)
- For down track direction, when reporting delta stats, take the number
  of packets sent actually. If there are holes in the feed (upstream
  packet loss), down tracks should not be penalised for that loss.

State of things in connection quality feature
- Audio uses rtcscore-go (with a change to accommodate RED codec). This
  follows the E-model.
- Camera uses rtcscore-go. No change here. NOTE: THe rtscore here is
  purely based on bits per pixel per frame (bpf). This has the following
  existing issues (no change, these were already there)
  o Does not take packet loss, jitter, rtt into account
  o Expected frame rate is not available. So, measured frame rate is
    used as expected frame rate also. If expected frame rate were available,
    the score could be reduced for lower frame rates.
- Screen share tracks: No change. This uses the very old simple loss
  based thresholding for scoring. As the bit rate varies a lot based on
  content and rtcscore video algorithm used for camera relies on
  bits per pixel per frame, this could produce a very low value
  (large width/height encoded in a small number of bits because of static content)
  and hence a low score. So, the old loss based thresholding is used.

* clean up

* update rtcscore pointer

* fix tests

* log lines reformat

* WIP commit

* WIP commit

* update mute of receiver

* WIP commit

* WIP commit

* start adding tests

* take min score if quality matches

* start adding bytes based scoring

* clean up

* more clean up

* Use Fuse

* log quality drop

* Periodically report bitrate to down track.

For connection quality based on bitrate for down tracks,
the measured rate should be used. That is to ensure that
down track quality measurement does not get affected by
publisher side changes negatively (or positively).
Report the optimal bit rate to connection quality scorer
every second so that scorer has a continuously updating
picture of the stream and can compare the actual bit rate
against expected optimal bitrate more reliably.

Doing it at time like allocation, the bitrate may not be
accurate (or may not even be available). So, a periodic update
is necessary.

* add transition at allocation times

* clean up debug log

* - Use number of windows for wait to make things simpler
- track no layer expected case
- always update transition
- always call updateScore
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LiveKit: High-performance WebRTC

LiveKit is an open source project that provides scalable, multi-user conferencing based on WebRTC. It's designed to provide everything you need to build real-time video/audio/data capabilities in your applications.

LiveKit's server is written in Go, using the awesome Pion WebRTC implementation.

GitHub stars Slack community Twitter Follow GitHub release (latest SemVer) GitHub Workflow Status License

Features

Documentation & Guides

https://docs.livekit.io

Try it live

Head to our playground and give it a spin. Build a Zoom-like conferencing app in under 100 lines of code!

SDKs & Tools

Client SDKs

Client SDKs enable your frontend to include interactive, multi-user experiences.

Language Repo Declarative UI Links
JavaScript (TypeScript) client-sdk-js React docs | JS example | React example
Swift (iOS / MacOS) client-sdk-swift Swift UI docs | example
Kotlin (Android) client-sdk-android Compose docs | example | Compose example
Flutter client-sdk-flutter native docs | example
Unity WebGL client-sdk-unity-web docs
React Native (beta) client-sdk-react-native native

Server SDKs

Server SDKs enable your backend to generate access tokens, call server APIs, and receive webhooks. In addition, the Go SDK includes client capabilities, enabling you to build automations that behave like end-users.

Language Repo Docs
Go server-sdk-go docs
JavaScript (TypeScript) server-sdk-js docs
Ruby server-sdk-ruby
Java (Kotlin) server-sdk-kotlin
Python (community) tradablebits/livekit-server-sdk-python
PHP (community) agence104/livekit-server-sdk-php

Ecosystem & Tools

Install

We recommend installing livekit-cli along with the server. It lets you access server APIs, create tokens, and generate test traffic.

MacOS

brew install livekit

Linux

curl -sSL https://get.livekit.io | bash

Windows

Download the latest release here

Getting Started

Starting LiveKit

Start LiveKit in development mode by running livekit-server --dev. It'll use a placeholder API key/secret pair.

API Key: devkey
API Secret: secret

To customize your setup for production, refer to our deployment docs

Creating access token

A user connecting to a LiveKit room requires an access token. Access tokens (JWT) encode the user's identity and the room permissions they've been granted. You can generate a token with our CLI:

livekit-cli create-token \
    --api-key devkey --api-secret secret \
    --join --room my-first-room --identity user1 \
    --valid-for 24h

Test with example app

Head over to our example app and enter a generated token to connect to your LiveKit server. This app is built with our React SDK.

Once connected, your video and audio are now being published to your new LiveKit instance!

Simulating a test publisher

livekit-cli join-room \
    --url ws://localhost:7880 \
    --api-key devkey --api-secret secret \
    --room my-first-room --identity bot-user1 \
    --publish-demo

This command publishes a looped demo video to a room. Due to how the video clip was encoded (keyframes every 3s), there's a slight delay before the browser has sufficient data to begin rendering frames. This is an artifact of the simulation.

Deployment

Use LiveKit Cloud

LiveKit Cloud is the fastest and most reliable way to run LiveKit. Every project gets free monthly bandwidth and transcoding credits.

Sign up for LiveKit Cloud.

Self-host

Read our deployment docs for more information.

Building from source

Pre-requisites:

  • Go 1.16+ is installed
  • GOPATH/bin is in your PATH

Then run

git clone https://github.com/livekit/livekit
cd livekit
./bootstrap.sh
mage

Contributing

We welcome your contributions toward improving LiveKit! Please join us on Slack to discuss your ideas and/or PRs.

License

LiveKit server is licensed under Apache License v2.0.

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