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Audio plan: drop SNR/RSSI, use obs count + hops for dynamics
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+7
-9
@@ -10,8 +10,8 @@
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| `payload_type` | ADVERT, GRP_TXT, TXT_MSG, TRACE | Instrument/scale selection |
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| `hop_count` | 1-12+ | Note duration |
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| `path` | node sequence | Arpeggio pattern |
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| `SNR` | dB value | Volume/velocity |
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| `RSSI` | dBm value | Filter cutoff (brightness) |
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| `SNR` | dB value | ~~mostly unavailable~~ — skip |
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| `RSSI` | dBm value | ~~mostly unavailable~~ — skip |
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| `hash_size` | 1-4 bytes | — |
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| `observation_count` | 1-40+ | Chord voicing / polyphony |
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| `channel_hash` | 0-255 | Root bass note / key |
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@@ -49,10 +49,9 @@
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- Or: packet origin's X position on current map viewport = pan
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- Distance between hops → reverb amount (long hops = more reverb, signal traveled far)
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### Dynamics from Signal Quality
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- **SNR → velocity/volume**: strong signal = loud, weak = quiet whisper
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- **RSSI → filter cutoff**: strong = bright and clear, weak = muffled/low-pass filtered
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- Low SNR could add subtle bitcrushing/distortion (degraded signal = degraded sound)
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### Dynamics from Observations + Hops
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- **Observation count → velocity/volume**: more observers heard it = louder, more present
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- **Hop count → filter cutoff**: few hops = bright and clear (nearby), many hops = muffled/filtered (traveled far, degraded)
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### Harmony from Observations
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- 1 observation = single note
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@@ -94,10 +93,9 @@ sonifyPacket(pkt):
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2. Select scale based on payload_type
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3. Map first 8-16 bytes to notes in scale (quantized)
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4. Set note duration from hop_count
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5. Set velocity from SNR
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6. Set filter cutoff from RSSI
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5. Set velocity from observation_count (more observers = louder)
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6. Set filter cutoff from hop_count (more hops = more muffled)
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7. Set pan from origin longitude
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8. Set reverb from max hop distance
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9. If observation_count > 1:
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- Play as chord (stack observation_count voices)
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- Each voice slightly detuned (+/- cents)
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