Matrix Rain: canvas overlay with falling hex byte columns

New 'Rain' toggle on live map. Each incoming packet spawns a
falling column of hex bytes from its raw data:

- Fall distance proportional to hop count (8+ hops = full screen)
- 5 second fall time for full-height drops, proportional for shorter
- Leading char: bright white with green glow
- Trail chars: green, progressively fading
- Entire column fades out in last 30% of life
- Random x position across screen width
- Canvas-rendered at 60fps (no DOM overhead)
- Works independently of Matrix mode (can combine both)
This commit is contained in:
you
2026-03-22 07:53:50 +00:00
parent 261bb54c38
commit 3f4077c8e0
2 changed files with 141 additions and 1 deletions
+1 -1
View File
@@ -90,7 +90,7 @@
<script src="nodes.js?v=1774126708" onerror="console.error('Failed to load:', this.src)"></script>
<script src="traces.js?v=1774135052" onerror="console.error('Failed to load:', this.src)"></script>
<script src="analytics.js?v=1774126708" onerror="console.error('Failed to load:', this.src)"></script>
<script src="live.js?v=1774165299" onerror="console.error('Failed to load:', this.src)"></script>
<script src="live.js?v=1774166030" onerror="console.error('Failed to load:', this.src)"></script>
<script src="observers.js?v=1774290000" onerror="console.error('Failed to load:', this.src)"></script>
<script src="observer-detail.js?v=1774028201" onerror="console.error('Failed to load:', this.src)"></script>
<script src="node-analytics.js?v=1774126708" onerror="console.error('Failed to load:', this.src)"></script>
+140
View File
@@ -14,6 +14,8 @@
let realisticPropagation = localStorage.getItem('live-realistic-propagation') === 'true';
let showOnlyFavorites = localStorage.getItem('live-favorites-only') === 'true';
let matrixMode = localStorage.getItem('live-matrix-mode') === 'true';
let matrixRain = localStorage.getItem('live-matrix-rain') === 'true';
let rainCanvas = null, rainCtx = null, rainDrops = [], rainRAF = null;
const propagationBuffer = new Map(); // hash -> {timer, packets[]}
let _onResize = null;
let _navCleanup = null;
@@ -634,6 +636,8 @@
<span id="realisticDesc" class="sr-only">Buffer packets by hash and animate all paths simultaneously</span>
<label><input type="checkbox" id="liveMatrixToggle" aria-describedby="matrixDesc"> Matrix</label>
<span id="matrixDesc" class="sr-only">Animate packet hex bytes flowing along paths like the Matrix</span>
<label><input type="checkbox" id="liveMatrixRainToggle" aria-describedby="rainDesc"> Rain</label>
<span id="rainDesc" class="sr-only">Matrix rain overlay — packets fall as hex columns</span>
<label><input type="checkbox" id="liveFavoritesToggle" aria-describedby="favDesc"> ⭐ Favorites</label>
<span id="favDesc" class="sr-only">Show only favorited and claimed nodes</span>
</div>
@@ -811,6 +815,15 @@
if (ht) { ht.checked = false; ht.disabled = true; }
}
const rainToggle = document.getElementById('liveMatrixRainToggle');
rainToggle.checked = matrixRain;
rainToggle.addEventListener('change', (e) => {
matrixRain = e.target.checked;
localStorage.setItem('live-matrix-rain', matrixRain);
if (matrixRain) startMatrixRain(); else stopMatrixRain();
});
if (matrixRain) startMatrixRain();
// Feed show/hide
const feedEl = document.getElementById('liveFeed');
// Keyboard support for feed items (event delegation)
@@ -1381,6 +1394,7 @@
playSound(typeName);
addFeedItem(icon, typeName, payload, hops, color, pkt);
addRainDrop(pkt);
// Favorites filter: skip animation if packet doesn't involve a favorited node
if (showOnlyFavorites && !packetInvolvesFavorite(pkt)) return;
@@ -1420,6 +1434,7 @@
if (showOnlyFavorites && !packets.some(p => packetInvolvesFavorite(p))) return;
playSound(typeName);
addRainDrop(first);
// Ensure ADVERT nodes appear
for (const pkt of packets) {
@@ -1688,6 +1703,130 @@
nodeActivity[key] = (nodeActivity[key] || 0) + 1;
}
// === Matrix Rain System ===
function startMatrixRain() {
const container = document.getElementById('liveMap');
if (!container || rainCanvas) return;
rainCanvas = document.createElement('canvas');
rainCanvas.id = 'matrixRainCanvas';
rainCanvas.style.cssText = 'position:absolute;inset:0;z-index:9998;pointer-events:none;';
rainCanvas.width = container.clientWidth;
rainCanvas.height = container.clientHeight;
container.appendChild(rainCanvas);
rainCtx = rainCanvas.getContext('2d');
rainDrops = [];
// Resize handler
rainCanvas._resizeHandler = () => {
if (rainCanvas) {
rainCanvas.width = container.clientWidth;
rainCanvas.height = container.clientHeight;
}
};
window.addEventListener('resize', rainCanvas._resizeHandler);
function renderRain(now) {
if (!rainCanvas || !rainCtx) return;
const W = rainCanvas.width, H = rainCanvas.height;
rainCtx.clearRect(0, 0, W, H);
for (let i = rainDrops.length - 1; i >= 0; i--) {
const drop = rainDrops[i];
const elapsed = now - drop.startTime;
const progress = Math.min(1, elapsed / drop.duration);
// Head position
const headY = progress * drop.maxY;
// Trail length in pixels — proportional to hops
const trailPx = Math.min(H * 0.4, drop.hops * 30);
const CHAR_H = 18;
const numChars = Math.min(drop.bytes.length, Math.floor(trailPx / CHAR_H));
for (let c = 0; c < numChars; c++) {
const charY = headY - c * CHAR_H;
if (charY < -CHAR_H || charY > H) continue;
// Fade: head is bright, tail fades
const fadeFactor = 1 - (c / numChars);
// Also fade entire drop near end of life
const lifeFade = progress > 0.7 ? 1 - (progress - 0.7) / 0.3 : 1;
const alpha = Math.max(0, fadeFactor * lifeFade);
if (c === 0) {
// Leading char: bright white with green glow
rainCtx.font = 'bold 16px "Courier New", monospace';
rainCtx.fillStyle = `rgba(255, 255, 255, ${alpha})`;
rainCtx.shadowColor = '#00ff41';
rainCtx.shadowBlur = 12;
} else {
// Trail chars: green, dimmer
rainCtx.font = '14px "Courier New", monospace';
rainCtx.fillStyle = `rgba(0, 255, 65, ${alpha * 0.8})`;
rainCtx.shadowColor = '#00ff41';
rainCtx.shadowBlur = 4;
}
rainCtx.fillText(drop.bytes[c % drop.bytes.length], drop.x, charY);
}
// Remove finished drops
if (progress >= 1) {
rainDrops.splice(i, 1);
}
}
rainCtx.shadowBlur = 0; // reset
rainRAF = requestAnimationFrame(renderRain);
}
rainRAF = requestAnimationFrame(renderRain);
}
function stopMatrixRain() {
if (rainRAF) { cancelAnimationFrame(rainRAF); rainRAF = null; }
if (rainCanvas) {
window.removeEventListener('resize', rainCanvas._resizeHandler);
rainCanvas.remove();
rainCanvas = null;
rainCtx = null;
}
rainDrops = [];
}
function addRainDrop(pkt) {
if (!rainCanvas || !matrixRain) return;
const decoded = pkt.decoded || {};
const hops = decoded.path?.hops || [];
const hopCount = Math.max(1, hops.length);
const rawHex = pkt.raw || '';
const bytes = [];
for (let i = 0; i < rawHex.length; i += 2) {
bytes.push(rawHex.slice(i, i + 2).toUpperCase());
}
if (bytes.length === 0) {
for (let i = 0; i < 12; i++) bytes.push(((Math.random() * 256) | 0).toString(16).padStart(2, '0').toUpperCase());
}
const W = rainCanvas.width;
const H = rainCanvas.height;
// Fall distance proportional to hops: 8+ hops = full height
const maxY = H * Math.min(1, hopCount / 8);
// Duration: 5s for full height, proportional for shorter
const duration = 5000 * (maxY / H);
// Random x position, avoid edges
const x = 20 + Math.random() * (W - 40);
rainDrops.push({
x,
maxY,
duration,
bytes,
hops: hopCount,
startTime: performance.now()
});
}
function applyMatrixTheme(on) {
const container = document.getElementById('liveMap');
if (!container) return;
@@ -2047,6 +2186,7 @@
_navCleanup = null;
}
nodesLayer = pathsLayer = animLayer = heatLayer = null;
stopMatrixRain();
nodeMarkers = {}; nodeData = {};
recentPaths = [];
packetCount = 0; activeAnims = 0;