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Audio plan: header configures voice, payload sings the melody
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@@ -29,9 +29,16 @@
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## Mapping Design
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### Melody from Raw Bytes
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- Each byte (0-255) quantized to a musical scale across 2-3 octaves
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- NOT chromatic (too chaotic) — use pentatonic or modal scales
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- First N bytes of the packet = a short melodic phrase
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- **Header bytes configure the voice** — payload type selects instrument/scale/key (see below), flags and transport codes select articulation and envelope shape. Header bytes are NOT played as notes.
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- **Payload bytes are the melody** — evenly sampled and quantized to a scale:
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- Note count = `sqrt(payload_length)`, so proportional to packet size:
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- 16-byte payload → 4 notes
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- 36-byte payload → 6 notes
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- 64-byte payload → 8 notes
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- Bytes selected via even spacing across the full payload (not just first N) — represents the whole packet's "shape"
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- Each byte (0-255) quantized to the scale selected by payload type, across 2-3 octaves
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- NOT chromatic (too chaotic) — pentatonic or modal scales
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- Note timing: ~150-200ms per note, so 4-8 notes = 0.6-1.6 seconds per packet
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- Different payload types get different scales:
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- **ADVERT** → major pentatonic (bright, announcing, beacon-like)
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- **GRP_TXT** → minor pentatonic (conversational, human)
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