Remove legacy playSound/🔇 button — MeshAudio is the only audio system now

This commit is contained in:
you
2026-03-22 18:11:55 +00:00
parent 08255aeba5
commit d0b02b7070
2 changed files with 2 additions and 28 deletions
+1 -1
View File
@@ -92,7 +92,7 @@
<script src="analytics.js?v=1774126708" onerror="console.error('Failed to load:', this.src)"></script>
<script src="audio.js?v=1774200683" onerror="console.error('Failed to load:', this.src)"></script>
<script src="audio-v1-constellation.js?v=1774199178" onerror="console.error('Failed to load:', this.src)"></script>
<script src="live.js?v=1774199178" onerror="console.error('Failed to load:', this.src)"></script>
<script src="live.js?v=1774203115" onerror="console.error('Failed to load:', this.src)"></script>
<script src="observers.js?v=1774290000" onerror="console.error('Failed to load:', this.src)"></script>
<script src="observer-detail.js?v=1774028201" onerror="console.error('Failed to load:', this.src)"></script>
<script src="node-analytics.js?v=1774126708" onerror="console.error('Failed to load:', this.src)"></script>
+1 -27
View File
@@ -8,8 +8,6 @@
let activeAnims = 0;
let nodeActivity = {};
let recentPaths = [];
let audioCtx = null;
let soundEnabled = false;
let showGhostHops = localStorage.getItem('live-ghost-hops') !== 'false';
let realisticPropagation = localStorage.getItem('live-realistic-propagation') === 'true';
let showOnlyFavorites = localStorage.getItem('live-favorites-only') === 'true';
@@ -48,21 +46,6 @@
REQUEST: '❓', RESPONSE: '📨', TRACE: '🔍', PATH: '🛤️'
};
function playSound(typeName) {
if (!soundEnabled || !audioCtx) return;
try {
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
osc.connect(gain); gain.connect(audioCtx.destination);
const freqs = { ADVERT: 880, GRP_TXT: 523, TXT_MSG: 659, ACK: 330, REQUEST: 740, TRACE: 987 };
osc.frequency.value = freqs[typeName] || 440;
osc.type = typeName === 'GRP_TXT' ? 'sine' : typeName === 'ADVERT' ? 'triangle' : 'square';
gain.gain.setValueAtTime(0.03, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 0.15);
osc.start(audioCtx.currentTime); osc.stop(audioCtx.currentTime + 0.15);
} catch {}
}
function initResizeHandler() {
let resizeTimer = null;
_onResize = function() {
@@ -627,7 +610,6 @@
<div class="live-stat-pill anim-pill"><span id="liveAnimCount">0</span> active</div>
<div class="live-stat-pill rate-pill"><span id="livePktRate">0</span>/min</div>
</div>
<button class="live-sound-btn" id="liveSoundBtn" title="Toggle sound">🔇</button>
<div class="live-toggles">
<label><input type="checkbox" id="liveHeatToggle" checked aria-describedby="heatDesc"> Heat</label>
<span id="heatDesc" class="sr-only">Overlay a density heat map on the mesh nodes</span>
@@ -767,13 +749,6 @@
map.on('zoomend', rescaleMarkers);
// Sound toggle
document.getElementById('liveSoundBtn').addEventListener('click', () => {
if (!audioCtx) audioCtx = new (window.AudioContext || window.webkitAudioContext)();
soundEnabled = !soundEnabled;
document.getElementById('liveSoundBtn').textContent = soundEnabled ? '🔊' : '🔇';
});
// Heat map toggle
document.getElementById('liveHeatToggle').addEventListener('change', (e) => {
if (e.target.checked) showHeatMap(); else hideHeatMap();
@@ -1446,7 +1421,6 @@
const hops = decoded.path?.hops || [];
const color = TYPE_COLORS[typeName] || '#6b7280';
playSound(typeName);
if (window.MeshAudio) MeshAudio.sonifyPacket(pkt);
addFeedItem(icon, typeName, payload, hops, color, pkt);
addRainDrop(pkt);
@@ -1495,7 +1469,7 @@
// Favorites filter: skip if none of the packets involve a favorite
if (showOnlyFavorites && !packets.some(p => packetInvolvesFavorite(p))) return;
playSound(typeName);
if (window.MeshAudio) MeshAudio.sonifyPacket(first);
// Rain drop per observation in the group
packets.forEach((p, i) => setTimeout(() => addRainDrop(p), i * 150));