Commit Graph
81 Commits
Author SHA1 Message Date
you 1c5dfd67a9 Hash matrix: click cell to show nodes using that prefix
Clicking an active cell shows a detail panel with linked node names,
coordinates, and roles. Matrix + detail panel in flex layout.
Hover highlights, selected cell gets accent outline + glow.
2026-03-19 08:47:08 +00:00
you 3831e3e4b9 Add 1-byte hash usage matrix (16x16 heatmap)
Rows = high nibble, columns = low nibble. Color intensity shows
packet count (log scale). Hover for exact count. Placed above
collision risk table in Repeater Hashes tab.
2026-03-19 08:44:45 +00:00
you 169e8b0c02 Rename Hash Sizes → Repeater Hashes, enrich collisions with distance
1-byte collision table now shows:
- Max pairwise distance between colliding nodes
- Classification: Local (<50km, true collision), Regional (50-200km,
  possible atmospheric), Distant (>200km, internet bridge/MQTT/separate mesh)
- Coordinates for each node
- Legend explaining each classification
- Sorted: distant first (most interesting)
2026-03-19 08:43:26 +00:00
you 01670e7671 Increase live map node limit from 500 to 2000
500 limit was cutting off nodes, causing single-candidate false
matches (e.g. Osprey-Base in Seattle winning for prefix 60 when
little russia in SF was beyond the limit). With ~400 nodes having
coords, 2000 ensures all are loaded.
2026-03-19 08:38:24 +00:00
you a0c2429756 Drop impossibly distant hops as prefix collisions
After sequential disambiguation, sanity-check each hop: if it's
>200km (~1.8°) from both neighbors, it's almost certainly a 1-byte
prefix collision with a distant node, not an actual hop. Mark as
unreliable (server) or drop from animation (live map).

Fixes packet 19384 bouncing to Seattle — Spiden Repeater shares
prefix 1D with an unknown local node.
2026-03-19 08:34:53 +00:00
you 1159886285 Live map: sequential hop disambiguation matching server logic
Forward + backward pass resolving each ambiguous hop by distance
to previous/next known hop, instead of center-of-path averaging.
2026-03-19 08:29:31 +00:00
you c4e82551c2 Sequential hop disambiguation: resolve each hop by distance to previous
Instead of averaging all hops to a center point, walk the path
sequentially — each ambiguous hop picks the candidate closest to
the previously resolved hop. Forward pass seeds from first known
position, backward pass seeds from observer. This matches physical
reality: packets travel hop-by-hop in RF range.
2026-03-19 08:28:07 +00:00
you 02b8034a4c Fix observer location for hop disambiguation
- ADVERT is payload_type 4 not 1
- Frontend sends observer_id (not just observer_name) since some
  observers have null name
- Observer position derived from geographic center of nodes it
  commonly receives ADVERTs from
- Last hop in path disambiguated by proximity to observer position
2026-03-19 08:26:37 +00:00
you 6e8c941396 Fix route map: bidirectional prefix match for full pubkeys
Packets page now passes server-disambiguated full pubkeys.
Map needs bidirectional prefix match since DB nodes may have
truncated (8-char) or full (64-char) keys. Removes redundant
client-side geographic disambiguation since packets page already
resolved via /api/resolve-hops.
2026-03-19 08:20:19 +00:00
you 81520e4660 Fix hop disambiguation: last hop prefers observer proximity
- Observer name resolved to lat/lon for geographic context
- Last hop in path sorted by distance to observer (not center)
  since it's the node that delivered the packet to the observer
- Packets page now passes observer_name to /api/resolve-hops
- Fixes CroatR1 being picked over Test Repeater for hop 8A
2026-03-19 08:18:26 +00:00
you ec87455b79 Pass server-disambiguated full pubkeys to map route view
Was fetching /api/resolve-hops (with geographic disambiguation) then
throwing away the result and still passing raw 1-byte prefixes. Now
passes full pubkeys so the map doesn't re-disambiguate differently.
2026-03-19 08:15:39 +00:00
you 0eca0ce61c Use longest path sibling for grouped packets
When the same packet is received multiple times (different hop counts
as it propagates), use the reception with the most hops for display.
Fixes routes showing incomplete paths when the first reception had
fewer hops than later ones.

Applies to both grouped query and individual packet detail endpoint.
2026-03-19 08:14:27 +00:00
you 0f06fe881d Clickable route hop markers with popup details + node link
Each hop marker shows: label (Origin/Hop N/Destination), node name,
role, pubkey, coordinates, and 'View Node →' link to node detail.
2026-03-19 08:07:55 +00:00
you 53117c79a7 Geographic prefix disambiguation for route overlay on map page 2026-03-19 08:05:55 +00:00
you 2dabad8fb9 Fix duplicate knownPositions declaration breaking live page 2026-03-19 08:03:59 +00:00
you 4ae565b829 Geographic prefix collision disambiguation on live page
When a 1-byte hop prefix matches multiple nodes, pick the one
geographically closest to the center of other known hops in the
path — same logic as /api/resolve-hops but client-side.

Previously just took the first match, which could be a node in
Chicago matching a local Bay Area hop prefix.
2026-03-19 08:02:07 +00:00
you 4726245988 Fix heatmap remnants: clear nodesLayer and animLayer on scrub
Previous fix only removed markers tracked in nodeMarkers object,
missing glow circles and other elements added directly to nodesLayer.
2026-03-19 07:57:08 +00:00
you fdbd6511ff Scrub replay fetches ALL packets from scrub point to now
No more 5-minute window or 200-packet limit. Fetches up to 10K
packets from the scrub point forward and replays them all.
When replay finishes, resumes live.
2026-03-19 07:56:12 +00:00
you 850768395e Fix: clear nodeActivity+heatmap on scrub; hold playhead after replay ends
- nodeActivity cleared in clearNodeMarkers (removes ghost heatmap)
- When replay finishes, set scrubTs to last packet's timestamp so
  updateTimelinePlayhead holds position instead of snapping right
2026-03-19 07:55:07 +00:00
you 69297d8eec Clear heatmap layer when clearing nodes for replay 2026-03-19 07:51:42 +00:00
you b922c20604 ADVERT packets during replay add nodes to map; simplify unpause
- animatePacket checks for ADVERT type and adds new nodes to map
  with marker if they have location data
- Unpause always resumes to live (removed missed packets prompt)
2026-03-19 07:51:02 +00:00
you 25fc2924e0 Time-travel map: filter nodes by replay timestamp
When scrubbing to a past time, only nodes that had advertised before
that time appear on the map. Nodes that hadn't been seen yet are
hidden.

- Added 'before' param to /api/nodes (filters first_seen <= before)
- loadNodes(beforeTs) accepts optional timestamp filter
- clearNodeMarkers() removes all markers and data
- vcrReplayFromTs clears and reloads nodes for replay time
- vcrResumeLive reloads all nodes (no filter)
2026-03-19 07:50:17 +00:00
you a271696766 Real 7-segment LCD digits, live clock tick, remove confusing counter
- Canvas-based 7-segment digit renderer with ghost segments (dim
  background showing all segments like a real LCD)
- Clock ticks every second in LIVE mode
- Removed packet counter (1/182) from scrub/replay — only shows
  +N PKTS when paused with missed packets
2026-03-19 07:45:17 +00:00
you bcf1a6d90a Add vintage LCD panel to VCR bar
Dark green-on-black LCD display on right side of VCR bar showing:
- Mode: LIVE / PAUSE / PLAY 2x (green)
- Time: HH:MM:SS with glow (green)
- Packet counter: +N PKTS when paused, N/total during replay (amber)

Styled with dark background, inset shadow, monospace font,
text-shadow glow — vintage VCR aesthetic.
2026-03-19 07:41:57 +00:00
you 49ed4b80e2 Fix scrub replay: add 'until' filter to API, fetch correct time window
ROOT CAUSE: API query used ORDER BY timestamp DESC with no upper
bound — scrubbing to 3h ago fetched the newest 200 packets (from
now), not packets near the scrub target.

Fix:
- Added 'until' query param to /api/packets (both grouped and flat)
- vcrReplayFromTs fetches a 5-minute window around the scrub target
- Server restart required (old process was stale on port 3000)
2026-03-19 07:35:05 +00:00
you c969a0218f Fix scrub: auto-replay on release, replay from correct timestamp
1. scrubRelease now calls vcrReplayFromTs directly (no pause step)
2. vcrReplayFromTs builds replay buffer from ONLY fetched DB packets,
   not merged with stale WS buffer entries. Starts playhead at 0
   (first fetched packet), not closest-match in mixed buffer.
   Fixes replay starting from session start (00:06) instead of
   scrub target.
2026-03-19 07:25:32 +00:00
you 4a21f8419f Fix replay after scrub: fetch from DB and play from scrub point
Scrub + release now pauses (no fetch). Hitting play detects
VCR.scrubTs and fetches packets from DB around that timestamp,
then replays 50 packets from the closest match.
2026-03-19 07:22:51 +00:00
you b7d8ec0cad Rewrite scrubber: simple pause on release, no async fetch
Previous approach tried to fetch packets from DB on scrub release,
causing race conditions, rubber-banding, and stale state. Replaced
with dead-simple approach:
- Drag: moves playhead visually + updates clock
- Release: pauses at that position (VCR.scrubTs holds timestamp)
- No async fetch, no replay on release
- updateTimelinePlayhead uses scrubTs to hold position
- Click LIVE to resume
2026-03-19 07:21:00 +00:00
you 0c1e50499b Add VCR digital clock display
Red monospace clock next to LIVE/mode indicator shows current
playhead time. Updates during drag, replay ticks, and on mode
changes. Retro VCR aesthetic with text-shadow glow.
2026-03-19 07:18:14 +00:00
you 932ac4807e Fix scrubber snap-back on release: keep dragging flag during fetch
VCR.dragging=false was set on mouseup before the async DB fetch
completed. During the fetch (~100-200ms), updateTimelinePlayhead
saw dragging=false, playhead=-1, fell to else→x=cw (right snap).

Fix: keep dragging=true until fetch resolves and replay starts.
2026-03-19 07:16:10 +00:00
you 74013c17a2 Fix VCR scrubber: remove CSS transition causing drag lag
The playhead had 'transition: left 0.3s ease' which made it animate
300ms behind the mouse during drag (felt stuck) and ease to an offset
position on release (felt like rubber-banding). Removed.
2026-03-19 07:14:30 +00:00
you b22a9bccca Fix VCR scrubber: freeze timeline reference during replay
THE root cause: timeline coordinate system uses Date.now() as right
edge, making it a sliding window. Playhead position = (packetTs -
(now - scope)) / scope — but 'now' advances every frame, sliding
all positions left continuously. Any scrub position drifts.

Fix: VCR.frozenNow captures Date.now() when leaving LIVE mode.
All timeline calculations use frozenNow instead of Date.now() during
REPLAY/PAUSED. Timeline stops sliding. Playhead stays put.
Cleared on return to LIVE.
2026-03-19 07:10:40 +00:00
you aa7445e1fb Fix VCR scrubber rubber-band: hold dragPct during async fetch
Root cause traced: mouseup sets VCR.dragging=false and starts async
fetch. Between fetch start and response (~50-200ms), the 30s interval
fires updateTimelinePlayhead() which found no matching branch for
REPLAY+old playhead, defaulting to x=cw (right edge snap).

Fix: dragPct now takes priority over buffer-based position during
REPLAY/PAUSED modes. Cleared only when fetch completes and replay
actually starts with real buffer data.
2026-03-19 07:07:26 +00:00
you f608f55c3e Fix Recent Activity on nodes page: remove extra closing div
An extra </div> was closing the node-detail wrapper before the
Recent Activity section rendered, causing content to fall outside
the styled container.
2026-03-19 07:06:01 +00:00
you 4d1f3ce09d Fix VCR scrubber: limit replay to 50 packets from scrub point
Root cause: scrub replay was playing through the ENTIRE buffer
from scrub point to end (thousands of packets), racing the playhead
forward to now. Now caps replay at 50 packets from scrub point,
then pauses. Hit LIVE to resume real-time.
2026-03-19 07:02:42 +00:00
you 338054d759 Fix VCR scrubber: pause after replay ends, hold playhead position
Two root causes fixed:
1. startReplay() was calling vcrResumeLive() when buffer exhausted,
   snapping back to LIVE mode. Now pauses instead.
2. updateTimelinePlayhead() recalculated position from timestamps
   relative to now (which shifts). Now holds at dragPct position
   when paused after a scrub.
2026-03-19 07:01:01 +00:00
you ecbfe4246b Fix VCR scrubber: pure visual drag + DB fetch on release
Root cause: scrubbing moved playhead to closest buffer entry (recent
WS packets only), then replay tick() recalculated position relative
to current time, snapping it back. Fixed by splitting into two phases:
1. scrubVisual: only moves the DOM playhead element during drag
2. scrubCommit: on release, fetches packets from DB around target
   timestamp, merges into buffer, seeks to closest entry, starts replay.
No more rubber-banding.
2026-03-19 06:58:42 +00:00
you 46c6a6337e Fix VCR scrubber rubber-band, compact replay button, fix channel links
VCR: playhead now stays where you drag it — updateTimelinePlayhead()
skips during drag (VCR.dragging flag). Always update playhead visually
via direct DOM during scrub instead of relying on buffer position calc.

Packets: replay button compact, inline next to View Route button.
Analytics: channel links now navigate to specific channel hash.
2026-03-19 06:49:11 +00:00
you 07a6a0ecc2 Fix single packet replay: pause VCR to suppress live packets 2026-03-19 06:40:25 +00:00
you fe7276815f Move replay button next to View Route in packet detail 2026-03-19 06:38:54 +00:00
you e23169e918 Single packet replay: skip replayRecent when navigating from packets page
Only animates the selected packet instead of loading 8 recent ones.
2026-03-19 06:36:57 +00:00
you a2cb5c4928 Map: default to Bay Area, save/restore user position+zoom
Defaults to [37.6, -122.1] zoom 9. Saves position to localStorage
on moveend. Restores on page load. Skips fitBounds when user has
saved position.
2026-03-19 06:33:50 +00:00
you b95999200d Fix timeline scrubbing: handle empty buffer, fetch from DB for historical times
Click/drag on timeline now works even when buffer is empty.
Dragging to a point before the buffer's start triggers DB fetch
on release. Removed redundant click handler (drag handles clicks).
Visual playhead feedback during drag even without buffer data.
2026-03-19 06:32:31 +00:00
you 0a55c5a84b Fix Discord embed: serve OG image from GitHub (bypass geo-block) 2026-03-19 06:25:03 +00:00
you 307a9ea4e2 Add drag scrubbing to VCR timeline
Mouse drag and touch drag support on the timeline sparkline.
Scrubs playhead in real-time as you drag. Touch support for mobile.
Grab cursor on hover, grabbing while dragging.
2026-03-19 06:24:11 +00:00
you 335af2874a Fix node claiming: grid not updating after first claim
myNodesGrid element was only rendered when hasNodes was true on
initial page load. Claiming first node called loadMyNodes() but
the grid container didn't exist. Now always render the grid div.
Also dynamically update hero text and hide onboarding prompt.
2026-03-19 06:22:42 +00:00
you dcfd4db318 Fix timeline scrubber: fetch historical timestamps from DB
Timeline sparkline was only showing packets from the current browser
session (WS buffer). Now fetches timestamps from DB via lightweight
/api/packets/timestamps endpoint, so 6h/12h/24h scopes actually
show historical activity density.
2026-03-19 06:19:35 +00:00
you 600f24248f Fix OG image: crop to 1200x630 banner ratio 2026-03-19 06:03:18 +00:00
you 636c17aa89 Add OG meta tags and embed image for Discord/social sharing 2026-03-19 05:56:09 +00:00
you 43e62f9baf Fix channel chat not showing new messages
Two bugs:
1. refreshMessages() compared array length to detect changes — at the
   200 message limit, new messages don't change the count. Now compares
   last message timestamp instead.
2. WS handler only triggered on type 'message' — observer-decoded
   GRP_TXT packets broadcast as type 'packet' were missed. Now also
   triggers refresh on packet events with GRP_TXT payload type.
2026-03-19 04:04:50 +00:00