Commit Graph

662 Commits

Author SHA1 Message Date
you 4764e72100 feat: deep-linkable sections within analytics tabs
Sections: inconsistentHashSection, hashMatrixSection, collisionRiskSection
Use ?tab=collisions&section=inconsistentHashSection to jump directly.
Scrolls after tab render completes (400ms delay for async content).
2026-03-23 18:47:18 +00:00
you a1f510f7de feat: deep-linkable analytics tabs — #/analytics?tab=collisions
Parses ?tab= from hash URL and activates that tab on load.
e.g. #/analytics?tab=collisions → Hash Issues tab
2026-03-23 18:44:45 +00:00
you 470ea92e93 feat: deep-linkable sections on node detail page
Added ids: node-stats, node-observers, fullPathsSection, node-packets.
Use ?section=<id> to scroll to any section on load.
e.g. #/nodes/<pubkey>?section=node-packets
Variable hash size badge and analytics links updated to use ?section=.
2026-03-23 17:00:10 +00:00
you 9c8798a230 fix: recent packets always sorted newest-first
Server was returning oldest-first despite .reverse() — sort client-side
to guarantee descending time order on both detail page and side pane.
2026-03-23 16:58:09 +00:00
you aed08f1ac8 fix: smarter hash inconsistency detection — only flag flip-flopping, not upgrades
A node going 1B→2B and staying 2B is a firmware upgrade, not a bug.
Only flag as inconsistent when hash sizes flip-flop (2+ transitions in
the chronological advert sequence). Single transition = clean upgrade.
2026-03-23 16:55:16 +00:00
you c99a802688 fix: inconsistent hash table — proper contrast, row stripes, colored size badges
- Removed yellow text and redundant Status column
- Sizes Seen now uses colored badges (orange 1B, pale green 2B, bright green 3B)
- Row striping, card border/radius, accent-colored node links
- Current hash in mono with muted byte count
2026-03-23 16:52:59 +00:00
you 727fdc5568 fix: hash size badge colors — 1B orange, 2B pale green, 3B bright green
1-byte is worst (most collisions), 3-byte is best (least collisions).
Colors now reflect quality: orange → pale green → bright green.
2026-03-23 16:50:12 +00:00
you 3f5c0dc5a6 fix: link to actual firmware bug commit and release
- Bug: github.com/meshcore-dev/MeshCore/commit/fcfdc5f
  'automatic adverts not using configured multibyte path setting'
- Fix: github.com/meshcore-dev/MeshCore/releases/tag/repeater-v1.14.1
- Both links on node detail page banner and analytics Hash Issues tab
2026-03-23 16:49:33 +00:00
you 5a495d676d feat: Hash Issues tab — shows inconsistent hash size nodes above collisions
- Renamed 'Hash Collisions' tab to 'Hash Issues'
- New section at top: 'Inconsistent Hash Sizes' table listing all nodes
  that have sent adverts with varying hash sizes
- Each node links to its detail page with ?highlight=hashsize for
  per-advert hash size breakdown
- Shows current hash prefix, all sizes seen, and affected count
- Green checkmark when no inconsistencies detected
- Existing collision grid and risk table unchanged below
2026-03-23 16:48:09 +00:00
you e502a5f244 feat: variable hash size badge links to detail page, shows per-advert hash sizes
- Badge is now a link to the detail page with ?highlight=hashsize
- Detail page auto-scrolls to Recent Packets section
- Each advert shows its hash size badge (yellow if different from current)
- Detail page shows always-visible explanation banner (not hidden)
- Side pane badge links to detail page too
2026-03-23 16:46:24 +00:00
you 1f74f21f4c fix: rename 'hash mismatch' to 'variable hash size' 2026-03-23 16:44:07 +00:00
you d328605c8a fix: hash mismatch badge is clickable — expands explanation inline
Badge shows cursor:help and clicking toggles a yellow-bordered info box
explaining the issue and suggesting firmware update. Stats row just shows
'⚠️ varies' with tooltip. Much less jarring than a dead yellow badge.
2026-03-23 16:43:42 +00:00
you 53697fe876 fix: QR overlay sizing — override node-qr class margin/width, 56px square
node-map-qr-overlay also has node-qr class which was adding margin-top
and setting max-width to 100px. Override with !important and reset margins.
2026-03-23 16:41:59 +00:00
you 93525525af fix: QR overlay — white 50% backing, transparent white spots, black modules
White semi-transparent square behind QR so black modules pop.
White rects in SVG already set to transparent by JS.
Same white backing in dark mode too (QR needs light bg to scan).
2026-03-23 16:39:50 +00:00
you da96cb6e87 feat: detect and flag inconsistent hash sizes across adverts
Tracks all hash_size values seen per node. If a node has sent adverts
with different hash sizes, flags it as hash_size_inconsistent with a
yellow ⚠️ badge on both side pane and detail page. Tooltip mentions
likely firmware bug (pre-1.14.1). Stats row shows all sizes seen.
2026-03-23 16:39:02 +00:00
you 02b53876e9 revert: hash_size back to newest-first, not max
Repeaters can switch hash sizes (e.g. buggy 1.14 firmware emitting 0x00
path bytes). Latest advert is the correct current state.
2026-03-23 16:37:07 +00:00
you f3fc8b4c67 fix: QR overlay visible — semi-transparent white backing instead of invisible
50% opacity on transparent bg = invisible on dark maps.
Now uses white 60% bg (light) / black 50% bg (dark) with full opacity SVG.
2026-03-23 16:36:16 +00:00
you 33141c69aa fix: QR overlay opacity 50% 2026-03-23 16:34:31 +00:00
you a2e795f2a6 fix: hash_size uses max across all adverts, not just newest
Some nodes emit adverts with varying path byte values (e.g. 0x00 and 0x40).
Taking the first/newest was unreliable. Now takes the maximum hash_size
seen across all adverts for each node.
2026-03-23 16:33:39 +00:00
you 4353f71f4a fix: remove 'Scan with MeshCore app' text from all QR codes 2026-03-23 16:32:06 +00:00
you 41222e1960 fix: QR overlay actually transparent — JS strips white fills, 70% opacity
CSS fill-opacity selectors weren't matching the QR library's output.
Now JS directly sets white rects to transparent after SVG generation.
Overlay at 70% opacity so it doesn't fight the map for attention.
Removed 'Scan with MeshCore app' label from overlay version.
2026-03-23 16:31:18 +00:00
you a1de3c7a9a fix: QR overlay on map — transparent background, 10% opacity white modules
Map shows through the QR code. Dark modules stay solid, white modules
at 10% opacity. No border/shadow/padding on the overlay container.
2026-03-23 16:28:24 +00:00
you e0f91aae54 fix: QR code smaller, side pane reorganized
- QR globally reduced (140px → 100px, overlay 64px)
- Side pane: name/badges first, then map with QR overlaid in bottom-right corner
- Removed standalone QR section from side pane — saves vertical space
- Public key shown inline below map instead of separate section
- No-location nodes still get standalone centered QR
- Full detail page QR wrap narrower (max 160px)
2026-03-23 16:27:49 +00:00
you 04b62fab71 fix: show actual hash prefix instead of just byte count
Badge shows e.g. 'EE' or 'EEB7' instead of '1-byte hash'.
Stats row shows 'EE (1-byte)' with mono font.
2026-03-23 16:25:29 +00:00
you 6c36d3801b Rework node detail page layout: side-by-side map+QR, compact stats table
- Map and QR code now sit side-by-side (flex: 3/1) instead of stacked
- QR section shows truncated public key below the code
- Stats section uses a compact 2-column table with alternating row stripes
- Name/badges/actions section tightened up with less vertical spacing
- Mobile (<768px): stacks map and QR vertically
- No-location nodes: QR centered at max 240px width
2026-03-23 16:24:39 +00:00
you 5c5b48ec3c fix: include hash_size in node detail API endpoint
Was only included in the /api/nodes list endpoint but missing from
/api/nodes/:pubkey detail endpoint. Reads from _hashSizeMap.
2026-03-23 16:22:54 +00:00
you d215bf96f1 Node details: add hash size display, replace side pane URL button with Details link
- Side pane: replace '📋 URL' button with '🔍 Details' link to full detail page
- Side pane: add hash size badge next to role badge
- Full detail page: add hash size badge next to role badge
- Full detail page: add Hash Size row in stats section
- Handle null hash_size gracefully
2026-03-23 16:18:30 +00:00
you 5e5ad57a06 fix: home page steps/branding update live when editing in customizer
Customizer now syncs state.home and state.branding to window.SITE_CONFIG
on every change, then dispatches hashchange to trigger page re-render.
Previously only saved to localStorage — home.js reads SITE_CONFIG.
2026-03-23 15:29:04 +00:00
you 301f04e3de fix: branding from server config now actually works
Two bugs:
1. fetch was cached by browser — added cache: 'no-store'
2. navigate() ran before config fetch completed — moved routing
   into .finally() so SITE_CONFIG is populated before any page
   renders. Home page was reading SITE_CONFIG before fetch resolved,
   getting undefined, falling back to hardcoded defaults.
v2.7.0
2026-03-23 15:06:55 +00:00
you 0b14da8f4f Add 8 preset themes with theme picker UI
Adds a Theme Presets section at the top of the Theme Colors tab with 8
WCAG AA-verified preset themes:

- Default: Original MeshCore blue (#4a9eff)
- Ocean: Deep blues and teals, professional
- Forest: Greens and earth tones, natural
- Sunset: Warm oranges, ambers, and reds
- Monochrome: Pure grays, no color accent, minimal
- High Contrast: WCAG AAA (7:1), bold colors, accessibility-first
- Midnight: Deep purples and indigos, elegant
- Ember: Dark warm red/orange accents, cyberpunk feel

Each theme has both light and dark variants with all 20 color keys.
High Contrast theme includes custom nodeColors and typeColors for
maximum distinguishability.

Active preset is auto-detected and highlighted. Users can select a
preset then tweak individual colors (becomes Custom).
2026-03-23 05:48:51 +00:00
you 5ff9ba7a53 docs: add CUSTOMIZATION.md — server admin guide for theming 2026-03-23 05:14:16 +00:00
you 8770d2b3e0 fix: theme.json goes next to config.json, log location on startup
- Search order: app dir first (next to config.json), then data/ dir
- Startup log: '[theme] Loaded from ...' or 'No theme.json found. Place it next to config.json'
- README updated: 'put it next to config.json' instead of confusing data/ path
2026-03-23 05:13:17 +00:00
you ae40726c71 fix: config.json load order — bind-mount first, data/ fallback
Broke MQTT by reading example config from data/ instead of the real
bind-mounted /app/config.json. Now checks app dir first.
2026-03-23 05:03:03 +00:00
you d3c4fdc6d6 fix: server theme config actually applies on the client
- Dark mode: now merges theme + themeDark and applies correctly
- Added missing CSS var mappings: navText, navTextMuted, background, sectionBg, font, mono
- Fixed 'background' key mapping (was 'surface0', never matched)
- Derived vars (content-bg, card-bg) set from server config
- Type colors from server config now applied to TYPE_COLORS global
- syncBadgeColors called after type color override
2026-03-23 04:53:57 +00:00
you cb3ce5e764 fix: hot-load config.json and theme.json from data/ volume
- Both loadConfigFile() and loadThemeFile() check data/ dir first, then app dir
- Theme endpoint re-reads both files on every request — edit the file, refresh the page
- No container restart, no symlinks, no extra mounts needed
- Just edit /app/data/theme.json (or config.json) and it's live
2026-03-23 04:44:30 +00:00
you 044ffd34e2 fix: config.json lives in /app/data/ volume, not baked into image
- entrypoint copies example config to /app/data/config.json on first run
- symlinks /app/config.json → /app/data/config.json so app code unchanged
- theme.json also symlinked from /app/data/ if present
- config persists across container rebuilds without extra bind mounts
- updated README with new config/theme instructions
2026-03-23 04:43:04 +00:00
you 28b2756f40 fix: remove POST /api/config/theme and server save/load buttons
Server theme is admin-only: download theme.json, place it on the server manually.
No unauthenticated write endpoint.
2026-03-23 04:34:10 +00:00
you 4fc12383fa feat: add theme import from file
- Import File button opens file picker for .json theme files
- Merges imported theme into current state, applies live preview
- Also syncs ROLE_COLORS/TYPE_COLORS globals on import
- Moved Copy/Download buttons out of collapsed details
- Raw JSON textarea now editable (was readonly)
2026-03-23 04:31:58 +00:00
you f2c7c48eed feat: server-side theme save/load via theme.json
- Server reads from theme.json (separate from config.json), hot-loads on every request
- POST /api/config/theme writes theme.json directly — no manual file editing
- GET /api/config/theme now merges: defaults → config.json → theme.json
- Also returns themeDark and typeColors (were missing from API)
- Customizer: replaced 'merge into config.json' instructions with Save/Load Server buttons
- JSON export moved to collapsible details section
- theme.json added to .gitignore (instance-specific)
2026-03-23 04:31:08 +00:00
you e027beeb38 fix: replace all hardcoded nav bar colors with CSS variables
- .nav-link.active: #fff → var(--nav-text)
- .nav-stats: #94a3b8 → var(--nav-text-muted)
- .nav-btn border: #444 → var(--border)
- .nav-btn:hover bg: #333 → var(--nav-bg2)
- .dropdown-menu border: #333 → var(--border)
- .badge-hash color: #fff → var(--nav-text)
- .field-table th color: #fff → var(--nav-text)
- .live-dot default: #555 → var(--text-muted)
- .trace-path-label: #94a3b8 → var(--text-muted)
- .hop-prefix, .subpath-meta, .hour-labels, .subpath-jump-nav: #9ca3af → var(--text-muted)
- scrollbar thumb hover: #94a3b8 → var(--text-muted)

All nav bar text now responds to customizer theme changes.
2026-03-23 04:29:33 +00:00
you 748862db9c Replace hardcoded status colors with CSS variables and theme-aware helpers
CSS changes:
- style.css: .live-dot.connected, .hop-global-fallback, .perf-slow, .perf-warn
  now use var(--status-green/red/yellow) instead of hardcoded hex
- live.css: live recording dot uses var(--status-red), LCD text uses var(--status-green)

JS changes (analytics.js):
- Added cssVar/statusGreen/statusYellow/statusRed/accentColor/snrColor helpers
  that read from CSS custom properties with hardcoded fallbacks
- Replaced ~20 hardcoded status colors in: SNR histograms, quality zones,
  zone borders/patterns, SNR timeline, daily SNR bars, collision badges
  (Local/Regional/Distant), distance classification, subpath map markers,
  hop distance distribution, network status cards, self-loop bars

JS changes (live.js):
- Added statusGreen helper for LCD clock color
- Legend dots now read from TYPE_COLORS global instead of hardcoded hex

All colors now respond to theme customization via the customize panel.
2026-03-23 04:17:31 +00:00
you 036078e1ce Fix: localStorage preferences take priority over server config
app.js was fetching /api/config/theme and overwriting ROLE_COLORS,
ROLE_STYLE, branding AFTER customize.js had already restored them
from localStorage. Now skips server overrides for any section
where user has local preferences.

Also added branding restore from localStorage on DOMContentLoaded.
2026-03-23 03:58:01 +00:00
you 60a20d4190 Fix: restore branding (site name, logo, favicon) from localStorage on load 2026-03-23 03:54:19 +00:00
you 9aa185ef09 Fix: nav bar text fully customizable via --nav-text (Basic)
Added --nav-text and --nav-text-muted CSS variables. All nav
selectors (.top-nav, .nav-brand, .nav-link, .nav-btn, .nav-stats)
use these instead of --text/--text-muted. Nav Text is in Basic
settings. Nav Muted Text in Advanced.

This is separate from page text because nav sits on a dark
background — page text color would be unreadable on the nav.
2026-03-23 03:49:12 +00:00
you 89b4ee817e Update customization plan: Phase 1 status, known bugs, Phase 2 roadmap 2026-03-23 03:43:07 +00:00
you 48de8f99b3 Fix: load customize.js right after roles.js, BEFORE app/map
customize.js was loading last — saved colors restored AFTER the
map already created markers with default colors. Now loads right
after roles.js, before app.js. ROLE_STYLE colors are updated
before any page renders.
2026-03-23 03:41:29 +00:00
you c13de6f7d7 fix: replace all hardcoded colors with CSS variables
- Move --status-green/yellow/red from home.css to style.css :root (light+dark)
- Replace hardcoded status colors in style.css (.tl-snr, .health-dot, .byop-err,
  .badge-hash-*, .fav-star.on, .spark-fill) with CSS variable references
- Replace hardcoded colors in live.css (VCR mode, stat pills, fdc-link, playhead)
- Replace --primary/--bg-secondary/--text-primary/--text-secondary dead vars with
  canonical --accent/--input-bg/--text/--text-muted in style.css, map.js, live.js,
  traces.js, packets.js
- Fix nodes.js legend colors to use ROLE_COLORS globals instead of hardcoded hex
- Replace hardcoded hex in home.js (SNR), perf.js (indicators), map.js (accuracy
  circles) with CSS variable references via getComputedStyle or var()
- Add --detail-bg to customizer (THEME_CSS_MAP, DEFAULTS, ADVANCED_KEYS, labels)
- Move font/mono out of ADVANCED_KEYS into separate Fonts section in customizer
- Remove debug console.log lines from customize.js
- Bump cache busters in index.html
2026-03-23 03:29:38 +00:00
you e04324a4c9 Fix: restore saved colors IMMEDIATELY on script load, not DOMContentLoaded
customize.js loads after roles.js but before app.js triggers
navigate(). Restoring colors in the IIFE body (not DOMContentLoaded)
ensures ROLE_STYLE/ROLE_COLORS/TYPE_COLORS are updated BEFORE
the map or any page creates markers.
2026-03-23 03:25:52 +00:00
you 871d6953ed Debug: log autoSave and restore for node/type colors 2026-03-23 03:06:41 +00:00
you e5f808b078 Fix: nav bar uses --text and --text-muted, not separate nav-text
Changed nav brand, links, buttons from hardcoded #fff/#cbd5e1 to
var(--text) and var(--text-muted). Setting primary text color
now changes nav text too. Removed unnecessary --nav-text variable.
2026-03-23 03:05:04 +00:00