Closes#1522
## Summary
- Call `history.replaceState` in `doTrace()` after the hash is
validated, so the URL becomes `#/tools/trace/<hash>` and can be shared
directly.
## Change
`public/traces.js` — one line added:
```js
history.replaceState(null, '', `#/tools/trace/${encodeURIComponent(hash)}`);
```
The read path (`init()` picks up the hash from the URL on load) already
existed — only the write path was missing.
When the browser backgrounds the tab,drops frames due to DOM bloat, or
user goes to another page; the uncapped delta time (`dt`) in the
`requestAnimationFrame` loop caused the physics engine to simulate
massive time jumps, making packets appear to fast-forward at 8x speed.
This commit:
- Clamps `dt` to a maximum of 32ms in both the path animation and node
pulse loops to ensure graceful slowdowns during lag.
- Restricts the `VCR.speed` multiplier strictly to `REPLAY` mode so live
packets are not accidentally accelerated.
## Problem
In dark mode, `.node-full-card` and `.node-stats-table` (and all other
`var(--card-bg)` consumers) rendered with a background only ~11 RGB
units away from the page background:
- Page bg: `--surface-0` = `#0f0f23` (RGB 15,15,35)
- Card bg: `--surface-1` = `#1a1a2e` (RGB 26,26,46)
- Delta: ~11 units per channel → appears near-white on
OLED/high-contrast LCD screens
## Fix
Align `--card-bg` to `--surface-2` (`#232340`) in dark mode — the same
value already used for `--detail-bg` throughout the app. Delta from page
bg increases to ~35 units per channel, which reads clearly as an
elevated dark surface rather than a washed-out off-white card.
Both dark-mode variable blocks updated in sync (`@media
prefers-color-scheme: dark` + `[data-theme="dark"]`). Light mode is
unchanged.
## Impact
All `var(--card-bg)` consumers in dark mode get the corrected colour:
node full cards, stats tables, analytics cards, packet detail panels,
dropdowns, etc. The value now matches `--detail-bg` so cards and detail
panels use a consistent surface colour.
Closes#1470.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
This PR introduces a major performance optimization by migrating the
final DOM-heavy animation (node pulses) into the hardware-accelerated
canvas engine by migrating the concentric "pulse" rings (rendered when a
node receives a packet) from DOM-based Leaflet L.circleMarker elements
into the high-performance HTML5 canvas animation loop (activePulses).
This completely eliminates DOM thrashing when dozens of nodes broadcast
simultaneously, ensuring a buttery-smooth 60 FPS even under extreme
packet volume.
# Canvas-anim cleanup — follow-up to #1490Fixes#1514. Addresses ALL items from the issue checklist (M1, M2,
S1–S10) in 7 logically grouped commits.
## Summary by category
### Must-fix
- **M1** — DPR listener self-rebind in a `try/finally` replaced with a
`{once: true}` MQL pattern. The runtime drops the listener atomically
before our handler runs, so re-binding is race-free; a thrown
`updateAnimCanvas()` no longer leaves a half-bound listener. Comment
documents the strict-match limitation of `matchMedia('(resolution:
Xdppx)')` (S10).
- **M2** — Stale `// Uncomment if you created the custom pane in the
previous step` comments removed. Fading polylines now render on
`animationsPane` (z=625) for consistent stacking with the moving phase:
above markers, below tooltips/popups. **Design choice:** the recommended
option (uncomment) was taken — fades are short-lived and capped at 5
recent paths, so marker-overlap is not a concern.
### Should-fix
- **S1** — 85 lines of whitespace-only churn from #1490 reverted
(`function ()` ↔ `function()`, `'0':0x7E` ↔ `'0': 0x7E`, etc.). Net
behavioral change: zero. Done as its own commit so reviewers can verify
it's purely cosmetic.
- **S2** — `renderAnimations()` per-frame allocations (`fromPt`, `toPt`)
hoisted to module-scoped `_scratchFrom` / `_scratchTo` reused each
frame. Saves ~6000 garbage objects/sec at 50 anims × 60fps.
- **S3** — `destroy()` now drains `onComplete` callbacks BEFORE clearing
`activeAnimations`. Audio `onHop` hooks no longer dropped on navigation.
- **S4** — Duplicate `window._liveTestSeams` definition deleted. Single
source of truth at the earlier exposure block (uses production
`wakeCanvasEngine` which respects pause/empty-queue guards).
- **S5** — E2E synthetic packet count bumped from 5 to 20 so the
`recentPaths.length > 5` prune actually executes.
- **S6** — E2E canvas selector pinned to
`.leaflet-pane.leaflet-animations-pane canvas` so it can't accidentally
match Leaflet's own `preferCanvas:true` renderer on overlayPane.
- **S7** — Z-index architecture comment now documents BOTH
`animationsPane` (z=625) and `liveAnimPane` (z=650) with rationale + a
pointer to the out-of-scope migration of the remaining SVG paths.
- **S8** — `destroy()` consolidated into one ordered teardown (drain →
stop loops → cancel timers → tear down canvas before `map.remove()` →
reset module state). Inline comments explain ordering.
- **S9** — `evenSize()` JSDoc with cross-link to `live.css:~1300`
("Eliminate SVG baseline drift") so the relationship between SVG marker
pixel snapping and even DOM sizes is discoverable from either side.
- **S10** — Subsumed by M1: the new DPR rebind comment explains the
strict-match limitation and the rebind handles transitions.
## Hot-load + visual QA
Hot-loaded via `scp` + `docker cp` to the staging runner's
`corescope-staging-go` container at `/app/public/live.js` and verified
the staging live map at <http://analyzer-stg.00id.net/#/live> with the
local headless chromium tool (CDP):
- Both `animations-pane` (z=625) and `liveAnim-pane` (z=650) present in
the rendered DOM.
- After firing 6 synthetic packets, animations-pane held 2 canvases
(anim canvas + Leaflet's polyline canvas renderer for the fades) and
`overlay-pane` had 0 polyline paths — confirming M2 routes fades to the
correct pane.
- `_liveTestSeams.{getAnimCount,isAnimating,getPathCount,wake}` all
functional via the now-singleton seam (S4).
- After visual QA, staging restored to tip-of-master (auto-deploy on
merge will re-deploy this branch's content).
Screenshot of the live map on staging with the patched `live.js`
hot-loaded was captured locally during QA (sandbox-internal path; cannot
attach to GitHub from worker context).
## E2E runs (sandbox limitation noted)
The sandbox running this work is the same kind of constrained ARM-ish
box that AGENTS.md flags ("Heavy coverage collection scripts may crash —
use CI for those"). On this hardware, the **unmodified master version of
`test-pr-1490-live-map-gpu-animations-e2e.js` failed 0/10** times due to
the 1500ms 2× drain timeout being insufficient for chromium-headless
under sandbox load (page load alone is ~3.7s vs ~700ms on CI). The test
passes on CI runners where #1490 went green.
What I verified locally:
- `node test-live-anims.js` — **9/9 + 5/5 passed, 5 consecutive runs**
(the unit test sniffs source for the canvas engine seams, including
`_liveTestSeams.wake` after S4 dedup).
- Full `bash test-all.sh` shows no NEW failures vs master baseline (30
pre-existing failures around `AreaFilter is not defined` in
`test-frontend-helpers.js` — unrelated).
- `bash ~/.openclaw/skills/pr-preflight/scripts/run-all.sh
origin/master` — **exit 0** (clean).
I did NOT bump the 1500ms drain timeout. Step 5's one-shot `isAnimating
=== false` check was changed to a 200ms `expect.poll` because there is a
single rAF tick between `activeAnimations.length` going to 0 and the
next renderAnimations frame setting `isAnimating = false`; the original
one-shot raced that frame. 200ms is the smallest jitter buffer for one
rAF tick (~16ms × headroom for slow CI), not a generic timeout bump.
CI is the source of truth for the 20× pass requirement. If CI's first
run is flaky on this test, file as a follow-up — the underlying race
(1-frame settle delay between `getAnimCount==0` and
`isAnimating==false`) is what the `expect.poll` change addresses.
## Preflight
```
bash ~/.openclaw/skills/pr-preflight/scripts/run-all.sh origin/master
═══ Preflight clean. ═══
```
Exit code: 0.
## Commits
```
b03f8fca docs(live): document dual animation panes + JSDoc evenSize() (#1514 S7+S9)
e2afc986 test(live): strengthen pr-1490 e2e — exact pane selector + 20 packets (#1514 S5+S6)
a568c361 refactor(live): dedupe _liveTestSeams and consolidate destroy() (#1514 S4+S8)
498a2dcb perf(live): hoist scratch points + drain onComplete on destroy (#1514 S2+S3)
6d5d4394 fix(live): place fading polylines on animationsPane for consistent z-stacking (#1514 M2)
0d32f063 fix(live): replace fragile DPR listener self-rebind with race-free pattern (#1514 M1)
976ccf6d style(live): revert auto-format whitespace churn from #1490 (#1514 S1)
```
---------
Co-authored-by: OpenClaw Bot <bot@openclaw.local>
Co-authored-by: mc-bot <bot@meshcore.local>
## What was broken
The nav-pin button state was not persisted across page loads. Every
refresh reset the nav to unpinned regardless of what the user had set,
forcing them to re-pin on every visit.
## What was added
- On init: reads `localStorage.getItem('live-nav-pinned')` and restores
the pinned state into `_navCleanup.pinned` before the button is created;
if pinned, the button gets the `pinned` class, `aria-pressed="true"`,
and `nav-autohide` is removed from the nav.
- On click: after toggling, writes
`localStorage.setItem('live-nav-pinned', _navCleanup.pinned)` inside a
`try/catch` (quota guard, consistent with other live.js localStorage
writes).
localStorage key: `live-nav-pinned`
Closes#1510
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
## Problem
`GetStoreStats` ran a `SUM(CASE WHEN timestamp > ?)` over the full
`observations` table on **every** `/api/stats` call. The staging pprof
analysis (#1460) identified this as rank #9 CPU consumer:
`GetStoreStats.func2` at 920ms cumulative = ~10% of all server CPU.
The query:
```sql
SELECT
COALESCE(SUM(CASE WHEN timestamp > ? THEN 1 ELSE 0 END), 0),
COALESCE(SUM(CASE WHEN timestamp > ? THEN 1 ELSE 0 END), 0)
FROM observations WHERE timestamp > ?
```
scans ~1.9M rows each time `/api/stats` is polled (every 15s from the
dashboard).
## Fix
Add a **30-second TTL cache** on `PacketStore` for `PacketsLastHour` and
`PacketsLast24h`:
- Cache hit → skip the observations goroutine entirely, use stored
values
- Cache miss → run the query, update cache with result
- The node/observer `COUNT(*)` query is unchanged and always runs fresh
The hour/24h counts are display-only values; 30s accuracy is sufficient.
## Changes
`cmd/server/store.go`:
- 4 new fields on `PacketStore`: `statsCacheMu sync.Mutex`,
`statsCacheTime time.Time`, `statsLastHour int`, `statsLast24h int`
- `GetStoreStats`: check cache before launching goroutines; conditional
`wg.Add`; update cache after successful query
Builds clean. No tests changed.
Closes#1460 (P1#1 from staging CPU profile).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Instead of forcing Leaflet to recalculate and paint heavy SVG DOM nodes
60 times a second for every moving packet, we will draw the flying dots
and lines directly onto a hardware-accelerated HTML5 <canvas> overlaid
on the map. Once the animation finishes, it will drop a static Leaflet
line to handle the fading tail effect.
---------
Co-authored-by: KpaBap <kpabap@gmail.com>