Commit Graph

88 Commits

Author SHA1 Message Date
you f3f799587b Fix hash matrix colors: green=free, yellow=taken, red=collision v1.0.0 2026-03-19 09:12:33 +00:00
you 1d344f9926 Analytics: widen to 1600px, side-by-side card layout
- max-width 900px → 1600px for analytics page
- Added analytics-grid CSS class for auto-fit columns
- Hash Stats: distribution + timeline side-by-side, adopters + top hops side-by-side
- RF, Topology, Channels already used analytics-row flex layout
- Cards now fill available screen width instead of being squished
2026-03-19 09:04:54 +00:00
you ee0efa529f Fix hash matrix: green=available, blue=1 node, yellow-red=collision 2026-03-19 09:02:38 +00:00
you 11ff1de2b2 Hash matrix: show prefix labels, color by collision risk not traffic
Each cell displays the hex prefix (AB, C3, etc). Color meaning:
- Dark: unused prefix (no known nodes)
- Green: 1 node using it (safe, no collision)
- Yellow→Red: 2+ nodes sharing prefix (collision risk)
Legend added below matrix.
2026-03-19 09:01:08 +00:00
you 8e7d72651d Fix route pattern lag: prefix index + disambiguation cache
Built O(1) prefix index on allNodes (replaces O(n) filter per hop).
Cache disambiguation results by hop sequence key — same path only
resolved once. Subpaths endpoint: ~1s for 19K packets (was 30s+).
2026-03-19 08:58:36 +00:00
you b390e5a80b Route patterns: use sequential hop disambiguation
Replace naive first-match resolution in /api/analytics/subpaths and
/api/analytics/subpath-detail with shared disambiguateHops() function.
Each path is now resolved with forward+backward nearest-neighbor pass
and distance sanity check, matching live map and resolve-hops logic.
2026-03-19 08:54:31 +00:00
you e2e8bf93c7 Split Hash Collisions into own tab, add hop distances to route patterns
- Hash Stats tab: general hash size distribution, top hops, timeline
- Hash Collisions tab: 16x16 usage matrix + collision risk analysis
- Route Patterns detail: inter-hop distances with color coding
  (green <50km, amber 50-200km, red >200km) and total path distance
2026-03-19 08:48:55 +00:00
you 130e6481d0 Hash matrix: click cell to show nodes using that prefix
Clicking an active cell shows a detail panel with linked node names,
coordinates, and roles. Matrix + detail panel in flex layout.
Hover highlights, selected cell gets accent outline + glow.
2026-03-19 08:47:08 +00:00
you 9d44e0cb44 Add 1-byte hash usage matrix (16x16 heatmap)
Rows = high nibble, columns = low nibble. Color intensity shows
packet count (log scale). Hover for exact count. Placed above
collision risk table in Repeater Hashes tab.
2026-03-19 08:44:45 +00:00
you edbeefaa51 Rename Hash Sizes → Repeater Hashes, enrich collisions with distance
1-byte collision table now shows:
- Max pairwise distance between colliding nodes
- Classification: Local (<50km, true collision), Regional (50-200km,
  possible atmospheric), Distant (>200km, internet bridge/MQTT/separate mesh)
- Coordinates for each node
- Legend explaining each classification
- Sorted: distant first (most interesting)
2026-03-19 08:43:26 +00:00
you 43f495a1a8 Increase live map node limit from 500 to 2000
500 limit was cutting off nodes, causing single-candidate false
matches (e.g. Osprey-Base in Seattle winning for prefix 60 when
little russia in SF was beyond the limit). With ~400 nodes having
coords, 2000 ensures all are loaded.
2026-03-19 08:38:24 +00:00
you 602396bba9 Drop impossibly distant hops as prefix collisions
After sequential disambiguation, sanity-check each hop: if it's
>200km (~1.8°) from both neighbors, it's almost certainly a 1-byte
prefix collision with a distant node, not an actual hop. Mark as
unreliable (server) or drop from animation (live map).

Fixes packet 19384 bouncing to Seattle — Spiden Repeater shares
prefix 1D with an unknown local node.
2026-03-19 08:34:53 +00:00
you b6b7dc92c6 Live map: sequential hop disambiguation matching server logic
Forward + backward pass resolving each ambiguous hop by distance
to previous/next known hop, instead of center-of-path averaging.
2026-03-19 08:29:31 +00:00
you c274983d8a Sequential hop disambiguation: resolve each hop by distance to previous
Instead of averaging all hops to a center point, walk the path
sequentially — each ambiguous hop picks the candidate closest to
the previously resolved hop. Forward pass seeds from first known
position, backward pass seeds from observer. This matches physical
reality: packets travel hop-by-hop in RF range.
2026-03-19 08:28:07 +00:00
you 2fe21cab24 Fix observer location for hop disambiguation
- ADVERT is payload_type 4 not 1
- Frontend sends observer_id (not just observer_name) since some
  observers have null name
- Observer position derived from geographic center of nodes it
  commonly receives ADVERTs from
- Last hop in path disambiguated by proximity to observer position
2026-03-19 08:26:37 +00:00
you 4449b07e54 Fix route map: bidirectional prefix match for full pubkeys
Packets page now passes server-disambiguated full pubkeys.
Map needs bidirectional prefix match since DB nodes may have
truncated (8-char) or full (64-char) keys. Removes redundant
client-side geographic disambiguation since packets page already
resolved via /api/resolve-hops.
2026-03-19 08:20:19 +00:00
you efe71a1e71 Fix hop disambiguation: last hop prefers observer proximity
- Observer name resolved to lat/lon for geographic context
- Last hop in path sorted by distance to observer (not center)
  since it's the node that delivered the packet to the observer
- Packets page now passes observer_name to /api/resolve-hops
- Fixes CroatR1 being picked over Kpa Roof Solar for hop 8A
2026-03-19 08:18:26 +00:00
you a81fd21af9 Pass server-disambiguated full pubkeys to map route view
Was fetching /api/resolve-hops (with geographic disambiguation) then
throwing away the result and still passing raw 1-byte prefixes. Now
passes full pubkeys so the map doesn't re-disambiguate differently.
2026-03-19 08:15:39 +00:00
you 36368bc0e9 Use longest path sibling for grouped packets
When the same packet is received multiple times (different hop counts
as it propagates), use the reception with the most hops for display.
Fixes routes showing incomplete paths when the first reception had
fewer hops than later ones.

Applies to both grouped query and individual packet detail endpoint.
2026-03-19 08:14:27 +00:00
you 26cc3f88da Clickable route hop markers with popup details + node link
Each hop marker shows: label (Origin/Hop N/Destination), node name,
role, pubkey, coordinates, and 'View Node →' link to node detail.
2026-03-19 08:07:55 +00:00
you eb95ab1a11 Geographic prefix disambiguation for route overlay on map page 2026-03-19 08:05:55 +00:00
you 417c6aaa38 Fix duplicate knownPositions declaration breaking live page 2026-03-19 08:03:59 +00:00
you 820caebb10 Geographic prefix collision disambiguation on live page
When a 1-byte hop prefix matches multiple nodes, pick the one
geographically closest to the center of other known hops in the
path — same logic as /api/resolve-hops but client-side.

Previously just took the first match, which could be a node in
Chicago matching a local Bay Area hop prefix.
2026-03-19 08:02:07 +00:00
you 688bbd29ae Fix heatmap remnants: clear nodesLayer and animLayer on scrub
Previous fix only removed markers tracked in nodeMarkers object,
missing glow circles and other elements added directly to nodesLayer.
2026-03-19 07:57:08 +00:00
you bf2befba25 Scrub replay fetches ALL packets from scrub point to now
No more 5-minute window or 200-packet limit. Fetches up to 10K
packets from the scrub point forward and replays them all.
When replay finishes, resumes live.
2026-03-19 07:56:12 +00:00
you eab7cccb99 Fix: clear nodeActivity+heatmap on scrub; hold playhead after replay ends
- nodeActivity cleared in clearNodeMarkers (removes ghost heatmap)
- When replay finishes, set scrubTs to last packet's timestamp so
  updateTimelinePlayhead holds position instead of snapping right
2026-03-19 07:55:07 +00:00
you 540f06bda5 Clear heatmap layer when clearing nodes for replay 2026-03-19 07:51:42 +00:00
you dedcdaf923 ADVERT packets during replay add nodes to map; simplify unpause
- animatePacket checks for ADVERT type and adds new nodes to map
  with marker if they have location data
- Unpause always resumes to live (removed missed packets prompt)
2026-03-19 07:51:02 +00:00
you 1cd95ce358 Time-travel map: filter nodes by replay timestamp
When scrubbing to a past time, only nodes that had advertised before
that time appear on the map. Nodes that hadn't been seen yet are
hidden.

- Added 'before' param to /api/nodes (filters first_seen <= before)
- loadNodes(beforeTs) accepts optional timestamp filter
- clearNodeMarkers() removes all markers and data
- vcrReplayFromTs clears and reloads nodes for replay time
- vcrResumeLive reloads all nodes (no filter)
2026-03-19 07:50:17 +00:00
you 28466db455 Real 7-segment LCD digits, live clock tick, remove confusing counter
- Canvas-based 7-segment digit renderer with ghost segments (dim
  background showing all segments like a real LCD)
- Clock ticks every second in LIVE mode
- Removed packet counter (1/182) from scrub/replay — only shows
  +N PKTS when paused with missed packets
2026-03-19 07:45:17 +00:00
you 416046a237 Add vintage LCD panel to VCR bar
Dark green-on-black LCD display on right side of VCR bar showing:
- Mode: LIVE / PAUSE / PLAY 2x (green)
- Time: HH:MM:SS with glow (green)
- Packet counter: +N PKTS when paused, N/total during replay (amber)

Styled with dark background, inset shadow, monospace font,
text-shadow glow — vintage VCR aesthetic.
2026-03-19 07:41:57 +00:00
you 12156297f8 Fix scrub replay: add 'until' filter to API, fetch correct time window
ROOT CAUSE: API query used ORDER BY timestamp DESC with no upper
bound — scrubbing to 3h ago fetched the newest 200 packets (from
now), not packets near the scrub target.

Fix:
- Added 'until' query param to /api/packets (both grouped and flat)
- vcrReplayFromTs fetches a 5-minute window around the scrub target
- Server restart required (old process was stale on port 3000)
2026-03-19 07:35:05 +00:00
you 893c74f266 Fix scrub: auto-replay on release, replay from correct timestamp
1. scrubRelease now calls vcrReplayFromTs directly (no pause step)
2. vcrReplayFromTs builds replay buffer from ONLY fetched DB packets,
   not merged with stale WS buffer entries. Starts playhead at 0
   (first fetched packet), not closest-match in mixed buffer.
   Fixes replay starting from session start (00:06) instead of
   scrub target.
2026-03-19 07:25:32 +00:00
you e0d0618759 Fix replay after scrub: fetch from DB and play from scrub point
Scrub + release now pauses (no fetch). Hitting play detects
VCR.scrubTs and fetches packets from DB around that timestamp,
then replays 50 packets from the closest match.
2026-03-19 07:22:51 +00:00
you 83a7e117ba Rewrite scrubber: simple pause on release, no async fetch
Previous approach tried to fetch packets from DB on scrub release,
causing race conditions, rubber-banding, and stale state. Replaced
with dead-simple approach:
- Drag: moves playhead visually + updates clock
- Release: pauses at that position (VCR.scrubTs holds timestamp)
- No async fetch, no replay on release
- updateTimelinePlayhead uses scrubTs to hold position
- Click LIVE to resume
2026-03-19 07:21:00 +00:00
you ab0414fb3b Add VCR digital clock display
Red monospace clock next to LIVE/mode indicator shows current
playhead time. Updates during drag, replay ticks, and on mode
changes. Retro VCR aesthetic with text-shadow glow.
2026-03-19 07:18:14 +00:00
you 8a364bcd42 Fix scrubber snap-back on release: keep dragging flag during fetch
VCR.dragging=false was set on mouseup before the async DB fetch
completed. During the fetch (~100-200ms), updateTimelinePlayhead
saw dragging=false, playhead=-1, fell to else→x=cw (right snap).

Fix: keep dragging=true until fetch resolves and replay starts.
2026-03-19 07:16:10 +00:00
you 18ad20354f Fix VCR scrubber: remove CSS transition causing drag lag
The playhead had 'transition: left 0.3s ease' which made it animate
300ms behind the mouse during drag (felt stuck) and ease to an offset
position on release (felt like rubber-banding). Removed.
2026-03-19 07:14:30 +00:00
you 8c3e5649b8 Fix VCR scrubber: freeze timeline reference during replay
THE root cause: timeline coordinate system uses Date.now() as right
edge, making it a sliding window. Playhead position = (packetTs -
(now - scope)) / scope — but 'now' advances every frame, sliding
all positions left continuously. Any scrub position drifts.

Fix: VCR.frozenNow captures Date.now() when leaving LIVE mode.
All timeline calculations use frozenNow instead of Date.now() during
REPLAY/PAUSED. Timeline stops sliding. Playhead stays put.
Cleared on return to LIVE.
2026-03-19 07:10:40 +00:00
you a64f429349 Fix VCR scrubber rubber-band: hold dragPct during async fetch
Root cause traced: mouseup sets VCR.dragging=false and starts async
fetch. Between fetch start and response (~50-200ms), the 30s interval
fires updateTimelinePlayhead() which found no matching branch for
REPLAY+old playhead, defaulting to x=cw (right edge snap).

Fix: dragPct now takes priority over buffer-based position during
REPLAY/PAUSED modes. Cleared only when fetch completes and replay
actually starts with real buffer data.
2026-03-19 07:07:26 +00:00
you be21b9ea1b Fix Recent Activity on nodes page: remove extra closing div
An extra </div> was closing the node-detail wrapper before the
Recent Activity section rendered, causing content to fall outside
the styled container.
2026-03-19 07:06:01 +00:00
you 27ed57308f Fix VCR scrubber: limit replay to 50 packets from scrub point
Root cause: scrub replay was playing through the ENTIRE buffer
from scrub point to end (thousands of packets), racing the playhead
forward to now. Now caps replay at 50 packets from scrub point,
then pauses. Hit LIVE to resume real-time.
2026-03-19 07:02:42 +00:00
you 4286dffa2f Fix VCR scrubber: pause after replay ends, hold playhead position
Two root causes fixed:
1. startReplay() was calling vcrResumeLive() when buffer exhausted,
   snapping back to LIVE mode. Now pauses instead.
2. updateTimelinePlayhead() recalculated position from timestamps
   relative to now (which shifts). Now holds at dragPct position
   when paused after a scrub.
2026-03-19 07:01:01 +00:00
you c6af2b6ff8 Fix VCR scrubber: pure visual drag + DB fetch on release
Root cause: scrubbing moved playhead to closest buffer entry (recent
WS packets only), then replay tick() recalculated position relative
to current time, snapping it back. Fixed by splitting into two phases:
1. scrubVisual: only moves the DOM playhead element during drag
2. scrubCommit: on release, fetches packets from DB around target
   timestamp, merges into buffer, seeks to closest entry, starts replay.
No more rubber-banding.
2026-03-19 06:58:42 +00:00
you 1ebc05b1c1 Fix VCR scrubber rubber-band, compact replay button, fix channel links
VCR: playhead now stays where you drag it — updateTimelinePlayhead()
skips during drag (VCR.dragging flag). Always update playhead visually
via direct DOM during scrub instead of relying on buffer position calc.

Packets: replay button compact, inline next to View Route button.
Analytics: channel links now navigate to specific channel hash.
2026-03-19 06:49:11 +00:00
you cdd3293957 Fix single packet replay: pause VCR to suppress live packets 2026-03-19 06:40:25 +00:00
you aefdfd500f Move replay button next to View Route in packet detail 2026-03-19 06:38:54 +00:00
you 4faf5463f4 Single packet replay: skip replayRecent when navigating from packets page
Only animates the selected packet instead of loading 8 recent ones.
2026-03-19 06:36:57 +00:00
you 8a13fa8cea Map: default to Bay Area, save/restore user position+zoom
Defaults to [37.6, -122.1] zoom 9. Saves position to localStorage
on moveend. Restores on page load. Skips fitBounds when user has
saved position.
2026-03-19 06:33:50 +00:00
you a9b0d23199 Fix timeline scrubbing: handle empty buffer, fetch from DB for historical times
Click/drag on timeline now works even when buffer is empty.
Dragging to a point before the buffer's start triggers DB fetch
on release. Removed redundant click handler (drag handles clicks).
Visual playhead feedback during drag even without buffer data.
2026-03-19 06:32:31 +00:00