efitenandClaude Opus 5 7c6b95ea53 fix(store): merge background chunks in order instead of prepending them (#2050)
Fixes #2024.

`s.packets` is declared "sorted by first_seen ASC (oldest first; newest
at tail)" (`cmd/server/store.go:177`), and retention eviction depends on
it: `evictStaleInternal` walks from the head and stops at the first
transmission inside the window. A slice out of order is therefore
**under-evicted silently** rather than failing loudly.

## What breaks it

The background chunk loader. Chunks are windowed on `last_seen` (#1690),
so a transmission first heard weeks ago and heard again recently arrives
in a *recent* chunk carrying its old `first_seen`. The chunk was then
put in front of the slice:

```go
s.packets = append(localPackets, s.packets...)
```

and never re-sorted, so the next chunk, which covers an older window,
was prepended in front of it and left that ancient row sitting behind
newer ones. `LoadChunked` re-sorts after its own load; the background
merge did not. That asymmetry is the whole bug.

It is not a corner case. On a production database, of the **236080**
transmissions in a 14 day window, **2071** have a `first_seen` more than
a day older than their `last_seen`, and **1848** more than a week.

This matters more since #2035: with the accounting fixed, `maxMemoryMB`
actually triggers, and a walk that stops early works against it.

## The fix

`mergeChunkIntoPackets` merges the two sorted runs linearly. Re-sorting
the whole slice was not an option: this runs under `s.mu` once per
chunk, so it would sort hundreds of thousands of packets while ingest
waits for the lock. The chunk already arrives sorted, since the chunk
query ends in `ORDER BY t.first_seen ASC`, so the `sort.SliceIsSorted`
guard is a contract check costing one linear pass that never sorts in
production.

## Covered

- `TestMergeChunkIntoPackets_KeepsFirstSeenOrder` pins the merge against
an interleaving, deliberately unsorted chunk.
- `BenchmarkMergeChunkIntoPackets` guards the linear cost, against a
future simplification back into a sort.

The server suite runs under `-race` in CI and is green.

## Not covered, and I would rather say it than let the PR imply
otherwise

There is **no integration test driving `loadChunk` end to end**. I wrote
one and dropped it: a faithful seed database for that path needs more of
the schema and more of the loader's preconditions than the fix itself is
worth. Two CI rounds in, the seed was still loading zero packets (the
first attempt failed at `OpenDB` on a missing `nodes` table, the second
on the window). Both attempts are in this branch's history rather than
rewritten away.

So the end-to-end claim rests on the code path quoted above and on the
production measurement, not on a test that exercises it. The unit test
covers the function where the logic now lives, which is the part that
can regress.

Also not verified locally: `cmd/server` needs cgo for the #1992 driver
and this machine has no C toolchain, so CI is the check.

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-20 15:12:36 +02:00
2026-04-05 06:36:03 +00:00
2026-03-20 05:38:23 +00:00

CoreScope

Go Server Coverage Go Ingestor Coverage E2E Tests Frontend Coverage Deploy

High-performance mesh network analyzer powered by Go. Sub-millisecond packet queries, ~300 MB memory for 56K+ packets, real-time WebSocket broadcast, full channel decryption.

Self-hosted, open-source MeshCore packet analyzer. Collects MeshCore packets via MQTT, decodes them in real time, and presents a full web UI with live packet feed, interactive maps, channel chat, packet tracing, and per-node analytics.

⚡ Performance

The Go backend serves all 40+ API endpoints from an in-memory packet store with 5 indexes (hash, txID, obsID, observer, node). SQLite is for persistence only — reads never touch disk.

Metric Value
Packet queries < 1 ms (in-memory)
All API endpoints < 100 ms
Memory (56K packets) ~300 MB (vs 1.3 GB on Node.js)
WebSocket broadcast Real-time to all connected browsers
Channel decryption AES-128-ECB with rainbow table
GOMEMLIMIT (memory-constrained hosts) set to ≥1.5× working set (e.g. 1536 MiB on a 2 GB Pi for a ~1 GB store). Lower values trigger a GC death-spiral. Configure via the GOMEMLIMIT env var or runtime.maxMemoryMB in config.json; env wins. Applies to both server and ingestor. See #1010.

See PERFORMANCE.md for full benchmarks.

✨ Features

📡 Live Trace Map

Real-time animated map with packet route visualization, VCR-style playback controls, and a retro LCD clock. Replay the last 24 hours of mesh activity, scrub through the timeline, or watch packets flow live at up to 4× speed.

Live VCR playback — watch packets flow across the Bay Area mesh

📦 Packet Feed

Filterable real-time packet stream with byte-level breakdown, Excel-like resizable columns, and a detail pane. Toggle "My Nodes" to focus on your mesh.

Packets view

🗺️ Network Overview

At-a-glance mesh stats — node counts, packet volume, observer coverage.

Network overview

📊 Node Analytics

Per-node deep dive with interactive charts: activity timeline, packet type breakdown, SNR distribution, hop count analysis, peer network graph, and hourly heatmap.

Node analytics

💬 Channel Chat

Decoded group messages with sender names, @mentions, timestamps — like reading a Discord channel for your mesh.

Channels

📱 Mobile Ready

Full experience on your phone — proper touch controls, iOS safe area support, and a compact VCR bar.

Live view on iOS

And More

  • 11 Analytics Tabs — RF, topology, channels, hash stats, distance, route patterns, and more
  • Node Directory — searchable list with role tabs, detail panel, QR codes, advert timeline
  • Packet Tracing — follow individual packets across observers with SNR/RSSI timeline
  • Observer Status — health monitoring, packet counts, uptime, per-observer analytics
  • Hash Collision Matrix — detect address collisions across the mesh
  • Channel Key Auto-Derivation — hashtag channels (#channel) keys derived via SHA256
  • Multi-Broker MQTT — connect to multiple brokers with per-source IATA filtering
  • Dark / Light Mode — auto-detects system preference, map tiles swap too
  • Theme Customizer — design your theme in-browser, export as theme.json
  • Global Search — search packets, nodes, and channels (Ctrl+K)
  • Shareable URLs — deep links to packets, channels, and observer detail pages
  • Protobuf API Contract — typed API definitions in proto/
  • Accessible — ARIA patterns, keyboard navigation, screen reader support

Quick Start

No build step required — just run:

docker run -d --name corescope \
  --restart=unless-stopped \
  -p 80:80 -p 1883:1883 \
  -v /your/data:/app/data \
  ghcr.io/kpa-clawbot/corescope:latest

Open http://localhost — done. No config file needed; CoreScope starts with sensible defaults.

For HTTPS with a custom domain, add -p 443:443 and mount your Caddyfile:

docker run -d --name corescope \
  --restart=unless-stopped \
  -p 80:80 -p 443:443 -p 1883:1883 \
  -v /your/data:/app/data \
  -v /your/Caddyfile:/etc/caddy/Caddyfile:ro \
  -v /your/caddy-data:/data/caddy \
  ghcr.io/kpa-clawbot/corescope:latest

Disable built-in services with -e DISABLE_MOSQUITTO=true or -e DISABLE_CADDY=true, or drop a .env file in your data volume. See docs/deployment.md for the full reference.

Build from Source

git clone https://github.com/Kpa-clawbot/CoreScope.git
cd CoreScope
./manage.sh setup

The setup wizard walks you through config, domain, HTTPS, build, and run.

./manage.sh status       # Health check + packet/node counts
./manage.sh logs         # Follow logs
./manage.sh backup       # Backup database
./manage.sh update       # Pull latest + rebuild + restart
./manage.sh mqtt-test    # Check if observer data is flowing
./manage.sh help         # All commands

Configure

Copy config.example.json to config.json and edit:

{
  "port": 3000,
  "mqtt": {
    "broker": "mqtt://localhost:1883",
    "topic": "meshcore/+/+/packets"
  },
  "mqttSources": [
    {
      "name": "remote-feed",
      "broker": "mqtts://remote-broker:8883",
      "topics": ["meshcore/+/+/packets"],
      "username": "user",
      "password": "pass",
      "iataFilter": ["SJC", "SFO", "OAK"]
    }
  ],
  "channelKeys": {
    "public": "8b3387e9c5cdea6ac9e5edbaa115cd72"
  },
  "defaultRegion": "SJC"
}
Field Description
port HTTP server port (default: 3000)
mqtt.broker Local MQTT broker URL ("" to disable)
mqttSources External MQTT broker connections (optional)
channelKeys Channel decryption keys (hex). Hashtag channels auto-derived via SHA256
defaultRegion Default IATA region code for the UI
dbPath SQLite database path (default: data/meshcore.db)

Environment Variables

Variable Description
PORT Override config port
DB_PATH Override SQLite database path

Architecture

                           ┌─────────────────────────────────────────────┐
                           │              Docker Container               │
                           │                                             │
Observer → USB →           │  Mosquitto ──→ Go Ingestor ──→ SQLite DB   │
  meshcoretomqtt → MQTT ──→│                    │                        │
                           │              Go HTTP Server ──→ WebSocket   │
                           │                    │               │        │
                           │              Caddy (HTTPS) ←───────┘        │
                           └────────────────────┼────────────────────────┘
                                                │
                                             Browser

Two-process model: The Go ingestor handles MQTT ingestion and packet decoding. The Go HTTP server loads all packets into an in-memory store on startup (5 indexes for fast lookups) and serves the REST API + WebSocket broadcast. Both are managed by supervisord inside a single container with Caddy for HTTPS and Mosquitto for local MQTT.

MQTT Setup

  1. Flash an observer node with MESH_PACKET_LOGGING=1 build flag
  2. Connect via USB to a host running meshcoretomqtt
  3. Configure meshcoretomqtt with your IATA region code and MQTT broker address
  4. Packets appear on topic meshcore/{IATA}/{PUBKEY}/packets

Or POST raw hex packets to POST /api/packets for manual injection.

Project Structure

corescope/
├── cmd/
│   ├── server/              # Go HTTP server + WebSocket + REST API
│   │   ├── main.go          # Entry point
│   │   ├── routes.go        # 40+ API endpoint handlers
│   │   ├── store.go         # In-memory packet store (5 indexes)
│   │   ├── db.go            # SQLite persistence layer
│   │   ├── decoder.go       # MeshCore packet decoder
│   │   ├── websocket.go     # WebSocket broadcast
│   │   └── *_test.go        # 327 test functions
│   └── ingestor/            # Go MQTT ingestor
│       ├── main.go          # MQTT subscription + packet processing
│       ├── decoder.go       # Packet decoder (shared logic)
│       ├── db.go            # SQLite write path
│       └── *_test.go        # 53 test functions
├── proto/                   # Protobuf API definitions
├── public/                  # Vanilla JS frontend (no build step)
│   ├── index.html           # SPA shell
│   ├── app.js               # Router, WebSocket, utilities
│   ├── packets.js           # Packet feed + hex breakdown
│   ├── map.js               # Leaflet map + route visualization
│   ├── live.js              # Live trace + VCR playback
│   ├── channels.js          # Channel chat
│   ├── nodes.js             # Node directory + detail views
│   ├── analytics.js         # 11-tab analytics dashboard
│   └── style.css            # CSS variable theming (light/dark)
├── docker/
│   ├── supervisord-go.conf  # Process manager (server + ingestor)
│   ├── mosquitto.conf       # MQTT broker config
│   ├── Caddyfile            # Reverse proxy + HTTPS
│   └── entrypoint-go.sh     # Container entrypoint
├── Dockerfile               # Multi-stage Go build + Alpine runtime
├── config.example.json      # Example configuration
├── tests/                   # Node.js test suite: unit/ (test-all.sh) and e2e/ (Playwright)
├── test-all.sh              # Runs every suite in tests/unit
└── tools/                   # Generators, E2E tests, utilities

For Developers

Building

make build        # all four binaries for your machine, into dist/
make build-server # just one
make crossbuild   # static linux/amd64 + linux/arm64 binaries

The SQLite driver is mattn/go-sqlite3, which is cgo, so a plain GOOS=linux go build from a Mac will not work: cross-compiling needs a C compiler that can target the other platform. make crossbuild uses zig as that compiler (install it and it just works) and links statically against musl, so the result is one self-contained file that runs on Alpine or scratch. The container build does the same thing — see Dockerfile.

Test Suite

380 Go tests covering the backend, plus 150+ Node.js tests for the frontend and legacy logic, plus 49 Playwright E2E tests for browser validation.

# Go backend tests
cd cmd/server && go test ./... -v
cd cmd/ingestor && go test ./... -v

# Or across all 14 modules at once
make test

# Node.js frontend + integration tests
npm test

# Playwright E2E (requires running server on localhost:3000)
node tests/e2e/test-e2e-playwright.js

Generate Test Data

node tools/generate-packets.js --api --count 200

Migrating from Node.js

If you're running an existing Node.js deployment, see docs/go-migration.md for a step-by-step guide. The Go engine reads the same SQLite database and config.json — no data migration needed.

Contributing

Contributions welcome. Please read AGENTS.md for coding conventions, testing requirements, and engineering principles before submitting a PR.

Live instance: analyzer.00id.net — all API endpoints are public, no auth required.

API Documentation: CoreScope auto-generates an OpenAPI 3.0 spec. Browse the interactive Swagger UI at /api/docs or fetch the machine-readable spec at /api/spec.

License

GPL-3.0-or-later

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