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A codex review of the branch found seven places where earlier refactor commits changed behavior. Each is restored here with a test: - base_service imported flood_scope relatively; the local-service loader also runs that file as local_services.base_service, where the import cannot resolve. Now absolute. - Radio-health fields were initialized after commands and services were built, so a plugin constructor reading is_radio_offline raised. They are now set before any plugin. - Removing the per-command can_execute overrides made 31 commands honor skip_channel_check, which their overrides had dropped. BaseCommand.honors_skip_channel_check (False on exactly those commands) keeps them enforcing their channel list. - CommandManager.get_plugin_metadata, WxCommand.get_weather_for_zipcode and PluginLoader.validate_plugin were public compatibility entry points; they are back. - feed_manager stopped exporting DEFAULT_MAX_FEED_RESPONSE_BYTES and DEFAULT_MAX_PARSED_FEED_ITEMS despite the commit saying it re-exported them; it does now. - wx and gwx logged companion-location lookup failures at WARNING; the shared helper logged at debug. It now takes the level. - The INFO 'MESSAGE ROUTING' / 'DIRECT MESSAGE' lines for pubkey-correlated DMs were removed with the dead path_info computation; they are logged again by a log-only helper.
147 lines
4.6 KiB
Python
147 lines
4.6 KiB
Python
#!/usr/bin/env python3
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"""
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Roll command for the MeshCore Bot
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Handles random number generation between 1 and X (default 100)
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"""
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import random
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from typing import Optional
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from ..models import MeshMessage
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from .base_command import BaseCommand
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class RollCommand(BaseCommand):
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"""Handles random number rolling commands.
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This command generates a random number between 1 and a specified maximum (default 100).
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It supports syntax like 'roll' or 'roll 50'.
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"""
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# Plugin metadata
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# Read-only informational output; safe for scheduled {cmd:...} rendering.
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render_safe = True
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name = "roll"
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honors_skip_channel_check = False
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enabled_attr = "roll_enabled"
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keywords = ['roll']
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description = "Roll a random number between 1 and X (default 100). Use 'roll' for 1-100, 'roll 50' for 1-50, etc."
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category = "games"
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# Documentation
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short_description = "Roll a random number between 1 and X"
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usage = "roll [max]"
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examples = ["roll", "roll 50"]
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parameters = [
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{"name": "max", "description": "Maximum value (default: 100, max: 10000)"}
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]
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def __init__(self, bot):
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"""Initialize the roll command.
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Args:
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bot: The bot instance.
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"""
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super().__init__(bot)
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self.roll_enabled = self.get_config_value('Roll_Command', 'enabled', fallback=True, value_type='bool')
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def get_help_text(self) -> str:
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"""Get help text for the roll command.
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Returns:
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str: The help text for this command.
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"""
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return self.translate('commands.roll.help')
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def matches_keyword(self, message: MeshMessage) -> bool:
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"""Match ``roll`` / aliases; with args, only when the arg is a valid max."""
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def _matches(content_lower: str) -> bool:
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for keyword in self.keywords:
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kw = keyword.lower()
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if content_lower == kw:
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return True
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if content_lower.startswith(kw + " "):
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roll_part = content_lower[len(kw):].strip()
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return self.parse_roll_notation(roll_part) is not None
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return False
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return self._cleaned_content_matches(message, _matches)
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def parse_roll_notation(self, roll_input: str) -> Optional[int]:
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"""Parse roll notation and return the maximum number.
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Supports inputs like: 50, 100, 1000.
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Args:
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roll_input: The string part containing the number.
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Returns:
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Optional[int]: The maximum number if valid, None otherwise.
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"""
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roll_input = roll_input.strip()
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# Handle direct number (e.g., "50", "100", "1000")
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if roll_input.isdigit():
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max_num = int(roll_input)
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if 1 <= max_num <= 10000: # Reasonable limit
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return max_num
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else:
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return None
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return None
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def roll_number(self, max_num: int) -> int:
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"""Roll a random number between 1 and max_num (inclusive).
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Args:
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max_num: The maximum possible value.
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Returns:
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int: The generated random number.
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"""
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return random.randint(1, max_num)
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def format_roll_result(self, max_num: int, result: int) -> str:
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"""Format roll result into a readable string.
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Args:
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max_num: The maximum number for the roll.
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result: The actual rolled number.
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Returns:
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str: The formatted result string.
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"""
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return self.translate('commands.roll.result', max=max_num, result=result)
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async def execute(self, message: MeshMessage) -> bool:
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"""Execute the roll command.
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Parses the maximum number (if provided), generates a random number,
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and sends the result to the user.
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Args:
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message: The message triggering the command.
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Returns:
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bool: True if executed successfully, False otherwise.
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"""
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_trigger, roll_part = self.split_trigger_and_args(message.content)
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# Default to 1-100 if no specification
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if not roll_part:
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max_num: Optional[int] = 100
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else:
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max_num = self.parse_roll_notation(roll_part)
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if max_num is None:
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# Invalid roll specification
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response = self.translate('commands.roll.invalid_number')
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return await self.send_response(message, response)
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# Roll the number
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result = self.roll_number(max_num)
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# Format and send response
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response = self.format_roll_result(max_num, result)
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return await self.send_response(message, response)
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