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correct sam_start reset
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@@ -64,5 +64,5 @@ bool seader_scene_start_on_event(void* context, SceneManagerEvent event) {
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void seader_scene_start_on_exit(void* context) {
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Seader* seader = context;
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submenu_reset(seader->submenu);
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popup_reset(seader->popup);
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}
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