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Add emit listener check and ghost file handling
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@@ -196,6 +196,8 @@ class UnixSocketListener {
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const net = await import("net");
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const fs = await import("fs");
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// remove stale socket file if it exists
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// can happen if there's a PID conflict (across containers/PID namespaces)
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try {
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if (fs.existsSync(this.socketPath)) {
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fs.unlinkSync(this.socketPath);
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@@ -312,6 +314,18 @@ class UnixSocketWriter {
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delete this.clients[fullPath];
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}
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// check if it's actually a socket file (not a ghost/regular file)
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try {
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const stats = fs.statSync(fullPath);
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if (!stats.isSocket()) {
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console.log("[Events] Ignoring non-socket file:", fullPath);
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return;
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}
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} catch (e) {
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console.log("[Events] Cannot stat socket file:", fullPath);
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return;
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}
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try {
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this.clients[fullPath] = net.createConnection(fullPath, () => {
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console.log("[Events] Unix socket client connected to", fullPath);
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@@ -382,22 +396,30 @@ class UnixSocketWriter {
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async emit(event: Event) {
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if (!this.clients) throw new Error("UnixSocketWriter not initialized");
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// check if there are any listeners
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const clientCount = Object.entries(this.clients).length;
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if (clientCount === 0) {
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console.warn("[Events] Unix socket writer has no connected clients to emit to");
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return;
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}
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const tsw = Stopwatch.startNew();
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const payloadBuf = Buffer.from(JSON.stringify({ id: (event.guild_id || event.channel_id || event.user_id) as string, event }));
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const lenBuf = Buffer.alloc(4);
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lenBuf.writeUInt32BE(payloadBuf.length, 0);
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const framed = Buffer.concat([lenBuf, payloadBuf]);
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for (const socket of Object.entries(this.clients)) {
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if (socket[1].destroyed) {
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console.log("[Events] Unix socket writer found destroyed socket, removing:", socket[0]);
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delete this.clients[socket[0]];
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for (const [socketPath, socket] of Object.entries(this.clients)) {
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if (socket.destroyed) {
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console.log("[Events] Unix socket writer found destroyed socket, removing:", socketPath);
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delete this.clients[socketPath];
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continue;
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}
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try {
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socket[1].write(framed);
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socket.write(framed);
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} catch (e) {
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console.error("[Events] Unix socket writer failed to write to socket", socket[0], ":", e);
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console.error("[Events] Unix socket writer failed to write to socket", socketPath, ":", e);
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}
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}
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