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android: Playing call sound in different stream type (#1138)
* android: Playing call sound in different stream type * Changes
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@@ -1,21 +1,33 @@
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package chat.simplex.app.views.call
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import android.content.Context
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import android.media.MediaPlayer
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import android.media.*
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import android.net.Uri
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import android.os.VibrationEffect
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import android.os.Vibrator
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import androidx.core.content.ContextCompat
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import chat.simplex.app.R
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import chat.simplex.app.SimplexApp
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import chat.simplex.app.views.helpers.withScope
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.delay
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class SoundPlayer {
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var player: MediaPlayer? = null
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private var player: MediaPlayer? = null
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var playing = false
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fun start(cxt: Context, scope: CoroutineScope, sound: Boolean) {
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if (sound) player = MediaPlayer.create(cxt, R.raw.ring_once)
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player?.reset()
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player = MediaPlayer().apply {
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setAudioAttributes(
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AudioAttributes.Builder()
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.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
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.setUsage(AudioAttributes.USAGE_NOTIFICATION_RINGTONE)
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.build()
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)
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setDataSource(SimplexApp.context, Uri.parse("android.resource://" + SimplexApp.context.packageName + "/" + R.raw.ring_once))
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prepare()
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}
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val vibrator = ContextCompat.getSystemService(cxt, Vibrator::class.java)
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val effect = VibrationEffect.createOneShot(250, VibrationEffect.DEFAULT_AMPLITUDE)
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playing = true
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