android: Playing call sound in different stream type (#1138)

* android: Playing call sound in different stream type

* Changes
This commit is contained in:
Stanislav Dmitrenko
2022-09-27 22:09:14 +01:00
committed by GitHub
parent fe6cd91a61
commit 86c782d08b
@@ -1,21 +1,33 @@
package chat.simplex.app.views.call
import android.content.Context
import android.media.MediaPlayer
import android.media.*
import android.net.Uri
import android.os.VibrationEffect
import android.os.Vibrator
import androidx.core.content.ContextCompat
import chat.simplex.app.R
import chat.simplex.app.SimplexApp
import chat.simplex.app.views.helpers.withScope
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.delay
class SoundPlayer {
var player: MediaPlayer? = null
private var player: MediaPlayer? = null
var playing = false
fun start(cxt: Context, scope: CoroutineScope, sound: Boolean) {
if (sound) player = MediaPlayer.create(cxt, R.raw.ring_once)
player?.reset()
player = MediaPlayer().apply {
setAudioAttributes(
AudioAttributes.Builder()
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.setUsage(AudioAttributes.USAGE_NOTIFICATION_RINGTONE)
.build()
)
setDataSource(SimplexApp.context, Uri.parse("android.resource://" + SimplexApp.context.packageName + "/" + R.raw.ring_once))
prepare()
}
val vibrator = ContextCompat.getSystemService(cxt, Vibrator::class.java)
val effect = VibrationEffect.createOneShot(250, VibrationEffect.DEFAULT_AMPLITUDE)
playing = true