* android, desktop, ios: drop stale mention map entry when @name is edited in place The compose-state mentions map was only pruned when fewer @name tokens were parsed from the text than were in the map. Editing an inserted @Name token in place (without re-picking from the picker) keeps the count at 1 while the parsed name no longer matches the stored key, so the stale entry was sent and the core rejected it with SEInvalidMention. Pruning now triggers whenever any map key is absent from the parsed mention names; the modified token is then sent as an unresolved formatted @ token. * android, desktop, ios: filter mentions at send time so in-place edits round-trip Treat the compose-state mentions map as a sticky cache of name -> memberId bindings recorded by the picker. The previous removeUnusedMentions pruned it on every text change, which dropped the binding the instant a letter was removed from an inserted @name token. Now the map is no longer mutated by text edits: memberMentions, the picker max-reached check, and the mentionMemberName disambiguator all filter against the names currently parsed from the message, so deleting and retyping the original characters re-resolves the original member, and the SEInvalidMention error from an in-place edit no longer occurs. * android, desktop, ios: cap memberMentions at MAX so stale cache entries cannot overflow the server limit With the sticky cache, manually typing an @name that happens to match a stale cache entry could push memberMentions above maxSndMentions and have the core reject the send with SEInvalidMention. The getter now walks parsedMessage in text order and stops at MAX_NUMBER_OF_MENTIONS; later @-tokens past the cap become visual-only formatting and the message still goes through. Also hoists the iOS activeMentions computation out of the per-row ForEach so it runs once per picker open rather than once per row. * android, desktop, ios: simplify mention restoration to minimal surgical diff Reverts the unnecessary mentionMemberName changes (the original mentions.containsKey behaviour preserves bindings better than the parsed-only variant), switches the picker checks to memberMentions.size (no helper variable needed since the getter already caps at MAX), and collapses the Kotlin memberMentions getter into a flat chain. * android, desktop, ios: gate picker mention-id and max-reached banner by memberMentions With the sticky cache, the picker's "currently bound member" highlight and the showMaxReachedBox banner-suppression clause read mentions[name] directly, so a stale cache entry made one row clickable (as a no-op) at the MAX limit and could suppress the banner when the user is actually adding a new mention. Both now gate the lookup by membership in the capped memberMentions, restoring the pre-fix UX where at MAX all rows are disabled and the banner shows when adding past the limit.
SimpleX Chat iOS app
This file provides guidance when working with code in this repository.
iOS App Overview
The iOS app is a SwiftUI application that interfaces with the Haskell core library via FFI. It shares the SimpleXChat framework with two extensions: Notification Service Extension (NSE) for push notifications and Share Extension (SE) for sharing content from other apps.
Build & Development
Open SimpleX.xcodeproj in Xcode. The project has five targets:
- SimpleX (iOS) - Main app (Bundle ID:
chat.simplex.app) - SimpleXChat - Framework containing FFI bridge and shared types
- SimpleX NSE - Notification Service Extension
- SimpleX SE - Share Extension
- Tests iOS - UI tests
Build and run via Xcode (Product > Build/Run). Tests run via Product > Test or:
xcodebuild test -scheme "SimpleX (iOS)" -destination 'platform=iOS Simulator,name=iPhone 15'
Deployment target: iOS 15.0+, Swift 5.0.
Architecture
Haskell Core Integration
The app calls the Haskell core library through C FFI defined in SimpleXChat/SimpleX.h:
chat_migrate_init_key()- Initialize/migrate databasechat_send_cmd_retry()- Send command to chat controllerchat_recv_msg_wait()- Receive messages from controller
Swift wrappers in SimpleXChat/API.swift:
chatMigrateInit()- Initialize chat controllersendSimpleXCmd<R>()- Send typed commands and parse responsesrecvSimpleXMsg<R>()- Receive typed messages
Haskell runtime initialization (SimpleXChat/hs_init.c) uses different memory configurations:
- Main app: 64MB heap
- NSE: 512KB heap (minimal footprint for background processing)
- SE: 1MB heap
Pre-compiled Haskell libraries are in Libraries/{ios,mac,sim}/.
State Management
- ChatModel (
Shared/Model/ChatModel.swift) - Main singletonObservableObjectfor app-wide state (chat list, active chat, users) - ItemsModel - Manages chat items within a selected chat (similar to Kotlin's ChatsContext)
- AppTheme - Theme management and customization
App Structure
Entry point: Shared/SimpleXApp.swift
Key directories in Shared/:
Model/- Data models and API layer (ChatModel.swift,SimpleXAPI.swift)Views/- SwiftUI views organized by feature:ChatList/- Chat list and user pickerChat/- Message display and compositionCall/- VoIP call UIUserSettings/- App settingsLocalAuth/- Passcode and biometric authenticationDatabase/- Database initialization and migration
Shared Data Between Targets
All three targets share data via App Group (group.chat.simplex.app):
SimpleXChat/AppGroup.swift- GroupDefaults wrapper for typed shared preferences- Keychain for sensitive data:
kcDatabasePassword,kcAppPassword,kcSelfDestructPassword
Key Types
Types are defined in SimpleXChat/:
ChatTypes.swift- User, Chat, Message, Group typesAPITypes.swift- API request/response types
Commands follow ChatCmdProtocol (has cmdString property), sent as JSON through FFI.
Localization
31 languages supported. Localization files in SimpleX Localizations/.
Workflow:
Product > Export Localizations- Export XLIFF filesProduct > Import Localizations- Import updated translations
SimpleX Assets
The app includes optional assets behind the SIMPLEX_ASSETS Swift compilation flag. Without setup, the app builds normally without them.
Setup
Create Local.xcconfig (gitignored) in the apps/ios/ directory:
SIMPLEX_ASSETS_DIR = /path/to/assets
SWIFT_ACTIVE_COMPILATION_CONDITIONS = $(inherited) SIMPLEX_ASSETS
The copy script (scripts/ios/copy-assets.sh) runs as a build phase on each build but exits immediately if SIMPLEX_ASSETS is not set.
Updating assets
When source images change, regenerate resized images (requires ImageMagick):
cd path/to/assets && ./resize.sh
Background Capabilities
Configured in Info.plist:
- Background modes: audio, fetch, remote-notification, voip
- URL scheme:
simplex://for deep linking - BGTaskScheduler:
chat.simplex.app.receive