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<!doctype html>
<html lang="zh-CN">
<head><meta charset="utf-8" /><title>代码锚点:apps/linux_sim_shell</title></head>
<body>
<main class="praxis-architecture-map" data-praxis-anchor="architecture:c4:code:apps-linux_sim_shell" data-praxis-kind="architecture_c4_code" data-praxis-status="candidate" data-praxis-confidence="medium" data-praxis-document-path="docs/architecture/c4/code/apps-linux_sim_shell/code.html" data-praxis-drilldowns="[]">
<header class="praxis-design-map-header">
<p>Praxis Architecture View</p>
<h1>代码锚点:apps/linux_sim_shell</h1>
<p>从 C4 Code 层解释 apps/linux_sim_shell 内少量关键代码锚点。Code 层不是代码浏览器,只在需要理解架构组件如何落到具体文件/符号时使用。</p>
<div class="meta-row">
<span>Code</span>
<span>candidate / medium</span>
<span>0.1.30-alpha · 34aad0bffa2f / main</span>
</div>
</header>
<section class="semantic-layer" data-praxis-anchor="architecture:c4:layer-path" data-praxis-kind="architecture_c4_list">
<h2>C4 层级路径</h2>
<ul>
<li>当前层:Code View,解释上层 Component 如何落到具体文件、函数、类、接口或组件锚点。</li>
<li>上层:Component,说明这些代码锚点共同服务的组件职责。</li>
<li>下层:无;继续理解细节时应回到 IDE、代码预览或软件结构模型,而不是把 Code View 当成完整源码浏览器。</li>
</ul>
</section>
<section class="semantic-layer" data-praxis-anchor="architecture:c4:responsibility" data-praxis-kind="architecture_c4_text">
<h2>责任</h2>
<p>把 apps/linux_sim_shell 的架构组件进一步落到具体文件、函数、类、接口或组件锚点,帮助用户理解实现入口和变更影响面。</p>
</section>
<section class="semantic-layer" data-praxis-anchor="architecture:c4:boundary" data-praxis-kind="architecture_c4_text">
<h2>边界</h2>
<p>Code View 只展示必要锚点,不列全量源码;完整结构解释、代码片段和复杂度候选点仍应回到软件结构模型或 IDE 查看。</p>
</section>
<section class="semantic-layer" data-praxis-anchor="architecture:c4:relationships" data-praxis-kind="architecture_c4_list">
<h2>关系</h2>
<ul>
<li>LinuxSimAppShellConfig -&gt; apps/linux_sim_shell/src/linux_sim_app_shell.h#L12</li>
<li>LinuxSimRuntimeSource::ScreenGraphAdoption -&gt; apps/linux_sim_shell/src/linux_sim_runtime_entry.h#L15</li>
<li>&amp; LinuxSimAppShell::config() const -&gt; apps/linux_sim_shell/src/linux_sim_app_shell.cpp#L20</li>
<li>LinuxSimRuntimeEntry::screenCount -&gt; apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40</li>
<li>LinuxSimRuntimeEntry::usingPrimaryScreenGraph -&gt; apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24</li>
<li>LinuxSimRuntimeEntryAdoptionProbe::screenCount -&gt; apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41</li>
<li>LinuxSimRuntimeRenderer::usedPrimaryScreenGraph -&gt; apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31</li>
<li>LinuxSimRuntimeRenderer::usingPrimaryScreenGraph -&gt; apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L26</li>
</ul>
</section>
<section class="semantic-layer" data-praxis-anchor="architecture:c4:business-relation" data-praxis-kind="architecture_c4_list">
<h2>与业务复杂度的关联</h2>
<ul>
<li>Code View 不是业务解释入口;它只在业务故事需要追溯到实现锚点时提供底层证据。</li>
</ul>
</section>
<section class="semantic-layer" data-praxis-anchor="architecture:c4:engineering-relation" data-praxis-kind="architecture_c4_list">
<h2>与技术复杂度的关联</h2>
<ul>
<li>软件结构模型负责继续解释复用迹象、外部协作迹象、Sequence、复杂度候选点和代码证据预览。</li>
</ul>
</section>
<section class="semantic-layer diagram-section" data-praxis-anchor="architecture:c4:diagram" data-praxis-kind="architecture_c4_diagram">
<h2>C4 Code View 图</h2>
<pre class="mermaid" data-praxis-anchor="architecture:c4:code:apps-linux_sim_shell:c4" data-praxis-c4-current-level="code" data-praxis-c4-layer-views="[{&quot;level&quot;:&quot;system_context&quot;,&quot;label&quot;:&quot;System Context&quot;,&quot;title&quot;:&quot;系统上下文:trail-mate&quot;,&quot;diagramTitle&quot;:&quot;C4 System Context 图&quot;,&quot;summary&quot;:&quot;System Context 只展示目标软件系统与外部人/系统的关系,不直接展开内部 Code;这里高亮的是“apps/linux_sim_shell”所属的软件系统边界。&quot;,&quot;docPath&quot;:&quot;docs/architecture/c4/system-context/system-context.md&quot;,&quot;htmlPath&quot;:&quot;docs/architecture/c4/system-context/system-context.html&quot;,&quot;mermaid&quot;:&quot;flowchart LR\n actor[\&quot;未命名外部参与者\&quot;]\n system[\&quot;trail-mate\&quot;]\n external[\&quot;未命名外部系统\&quot;]\n actor --&gt;|使用 / 调用| system\n system -.-&gt;|候选集成| external&quot;,&quot;highlightLabels&quot;:[&quot;apps/linux_sim_shell&quot;,&quot;apps/linux_sim_shell Container&quot;,&quot;apps/linux_sim_shell(系统内部 Container&quot;,&quot;linux_sim_shell&quot;,&quot;trail-mate&quot;],&quot;current&quot;:false,&quot;missing&quot;:false},{&quot;level&quot;:&quot;container&quot;,&quot;label&quot;:&quot;Container&quot;,&quot;title&quot;:&quot;容器边界:apps/linux_sim_shell&quot;,&quot;diagramTitle&quot;:&quot;C4 Container 图&quot;,&quot;summary&quot;:&quot;切到 Container 层时,高亮会标出“apps/linux_sim_shell”在该层正式文档中的对应位置。&quot;,&quot;docPath&quot;:&quot;docs/architecture/c4/containers/apps-linux_sim_shell/container.md&quot;,&quot;htmlPath&quot;:&quot;docs/architecture/c4/containers/apps-linux_sim_shell/container.html&quot;,&quot;mermaid&quot;:&quot;flowchart LR\n container[\&quot;apps/linux_sim_shell\&quot;]\n dependency_1[\&quot;apps/esp32_lvgl\&quot;]\n container --&gt; dependency_1&quot;,&quot;highlightLabels&quot;:[&quot;apps/linux_sim_shell&quot;,&quot;apps/linux_sim_shell Container&quot;,&quot;apps/linux_sim_shell(系统内部 Container&quot;,&quot;linux_sim_shell&quot;],&quot;current&quot;:false,&quot;missing&quot;:false},{&quot;level&quot;:&quot;component&quot;,&quot;label&quot;:&quot;Component&quot;,&quot;title&quot;:&quot;apps/linux_sim_shell · Component 未生成&quot;,&quot;diagramTitle&quot;:&quot;C4 Component 图&quot;,&quot;summary&quot;:&quot;当前对象没有单独的 Component 文档;生成流程不会把证据不足的层级画成正式 C4 图。&quot;,&quot;mermaid&quot;:&quot;flowchart LR\n focus[\&quot;apps/linux_sim_shell\&quot;]\n missing[\&quot;尚未生成 Component 投影\&quot;]\n focus -.-&gt; missing&quot;,&quot;highlightLabels&quot;:[&quot;apps/linux_sim_shell&quot;,&quot;apps/linux_sim_shell Container&quot;,&quot;apps/linux_sim_shell(系统内部 Container&quot;,&quot;linux_sim_shell&quot;],&quot;current&quot;:false,&quot;missing&quot;:true},{&quot;level&quot;:&quot;code&quot;,&quot;label&quot;:&quot;Code&quot;,&quot;title&quot;:&quot;代码锚点:apps/linux_sim_shell&quot;,&quot;diagramTitle&quot;:&quot;C4 Code View 图&quot;,&quot;summary&quot;:&quot;当前正在阅读 Code 层;下方正式图就是这一层的架构投影。&quot;,&quot;docPath&quot;:&quot;docs/architecture/c4/code/apps-linux_sim_shell/code.md&quot;,&quot;htmlPath&quot;:&quot;docs/architecture/c4/code/apps-linux_sim_shell/code.html&quot;,&quot;mermaid&quot;:&quot;flowchart TB\n package[\&quot;apps/linux_sim_shell\&quot;]\n file_1[\&quot;apps/linux_sim_shell/src/linux_sim_app_shell.h\&quot;]\n code_1[\&quot;LinuxSimAppShellConfig\&quot;]\n package --&gt; file_1\n file_1 --&gt; code_1\n file_2[\&quot;apps/linux_sim_shell/src/linux_sim_runtime_entry.h\&quot;]\n code_2[\&quot;LinuxSimRuntimeSource::ScreenGraphAdoption\&quot;]\n package --&gt; file_2\n file_2 --&gt; code_2\n file_3[\&quot;apps/linux_sim_shell/src/linux_sim_app_shell.cpp\&quot;]\n code_3[\&quot;&amp; LinuxSimAppShell::config() const\&quot;]\n package --&gt; file_3\n file_3 --&gt; code_3\n file_4[\&quot;apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp\&quot;]\n code_4[\&quot;LinuxSimRuntimeEntry::screenCount\&quot;]\n package --&gt; file_4\n file_4 --&gt; code_4\n file_5[\&quot;apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp\&quot;]\n code_5[\&quot;LinuxSimRuntimeEntry::usingPrimaryScreenGraph\&quot;]\n package --&gt; file_5\n file_5 --&gt; code_5\n file_6[\&quot;apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp\&quot;]\n code_6[\&quot;LinuxSimRuntimeEntryAdoptionProbe::screenCount\&quot;]\n package --&gt; file_6\n file_6 --&gt; code_6\n file_7[\&quot;apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp\&quot;]\n code_7[\&quot;LinuxSimRuntimeRenderer::usedPrimaryScreenGraph\&quot;]\n package --&gt; file_7\n file_7 --&gt; code_7\n file_8[\&quot;apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp\&quot;]\n code_8[\&quot;LinuxSimRuntimeRenderer::usingPrimaryScreenGraph\&quot;]\n package --&gt; file_8\n file_8 --&gt; code_8&quot;,&quot;highlightLabels&quot;:[&quot;apps/linux_sim_shell&quot;,&quot;apps/linux_sim_shell Container&quot;,&quot;apps/linux_sim_shell(系统内部 Container&quot;,&quot;linux_sim_shell&quot;],&quot;current&quot;:true,&quot;missing&quot;:false}]">flowchart TB
package[&quot;apps/linux_sim_shell&quot;]
file_1[&quot;apps/linux_sim_shell/src/linux_sim_app_shell.h&quot;]
code_1[&quot;LinuxSimAppShellConfig&quot;]
package --&gt; file_1
file_1 --&gt; code_1
file_2[&quot;apps/linux_sim_shell/src/linux_sim_runtime_entry.h&quot;]
code_2[&quot;LinuxSimRuntimeSource::ScreenGraphAdoption&quot;]
package --&gt; file_2
file_2 --&gt; code_2
file_3[&quot;apps/linux_sim_shell/src/linux_sim_app_shell.cpp&quot;]
code_3[&quot;&amp; LinuxSimAppShell::config() const&quot;]
package --&gt; file_3
file_3 --&gt; code_3
file_4[&quot;apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp&quot;]
code_4[&quot;LinuxSimRuntimeEntry::screenCount&quot;]
package --&gt; file_4
file_4 --&gt; code_4
file_5[&quot;apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp&quot;]
code_5[&quot;LinuxSimRuntimeEntry::usingPrimaryScreenGraph&quot;]
package --&gt; file_5
file_5 --&gt; code_5
file_6[&quot;apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp&quot;]
code_6[&quot;LinuxSimRuntimeEntryAdoptionProbe::screenCount&quot;]
package --&gt; file_6
file_6 --&gt; code_6
file_7[&quot;apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp&quot;]
code_7[&quot;LinuxSimRuntimeRenderer::usedPrimaryScreenGraph&quot;]
package --&gt; file_7
file_7 --&gt; code_7
file_8[&quot;apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp&quot;]
code_8[&quot;LinuxSimRuntimeRenderer::usingPrimaryScreenGraph&quot;]
package --&gt; file_8
file_8 --&gt; code_8</pre>
</section>
<section class="semantic-layer architecture-c4-elements" data-praxis-anchor="architecture:c4:code:apps-linux_sim_shell:elements" data-praxis-kind="architecture_c4_elements">
<h2>图内元素解释</h2>
<div class="layer-grid">
<article class="layer-card" data-praxis-anchor="architecture:c4:code-anchor:function:linuxsimappshellconfig:apps-linux_sim_shell-src-linux_sim_app_shell.h:12" data-praxis-kind="architecture_c4_element" data-praxis-confidence="medium" data-praxis-drilldowns="[]">
<h3>LinuxSimAppShellConfig</h3>
<p>Code · medium</p>
<p>LinuxSimAppShellConfig 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_app_shell.h#L12;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。</p>
<dl>
<div><dt>责任</dt><dd>LinuxSimAppShellConfig 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_app_shell.h#L12,当前关系压力不高,但仍可作为理解实现入口的证据。</dd></div>
<div><dt>边界</dt><dd>该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。</dd></div>
<div><dt>关系意义</dt><dd>LinuxSimAppShellConfig 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。</dd></div>
<div><dt>为什么属于该层</dt><dd>它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_app_shell.h#L12,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。</dd></div>
<div><dt>下钻意图</dt><dd>下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。</dd></div>
</dl>
</article>
<article class="layer-card" data-praxis-anchor="architecture:c4:code-anchor:function:linuxsimruntimesource::screengraphadoption:apps-linux_sim_shell-src-linux_sim_runtime_entry.h:15" data-praxis-kind="architecture_c4_element" data-praxis-confidence="medium" data-praxis-drilldowns="[]">
<h3>LinuxSimRuntimeSource::ScreenGraphAdoption</h3>
<p>Code · medium</p>
<p>LinuxSimRuntimeSource::ScreenGraphAdoption 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_entry.h#L15;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。</p>
<dl>
<div><dt>责任</dt><dd>LinuxSimRuntimeSource::ScreenGraphAdoption 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_runtime_entry.h#L15,当前关系压力不高,但仍可作为理解实现入口的证据。</dd></div>
<div><dt>边界</dt><dd>该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。</dd></div>
<div><dt>关系意义</dt><dd>LinuxSimRuntimeSource::ScreenGraphAdoption 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。</dd></div>
<div><dt>为什么属于该层</dt><dd>它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_runtime_entry.h#L15,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。</dd></div>
<div><dt>下钻意图</dt><dd>下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。</dd></div>
</dl>
</article>
<article class="layer-card" data-praxis-anchor="architecture:c4:code-anchor:function:-linuxsimappshell::config-const:apps-linux_sim_shell-src-linux_sim_app_shell.cpp:20" data-praxis-kind="architecture_c4_element" data-praxis-confidence="medium" data-praxis-drilldowns="[]">
<h3>&amp; LinuxSimAppShell::config() const</h3>
<p>Code · medium</p>
<p>&amp; LinuxSimAppShell::config() const 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_app_shell.cpp#L20;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。</p>
<dl>
<div><dt>责任</dt><dd>&amp; LinuxSimAppShell::config() const 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_app_shell.cpp#L20,当前关系压力不高,但仍可作为理解实现入口的证据。</dd></div>
<div><dt>边界</dt><dd>该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。</dd></div>
<div><dt>关系意义</dt><dd>&amp; LinuxSimAppShell::config() const 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。</dd></div>
<div><dt>为什么属于该层</dt><dd>它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_app_shell.cpp#L20,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。</dd></div>
<div><dt>下钻意图</dt><dd>下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。</dd></div>
</dl>
</article>
<article class="layer-card" data-praxis-anchor="architecture:c4:code-anchor:function:linuxsimruntimeentry::screencount:apps-linux_sim_shell-src-linux_sim_runtime_entry.cpp:40" data-praxis-kind="architecture_c4_element" data-praxis-confidence="medium" data-praxis-drilldowns="[]">
<h3>LinuxSimRuntimeEntry::screenCount</h3>
<p>Code · medium</p>
<p>LinuxSimRuntimeEntry::screenCount 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。</p>
<dl>
<div><dt>责任</dt><dd>LinuxSimRuntimeEntry::screenCount 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40,当前关系压力不高,但仍可作为理解实现入口的证据。</dd></div>
<div><dt>边界</dt><dd>该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。</dd></div>
<div><dt>关系意义</dt><dd>LinuxSimRuntimeEntry::screenCount 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。</dd></div>
<div><dt>为什么属于该层</dt><dd>它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。</dd></div>
<div><dt>下钻意图</dt><dd>下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。</dd></div>
</dl>
</article>
<article class="layer-card" data-praxis-anchor="architecture:c4:code-anchor:function:linuxsimruntimeentry::usingprimaryscreengraph:apps-linux_sim_shell-src-linux_sim_runtime_entry.cpp:24" data-praxis-kind="architecture_c4_element" data-praxis-confidence="medium" data-praxis-drilldowns="[]">
<h3>LinuxSimRuntimeEntry::usingPrimaryScreenGraph</h3>
<p>Code · medium</p>
<p>LinuxSimRuntimeEntry::usingPrimaryScreenGraph 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。</p>
<dl>
<div><dt>责任</dt><dd>LinuxSimRuntimeEntry::usingPrimaryScreenGraph 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24,当前关系压力不高,但仍可作为理解实现入口的证据。</dd></div>
<div><dt>边界</dt><dd>该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。</dd></div>
<div><dt>关系意义</dt><dd>LinuxSimRuntimeEntry::usingPrimaryScreenGraph 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。</dd></div>
<div><dt>为什么属于该层</dt><dd>它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。</dd></div>
<div><dt>下钻意图</dt><dd>下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。</dd></div>
</dl>
</article>
<article class="layer-card" data-praxis-anchor="architecture:c4:code-anchor:function:linuxsimruntimeentryadoptionprobe::screencount:apps-linux_sim_shell-src-linux_sim_runtime_entry_adoption_probe.cpp:41" data-praxis-kind="architecture_c4_element" data-praxis-confidence="medium" data-praxis-drilldowns="[]">
<h3>LinuxSimRuntimeEntryAdoptionProbe::screenCount</h3>
<p>Code · medium</p>
<p>LinuxSimRuntimeEntryAdoptionProbe::screenCount 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。</p>
<dl>
<div><dt>责任</dt><dd>LinuxSimRuntimeEntryAdoptionProbe::screenCount 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41,当前关系压力不高,但仍可作为理解实现入口的证据。</dd></div>
<div><dt>边界</dt><dd>该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。</dd></div>
<div><dt>关系意义</dt><dd>LinuxSimRuntimeEntryAdoptionProbe::screenCount 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。</dd></div>
<div><dt>为什么属于该层</dt><dd>它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。</dd></div>
<div><dt>下钻意图</dt><dd>下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。</dd></div>
</dl>
</article>
<article class="layer-card" data-praxis-anchor="architecture:c4:code-anchor:function:linuxsimruntimerenderer::usedprimaryscreengraph:apps-linux_sim_shell-src-linux_sim_runtime_renderer.cpp:31" data-praxis-kind="architecture_c4_element" data-praxis-confidence="medium" data-praxis-drilldowns="[]">
<h3>LinuxSimRuntimeRenderer::usedPrimaryScreenGraph</h3>
<p>Code · medium</p>
<p>LinuxSimRuntimeRenderer::usedPrimaryScreenGraph 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。</p>
<dl>
<div><dt>责任</dt><dd>LinuxSimRuntimeRenderer::usedPrimaryScreenGraph 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31,当前关系压力不高,但仍可作为理解实现入口的证据。</dd></div>
<div><dt>边界</dt><dd>该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。</dd></div>
<div><dt>关系意义</dt><dd>LinuxSimRuntimeRenderer::usedPrimaryScreenGraph 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。</dd></div>
<div><dt>为什么属于该层</dt><dd>它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。</dd></div>
<div><dt>下钻意图</dt><dd>下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。</dd></div>
</dl>
</article>
<article class="layer-card" data-praxis-anchor="architecture:c4:code-anchor:function:linuxsimruntimerenderer::usingprimaryscreengraph:apps-linux_sim_shell-src-linux_sim_runtime_renderer.cpp:26" data-praxis-kind="architecture_c4_element" data-praxis-confidence="medium" data-praxis-drilldowns="[]">
<h3>LinuxSimRuntimeRenderer::usingPrimaryScreenGraph</h3>
<p>Code · medium</p>
<p>LinuxSimRuntimeRenderer::usingPrimaryScreenGraph 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L26;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。</p>
<dl>
<div><dt>责任</dt><dd>LinuxSimRuntimeRenderer::usingPrimaryScreenGraph 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L26,当前关系压力不高,但仍可作为理解实现入口的证据。</dd></div>
<div><dt>边界</dt><dd>该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。</dd></div>
<div><dt>关系意义</dt><dd>LinuxSimRuntimeRenderer::usingPrimaryScreenGraph 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。</dd></div>
<div><dt>为什么属于该层</dt><dd>它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L26,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。</dd></div>
<div><dt>下钻意图</dt><dd>下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。</dd></div>
</dl>
</article>
</div>
</section>
<section class="semantic-layer architecture-c4-links" data-praxis-anchor="architecture:c4:drilldowns" data-praxis-kind="architecture_c4_links">
<h2>可下钻 C4</h2>
<p>暂无。</p>
</section>
<section class="semantic-layer architecture-c4-links" data-praxis-anchor="architecture:c4:engineering-links" data-praxis-kind="architecture_c4_links">
<h2>关联软件结构模型</h2>
<p>暂无。</p>
</section>
<section class="semantic-layer" data-praxis-anchor="architecture:c4:evidence" data-praxis-kind="architecture_c4_list">
<h2>证据</h2>
<ul>
<li>apps/linux_sim_shell/src/linux_sim_app_shell.h#L12</li>
<li>apps/linux_sim_shell/src/linux_sim_runtime_entry.h#L15</li>
<li>apps/linux_sim_shell/src/linux_sim_app_shell.cpp#L20</li>
<li>apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40</li>
<li>apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24</li>
<li>apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41</li>
<li>apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31</li>
<li>apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L26</li>
</ul>
</section>
<section class="semantic-layer" data-praxis-anchor="architecture:c4:questions" data-praxis-kind="architecture_c4_list">
<h2>判定依据</h2>
<ul>
<li>Code View 只列少量能够追溯 Component 实现的文件/符号锚点;它不是源码浏览器,也不承载业务流程或完整类图。</li>
</ul>
</section>
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package --\u003e file_3\n file_3 --\u003e code_3\n file_4[\"apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp\"]\n code_4[\"LinuxSimRuntimeEntry::screenCount\"]\n package --\u003e file_4\n file_4 --\u003e code_4\n file_5[\"apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp\"]\n code_5[\"LinuxSimRuntimeEntry::usingPrimaryScreenGraph\"]\n package --\u003e file_5\n file_5 --\u003e code_5\n file_6[\"apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp\"]\n code_6[\"LinuxSimRuntimeEntryAdoptionProbe::screenCount\"]\n package --\u003e file_6\n file_6 --\u003e code_6\n file_7[\"apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp\"]\n code_7[\"LinuxSimRuntimeRenderer::usedPrimaryScreenGraph\"]\n package --\u003e file_7\n file_7 --\u003e code_7\n file_8[\"apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp\"]\n code_8[\"LinuxSimRuntimeRenderer::usingPrimaryScreenGraph\"]\n package --\u003e file_8\n file_8 --\u003e code_8","responsibility":"把 apps/linux_sim_shell 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Container。","drilldownIntent":"下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。","evidence":["apps/linux_sim_shell/src/linux_sim_app_shell.cpp#L20","复用迹象:存在局部复用或依赖线索","外部协作迹象:当前未观察到明显外部协作线索"],"confidence":"medium","drilldowns":[]},{"id":"architecture:c4:code-anchor:function:linuxsimruntimeentry::screencount:apps-linux_sim_shell-src-linux_sim_runtime_entry.cpp:40","label":"LinuxSimRuntimeEntry::screenCount","level":"code","anchor":"architecture:c4:code-anchor:function:linuxsimruntimeentry::screencount:apps-linux_sim_shell-src-linux_sim_runtime_entry.cpp:40","summary":"LinuxSimRuntimeEntry::screenCount 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。","responsibility":"LinuxSimRuntimeEntry::screenCount 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40,当前关系压力不高,但仍可作为理解实现入口的证据。","boundary":"该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。","relationshipMeaning":"LinuxSimRuntimeEntry::screenCount 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。","whyThisLevel":"它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。","drilldownIntent":"下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。","evidence":["apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L40","复用迹象:存在局部复用或依赖线索","外部协作迹象:当前未观察到明显外部协作线索"],"confidence":"medium","drilldowns":[]},{"id":"architecture:c4:code-anchor:function:linuxsimruntimeentry::usingprimaryscreengraph:apps-linux_sim_shell-src-linux_sim_runtime_entry.cpp:24","label":"LinuxSimRuntimeEntry::usingPrimaryScreenGraph","level":"code","anchor":"architecture:c4:code-anchor:function:linuxsimruntimeentry::usingprimaryscreengraph:apps-linux_sim_shell-src-linux_sim_runtime_entry.cpp:24","summary":"LinuxSimRuntimeEntry::usingPrimaryScreenGraph 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。","responsibility":"LinuxSimRuntimeEntry::usingPrimaryScreenGraph 是一个局部实现锚点:它把上层组件职责落到 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24,当前关系压力不高,但仍可作为理解实现入口的证据。","boundary":"该锚点只解释 apps/linux_sim_shell 的一处架构落点;它不是完整源码结构,也不能替代软件结构模型的代码证据预览。","relationshipMeaning":"LinuxSimRuntimeEntry::usingPrimaryScreenGraph 被放入 Code View,是因为它能把上层 Component 的职责追溯到具体文件/符号。当它被大量对象引用或调用时,应优先理解谁依赖它;当它向外依赖过多对象时,应优先理解它编排了哪些外部能力。","whyThisLevel":"它有精确文件和行号证据 apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24,因此属于 C4 Code 层;如果只讨论职责边界,应回到 Component 或 Container。","drilldownIntent":"下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。","evidence":["apps/linux_sim_shell/src/linux_sim_runtime_entry.cpp#L24","复用迹象:存在局部复用或依赖线索","外部协作迹象:当前未观察到明显外部协作线索"],"confidence":"medium","drilldowns":[]},{"id":"architecture:c4:code-anchor:function:linuxsimruntimeentryadoptionprobe::screencount:apps-linux_sim_shell-src-linux_sim_runtime_entry_adoption_probe.cpp:41","label":"LinuxSimRuntimeEntryAdoptionProbe::screenCount","level":"code","anchor":"architecture:c4:code-anchor:function:linuxsimruntimeentryadoptionprobe::screencount:apps-linux_sim_shell-src-linux_sim_runtime_entry_adoption_probe.cpp:41","summary":"LinuxSimRuntimeEntryAdoptionProbe::screenCount 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。","responsibility":"LinuxSimRuntimeEntryAdoptionProbe::screenCount 是一个局部实现锚点:它把上层组件职责落到 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Container。","drilldownIntent":"下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。","evidence":["apps/linux_sim_shell/src/linux_sim_runtime_entry_adoption_probe.cpp#L41","复用迹象:存在局部复用或依赖线索","外部协作迹象:当前未观察到明显外部协作线索"],"confidence":"medium","drilldowns":[]},{"id":"architecture:c4:code-anchor:function:linuxsimruntimerenderer::usedprimaryscreengraph:apps-linux_sim_shell-src-linux_sim_runtime_renderer.cpp:31","label":"LinuxSimRuntimeRenderer::usedPrimaryScreenGraph","level":"code","anchor":"architecture:c4:code-anchor:function:linuxsimruntimerenderer::usedprimaryscreengraph:apps-linux_sim_shell-src-linux_sim_runtime_renderer.cpp:31","summary":"LinuxSimRuntimeRenderer::usedPrimaryScreenGraph 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。","responsibility":"LinuxSimRuntimeRenderer::usedPrimaryScreenGraph 是一个局部实现锚点:它把上层组件职责落到 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Container。","drilldownIntent":"下钻或切到软件结构模型时,应查看该锚点的直接协作、附近复杂度候选点和代码片段,判断改动是否会扩散。","evidence":["apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L31","复用迹象:存在局部复用或依赖线索","外部协作迹象:当前未观察到明显外部协作线索"],"confidence":"medium","drilldowns":[]},{"id":"architecture:c4:code-anchor:function:linuxsimruntimerenderer::usingprimaryscreengraph:apps-linux_sim_shell-src-linux_sim_runtime_renderer.cpp:26","label":"LinuxSimRuntimeRenderer::usingPrimaryScreenGraph","level":"code","anchor":"architecture:c4:code-anchor:function:linuxsimruntimerenderer::usingprimaryscreengraph:apps-linux_sim_shell-src-linux_sim_runtime_renderer.cpp:26","summary":"LinuxSimRuntimeRenderer::usingPrimaryScreenGraph 是 apps/linux_sim_shell 的关键代码锚点,位置为 apps/linux_sim_shell/src/linux_sim_runtime_renderer.cpp#L26;当前仓库证据显示它有 局部关系迹象,适合作为候选锚点而非完整结论。","responsibility":"LinuxSimRuntimeRenderer::usingPrimaryScreenGraph 是一个局部实现锚点:它把上层组件职责落到 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