* WIP commit
* WIP commit
* fix copy pasta
* setting PC with previous answer has to happen synchronously
* static check
* WIP commit
* WIP commit
* fixing transport tests
* fix tests and clean up
* minor renaming
* FIx test race
* log event when channel is full
* Sample RTP write error logs.
When a client goes away without notice, the media connection
will be severed. Writes will fail till connection is closed.
Avoid log spam in those scenarios. Just log one in 100 failures.
* Change reminder so that first failures gets logged
* log failure count
* Promoting a few logs to Info
Also, adding a couple of more info logs which I will remove later
after some debugging.
* mime type
* Protect pause/max layer
* notify even if not bound
- Do not update jitter on padding only packet.
Padding only packet may not have proper timestamp.
If it does, it probably has the time stamp of the
last packet with payload. That will also affect
jitter calculation, i. e. wall clock time is moving,
but RTP time is the same.
- Do not send `onMaxLayer` changed on bind.
It was probably racing with update when max layer
is updated when adaptive stream is off. There is
no need to send that update as the default would
be OFF. It will be enabled when adaptive stream
subscription turns it on or when max layer is
set when down track bind happens and adaptive stream
is off.
* WIP commit
* Connection quality changes
- Fix Firefox showing poor quality
o The issue was that we were using max available layer and
calculating quality. The rationale being that even if
server sends dynacast messages, client may not implement
dynacast and still stream all layers. But, with Firefox
(maybe a Firefox bug), it sends some small amount of
data on layer 2 even when that layer is disabled.
Guessing it is probing (or actually we might be using
some small value for high layers as Firefox cannot turn off
layers). That higher layer gets used in quality calculation.
As the bit rate on that layer is extremely low, it yields low
score.
Fixed by considering the max expected layer. That is of most
interest. Yes, clients may ignore dynacast and stream all layers,
but, max expected is the one of interest. So, look for
quality in the max expected layer and not max available layer.
- Lots of clean up around connection quality stuff
o Use a dynamic scaling thing to ensure that we do not get bitten
by absolute values. Calculate best possible scenario score and
map that to maximum MOS score. This will ensure that different
codecs, different settings do not mess up the scoring. For example,
a client might use 1 Mbps for 720p, but a different client could
use 2 Mbps for 720p. As an SFU/infrastructure middlebox, we do
not have control over quality at those rates. We can only ensure
that streaming happens smoothly at those rates. So, in that
example, for client 1, 1 Mbps will map to MOS 5.0 and for client 2,
2 Mbps will map to MOS 5.0. Any impairments after that will
reflect in the score.
o Penalise for missing target layer by one level for one layer missed.
o Move tests to connection quality directory. The participant test
was not super useful.
* Add missed file
* Remove debug code
* use more constants and initialise normalisation factor
* rtcscore pointer
* Use media payload size in scoring.
Subtract out header bytes when calculating score.
This does not seem to affect the score (under perfect conditions),
but, using header bytes will inflate the bit rate and
will affect scoring.
* Add header bytes to ToProto
* protocol pointer
* fix test
* WIP commit
* Refactor media loss proxy
* Use DynacastQuality and MediaLossProxy from MediaTrack
* fix test
* Remove unused param
* Remove unused interfaces
* Move interface methods to local
* Split out DynacastManager
* have to add codec to dynacast manager
* RUnlock
* fix restart
* Adding API to force quality and also maintain closed state
* Address PR comments
With rapid changes to subscription settings, use of a goroutine
could end up processing dynacast needs for that subscriber in
a different order. So, record the susbcription needs of a subscriber
in the callback and process the data in a go routine.
* Set layer state to `stopped` on pause.
Previously, on pause, the worker was let run and declare
layer gone 1/2 a second (or whatever the stream tracker window
is set for) later.
But, when rapidly changing mute/unmute, the following cuold happen
and layer changes may be missed
- Available layers - 0, 1, 2
- Mute
- Before layer gone detected, unumute. Because of this layer gone
is not reported and available layers stay at 0, 1, 2.
- Stream tracker is reset on unmute to enable quick detection of layer
start.
- If all layers start back up, no issues.
- But, if the layers do not start back up, there is no layer start
firing and the available layers are still 0, 1, 2 which is incorrect.
* exempt handling when paused
With a small window, the quality is volatile even on small disturbances.
For example losing 2 audio packets in a 2 second window could
drop the quality metric.
* WIP commit
* Clean up
* spelling mistake
* Run subscribed track onBind in a go routine
* Address comments and more safety net
* Cache and restore forwarder state on resume
* conflicts
* mage generate