* Prevent rtx buffer and forwarding path colliding
Received packets are put into RTX buffer which is
a circular buffer and the packet (sequence number) is
queued for forwarding. If the RTX buffer fills up
and cycles before forwarding happens, forwarding
would pick the wrong packet (as it is holding a
reference to a byte slice in the RTX buffer) to forward.
Prevent it by moving reading from RTX buffer just
before forwarding. Adds an extra copy from RTX buffer
-> temp buffer for forwarding, but ensures that forwarding
buffer is not used by another go routine.
* Revert some changes from previous commit
Details:
- Do all forward processing as before.
- One difference is not load raw packet into ExtPacket.
- Load raw packet into provided buffer when module that reads
using ReadExtended calls that function. If the packet is
not there in the retransmission buffer, that packet will be
dropped. This is the case we are trying to fix, i. e. the RTX
buffer has cycled before ReadExtended could pull the packet.
This makes a copy into the provided buffer so that the data
does not change underneath.
* Remove debug comment
* Oops missed a function call
Previously, CreateRoom only created the room in storage, but did not
hydrate it on an RTC node. This has caused strange behaviors such as
emptyTimeout not working correctly (#1109).
Also reduced room reap worker to consistently reap rooms. Fixes#241
uname exists in /bin on Ubuntu. As such, the installation fails.
The script determines the OS without specifying the complete path to uname. Do
the same in order to determine ARCH.
* Seed snapshots
- For one cycle after seeding, delta snap shot can get a huge gap
because of snapshot iitializing from start if not present. Not
a huge deal sa it should not affect functionality, but saving/restoring
(at least with down track) snap shot is a big deal. So just do it.
- Have been seeing a bunch of cases of delta stats getting a lot of
packets due to out-of-order (what seems like) receiver report. So,
save the receiver report and log it when out-of-order is detected
to understand if they are closely spaced or something else could be
happening.
* Remove comment that does not apply anymore
* log current time and RR
* Notify max layer taking into account overshoot.
An attempt to handle case of FF stopping layer 0, but not layer 1.
When max subscribed layer is layer 0, server allows overshoot to layer 1
to ensure continued streaming when the channel is not congested.
But, dynacast could have reported maximum subscribed layer as layer 0.
This is a very simple attempt to address that by taking overshoot
into account. Needs testing if this works well or not.
NOTE: When subsriber/down track is unmuted, it will report
the max subscribed layer as the max required layer. In those cases,
if the client does not start layer 0, there will still be an issue.
IOW, server is not keeping track of client behaviour that the client
has stopped layer 0 and publishing only layer 1. Server is just
accommodating overshoot with this change.
* Fix a couple of tests and change reflect.DeepEqual -> require.Equal as
much as possible