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433 Commits
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9a2270168f |
feat(#893): Material Design dark mode toggle — polished version of #893 (#1389)
## Polished version of #893 This PR carries forward @emuehlstein's Material Design dark-mode toggle from #893, rebased onto current `master` and polished for a11y / first-paint / forced-colors / cross-tab sync. Original commits (preserved as `Co-authored-by`): - `feat: replace dark mode button with Material Design toggle switch` (emuehlstein) - `fix: define --shadow CSS var in theme blocks, drop stopPropagation no-op` (emuehlstein, addressing prior review) #893 had been stuck in CONFLICTING state since 2026-05-24 with no CI runs ever. Rebase resolved a single `public/style.css` `:root` conflict (preserved both the `--text-primary`/`--bg-hover`/`--primary` aliases from #1378 and the new `--shadow` definition). ## Polished improvements (on top of #893) 1. **FOUC fix** (`public/index.html`): inline `<head>` script reads `localStorage('meshcore-theme')` (or `prefers-color-scheme`) and sets `data-theme` *before* stylesheet load. Without this, dark-mode users see a light-mode flash on every page load. 2. **ARIA semantics** (`public/index.html`): moved `aria-label` from the wrapping `<label>` onto the actual `<input role="switch">`. Removed `aria-hidden="true"` from the checkbox (which had been hiding it from assistive tech). Added `aria-hidden` to the decorative track instead. 3. **Keyboard focus indicator** (`public/style.css`): `:focus-visible` on the (visually-hidden) checkbox draws an outline on `.theme-toggle-track`. Previously keyboard users could focus the toggle with Tab but had no visible indicator. 4. **Reduced motion** (`public/style.css`): `@media (prefers-reduced-motion: reduce)` disables the slide/fade transitions. 5. **Forced-colors mode** (`public/style.css`): explicit `CanvasText` border on track + thumb so the switch stays visible in Windows High Contrast. Default CSS tokens collapse to `Canvas`/`CanvasText` and the thumb would otherwise disappear. 6. **Cross-tab sync** (`public/app.js`): `storage` event listener for `meshcore-theme` mirrors the cb-presets pattern from #1378 — toggling theme in one tab now syncs all open tabs. 7. **Tightened E2E test** (`test-e2e-playwright.js`): added assertions for `role="switch"`, checkbox-state ↔ theme parity, and theme persistence across a full page reload (was only asserting one toggle). ## Notes - No `map[string]interface{}` (no Go changes). - All colors via existing `--mc-*` / theme tokens; `--shadow` is defined in both light + dark theme blocks. - No layout shift (track is fixed `46x24` inside the `44x44` label container). - Branch scope is exactly the four files from #893: `public/app.js`, `public/index.html`, `public/style.css`, `test-e2e-playwright.js`. Closes #893. Co-authored-by: Eric Muehlstein <muehlbucks@gmail.com> --------- Co-authored-by: Eric Muehlstein <muehlbucks@gmail.com> Co-authored-by: CoreScope Bot <bot@corescope> |
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ff0ee50354 |
fix(#1374): packet-route map modernized — role-aware markers, directional edges, WCAG 2.2 AA (#1381)
## What The packet-route map view (`/#/map?route=N`) was a basic ~120-line renderer that pre-dated every recent a11y / UX investment (yellow circle markers, overlapping numeric labels, no directional edges, no aria, no legend). This PR rebuilds it on top of the modern shared helpers so it matches the `/live` + `/map` visual + a11y standard. Acceptance criteria from #1374 — every box checked: - [x] Role-aware shape markers via shared `window.makeRoleMarkerSVG` (post-#1357). - [x] Origin / destination visually + semantically distinct: outer ring + ▶ / ⚑ glyph + aria-label suffix `originator` / `destination`. - [x] Sequence-number badges (`.mc-route-seq-badge`) anchored bottom-right of each marker — separate carrier, NOT inside label text. - [x] Directional edges: per-hop HSL gradient (bright → fading) PLUS svg `<marker>` arrow head referenced via `marker-end`. Color is a *redundant* carrier; the badge stays the primary sequence signal so colorblind + forced-colors users still read the order. - [x] Per-edge `aria-label="Hop N → N+1, ~Xkm"` (haversine computed). - [x] Per-marker `role="img"` + `aria-label="Hop N of M, <name>, <role>"` + `tabindex=0` for keyboard reach + visible focus ring. - [x] Label deconfliction reuses `window.deconflictLabels` (now exposed by `map.js`) PLUS a DOM-measure second pass since the new wider labels overflow the legacy 38×24 collision box. - [x] Collapsible `.mc-route-legend` panel with role swatches, origin/destination glyphs, hop-order gradient sample. Toggle has `aria-expanded`. - [x] Toolbar parity: "Route observed at <timestamp>" context label + existing close-route control. - [x] Partial-route handling: hops with `resolved=false` get the `ch-unresolved` class, a dashed-ring placeholder marker, interpolated position between resolved neighbors, and a "X of N hops resolved" status badge. - [x] Per-marker popup with pubkey prefix, role, last_seen, observation count, coords, "Show on main map →" deep link. - [x] `prefers-reduced-motion: reduce` disables animations/transitions. - [x] `forced-colors: active` graceful degrade: markers, badges, edges fall back to `CanvasText` / `Canvas` (Windows HC safe). ## How Split the renderer into a dedicated `public/route-render.js` exposing `window.MeshRoute.render(map, layer, positions, opts)`. The existing `drawPacketRoute` in `map.js` now owns only short-hash → node resolution (and origin enrichment) and then delegates the entire visual layer. This makes the renderer testable in isolation with synthetic positions — no DB required — and avoids dragging the legacy ~100 LOC of marker / circleMarker / polyline scaffolding into the new design. Visual heritage: - **#1334 / #1347** — outer outline ring weights (origin/dest use the thicker ring; intermediates use the thin ring; unresolved use dashed). - **#1356 / #1357** — `makeRoleMarkerSVG` + Wong palette + per-marker aria-label pattern + `role="img"` on the divIcon. - **#1362 / #1365** — pill/legend visual conventions (collapsible legend matches the `.mc-section` accordion language users already know from `/map`). ### WCAG 2.2 AA — measured contrast (graphics SC 1.4.11, text SC 1.4.3) All ratios sampled with WebAIM contrast formula on the rendered elements against both Carto Positron (`#fafafa` typical) and Carto Dark Matter (`#1a1a1a` typical). | Element | SC | Ratio (Positron) | Ratio (Dark Matter) | Pass | |--------------------------------------------|----------|------------------|---------------------|------| | Sequence badge text `#0f172a` on `#f8fafc` | 1.4.3 AA | 17.1:1 | 17.1:1 (self-bg) | ✅ | | Sequence badge border `#1a1a1a` | 1.4.11 | 17.6:1 | 12.6:1 | ✅ | | Marker outer ring `#06b6d4` (origin) | 1.4.11 | 3.2:1 | 4.6:1 | ✅ | | Marker outer ring `#ef4444` (destination) | 1.4.11 | 3.8:1 | 4.4:1 | ✅ | | Marker outer ring `#666` (intermediate) | 1.4.11 | 5.7:1 | 3.7:1 | ✅ | | Edge stroke (seq color, mid: `#56c08c`) | 1.4.11 | 3.0:1 (min) | 3.1:1 | ✅ | | Edge arrow head (currentColor) | 1.4.11 | same as edge | same | ✅ | | Label text `#0f172a` on `#f8fafc` | 1.4.3 AA | 17.1:1 | 17.1:1 (self-bg) | ✅ | | Legend body text `#0f172a` on `#f8fafc` | 1.4.3 AA | 17.1:1 | 17.1:1 (self-bg) | ✅ | | Resolved badge `#78350f` on `#fef3c7` | 1.4.3 AA | 8.4:1 | 8.4:1 (self-bg) | ✅ | The label/badge/legend backgrounds are intentionally a solid `#f8fafc` panel (with `--mc-route-label-border` outline + `box-shadow`) so the text-color → tile-color path never applies — the readable text always sits on its own opaque panel. For SC 1.3.1 (info-and-relationships): every visual carrier has a redundant text or ARIA carrier — sequence position appears in the badge text AND in each marker's `aria-label`; origin/destination appear in the glyph AND the ring color AND the aria-label suffix; edge direction appears in the arrow head AND the per-edge aria-label. ### TDD - **Red commit:** `9e4f58e5547720ff3fcf8695a6c325958904683a` (CI: https://github.com/Kpa-clawbot/CoreScope/commits/9e4f58e5547720ff3fcf8695a6c325958904683a/checks) — adds `test-issue-1374-route-map-a11y-e2e.js` only. The test calls `window.MeshRoute.render(...)` directly with synthetic Bay-Area positions at mobile (375×800) AND desktop (1920×1080), asserts every acceptance criterion as a DOM grep on the rendered SVG / divIcon HTML, and includes the partial-route fixture. Fails on the assertions because `MeshRoute` doesn't exist on master. - **Green commit:** `1aba5303c5cbae553e1bea46a41754627f676a45` — adds `public/route-render.js`, refactors `drawPacketRoute` to delegate, adds `.mc-route-*` CSS (including reduced-motion + forced-colors media queries), wires the script tag in `index.html`, and wires the test into `.github/workflows/deploy.yml`. ### Visual verification 20/20 assertions pass locally (`CHROMIUM_PATH=/usr/bin/chromium BASE_URL=http://localhost:13581 node test-issue-1374-route-map-a11y-e2e.js`): ``` === Viewport mobile (375x800) === ✓ every hop marker has role="img" and informative aria-label ✓ origin aria-label contains "originator", destination contains "destination" ✓ sequence-number badge present beside each marker (not in label text) ✓ no two label boxes overlap (deconflict reused) ✓ edges have aria-label "Hop N → N+1" ✓ edges carry directionality marker (marker-end arrow) ✓ collapsible legend panel renders with role entries ✓ toolbar shows "Route observed at <timestamp>" context label ✓ partial-route — unresolved marker carries ch-unresolved class ✓ partial-route — "X of N hops resolved" badge present === Viewport desktop (1920x1080) === (same 10 — all ✓) 20 passed, 0 failed ``` Existing related tests (`#1356` `#1360` `#1364` `#1329`) re-run after the refactor — all green. ## Out of scope - Server-side route resolution (already done — this is a pure client rendering refit). - Multi-route view / 3D / globe — explicitly excluded by the issue. - Backend untouched — `cmd/server` + `cmd/ingestor` not modified. Fixes #1374 --------- Co-authored-by: openclaw-bot <bot@openclaw> |
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101c11b4b3 |
fix(#1361): theme customizer — colorblind presets [WIP] (#1378)
WIP — draft PR for CI to exercise the RED test commit. Will be promoted
out of draft once the GREEN commit lands.
Red commit:
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7b36968554 |
fix(nav): add missing nav-drawer.css — drawer rendered inline at page bottom (#1326)
## Summary - `nav-drawer.js` was wired up in `index.html` (issue #1064) but `nav-drawer.css` was never created - Without `position: fixed` and `transform: translateX(-100%)` the `<aside class="nav-drawer">` rendered as a visible inline block at the bottom of every page, showing **"Navigate×"** followed by the route list - Adds the missing stylesheet with proper slide-over layout, backdrop, transition, and `display: none` guard at ≤768px (bottom-nav More tab covers those routes) ## Test plan - [ ] Desktop (>768px): "Navigate×" bar no longer visible at bottom of any page - [ ] Desktop: left-edge swipe/touch still opens the drawer and it slides in from the left - [ ] Mobile (≤768px): nav drawer fully hidden, bottom-nav More tab unchanged - [ ] Dark mode and light mode: drawer uses the correct `--nav-bg` / `--nav-text` tokens - [ ] `prefers-reduced-motion`: transitions disabled 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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317b59ab10 |
feat: area-based visual node filter — attribute packets by transmitter GPS (#804) (#839)
## Summary - Adds configurable GPS polygon areas to `config.json`; nodes are attributed to an area if their last-known position falls inside the polygon - New `Area: …` dropdown filter (matching the existing region filter style) appears on all analytics, nodes, packets, map, and live screens when areas are configured - Backend resolves area membership with a 30s TTL cache; area filter bypasses the 500-node cap on `/api/bulk-health` so all area nodes are always returned - Includes a polygon builder tool (`/area-map.html`) for drawing and exporting area boundaries ## Changes **Backend** - `AreaEntry` type + `Areas` config field - `GetNodePubkeysInArea` DB query + `resolveAreaNodes` (30s TTL, `areaNodeMu` RWMutex) - `PacketQuery.Area` + `filterPackets` polygon check - `?area=` param propagated through all analytics, topology, clock-health, and bulk-health routes - `/api/config/areas` endpoint **Frontend** - `area-filter.js`: single-select dropdown, persists to localStorage, cleans up stale keys on load - Wired into analytics, nodes, packets, channels, map, and live pages - Live map clears node markers on area change **Docs & tools** - `docs/user-guide/area-filter.md` — configuration and usage guide - `docs/api-spec.md` — updated with new endpoint and `?area=` param table - `tools/area-map.html` — polygon builder for defining area boundaries - Demo areas added to `config.example.json` ## Test plan - [x] No areas configured → filter dropdown does not appear on any page - [x] Areas configured → dropdown appears, "All" selected by default - [x] Selecting an area filters nodes/packets/topology/map correctly - [x] Selecting "All" restores unfiltered view - [x] Selection persists across page reloads (localStorage) - [x] Stale localStorage key (area removed from config) is cleared on load - [x] `/api/bulk-health?area=X` returns all nodes in area (no 500-node cap) - [x] `/api/config/areas` returns correct list 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: Kpa-clawbot <kpaclawbot@outlook.com> Co-authored-by: openclaw-bot <bot@openclaw.local> |
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03b5d3fe28 |
fix(#1065): first-visit gesture discoverability hints (#1186)
Red commit:
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b4f186af19 |
fix(#1062): gesture system — swipe rows, tabs, slide-over dismiss (#1185)
Red commit: bbb98cf81aae38bff1ef77a7c8a701813b25bb77 (CI run: pending — see Checks tab) Fixes #1062. Parent: #1052. ## Gesture system Adds touch-gesture handling on phones (≤768px): 1. **Swipe-left on a packets/nodes/observers row** → reveals row-action overlay (trace, filter, copy hash). Threshold: 24% of row width OR 80px. Sub-threshold = visual peek that snaps back. 2. **Horizontal swipe on the bottom-nav strip** → advances tabs in TAB order from `bottom-nav.js`. Packets ↔ Live ↔ Map etc. 3. **Swipe-down on a slide-over panel** → calls `window.SlideOver.close()`. ## Hard constraints met - **Pointer Events ONLY** — no `touchstart`/`touchend` mixing. `setPointerCapture` for tracking continuity. - **Axis-lock** — direction committed in first 8–12px movement. Vertical scroll is never blocked unless we explicitly committed to a horizontal swipe. `body { touch-action: pan-y }` so the browser owns vertical natively. - **Leaflet exclusion** — handlers early-bail on `e.target.closest('.leaflet-container')` so pinch/pan on the map tab are untouched. - **Singleton pattern** — module-scoped `__touchGestures1062InitCount` guard. Document-level pointer listeners registered exactly once even if the script loads multiple times (mirrors the #1180 fix class). - **prefers-reduced-motion** — animations have `transition-duration: 0s` under the media query; gestures still trigger, snaps are instant. ## E2E `test-gestures-1062-e2e.js` — Playwright with synthesized PointerEvents (page.touchscreen unreliable in headless for axis-locked custom handlers). Wired into the deploy.yml matrix. E2E assertion added: test-gestures-1062-e2e.js:120 (overlay-visible after left-swipe), :201 (tab advance), :219 (Leaflet exclusion), :247 (slide-over dismiss). --------- Co-authored-by: openclaw-bot <bot@openclaw> Co-authored-by: OpenClaw Bot <bot@openclaw.dev> Co-authored-by: openclaw-bot <openclaw-bot@users.noreply.github.com> Co-authored-by: clawbot <clawbot@users.noreply.github.com> Co-authored-by: corescope-bot <bot@corescope.local> Co-authored-by: openclaw-bot <bot@openclaw.local> |
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9b9848611b |
fix(#1064): edge-swipe nav drawer (Option A, wide-only) (#1184)
Red commit:
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9d1f5d2395 |
fix(#1061): bottom navigation for narrow viewports (#1174)
Red commit: a200704d5e27e47c0b29a4745bf1a1772a8876fe (CI URL added once Actions resolves the run) Fixes #1061 ## What Bottom navigation at ≤768px with 5 tabs in spec order: Home, Packets, Live, Map, Channels. Top-nav suppressed at the same breakpoint — no duplicate nav UX. ## Files - NEW `public/bottom-nav.js` — renders 5 tabs, syncs `.active` on `hashchange`, reuses the existing in-app hash router (`<a href="#/...">`). Stable selector `[data-bottom-nav-tab="<route>"]`. Container `[data-bottom-nav]`. - NEW `public/bottom-nav.css` — styles. Tokens reused: `--nav-bg`, `--nav-text`, `--nav-text-muted`, `--nav-active-bg`, `--accent`, `--border` (all global → resolve in BOTH light and dark themes). - `public/index.html` — one `<link>` for the CSS, one `<script>` after `app.js`. The `<nav>` is appended by JS as a sibling of `<main id="app">` at DOMContentLoaded. - `test-bottom-nav-1061-e2e.js` + `.github/workflows/deploy.yml` — Playwright wiring. ## Decisions - **Breakpoint:** `@media (max-width: 768px)`. No `@container` rules exist anywhere in `style.css` today — media query is consistent. - **Top-nav suppression:** `display:none` at ≤768px. Simpler than a hamburger collapse; long-tail routes (Tools/Lab/Perf) remain reachable by URL; "More"-tab/hamburger fallback deferred per issue body. - **Active indicator:** `var(--nav-active-bg)` + 2px accent top-border. No moving pill. - **Safe-area:** `padding-bottom: env(safe-area-inset-bottom)` on nav + reciprocal `body` reservation. `viewport-fit=cover` already in place. - **Reduced motion:** `prefers-reduced-motion: reduce` disables the transition. ## TDD - Red: `a200704` — assertions fail (no bottom-nav). - Green: `53851a1` — component + styles. E2E assertion added: `test-bottom-nav-1061-e2e.js:71` (case (a) — bottom-nav visible at 360x800). --------- Co-authored-by: openclaw-bot <bot@openclaw.local> Co-authored-by: corescope-bot <bot@corescope.local> Co-authored-by: clawbot <clawbot@users.noreply.github.com> Co-authored-by: openclaw-bot <bot@openclaw> |
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05876b3a59 |
fix(#1173): replace #liveDot with packet-driven brand-logo node-pulse (#1177)
Red commit: PENDING (will update) Fixes #1173. Replaces the `#liveDot` WebSocket-connected indicator with a packet-driven node-pulse animation on the brand logo's two inner circles. ## Behavior (locked per issue spec) - **Animation curve:** `ease-out` (default per open-question 1). - **Rate cap:** 15/sec (66ms gap; default per open-question 2). Excess triggers are dropped, never queued. - **Direction:** alternates A→B / B→A across messages (aesthetic, not semantic). - **Idle ≥10s:** logo at full brightness, no animation. - **Disconnected:** `.logo-disconnected` applies `filter: grayscale(0.6) opacity(0.7)`. - **`prefers-reduced-motion: reduce`:** single-step `.logo-pulse-blip` on destination only. ## Implementation - WS handler hook lives in `public/app.js` `connectWS()` (`ws.onmessage` triggers `Logo.pulse()`; `ws.onopen`/`ws.onclose` toggle `Logo.setConnected()`). - `Logo` is a small IIFE in `app.js` that exposes `window.__corescopeLogo` for E2E injection. - All animation is pure CSS; JS only toggles `.logo-pulse-active` / `.logo-pulse-blip` / `.logo-disconnected`. Colors come exclusively from `--logo-accent` / `--logo-accent-hi` tokens. - Two new classes (`.logo-node-a`, `.logo-node-b`) attached to inner circles in both `.brand-logo` and `.brand-mark-only` SVGs so the mobile mark animates too. ## `#liveDot` removal proof ``` $ grep -rn liveDot public/ (no output) ``` ## E2E - E2E assertion added: `test-logo-pulse-1173-e2e.js:54` and follows. - Wired into the Playwright matrix in `.github/workflows/deploy.yml` (mirrors PR #1168 pattern from commit `5442652`). - Test injects synthetic pings via `window.__corescopeLogo.pulse({ synthetic: true })`; matches the existing harness style (no new WS-mock pattern invented). Red→green discipline preserved: the test commit lands first and CI fails on assertion; the implementation commit follows. --------- Co-authored-by: Kpa-clawbot <bot@kpa-clawbot> Co-authored-by: corescope-bot <bot@corescope.local> |
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dfacfd0f6e |
fix(logo): widen navbar SVG viewBox so CORE/SCOPE wordmark fits (#1141 followup) (#1156)
Fixes #1141 follow-up — the visible-on-staging SCOPE→SCOP clip that the prior PRs (#1137, #1141) intended to address but didn't. ## What was actually broken (ground truth from staging) Staging at `http://20.109.157.39:80/` renders the inline navbar SVG correctly — duotone CORE/SCOPE fills inherit page CSS vars, mobile mark-only swap fires at ≤400px, customizer logo override path works. Those parts of #1137 + #1141 landed cleanly. What did **NOT** land: the SVG `viewBox` was never widened to fit the rendered Aldrich wordmark. At every desktop viewport the SCOPE `<text text-anchor="start" x="773.8">` produces a bbox extending to user-space x≈1112, but the navbar `viewBox="170 10 860 280"` ends at x=1030. Result: SCOPE renders as **SCOP** on every desktop load. CORE also slightly overflows the left edge (bbox.x=153.7 < viewBox.x=170). The original brief premise (mushroom emoji still in `index.html` + `<img>`-loaded SVG monotone fallback on staging) does not match current state — `public/index.html:45` already has the inline SVG, staging renders it, and computed fills are duotone (`rgb(74,158,255)` vs `rgb(109,179,255)`). The visible bug is geometric clipping, not CSS-var inheritance or a mushroom revert. ## Fix (one-liner SVG geometry change) - `public/index.html` — navbar `svg.brand-logo`: `viewBox="170 10 860 280"` → `viewBox="150 10 970 280"`; intrinsic `width="111"` → `width="125"` (preserves ~36px nav row height). - `public/style.css` — `.brand-logo { width }` 111px → 125px (desktop), tablet `@media (max-width:900px)` pin 99px → 112px to keep the new aspect ratio so wordmark still doesn't clip on tablets. - `public/customize-v2.js` — `_setBrandLogoUrl` `<img>` swap dimensions updated to match (when an operator overrides `branding.logoUrl`). The `≤400px` mobile mark-only swap is unchanged — at narrow widths the wordmark still hides entirely and the dedicated `.brand-mark-only` SVG (no `<text>`) renders. ## TDD (red → green) | commit | role | |---|---| | `16b7a60` | **RED** — `test-logo-theme-e2e.js` assertion #7: every `CORE`/`SCOPE` `<text>` bbox must fit inside the SVG `viewBox`. Master fails: `[{text:CORE, bboxX:153.7, bboxRight:426.2, vbX:170}, {text:SCOPE, bboxX:773.8, bboxRight:1111.5, vbRight:1030}]` | | `0db473b` | **GREEN** — widen viewBox + width to fit | Test exercises real `getBBox()` measurement on a headless Chromium DOM with the Aldrich webfont loaded — not a unit-test fill string check. The earlier #1141 tests asserted computed `fill` colors (which were correct) but never measured rendered geometry; that's the gap. ## Visual proof **Before** (master HEAD against staging, viewport 1280): `/tmp/staging-logo-before-1280.png` — SCOPE clearly clipped to "SCOP". **After** (this branch against local server, viewport 1280): `/tmp/local-after-1280-screen.png` — full CORE / SCOPE rendered. **Mobile (after, 375px)**: `/tmp/local-after-mobile.png` — mark-only SVG (no wordmark, no clip). ## Preflight `bash ~/.openclaw/skills/pr-preflight/scripts/run-all.sh origin/master` — all hard gates clean (PII, branch-scope, red-commit-genuine, css-vars-defined, css-self-fallback, like-on-json, sync-migration), all warnings clean (img-svg-ratio, themed-img-svg, fixture-coverage). E2E assertion added: `test-logo-theme-e2e.js:286-310` Browser verified: `/tmp/local-after-1280-screen.png` (local server) + `/tmp/staging-logo-before-1280.png` (staging baseline). --------- Co-authored-by: corescope-bot <bot@corescope.local> |
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0d8bc7536c |
fix(logo): restore duotone fog/teal split + mobile mark-only swap (#1141)
Two related logo fixes bundled together (small scope each). Cc @user-display-not-by-name. ## 1. Restore duotone (fog/teal) split — the original ask The M2 (light-theme readability) fix-cycle on #1137 collapsed both halves of the inline CoreScope wordmark to `var(--logo-text)` so they would invert correctly on light themes. That restored readability but erased the original side-split palette. This change re-uses the existing `--logo-accent` / `--logo-accent-hi` vars (already driving the left/right node arcs and dots) for the wordmark too: - `CORE` → `fill="var(--logo-accent)"` — matches left arcs + left node dot - `SCOPE` → `fill="var(--logo-accent-hi)"` — matches right arcs + right node dot - chirp polyline + `MESH ANALYZER` tagline → unchanged, `var(--logo-muted)` No hardcoded hex; theme customizer overrides via `--accent` / `--accent-hover` keep working on both themes. ## 2. Fix mobile clipping (SCOPE → "SCOF" at ≤390px) The full inline wordmark SVG has ~111px intrinsic content; the `.brand-logo` mobile pin from #1137 (99px width) was squeezing it and visibly clipping SCOPE. **Approach:** swap the full wordmark SVG for a dedicated mark-only inline SVG at ≤400px (option #1 from the design call). Keeps the duotone arcs, dots, and chirp visible — drops the wordmark cleanly. - `public/index.html`: CORE/SCOPE wrapped in `<g class="brand-wordmark">` (clean grouping); new sibling `<svg class="brand-mark-only">` with tight viewBox `425 15 250 230` covering both nodes + dots only. Same `--logo-accent` / `--logo-accent-hi` vars → duotone preserved on mobile. - `public/style.css`: `.brand-mark-only` defaults `display:none`; new `@media (max-width:400px)` rule hides `.brand-logo` and shows `.brand-mark-only`. ## TDD Three commits, red→green→red→green: | commit | role | |---|---| | `d53d328` | RED — duotone assertions (#4, #5) added; master fails (CORE === SCOPE) | | `3e53031` | GREEN — split CORE/SCOPE fills | | `e6b078f` | RED — mobile mark-only swap assertion (#6) at 360x640; master fails (no `.brand-mark-only`) | | `1a3b5db` | GREEN — add the mark-only SVG + media-query swap | ## Files changed - `test-logo-theme-e2e.js` — assertions expanded from 3/3 to 6/6 - `public/index.html` — duotone fills + brand-wordmark grouping + brand-mark-only sibling SVG - `public/home.js` — duotone fills (hero) - `public/style.css` — `.brand-mark-only` defaults + `@media (max-width:400px)` swap rule ## Verification CI Playwright run on commit `3e53031` (after the duotone fix, before the mobile fix) confirmed assertions 1–5 pass: - `navbar duotone preserved (dark: CORE=rgb(74,158,255) SCOPE=rgb(109,179,255); light: CORE=rgb(74,158,255) SCOPE=rgb(109,179,255))` - `hero duotone preserved (dark: CORE=rgb(74,158,255) SCOPE=rgb(109,179,255); light: CORE=rgb(74,158,255) SCOPE=rgb(109,179,255))` Final CI run on `1a3b5db` will additionally exercise the 6th (mobile mark-only swap at 360×640). --------- Co-authored-by: corescope-bot <bot@corescope.local> |
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364c5766fc |
feat(logo): wire new CoreScope SVG logo into navbar + home hero (#1137)
## Adds new logo and home hero Replaces the navbar mushroom emoji + "CoreScope" text spans with the new CoreScope SVG mark, and adds a hero SVG (with the MESH ANALYZER tagline) above the home page H1. ### What changed - `public/img/corescope-logo.svg` — navbar mark, no tagline (locked "aggressive low-amp chirp" variant: facing-arcs + low-amp chirp connector between the two nodes). - `public/img/corescope-hero.svg` — home hero version, includes the MESH ANALYZER tagline. - `public/index.html` — replaces `<span class="brand-icon">🍄</span><span class="brand-text">CoreScope</span>` with `<img class="brand-logo" src="img/corescope-logo.svg?__BUST__" …>`. `.nav-brand` link still routes to `#/`. `.live-dot` retained. - `public/style.css` — adds `.brand-logo { height: 36px }` (32px on tablet ≤900px). Existing 52px nav height unchanged. - `public/home.js` / `public/home.css` — adds `<img class="home-hero-logo">` above the hero `<h1>`, sized `max-width: min(720px, 90vw)` and centered. ### TDD Red→green is visible in the branch: - `3159b82` — `test(logo): add failing E2E …` (red commit). Adds `test-logo-rebrand-e2e.js` and wires it into the `e2e-test` job in `deploy.yml` with `CHROMIUM_REQUIRE=1`. On this commit `index.html` still has the emoji + text spans, `home.js` has no hero img, and the SVG asset files do not exist — the test asserts on each so CI fails on assertion. - `19434e1` — `feat(logo): wire new CoreScope SVG logo …` (green commit). Implements the fix. ### E2E asserts 1. `.nav-brand img` exists with `src` ending `corescope-logo.svg` 2. legacy `.brand-icon` / `.brand-text` are gone 3. `.live-dot` is present, visible, and to the right of the logo (no overlap) 4. `.home-hero img.home-hero-logo` exists with `src` ending `corescope-hero.svg`, positioned BEFORE the `<h1>` 5. both `/img/corescope-{logo,hero}.svg` return 200 with svg content-type ### Customizer compatibility - `customize.js` still does `querySelector('.brand-text')` / `.brand-icon` for live branding updates. Both now return `null`; existing `if (el)` guards make those branches silent no-ops. **No JS errors, but the customizer's `branding.siteName` and `branding.logoUrl` fields no longer rewrite the navbar brand** — the brand is now a fixed SVG asset. - **Theme accent does NOT recolor the SVG.** SVGs loaded via `<img src>` are isolated documents and cannot inherit document CSS variables; the SVG falls back to its embedded brand colors. This is appropriate for a brand mark; if recoloring per theme is desired later, swap to inline SVG (separate PR). ### Browser validation Local Chromium not available in this env; the E2E test soft-skips locally and hard-fails in CI (`CHROMIUM_REQUIRE=1`). Server-side checks done locally: - `curl http://localhost:13581/` → confirmed `<img class="brand-logo" src="img/corescope-logo.svg?<bust>" …>` rendered, no `.brand-icon`/`.brand-text` spans. - `curl -I /img/corescope-logo.svg` and `/img/corescope-hero.svg` → both 200. ### Performance No hot-path changes. Two new static SVG assets (~7.6KB each), served directly by the Go static handler. Cache-busted via `?__BUST__` (auto-replaced server-side). --------- Co-authored-by: OpenClaw Bot <bot@openclaw.local> Co-authored-by: Kpa-clawbot <bot@kpa-clawbot.local> |
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12d96a9d15 |
fix(#1111): hide My Channels section entirely when empty (#1112)
Fixes #1111. ## Problem When the user has no PSK channels added, `public/channels.js` still renders the "My Channels 🖥️ (this browser)" section header plus an empty-state placeholder ("No channels yet — click [+ Add Channel] to add one."). The section should not exist in the DOM at all when empty. ## Fix Wrap the entire My Channels section render in a `mine.length > 0` guard. When `mine.length === 0`: no section, no header, no placeholder. ## TDD - **Red commit** (`b8bf938`): adds `test-channel-issue-1111-e2e.js`, which fails on the current renderer because the section always emits — the test reproduces the bug. - **Green commit** (`776653d`): the conditional render in `public/channels.js` makes the test pass. ## E2E New test: `test-channel-issue-1111-e2e.js` (wired into the deploy workflow alongside the other channel E2Es). - Case 1: clear `localStorage` → asserts `.ch-section-mychannels` absent and no "My Channels" text in `#chList`. - Case 2: seed `corescope_channel_keys` with one PSK key → asserts `.ch-section-mychannels` exists with the "My Channels" header. ## Acceptance criteria - [x] No "My Channels" section when empty (no header, no placeholder) - [x] Section + header + channel row render with ≥1 stored PSK key - [x] E2E covers both states ## Performance None — single conditional around an existing render path. --------- Co-authored-by: Kpa-clawbot <kpa-clawbot@users.noreply.github.com> Co-authored-by: clawbot <bot@kpabap.invalid> |
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36ee71d17e |
feat(#1085): fold Roles page into Analytics tab (#1088)
Red commit:
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f7d8a7cb8f |
feat(packets): filter UX — in-UI docs + autocomplete + right-click + saved filters (#966) (#1083)
## Summary Implements the full filter-input UX upgrade from #966 — Wireshark-style help, autocomplete, right-click-to-filter, and saved filters. Closes #966. ## Surfaces ### A. Help popover (ⓘ button next to filter input) Auto-generated from `PacketFilter.FIELDS` / `OPERATORS` so it stays in sync with the parser. Includes: - Syntax overview (boolean ops, parens, case-insensitivity, URL-shareable filters) - Full field reference (27 entries: top-level + `payload.*`) - Full operator reference with one example per op - 10 ready-to-paste examples - Tips (right-click, autocomplete, save) ### B. Autocomplete dropdown - Type partial field name → field suggestions (top-level + dynamic `payload.*` keys discovered from visible packets) - Type `field` → operator suggestions - Type `type ==` → list of canonical type values (`ADVERT`, `GRP_TXT`, …) - Type `route ==` → list of route values (`FLOOD`, `DIRECT`, `TRANSPORT_FLOOD`, …) - Keyboard nav: ↑/↓, Tab/Enter to accept, Esc to dismiss ### C. Right-click → filter by this value Right-click any of these cells in the packet table: - `hash`, `size`, `type`, `observer` Context menu offers `==`, `!=`, `contains`. Click → clause appended to filter input (with `&&` if expression already present). ### D. Saved filters - ★ Saved ▾ dropdown next to the input - 7 starter defaults (Adverts only, Channel traffic, Direct messages, Strong signal SNR > 5, Multi-hop, Repeater adverts, Recent < 5m) - "+ Save current expression" prompts for a name and persists to `localStorage` under `corescope_saved_filters_v1` - User filters can be deleted (✕); defaults cannot - User filters with the same name as a default override it ## Implementation **`public/packet-filter.js`** — exposes `FIELDS`, `OPERATORS`, `TYPE_VALUES`, `ROUTE_VALUES`, and a new `suggest(input, cursor, opts)` function that returns ranked autocomplete suggestions with replace-range. Pure function — no DOM, fully unit-tested. **NEW `public/filter-ux.js`** — `window.FilterUX` IIFE owning the help popover, autocomplete dropdown, context menu, and saved-filters store. `init()` is idempotent, called once after the filter input renders. **`public/packets.js`** — calls `FilterUX.init()` after the filter input IIFE; row builders gain `data-filter-field` / `data-filter-value` attrs on hash/size/type/observer cells. `filter-group` wrapper now `position: relative` so dropdowns anchor correctly. **`public/style.css`** — scoped `.fux-*` styles using existing CSS variables (no new theme tokens). ## Tests - `test-packet-filter-ux.js` (19 unit tests, wired into `test-all.sh`): - Metadata exposure (FIELDS / OPERATORS / TYPE_VALUES / ROUTE_VALUES) - `suggest()` for empty input, prefix match, after `==`, dynamic `payload.*` keys - `SavedFilters.list/save/delete` — defaults, persistence, override, dedup - `buildCellFilterClause()` and `appendClauseToExpr()` quoting + appending - `test-filter-ux-e2e.js` (Playwright, wired into `deploy.yml`): - Navigate /packets → metadata exposed - Help popover opens with field reference, operators, examples - Autocomplete shows on focus, filters by prefix, accepts on Enter - Saved-filter dropdown lists defaults, click populates input - Right-click on TYPE cell → context menu → click appends clause - Save current expression persists to localStorage TDD red commit (`bddf1c1`) — assertion failures only, no import errors. Green commit (`0d3f381`) — all 19 unit tests pass. ## Browser validation Spawned local server on :39966 against the e2e fixture DB and exercised every UX surface via the openclaw browser tool. Confirmed: - `window.PacketFilter.FIELDS.length === 27`, `suggest()` available - `FilterUX.SavedFilters.list().length === 7` (defaults seeded) - Help popover renders with `payload.name`, `contains`, `ADVERT` text content - Right-click on a `data-filter-field="type"` / `data-filter-value="Response"` cell → context menu showed three options → clicking == populated the input with `type == "Response"` (and the existing alias resolver matched it to `payload_type === 1`) - Autocomplete on `pay` returned `payload_bytes`, `payload_hex`, `payload.name`, `payload.lat`, `payload.lon`, `payload.text` ## Out of scope (deferred per the issue) - Server-synced saved filters (cross-device) - Visual filter builder - Custom field expressions ## Acceptance criteria - [x] Help icon (ⓘ) next to filter input opens documentation popover - [x] Field reference table + operator reference + 6+ examples in popover - [x] Autocomplete dropdown on field names (top-level + `payload.*`) - [x] Autocomplete dropdown on values for `type` / `route` operators - [x] Right-click on packet cell → "Filter ==" / "Filter !=" / "Filter contains" - [x] Right-click context menu hides when clicking elsewhere / Esc - [x] Saved-filters dropdown with at least 5 default examples (7 shipped) - [x] User-saved filters persist in localStorage - [x] Real-time match count next to filter input (already shipped pre-PR; preserved) - [ ] Improved error messages with token + position — partial: existing parse errors already cite position; not a regression - [x] No regression in existing filter behavior (`test-packet-filter.js`: 69/69 pass) --------- Co-authored-by: meshcore-bot <bot@meshcore.local> |
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8b924cd217 |
feat(ui): encode view & filter state in URL hash (#749) (#1072)
## Summary Encodes view + filter state in the URL hash so deep links restore the exact page state (issue #749). ## Changes New shared helper `public/url-state.js` exposing `URLState`: - `parseSort('col:asc')` → `{column, direction}` (defaults to `desc`) - `serializeSort('col', 'desc')` → `'col'` (omits default direction) - `parseHash('#/nodes/abc?tab=x')` → `{route: 'nodes/abc', params: {tab:'x'}}` - `buildHash(route, params)` and `updateHashParams(updates, currentHash)` for round-tripping while preserving subpaths. Wired into: - **packets.js** — sort column/direction now in `#/packets?sort=col[:asc]`, restored on init (overrides localStorage). Subpath `#/packets/<hash>` preserved. - **nodes.js** — sort encoded as `#/nodes?sort=col[:asc]`, restored on init. Subpath `#/nodes/<pubkey>` preserved. - **analytics.js** — both selected tab (`tab=topology`) AND time-window picker value (`window=7d`) now round-trip via URL. Subview keys used by rf-health (`range/observer/from/to`) cleared when switching tabs to keep URLs clean. Existing deep links (`#/nodes/<pubkey>`, `#/packets/<hash>`, `?filter=…`, `?node=…`, `?observer=…`, `?channel=…`, `?timeWindow=…`, `?region=…`) all keep working — additive change only. ## Tests TDD red→green: - Red: `5e1482e` (stub throws "not implemented"; 18/18 tests fail on assertions) - Green: `512940e` (helper implemented; 18/18 pass) Wired `test-url-state.js` into `test-all.sh`. Fixes #749 --------- Co-authored-by: clawbot <clawbot@users.noreply.github.com> |
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c1d0daf200 |
feat(#1034): channel QR generate + scan module (PR 2/3) (#1035)
## PR #2 of channel UX redesign (#1034) — QR generation + scanning Self-contained QR module for MeshCore channel sharing. Wirable but **not wired** — PR #3 wires this into the modal placeholders shipped by PR #1. ### What's in - **`public/channel-qr.js`** — new module exporting `window.ChannelQR`: - `buildUrl(name, secretHex)` → `meshcore://channel/add?name=<urlencoded>&secret=<32hex>` - `parseChannelUrl(url)` → `{name, secret}` or `null` (strict: scheme, path, hex32 secret) - `generate(name, secretHex, target)` — renders QR (via vendored qrcode.js) + the URL string + a "Copy Key" button into `target` - `scan()` → `Promise<{name, secret} | null>` — opens a camera overlay, decodes with jsQR, parses, auto-closes on first valid match. Graceful no-camera/permission-denied fallback ("Camera not available — paste key manually"). - **`public/vendor/jsqr.min.js`** — vendored jsQR 1.4.0 - **`public/index.html`** — loads `vendor/jsqr.min.js` + `channel-qr.js` after `channel-decrypt.js` - **`test-channel-qr.js`** + wired into `test-all.sh` — 16 assertions on `buildUrl` / `parseChannelUrl` (DOM/camera paths covered by Playwright in #3) ### TDD - Red commit `d6ba89e` — stub module + failing assertions on `buildUrl` / `parseChannelUrl` (compiles, runs, fails on assertion) - Green commit `25328ac` — real impl, 16/16 pass ### License note Brief specified jsQR as MIT — it's actually **Apache-2.0** (https://github.com/cozmo/jsQR/blob/master/package.json). Apache-2.0 is permissive and compatible with the repo's ISC license; flagging here so reviewers can confirm. Cited in the file header. ### Independence guarantees - Does **not** touch `channels.js` or `channel-decrypt.js` - Does not call any UI from `channels.js`; PR #3 will call `ChannelQR.generate(...)` into `#qr-output` and wire `#scan-qr-btn` to `ChannelQR.scan()` Refs #1034 --------- Co-authored-by: openclaw-bot <bot@openclaw.local> |
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2f0c97604b |
feat(map): cluster markers with Leaflet.markercluster (#1036) (#1038)
## Summary Implements map marker clustering for large meshes (500+ nodes) using vendored `Leaflet.markercluster@1.5.3`. Closes the long-standing no-op `Show clusters` checkbox. ## What changed **Vendored library** — `public/vendor/leaflet.markercluster.js` + `MarkerCluster.css` + `MarkerCluster.Default.css`. No CDN: this runs offline on mesh-operator deployments. **`map.js`** - `createClusterGroup()` instantiates `L.markerClusterGroup` with: - `chunkedLoading: true` (no frame drops on initial render) - `removeOutsideVisibleBounds: true` (viewport culling — key win at 2k+ nodes) - `disableClusteringAtZoom: 16` (fully expanded at high zoom) - `spiderfyOnMaxZoom: true` (fan out at max zoom) - `showCoverageOnHover: false` - `animate` disabled on mobile UA for perf - `makeClusterIcon(cluster)` produces a CoreScope-themed `L.divIcon`: - Bold total count, centered - Up to 4 role-color mini-pills (repeater / companion / room / sensor / observer) using `ROLE_COLORS` - Bucketed `mc-sm` / `mc-md` / `mc-lg` background (info / warning / accent CSS vars) - `#mcClusters` checkbox repurposed from no-op `Show clusters` → `Cluster markers`, default **ON**, persisted to `localStorage['meshcore-map-clustering']` - Render branches at the marker-add step: clustering ON → `addLayers()` to `clusterGroup`, skip `deconflictLabels` + `_updateOffsetIndicator` polylines + `_repositionMarkers` on zoom/resize. Clustering OFF → original flow unchanged. - Route polylines (`drawPacketRoute`) already removed both layers — no change needed beyond actually instantiating `clusterGroup`. - `?node=PUBKEY` deep-link lookup now searches both `markerLayer` and `clusterGroup` so it works in either mode. **`style.css`** — cluster bubble + role-pill styles using `--info` / `--warning` / `--accent` CSS variables; hover scale. **`index.html`** — vendor CSS + JS tags after the Leaflet bundle (cache-busted via `__BUST__`). ## TDD - **Red commit** `e10af23` — `test-map-clustering.js` + stub `createClusterGroup`/`makeClusterIcon` returning null/empty divIcon. Compiles, runs, fails 4/5 on assertions. - **Green commit** `482ea2e` — real implementation. 5/5 pass. ``` === map.js: clustering === ✅ exposes test hooks (__meshcoreMapInternals) ✅ createClusterGroup returns an L.MarkerClusterGroup with required options ✅ cluster group accepts markers via addLayer ✅ makeClusterIcon: includes total count and role-pill counts ✅ makeClusterIcon: bucket sm/md/lg by total ``` ## Behavior preserved - Clustering OFF (existing checkbox unchecked) → all original behavior intact: deconfliction spiral, offset-indicator polylines, per-zoom reposition. - Default ON. Operators with small meshes can disable via the checkbox; choice persists. - Spiderfying enabled at max zoom (built-in markercluster behavior). ## Performance target Smooth pan/zoom at 2000 nodes — `chunkedLoading` keeps the main thread responsive during initial add, `removeOutsideVisibleBounds` keeps DOM bounded to the viewport. Per AGENTS.md rule 0: complexity is O(n) for the initial add (chunked across frames), per-zoom re-cluster is internal to markercluster (well-tested at 10k+ scale). ## Out of scope (filed as follow-ups in spec) - Canvas marker renderer — only if 5k+ nodes per viewport materializes - Server-side viewport culling (`/api/nodes?bbox=`) - Cluster-by-role split groups - 2k-node fixture + Playwright DOM assertions — repo doesn't currently ship a `fixture=` query param; the unit test exercises the integration deterministically. Fixes #1036 --------- Co-authored-by: corescope-bot <bot@corescope> |
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3aaa21bbc0 |
fix(channel-decrypt): pure-JS SHA-256/HMAC fallback for HTTP context (P0 follow-up to #1021) (#1027)
## P0: PSK channel decryption silently failed on HTTP origins User reported PSK key `372a9c93260507adcbf36a84bec0f33d` "still doesn't work" after PRs #1021 (AES-ECB pure-JS) and #1024 (PSK UX) merged. Reproduced end-to-end and found the actual remaining bug. ### Root cause PR #1021 fixed the AES-ECB path by vendoring a pure-JS core, but **SHA-256 and HMAC-SHA256 in `public/channel-decrypt.js` are still pinned to `crypto.subtle`**. `SubtleCrypto` is exposed **only in secure contexts** (HTTPS / localhost); when CoreScope is served over plain HTTP — common for self-hosted instances — `crypto.subtle` is `undefined`, and: - `computeChannelHash(key)` → `Cannot read properties of undefined (reading 'digest')` - `verifyMAC(...)` → `Cannot read properties of undefined (reading 'importKey')` Both throws are swallowed by `addUserChannel`'s `try/catch`, so the only user-visible signal is the toast `"Failed to decrypt"` with no console-friendly explanation. Verdict: PR #1021 only fixed half of the crypto-in-insecure-context problem. ### Reproduction (no browser required) `test-channel-decrypt-insecure-context.js` loads the production `public/channel-decrypt.js` in a `vm` sandbox where `crypto.subtle` is undefined (mirrors HTTP browser). Pre-fix it failed 8/8 with the exact error above; post-fix it passes 8/8. ### Fix - New `public/vendor/sha256-hmac.js`: minimal pure-JS SHA-256 + HMAC-SHA256 (FIPS-180-4 + RFC 2104, ~120 LOC, MIT). Verified against Node `crypto` for SHA-256 (empty / "abc" / 1000 bytes) and RFC 4231 HMAC-SHA256 TC1. - `public/channel-decrypt.js`: `hasSubtle()` guard. `deriveKey`, `computeChannelHash`, and `verifyMAC` use `crypto.subtle` when available and fall back to `window.PureCrypto` otherwise. Same API, same return types, same async signatures. - `public/index.html`: load `vendor/sha256-hmac.js` immediately before `channel-decrypt.js` (mirrors the `vendor/aes-ecb.js` wiring from #1021). ### TDD - **Red** (`8075b55`): `test-channel-decrypt-insecure-context.js` — runs the **unmodified** prod module in a no-`subtle` sandbox, asserts on the known PSK key (hash byte `0xb7`) and synthetic encrypted packet round-trip. Compiles, runs, **fails 8/8 on assertions** (not on import errors). - **Green** (`232add6`): vendor + delegate. Test passes 8/8. - Wired into `test-all.sh` and `.github/workflows/deploy.yml` so CI gates the regression. ### Validation (all green post-fix) | Test | Result | |---|---| | `test-channel-decrypt-insecure-context.js` | 8/8 | | `test-channel-decrypt-ecb.js` (#1021 KAT) | 7/7 | | `test-channel-decrypt-m345.js` (existing) | 24/24 | | `test-channel-psk-ux.js` (#1024) | 19/19 | | `test-packet-filter.js` | 69/69 | ### Files changed - `public/vendor/sha256-hmac.js` — **new** (~150 LOC, MIT, decrypt-side only) - `public/channel-decrypt.js` — `hasSubtle()` guard + fallback in `deriveKey`/`computeChannelHash`/`verifyMAC` - `public/index.html` — script tag for `vendor/sha256-hmac.js` - `test-channel-decrypt-insecure-context.js` — **new** (8 assertions, pure Node, no browser) - `test-all.sh` + `.github/workflows/deploy.yml` — wire the test ### Risk / scope - Frontend-only, decrypt-side only. No server, schema, or config changes (Config Documentation Rule N/A). - Secure-context behaviour unchanged (still uses Web Crypto when present). - HMAC `secret` building, MAC truncation (2 bytes), and AES-ECB delegation untouched. - Hash vector for the user's PSK key matches: `SHA-256(372a9c93260507adcbf36a84bec0f33d) = b7ce04…`, channel hash byte `0xb7` (183) — confirmed against Node `crypto` and against the new pure-JS path. ### Note on the FIPS test data in the new test The PSK `372a9c93260507adcbf36a84bec0f33d` is shared test data from the bug report, not a real channel secret. --------- Co-authored-by: openclaw-bot <bot@openclaw.local> |
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51b9fed15e |
feat(roles): /#/roles page + /api/analytics/roles endpoint (Fixes #818) (#1023)
## Summary Implements `/#/roles` per QA #809 §5.4 / issue #818. The page previously showed "Page not yet implemented." ### Backend - New `GET /api/analytics/roles` returns `{ totalNodes, roles: [{ role, nodeCount, withSkew, meanAbsSkewSec, medianAbsSkewSec, okCount, warningCount, criticalCount, absurdCount, noClockCount }] }`. - Pure `computeRoleAnalytics(nodesByPubkey, skewByPubkey)` does the bucketing/aggregation — no store/lock dependency, fully unit-testable. - Roles are normalised (lowercased + trimmed; empty bucketed as `unknown`). ### Frontend - New `public/roles-page.js` renders a distribution table: count, share, distribution bar, w/ skew, median |skew|, mean |skew|, severity breakdown (OK / Warning / Critical / Absurd / No-clock). - Registered as the `roles` page in the SPA router and linked from the main nav. - Auto-refreshes every 60 s, with a manual refresh button. ### Tests (TDD) - **Red commit** (`9726d5b`): two assertion-failing tests against a stub `computeRoleAnalytics` that returns an empty result. Compiles, runs, fails on `TotalNodes = 0, want 5` and `len(Roles) = 0, want 1`. - **Green commit** (`7efb76a`): full implementation, route wiring, frontend page + nav, plus E2E test in `test-e2e-playwright.js` covering both the empty-state contract (no "Page not yet implemented" placeholder) and the populated-table case (header columns, body rows, API response shape). ### Verification - `go test ./cmd/server/...` green. - Local server with the e2e fixture: `GET /api/analytics/roles` returns `{"totalNodes":200,"roles":[{"role":"repeater","nodeCount":168,...},{"role":"room","nodeCount":23,...},{"role":"companion","nodeCount":9,...}]}`. Fixes #818 --------- Co-authored-by: corescope-bot <bot@corescope> |
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cb21305dc4 |
fix(channel-decrypt): replace AES-CBC ECB hack with pure-JS AES-128 ECB (P0) (#1021)
## P0: channel decryption broken on prod (`OperationError` in
`decryptECB`)
### Symptom
```
Uncaught (in promise) OperationError
at decryptECB (channel-decrypt.js:89)
at async Object.decrypt (channel-decrypt.js:181)
at async decryptCandidates (channels.js:568)
```
Channel message decryption fails for most ciphertext blocks in the
browser console on `analyzer.00id.net`.
### Root cause
The original `decryptECB()` simulated AES-128-ECB via Web Crypto AES-CBC
with a zero IV plus an appended dummy PKCS7 padding block (16 × `0x10`).
Web Crypto **always** validates PKCS7 padding on the decrypted output,
and after CBC-decrypting the dummy padding block it almost never
produces a valid PKCS7 sequence, so Chrome/Firefox throw
`OperationError`. There is no Web Crypto knob to disable that check —
and Web Crypto doesn't expose raw ECB at all.
This is a well-known dead end: every project that needs ECB in browsers
ends up with a small pure-JS AES core.
### Fix
- Vendor a minimal pure-JS **AES-128 ECB decrypt-only** core into
`public/vendor/aes-ecb.js`.
- **Source:** [aes-js](https://github.com/ricmoo/aes-js) by Richard
Moore — MIT License (cited in the header comment).
- **Trimmed to:** S-boxes, key expansion (FIPS-197 §5.2), inverse cipher
(FIPS-197 §5.3). No encrypt path. No other modes. No padding logic. ~150
lines.
- `decryptECB(key, ciphertext)` keeps the same API surface:
`Promise<Uint8Array | null>`. It now delegates to
`window.AES_ECB.decrypt(...)`.
- `verifyMAC` and `computeChannelHash` keep using Web Crypto
(HMAC-SHA256 / SHA-256 — no padding pathology).
- Wired `vendor/aes-ecb.js` into `public/index.html` immediately before
`channel-decrypt.js`.
### TDD
- **Red commit (`36f6882`)** — adds `test-channel-decrypt-ecb.js` pinned
to the **FIPS-197 Appendix C.1** AES-128 known-answer vector. Compiles,
runs, and fails on assertion (`OperationError`) against the existing
implementation.
- **Green commit (`bbbd2d1`)** — vendors the pure-JS AES core and
rewires `decryptECB`. Test now passes (7/7), including a multi-block
assertion that two identical ciphertext blocks decrypt to two identical
plaintext blocks (true ECB, no chaining).
- Existing `test-channel-decrypt-m345.js` still passes (24/24).
### Files changed
- `public/vendor/aes-ecb.js` — **new** (vendored AES-128 ECB decrypt,
MIT, ~150 LOC)
- `public/channel-decrypt.js` — `decryptECB()` rewritten to delegate to
vendor
- `public/index.html` — script tag added for `vendor/aes-ecb.js`
- `test-channel-decrypt-ecb.js` — **new** TDD test (FIPS-197 KAT +
multi-block + edge cases)
### Risk / scope
- Decrypt-only, client-side, no server changes, no schema changes, no
config changes (Config Documentation Rule N/A).
- ECB is a single 16-byte block per packet for MeshCore channel traffic,
so the perf delta vs Web Crypto is negligible (a single `decryptBlock`
is ~10 round transforms on 16 bytes).
- HTTP-context safe (no Web Crypto required for ECB anymore).
### Validation
- All 7 FIPS-197 KAT + multi-block tests pass.
- Existing channel-decrypt M3/M4/M5 tests still pass (24/24).
- `test-packet-filter.js` (62/62), `test-aging.js` (18/18) unaffected.
- `test-frontend-helpers.js` has a pre-existing failure on master
unrelated to this PR (verified by stashing the patch).
---------
Co-authored-by: openclaw-bot <bot@openclaw.local>
|
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0a9a4c4223 |
feat(live + packets): color packet markers by hash (#946) (#948)
## Summary Implements #946 — deterministic HSL coloring of packet markers by hash for visual propagation tracing. ### What's new 1. **`public/hash-color.js`** — Pure IIFE (`window.HashColor.hashToHsl(hashHex, theme)`) deriving hue from first 2 bytes of packet hash. Theme-aware lightness with WCAG ≥3.0 contrast against `--content-bg` (`#f4f5f7` light / `#0f0f23` dark, `style.css:32,55`). Green/yellow zone (hue 45°-195°) uses L=30% in light theme to maintain contrast. 2. **Live page dots + contrails** — `drawAnimatedLine` fills the flying dot and tints the contrail polyline with the hash-derived HSL when toggle is ON. Ghost-hop dots remain grey (`#94a3b8`). Matrix mode path (`drawMatrixLine`) is untouched. 3. **Packets table stripe** — `border-left: 4px solid <hsl>` on `<tr>` in both `buildGroupRowHtml` (group + child rows) and `buildFlatRowHtml`. Absent when toggle OFF. 4. **Toggle UI** — "Color by hash" checkbox in `#liveControls` between Realistic and Favorites. Default ON. Persisted to `localStorage('meshcore-color-packets-by-hash')`. Dispatches `storage` event for cross-tab sync. Packets page listens and re-renders. ### Performance - `hashToHsl` is O(1) — two `parseInt` calls + arithmetic. No allocation beyond the result string. - Called once per `drawAnimatedLine` invocation (not per animation frame). - Packets table: called once per visible row during render (existing virtualization applies). ### Tests - `test-hash-color.js`: 16 unit tests — purity, theme split, yellow-zone clamp, sentinel, variability (anti-tautology gate), WCAG sweep (step 15° both themes). - `test-packets.js`: 82 tests still passing (no regression). - `test-e2e-playwright.js`: 4 new E2E tests — toggle presence/default, persistence across reload, table stripe present when ON, absent when OFF. ### Acceptance criteria addressed All items from spec §6 implemented. TYPE_COLORS retained on borders/lines. Ghost hops stay grey. Matrix mode suppressed. Cross-tab storage event dispatched. Closes #946 --------- Co-authored-by: you <you@example.com> Co-authored-by: Kpa-clawbot <bot@example.invalid> |
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|
54f7f9d35b |
feat: path-prefix candidate inspector with map view (#944) (#945)
## feat: path-prefix candidate inspector with map view (#944) Implements the locked spec from #944: a beam-search-based path prefix inspector that enumerates candidate full-pubkey paths from short hex prefixes and scores them. ### Server (`cmd/server/path_inspect.go`) - **`POST /api/paths/inspect`** — accepts 1-64 hex prefixes (1-3 bytes, uniform length per request) - Beam search (width 20) over cached `prefixMap` + `NeighborGraph` - Per-hop scoring: edge weight (35%), GPS plausibility (20%), recency (15%), prefix selectivity (30%) - Geometric mean aggregation with 0.05 floor per hop - Speculative threshold: score < 0.7 - Score cache: 30s TTL, keyed by (prefixes, observer, window) - Cold-start: synchronous NeighborGraph rebuild with 2s hard timeout → 503 `{retry:true}` - Body limit: 4096 bytes via `http.MaxBytesReader` - Zero SQL queries in handler hot path - Request validation: rejects empty, odd-length, >3 bytes, mixed lengths, >64 hops ### Frontend (`public/path-inspector.js`) - New page under Tools route with input field (comma/space separated hex prefixes) - Client-side validation with error feedback - Results table: rank, score (color-coded speculative), path names, per-hop evidence (collapsed) - "Show on Map" button calls `drawPacketRoute` (one path at a time, clears prior) - Deep link: `#/tools/path-inspector?prefixes=2c,a1,f4` ### Nav reorganization - `Traces` nav item renamed to `Tools` - Backward-compat: `#/traces/<hash>` redirects to `#/tools/trace/<hash>` - Tools sub-routing dispatches to traces or path-inspector ### Store changes - Added `LastSeen time.Time` to `nodeInfo` struct, populated from `nodes.last_seen` - Added `inspectMu` + `inspectCache` fields to `PacketStore` ### Tests - **Go unit tests** (`path_inspect_test.go`): scoreHop components, beam width cap, speculative flag, all validation error cases, valid request integration - **Frontend tests** (`test-path-inspector.js`): parse comma/space/mixed, validation (empty, odd, >3 bytes, mixed lengths, invalid hex, valid) - Anti-tautology gate verified: removing beam pruning fails width test; removing validation fails reject tests ### CSS - `--path-inspector-speculative` variable in both themes (amber, WCAG AA on both dark/light backgrounds) - All colors via CSS variables (no hardcoded hex in production code) Closes #944 --------- Co-authored-by: you <you@example.com> |
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|
8158631d02 |
feat: client-side channel decryption — add custom channels in browser (#725 M2) (#733)
## Summary Pure client-side channel decryption. Users can add custom hashtag channels or PSK channels directly in the browser. **The server never sees the keys.** Implements #725 M2 (revised). Does NOT close #725. ## How it works 1. User types `#channelname` or pastes a hex PSK in the channels sidebar 2. Browser derives key (`SHA256("#name")[:16]`) using Web Crypto API 3. Key stored in **localStorage** — never sent to the server 4. Browser fetches encrypted GRP_TXT packets via existing API 5. Browser decrypts client-side: AES-128-ECB + HMAC-SHA256 MAC verification 6. Decrypted messages cached in localStorage 7. Progressive rendering — newest messages first, chunk-based ## Security - Keys never leave the browser - No new API endpoints - No server-side changes whatsoever - Channel interest partially observable via hash-based API requests (documented, acceptable tradeoff) ## Changes - `public/channels.js` — client-side decrypt module + UI integration (+307 lines) - `public/index.html` — no new script (inline in channels.js IIFE) - `public/style.css` — add-channel input styling --------- Co-authored-by: you <you@example.com> |
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|
bc22dbdb14 |
feat: DragManager — core drag mechanics (#608 M1) (#697)
## Summary Implements M1 of the draggable panels spec from #608: the `DragManager` class with core drag mechanics. Fixes #608 (M1: DragManager core drag mechanics) ## What's New ### `public/drag-manager.js` (~215 lines) - **State machine:** `IDLE → PENDING → DRAGGING → IDLE` - **5px dead zone** on `.panel-header` to disambiguate click vs drag — prevents hijacking corner toggle and close button clicks - **Pointer events** with `setPointerCapture` for reliable tracking - **`transform: translate()`** during drag — zero layout reflow - **Snap-to-edge** on release: 20px threshold snaps to 12px margin - **Z-index management** — dragged panel comes to front (counter from 1000) - **`_detachFromCorner()`** — transitions panel from M0 corner CSS to fixed positioning - **Escape key** cancels drag and reverts to pre-drag position - **`restorePositions()`** — applies saved viewport percentages on init - **`handleResize()`** — clamps dragged panels inside viewport on window resize - **`enable()`/`disable()`** — responsive gate control ### `public/live.js` integration - Instantiates `DragManager` after `initPanelPositions()` - Registers `liveFeed`, `liveLegend`, `liveNodeDetail` panels - **Responsive gate:** `matchMedia('(pointer: fine) and (min-width: 768px)')` — disables drag on touch/small screens, reverts to M0 corner toggle - **Resize clamping** debounced at 200ms ### `public/live.css` additions - `cursor: grab/grabbing` on `.panel-header` (desktop only via `@media (pointer: fine)`) - `.is-dragging` class: opacity 0.92, elevated box-shadow, `will-change: transform`, transitions disabled - `[data-dragged="true"]` disables corner transition animations - `prefers-reduced-motion` support ### Persistence - **Format:** `panel-drag-{id}` → `{ xPct, yPct }` (viewport percentages) - **Survives resize:** positions recalculated from percentages - **Corner toggle still works:** clicking corner button after drag clears drag state (handled by existing M0 code) ## Tests 14 new unit tests in `test-drag-manager.js`: - State machine transitions (IDLE → PENDING → DRAGGING → IDLE) - Dead zone enforcement - Button click guard (no drag on button pointerdown) - Snap-to-edge behavior - Position persistence as viewport percentages - Restore from localStorage - Resize clamping - Disable/enable ## Performance - `transform: translate()` during drag — compositor-only, no layout reflow - `will-change: transform` only during active drag (`.is-dragging`), removed on drop - `localStorage` write only on `pointerup`, never during `pointermove` - Resize handler debounced at 200ms - Single `style.transform` assignment per pointermove frame — negligible cost --------- Co-authored-by: you <you@example.com> |
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|
1dd763bf44 |
feat: sortable nodes list + neighbor/observer tables (M2, #620) (#639)
## Summary Implements M2 of the table sorting spec (#620): sortable nodes list + neighbor/observer tables. ### Changes **Shared utility (`public/table-sort.js`)** - IIFE pattern, no dependencies, no build step - DOM-reorder sorting (no innerHTML rebuild) — preserves event listeners - `data-value` attributes for raw sortable values, `data-type` on `<th>` for type detection - Built-in comparators: text (`localeCompare`), number, date, dBm - `aria-sort` attributes, keyboard support (Enter/Space), sort arrows - localStorage persistence with `storageKey` option - `onSort` callback for custom re-render triggers **Nodes list table** - Wired via `TableSort.init` with `onSort` callback that triggers `renderRows()` - Keeps JS-array-level sorting for claimed/favorites pinning (TableSort can't handle pinned rows) - Replaces old `sortState`, `toggleSort()`, `sortArrow()` with TableSort controller - Test hooks preserved for backward compatibility (fallback state for non-DOM tests) **Neighbor table** - Added `data-sort` and `data-value` attributes to all columns (name, role, score, count, last_seen, distance) - Default sort: count descending - `TableSort.init` called after neighbor data renders **Observer table (full detail page)** - Converted from plain `<table>` to sortable table with data attributes - Sortable columns: observer, region, packets, avg SNR, avg RSSI - Default sort: packets descending ### Testing - 18 new unit tests for `table-sort.js` (custom DOM mock, no jsdom dependency) - All 445 existing frontend tests pass unchanged - All packet-filter (62) and aging (29) tests pass ### Note This branch includes `table-sort.js` since M1 hasn't merged yet. The utility code is identical to the M1 spec. --------- Co-authored-by: you <you@example.com> |
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|
6f3e3535c9 |
feat: shared table sort utility + packets table sorting (M1, #620) (#638)
## Summary Implements M1 of the table sorting spec (#620): a shared `TableSort` utility module and integration with the packets table. ### What's included **1. `public/table-sort.js` — Shared sort utility (IIFE, no dependencies)** - `TableSort.init(tableEl, options)` — attaches click-to-sort on `<th data-sort-key="...">` elements - Built-in comparators: text (localeCompare), numeric, date (ISO), dBm (strips suffix) - NaN/null values sort last consistently - Visual: ▲/▼ `<span class="sort-arrow">` appended to active column header - Accessibility: `aria-sort="ascending|descending|none"`, keyboard support (Enter/Space) - DOM reorder via `appendChild` loop (no innerHTML rebuild) - `domReorder: false` option for virtual scroll tables (packets) - `storageKey` option for localStorage persistence - Custom comparator override per column - `onSort(column, direction)` callback - `destroy()` for clean teardown **2. Packets table integration** - All columns sortable: region, time, hash, size, HB, type, observer, path, rpt - Default sort: time descending (matches existing behavior) - Uses `domReorder: false` + `onSort` callback to sort the data array, then re-render via virtual scroll - Works with both grouped and ungrouped views - WebSocket updates respect active sort column - Sort preference persisted in localStorage (`meshcore-packets-sort`) **3. Tests — 22 unit tests (`test-table-sort.js`)** - All 4 built-in comparators (text, numeric, date, dBm) - NaN/null edge cases - Direction toggle on click - aria-sort attribute correctness - Visual indicator (▲/▼) presence and updates - onSort callback - domReorder: false behavior - destroy() cleanup - Custom comparator override ### Performance Packets table sorting works at the data array level (single `Array.sort` call), not DOM level. Virtual scroll then renders only visible rows. No new DOM nodes are created during sort — it's purely a data reorder + re-render of the existing visible window. Expected sort time for 30K packets: ~50-100ms (array sort) + existing virtual scroll render time. Closes #620 (M1) Co-authored-by: you <you@example.com> |
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|
382b3505dc |
feat: channel color quick-assign UI (M2, #271) (#611)
## Summary Implements M2 of channel color highlighting (#271): a right-click context menu popover for quick-assigning colors to hash channels. Builds on M1 (PR #607) which provides `ChannelColors.set/get/remove` storage primitives. ## What's new ### Color picker popover (`channel-color-picker.js`) - **Right-click** any GRP_TXT/CHAN row in the **live feed** or **packets table** → opens a color picker popover at the click point - **Long-press** (500ms) on mobile triggers the same popover - **10 preset swatches** — maximally distinct, ColorBrewer-inspired palette - **Custom hex** — native `<input type="color">` with Apply button - **Clear button** — removes color assignment (hidden when no color assigned) - **Popover positioning** — auto-adjusts to avoid viewport overflow - **Dismiss** — click outside or Escape key ### Immediate feedback - Assigning a color instantly re-styles all visible live feed items with that channel - Packets table triggers `renderVisibleRows()` via exposed `window._packetsRenderVisible` ### Wiring - Feed items store `_ccPkt` packet reference for channel extraction - Picker installed via `registerPage` init hooks in both `live.js` and `packets.js` - Single shared popover DOM element, repositioned on each open ### Styling - Dark card with border, matching existing CoreScope dropdown patterns - CSS in `style.css` under `.cc-picker-*` classes - Uses CSS variables (`--surface-1`, `--border`, `--accent`, etc.) for theme compatibility ## Files changed | File | Change | |------|--------| | `public/channel-color-picker.js` | New — popover component (IIFE, no dependencies except `ChannelColors`) | | `public/index.html` | Script tag for picker | | `public/live.js` | Store `_ccPkt` on feed items, install picker on init | | `public/packets.js` | Install picker on init, expose `_packetsRenderVisible` | | `public/style.css` | Popover CSS | | `test-channel-colors.js` | 2 new tests for picker loading and graceful degradation | ## Testing - All 21 channel-colors tests pass (19 M1 + 2 M2) - All 445 frontend-helpers tests pass - All 62 packet-filter tests pass ## Performance No hot-path impact. The popover is a single shared DOM element created lazily on first use. Context menu handlers use event delegation on the feed/table containers (one listener each, not per-row). The `refreshVisibleRows` function only iterates currently-visible DOM elements. Closes milestone M2 of #271. --------- Co-authored-by: you <you@example.com> |
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|
3328ca4354 |
feat: channel color highlighting M1 — core model + feed row (#271) (#607)
## Summary Implements M1 of the [channel color highlighting spec](docs/specs/channel-color-highlighting.md) for issue #271. Allows users to assign custom highlight colors to specific hash channels. When a `GRP_TXT` packet arrives with an assigned channel color, the feed row and packets table row get: - **4px colored left border** in the assigned color - **Subtle background tint** (color at 10% opacity) ## What's included ### `public/channel-colors.js` — Storage model - `ChannelColors.get(channel)` → hex color or null - `ChannelColors.set(channel, color)` — assign a color - `ChannelColors.remove(channel)` — clear assignment - `ChannelColors.getAll()` → all assignments - `ChannelColors.getRowStyle(typeName, channel)` → inline CSS string for row highlighting - Uses `localStorage` key `live-channel-colors` - Gracefully handles corrupt/missing localStorage data ### Feed row highlighting (`public/live.js`) - Both `addFeedItem` (live WS) and `addFeedItemDOM` (replay/DB load) apply channel color styles - Reads `decoded.payload.channelName` from the packet ### Packets table highlighting (`public/packets.js`) - `buildFlatRowHtml` and `buildGroupRowHtml` apply channel color styles to `<tr>` elements - Reads channel from `getParsedDecoded(p).channel` ### Tests (`test-channel-colors.js`) - 16 unit tests covering storage CRUD, edge cases (null, empty, corrupt data), and style generation - Tests verify only GRP_TXT/CHAN types get coloring, other types are unaffected ## Design decisions - **Only GRP_TXT/CHAN packets** — other types retain default `TYPE_COLORS` styling - **Channel color takes priority** over default type colors for row highlighting - **No UI for assigning colors yet** — that's M2 (right-click context menu + color picker) - **Storage key abstracted** behind functions to ease future migration if customizer rework (#288) lands - **10% opacity tint** (`#hexcolor` + `1a` suffix) ensures readability in both dark/light modes ## Performance - `getRowStyle()` is O(1) — single localStorage read + JSON parse per call - No per-packet API calls; all data is client-side - No impact on hot rendering paths beyond one localStorage read per row render Closes #271 (M1 only — further milestones in separate PRs) --------- Co-authored-by: you <you@example.com> |
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64745f89b1 |
feat: customizer v2 — event-driven state management (#502) (#503)
## Summary Implements the customizer v2 per the [approved spec](docs/specs/customizer-rework.md), replacing the v1 customizer's scattered state management with a clean event-driven architecture. Resolves #502. ## What Changed ### New: `public/customize-v2.js` Complete rewrite of the customizer as a self-contained IIFE with: - **Single localStorage key** (`cs-theme-overrides`) replacing 7 scattered keys - **Three state layers:** server defaults (immutable) → user overrides (delta) → effective config (computed) - **Full data flow pipeline:** `write → read-back → merge → atomic SITE_CONFIG assign → apply CSS → dispatch theme-changed` - **Color picker optimistic CSS** (Decision #12): `input` events update CSS directly for responsiveness; `change` events trigger the full pipeline - **Override indicator dots** (●) on each field — click to reset individual values - **Section-level override count badges** on tabs - **Browser-local banner** in panel header: "These settings are saved in your browser only" - **Auto-save status indicator** in footer: "All changes saved" / "Saving..." / "⚠️ Storage full" - **Export/Import** with full shape validation (`validateShape()`) - **Presets** flow through the standard pipeline (`writeOverrides(presetData) → pipeline`) - **One-time migration** from 7 legacy localStorage keys (exact field mapping per spec) - **Validation** on all writes: color format, opacity range, timestamp enum values - **QuotaExceededError handling** with visible user warning ### Modified: `public/app.js` Replaced ~80 lines of inline theme application code with a 15-line `_customizerV2.init(cfg)` call. The customizer v2 handles all merging, CSS application, and global state updates. ### Modified: `public/index.html` Swapped `customize.js` → `customize-v2.js` script tag. ### Added: `docs/specs/customizer-rework.md` The full approved spec, included in the repo for reference. ## Migration On first page load: 1. Checks if `cs-theme-overrides` already exists → skip if yes 2. Reads all 7 legacy keys (`meshcore-user-theme`, `meshcore-timestamp-*`, `meshcore-heatmap-opacity`, `meshcore-live-heatmap-opacity`) 3. Maps them to the new delta format per the spec's field-by-field mapping 4. Writes to `cs-theme-overrides`, removes all legacy keys 5. Continues with normal init Users with existing customizations will see them preserved automatically. ## Dark/Light Mode - `theme` section stores light mode overrides, `themeDark` stores dark mode overrides - `meshcore-theme` localStorage key remains **separate** (view preference, not customization) - Switching modes re-runs the full pipeline with the correct section ## Testing - All existing tests pass (`test-packet-filter.js`, `test-aging.js`, `test-frontend-helpers.js`) - Old `customize.js` is NOT modified — left in place for reference but no longer loaded ## Not in Scope (per spec) - Undo/redo stack - Cross-tab synchronization - Server-side admin import endpoint - Map config / geo-filter overrides --------- Co-authored-by: you <you@example.com> |
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c7f655e419 |
perf(frontend): cache JSON.parse results for packet data (#400)
## Problem As described in #387, `JSON.parse()` is called repeatedly on the same packet data across render cycles. With 30K packets, each render cycle parses 60K+ JSON strings unnecessarily. ## Analysis The server sends `decoded_json` and `path_json` as JSON strings. The frontend parses them on-demand in multiple locations: - `renderTableRows()` — for every row, every render - WebSocket handling — when processing filtered packets - `loadPackets()` — during packet loading - Detail view rendering — when showing packet details This creates O(n×m) parsing overhead where n = packet count and m = render cycles. ## Solution Add cached parse helpers that store parsed results on the packet object: ```javascript function getParsedPath(p) { if (p._parsedPath === undefined) { try { p._parsedPath = JSON.parse(p.path_json || '[]'); } catch { p._parsedPath = []; } } return p._parsedPath; } ``` Same pattern for `getParsedDecoded()`. ## Changes - `public/packets.js`: Add helpers + replace 15+ JSON.parse calls - `public/live.js`: Add helpers + replace 5 JSON.parse calls ## Benchmarks Before: 60K+ JSON.parse calls per render cycle (30K packets) After: ~30K parse calls (one per packet, cached thereafter) Memory impact: Negligible (stores parsed objects that were already created temporarily) ## Notes - Cache uses `undefined` check to distinguish "not cached" from "cached empty result" - Property names `_parsedPath` and `_parsedDecoded` prefixed to avoid collision with server fields - No breaking changes to existing code paths Fixes #387 --------- Co-authored-by: P. Clawmogorov <262173731+Alm0stSurely@users.noreply.github.com> Co-authored-by: you <you@example.com> |
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bf2e721dd7 |
feat: auto-inject cache busters at server startup — eliminates merge conflicts (#481)
## Problem Every PR that touches `public/` files requires manually bumping cache buster timestamps in `index.html` (e.g. `?v=1775111407`). Since all PRs change the same lines in the same file, this causes **constant merge conflicts** — it's been the #1 source of unnecessary PR friction. ## Solution Replace all hardcoded `?v=TIMESTAMP` values in `index.html` with a `?v=__BUST__` placeholder. The Go server replaces `__BUST__` with the current Unix timestamp **once at startup** when it reads `index.html`, then serves the pre-processed HTML from memory. Every server restart automatically picks up fresh cache busters — no manual intervention needed. ## What changed | File | Change | |------|--------| | `public/index.html` | All `v=1775111407` → `v=__BUST__` (28 occurrences) | | `cmd/server/main.go` | `spaHandler` reads index.html at init, replaces `__BUST__` with Unix timestamp, serves from memory for `/`, `/index.html`, and SPA fallback | | `cmd/server/helpers_test.go` | New `TestSpaHandlerCacheBust` — verifies placeholder replacement works for root, SPA fallback, and direct `/index.html` requests. Also added tests for root `/` and `/index.html` routes | | `AGENTS.md` | Rule 3 updated: cache busters are now automatic, agents should not manually edit them | ## Testing - `go build ./...` — compiles cleanly - `go test ./...` — all tests pass (including new cache-bust tests) - `node test-frontend-helpers.js && node test-packet-filter.js && node test-aging.js` — all frontend tests pass - No hardcoded timestamps remain in `index.html` --------- Co-authored-by: Kpa-clawbot <259247574+Kpa-clawbot@users.noreply.github.com> Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Co-authored-by: you <you@example.com> |
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f20431d816 |
fix: implement 'Show direct neighbors' map filter (#480)
## Summary Fixes #457 — The "Show direct neighbors" checkbox on the map was a UI stub that did nothing. This PR implements the full feature. ## What Changed ### `public/map.js` - **New state**: `selectedReferenceNode` (pubkey) and `neighborPubkeys` (Set) track which node is the reference and who its direct neighbors are - **`selectReferenceNode(pubkey, name)`**: Fetches `/api/nodes/{pubkey}/paths`, parses path hops to find all nodes directly adjacent to the reference node in any observed path, then auto-enables the neighbor filter - **Neighbor filter in `_renderMarkersInner()`**: When `filters.neighbors` is on and a reference node is selected, only the reference node and its direct (1-hop) neighbors are shown on the map - **Popup "Show Neighbors" link**: Each node popup now has a "Show Neighbors" action that sets it as the reference node - **Sidebar UI hints**: Shows the reference node name when selected, or a hint to click a node when the filter is enabled without a reference - **Cleanup on `destroy()`**: Clears reference state and global handler ### `test-frontend-helpers.js` - 6 new unit tests covering: - Filter off shows all nodes - Filter on without reference shows all nodes (graceful no-op) - Filter on with reference + neighbors filters correctly - Filter on with empty neighbor set shows only reference - Neighbor filter respects role filters - Neighbor extraction from path data ### `public/index.html` - Cache buster bump ## How It Works 1. User clicks a node marker on the map → popup shows "Show Neighbors" link 2. Clicking "Show Neighbors" fetches that node's paths from `/api/nodes/{pubkey}/paths` 3. Adjacent hops in each path are identified as direct neighbors 4. The map filters to show only the reference node + its neighbors 5. The sidebar shows which node is the reference 6. Unchecking the checkbox restores the full node view ## Test Results ``` Frontend helpers: 250 passed, 0 failed Packet filter: 62 passed, 0 failed ``` --------- Co-authored-by: you <you@example.com> |
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96d0bbe487 |
fix: replace Euclidean distance with haversine in analytics hop distances (#478)
## Summary Fixes #433 — Replace the inaccurate Euclidean distance approximation in `analytics.js` hop distances with proper haversine calculation, matching the server-side computation introduced in PR #415. ## Problem PR #415 moved collision analysis server-side and switched from the frontend's Euclidean approximation (`dLat×111, dLon×85`) to proper haversine. However, the **hop distance** calculation in `analytics.js` (subpath detail panel) still used the old Euclidean formula. This caused: - **Inconsistent distances** between hop distances and collision distances - **Significant errors at high latitudes** — e.g., Oslo→Stockholm: Euclidean gives ~627km, haversine gives ~415km (51% error) - The `dLon×85` constant assumes ~40° latitude; at 60° latitude the real scale factor is ~55.5km/degree, not 85 ## Changes | File | Change | |------|--------| | `public/analytics.js` | Replace `dLat*111, dLon*85` Euclidean with `HopResolver.haversineKm()` (with inline fallback) | | `public/hop-resolver.js` | Export `haversineKm` in the public API for reuse | | `test-frontend-helpers.js` | Add 4 tests: export check, zero distance, SF→LA accuracy, Euclidean vs haversine divergence | | `cmd/server/helpers_test.go` | Add `TestHaversineKm`: zero, SF→LA, symmetry, Oslo→Stockholm accuracy | | `public/index.html` | Cache buster bump | ## Performance No performance impact — `haversineKm` replaces an inline arithmetic expression with another inline arithmetic expression of identical O(1) complexity. Only called per hop pair in the subpath detail panel (typically <10 hops). ## Testing - `node test-frontend-helpers.js` — 248 passed, 0 failed - `go test -run TestHaversineKm` — PASS Co-authored-by: you <you@example.com> |
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6712da7d7c |
fix: add region filtering to hash-collisions endpoint (#477)
## Summary The `/api/analytics/hash-collisions` endpoint always returned global results, ignoring the active region filter. Every other analytics endpoint (RF, topology, hash-sizes, channels, distance, subpaths) respected the `?region=` query parameter — this was the only one that didn't. Fixes #438 ## Changes ### Backend (`cmd/server/`) - **routes.go**: Extract `region` query param and pass to `GetAnalyticsHashCollisions(region)` - **store.go**: - `collisionCache` changed from `*cachedResult` → `map[string]*cachedResult` (keyed by region, `""` = global) — consistent with `rfCache`, `topoCache`, etc. - `GetAnalyticsHashCollisions(region)` and `computeHashCollisions(region)` now accept a region parameter - When region is specified, resolves regional observers, scans packets for nodes seen by those observers, and filters the node list before computing collisions - Cache invalidation updated to clear the map (not set to nil) ### Frontend (`public/`) - **analytics.js**: The hash-collisions fetch was missing `+ sep` (the region query string). All other fetches in the same `Promise.all` block had it — this was simply overlooked in PR #415. - **index.html**: Cache busters bumped ### Tests (`cmd/server/routes_test.go`) - `TestHashCollisionsRegionParamIgnored` → renamed to `TestHashCollisionsRegionParam` with updated comments reflecting that region is now accepted (with no configured regional observers, results match global — which the test verifies) ## Performance No new hot-path work. Region filtering adds one scan of `s.packets` (same as every other region-filtered analytics endpoint) only when `?region=` is provided. Results are cached per-region with the existing 60s TTL. Without `?region=`, behavior is unchanged. Co-authored-by: you <you@example.com> |
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6aef83c82a |
fix: remove duplicate return statement in _cumulativeRowOffsets() (#476)
## Summary Removes an unreachable duplicate `return offsets;` statement in the `_cumulativeRowOffsets()` function in `packets.js`. The second return was dead code found during review of PR #402. ## Changes - **`public/packets.js`**: Removed the duplicate `return offsets;` on what was line 1137 (the line immediately after the first, reachable `return offsets;`) - **`public/index.html`**: Cache buster bump ## Testing This is a dead code removal — the duplicate return was unreachable. No behavior change. No new tests needed as existing tests already cover `_cumulativeRowOffsets()` behavior. Fixes #447 Co-authored-by: you <you@example.com> |
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0b8b1e91a6 |
perf(live): replace animation setIntervals with requestAnimationFrame and cap concurrency (#470)
## Summary Replace all `setInterval`-based animations in `live.js` with `requestAnimationFrame` loops and add a concurrency cap to prevent unbounded animation accumulation under high packet throughput. Fixes #384 ## Problem Under high throughput (≥5 packets/sec), the live map accumulated unbounded `setInterval` timers: - `pulseNode()`: 26ms interval per pulse ring - `drawAnimatedLine()`: 33ms interval per hop line + 52ms nested interval for fade-out - Ghost hop pulse: 600ms interval per ghost marker At 5 pkts/sec × 3 hops = **15+ concurrent intervals**, climbing without limit. This caused UI jank, rising CPU usage, and potential memory leaks from leaked Leaflet markers. ## Changes ### `public/live.js` | Function | Before | After | |----------|--------|-------| | `pulseNode()` | `setInterval` (26ms) + `setTimeout` safety | `requestAnimationFrame` loop, self-terminates at 2s or opacity ≤ 0 | | `drawAnimatedLine()` | `setInterval` (33ms) for line + nested `setInterval` (52ms) for fade | Two `requestAnimationFrame` loops (line advance + fade-out) | | Ghost hop pulse | `setInterval` (600ms) + `setTimeout` (3s) | `requestAnimationFrame` loop with 3s expiry | | `animatePath()` | No concurrency limit | Returns early when `activeAnims >= MAX_CONCURRENT_ANIMS` (20) | ### `public/index.html` - Cache buster version bump ### `test-live-anims.js` (new) - 7 tests verifying: - No `setInterval` in `pulseNode`, `drawAnimatedLine`, or `animatePath` - `MAX_CONCURRENT_ANIMS` defined and set to 20 - Concurrency check present in `animatePath` - No stale `setInterval` in animation hot paths ## Complexity & Scale - **Time complexity**: O(1) per animation frame (no change in per-frame work) - **Concurrency**: Hard-capped at 20 simultaneous animations (previously unbounded) - **At 5 pkts/sec, 3 hops**: Excess animations silently dropped instead of accumulating timers - **rAF benefit**: Browser coalesces all animations into single paint cycle; paused tabs stop animating automatically ## Test Results ``` === Animation interval elimination === ✅ pulseNode does not use setInterval ✅ drawAnimatedLine does not use setInterval ✅ ghost hop pulse does not use setInterval === Concurrency cap === ✅ MAX_CONCURRENT_ANIMS is defined ✅ MAX_CONCURRENT_ANIMS is set to 20 ✅ animatePath checks MAX_CONCURRENT_ANIMS before proceeding === Safety: no stale setInterval in animation functions === ✅ no setInterval remains in animation hot path 7 passed, 0 failed ``` All existing tests pass (packet-filter: 62, aging: 29, frontend-helpers: 241). ## Performance Proof (Rule 0 compliance) Benchmark: `node test-anim-perf.js` — simulates timer/animation accumulation under realistic throughput. ### Timer count: old (setInterval) vs new (rAF + cap) | Scenario | Old model (peak concurrent timers) | New model (peak concurrent animations) | |----------|-----------------------------------:|---------------------------------------:| | 5 pkt/s × 3 hops, 30s sustained | **123** | **20** | | 5 pkt/s × 3 hops, 5min sustained | **123** | **20** | | 20 pkt/s × 3 hops, 10s burst | **246** | **20** | **Before:** Each hop spawns 3 `setInterval` timers (pulse 26ms, line 33ms, fade 52ms) that live 0.6–2s each. At 5 pkt/s × 3 hops = 15 timers/sec, peak concurrent timers reach **123** (limited only by timer lifetime, not by any cap). Under burst traffic (20 pkt/s), this climbs to **246+**. **After:** `MAX_CONCURRENT_ANIMS = 20` hard-caps active animations. Excess packets are silently dropped. rAF loops replace all `setInterval` calls, coalescing into single paint cycles. Peak concurrent animations: **always ≤ 20**, regardless of throughput or duration. --------- Co-authored-by: you <you@example.com> Co-authored-by: Kpa-clawbot <kpabap+clawdbot@gmail.com> |
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c678555e75 |
fix: display channel hash as hex instead of decimal (#471)
## Summary Fixes #465 — Channel hash was displaying in decimal instead of hexadecimal in `channels.js`. ## Changes - Added `formatHashHex()` helper to `channels.js` that formats numeric hashes as `0x` hex (e.g. `0x0A`) and passes string hashes through unchanged - Applied to both display sites: `renderChannelList` fallback name and `selectChannel` header text - Consistent with `packets.js` and `analytics.js` which already use `.toString(16).padStart(2, '0').toUpperCase()` ## Tests - 3 new tests in `test-frontend-helpers.js` verifying the helper exists, is used at display sites, and produces correct output for numeric and string inputs - All 244 frontend tests pass, plus packet-filter (62) and aging (29) tests Co-authored-by: you <you@example.com> |
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0b1924d401 |
perf(packets): replace observers.find() linear scans with Map lookups (#468)
## Summary Replace all `observers.find()` linear scans in `packets.js` with O(1) `Map.get()` lookups, eliminating ~300K comparisons per render cycle at 30K+ rows. ## Changes - Added `observerMap` (`Map<id, observer>`) built once when observers load - Replaced all 6 `observers.find()` call sites with `observerMap.get()`: - `obsName()` — called per row for observer name display - Region filter check in packet filtering - Observer dropdown label in filter UI - Group header region lookup - Child row region lookup - Flat row region lookup - Map is cleared on reset and rebuilt on each `loadObservers()` call ## Complexity - **Before:** O(k) per row × 30K rows = O(30K × k) where k = observer count (~10) - **After:** O(1) per row × 30K rows = O(30K) - Map construction: O(k) once, negligible ## Testing - All Go tests pass (`cmd/server`, `cmd/ingestor`) - All frontend tests pass (`test-packet-filter.js`: 62 passed, `test-aging.js`: 29 passed, `test-frontend-helpers.js`: 241 passed) Fixes #383 Co-authored-by: you <you@example.com> |
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0f502370c5 |
fix: VCR timeline and clock respect UTC/local timezone setting (#459)
## Problem Fixes #324. The VCR LCD clock and timeline hover/touch tooltip always showed local time, ignoring the UTC/local timezone setting in the customizer Display tab. ## Root cause Three sites in `live.js` bypassed the shared `getTimestampTimezone()` utility: - `updateVCRClock()` — used `d.getHours()` / `d.getMinutes()` / `d.getSeconds()` (always local) - Timeline mousemove tooltip — used `d.toLocaleTimeString()` (always local) - Timeline touchmove tooltip — same ## Fix Added `vcrFormatTime(tsMs)` helper that checks `getTimestampTimezone()` and uses `getUTC*` methods when set to `'utc'`, otherwise local `get*`. Applied to all three sites. Exposed as `window._vcrFormatTime` for testing. ## Tests 4 new unit tests in `test-frontend-helpers.js` covering UTC mode, local mode, and zero-padding. ## Checklist - [x] Branches from `upstream/master` - [x] No Matomo or local-only commits - [x] Cache busters bumped (`v=1775073838`) - [x] 233 tests pass, 0 fail 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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e47c39ffda |
fix: null-guard animLayer and liveAnimCount in nextHop after destroy (#462)
## Summary - `nextHop()` schedules `setInterval`/`setTimeout` callbacks that can fire after `destroy()` has set `animLayer = null` and removed DOM elements - This caused three console errors on the Live page when navigating away mid-animation: `Cannot read properties of null (reading 'hasLayer')` and `Cannot set properties of null (setting 'textContent')` - Added null guards at each async callback site; no behavioral change when the page is active ## Changes - `public/live.js`: early return if `animLayer` is null at start of `nextHop()`; null-safe `animLayer.hasLayer` checks in `setInterval`/`setTimeout`; null-safe `liveAnimCount` element access - `public/index.html`: cache buster bumped - `test-frontend-helpers.js`: 4 source-inspection tests verifying the null guards are present ## Test plan - [ ] Open Live page, trigger some packet animations, navigate away quickly — no console errors - [ ] `node test-frontend-helpers.js` passes (233 tests, 0 failures) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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1499a55ba7 |
perf: upsert known nodes in-place on ADVERT, skip full reload (#461)
## Problem Fixes #399. On every ADVERT WebSocket batch the nodes page invalidated the entire `_allNodes` cache and triggered a full `/nodes?limit=5000` fetch — even when every advertising node was already cached. The 90s API TTL was actively bypassed. ## Root cause ```js wsHandler = debouncedOnWS(function (msgs) { if (msgs.some(isAdvertMessage)) { _allNodes = null; // wipe cache unconditionally invalidateApiCache('/nodes'); // bust API TTL loadNodes(true); // full 5k fetch } }, 5000); ``` ## Fix ADVERT decoded payloads include `pubKey`, `name`, `lat`, `lon` — enough to update known nodes in place: - **Known node** (pubKey found in `_allNodes`): upsert `name`, `lat`, `lon`, `last_seen` directly — no fetch, no cache bust, just re-render. - **New node** (pubKey not in cache) or **no pubKey** in payload: fall back to full reload as before. This covers the common case on an active mesh: all advertising nodes are already cached. The full reload path is preserved for node discovery. ## Tests 2 new unit tests: known-node upsert (asserts 0 API calls, fields updated) and unknown-node fallback (asserts full reload triggered). All 231 tests pass. ## Checklist - [x] Branches from `upstream/master` - [x] No Matomo or local-only commits - [x] Cache busters bumped - [x] 231 tests pass, 0 fail 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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f71e117cdd |
fix: reset restores home steps after SITE_CONFIG contamination (#460)
## Problem Fixes #325. Removing all home steps and clicking "Reset my theme" did not restore them. ## Root cause Two-part bug: **1. `SITE_CONFIG.home` permanently mutated at page load** `app.js` calls `mergeUserHomeConfig(SITE_CONFIG, userTheme)` which does `SITE_CONFIG.home = Object.assign({}, serverHome, userTheme.home)`. If the user had `steps: []` saved in localStorage, this sets `SITE_CONFIG.home.steps = []` globally — permanently for the lifetime of the page. **2. `initState()` reads the contaminated config** When the customizer opens (or Reset is clicked), `initState()` reads `cfg = window.SITE_CONFIG`. Since `SITE_CONFIG.home.steps` is already `[]`, `state.home.steps` stays `[]` even after `localStorage.removeItem`. `autoSave()` then re-saves `steps: []` straight back. **Secondary issue:** `data-rm-step` / add / move handlers didn't call `autoSave()`, making step persistence non-deterministic (only saved if a text field edit happened to be pending). ## Fix - **`app.js`**: snapshot `SITE_CONFIG.home` before `mergeUserHomeConfig` → `window._SITE_CONFIG_ORIGINAL_HOME` - **`customize.js`**: `initState()` uses `_SITE_CONFIG_ORIGINAL_HOME` instead of the contaminated `cfg.home` - **`customize.js`**: add `autoSave()` to rm/move/add handlers for steps, checklist, and footer links ## Tests 2 new unit tests covering the snapshot bypass and DEFAULTS fallback. 231 tests pass. ## Checklist - [x] Branches from `upstream/master` - [x] No Matomo or local-only commits - [x] Cache busters bumped - [x] 231 tests pass, 0 fail 🤖 Generated with [Claude Code](https://claude.com/claude-code) |
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ec4dd58cb6 |
fix: null-guard pathHops to prevent detail pane crash (#451) (#454)
## Summary Fixes #451 — packet detail pane crash on direct routed packets where `pathHops` is `null`. ## Root Cause `JSON.parse(pkt.path_json)` can return literal `null` when the DB stores `"null"` for direct routed packets. The existing code only had a catch block for parse errors, but `null` is valid JSON — so the parse succeeds and `pathHops` ends up `null` instead of `[]`. ## Changes - **`public/packets.js`**: Added `|| []` after `JSON.parse(...)` in both `buildFlatRowHtml` (table rows) and the detail pane (`selectPacket`), ensuring `pathHops` is always an array. - **`test-frontend-helpers.js`**: Added 2 regression tests verifying the null guards exist in both code paths. - **`public/index.html`**: Cache buster bump. ## Testing - All 229 frontend helper tests pass - All 62 packet filter tests pass - All 29 aging tests pass Co-authored-by: you <you@example.com> |
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044a5387af |
perf(packets): virtual scroll + debounced WS renders for packets table (#402)
## Summary Fixes the critical performance issue where `renderTableRows()` rebuilt the **entire** table innerHTML (up to 50K rows) on every update — WebSocket arrivals, filter changes, group expand/collapse, and theme refreshes. ## Changes ### Lazy Row Generation (`renderVisibleRows`) — fixes #422 - Row HTML strings are **only generated for the visible slice + 30-row buffer** on each render - `_displayPackets` stores the filtered data array; `renderVisibleRows()` calls `buildGroupRowHtml`/`buildFlatRowHtml` lazily for ~60-90 visible entries - Previously, `displayPackets.map(buildGroupRowHtml)` built HTML for ALL 30K+ packets on every render — the expensive work (JSON.parse, observer lookups, template literals) ran for every packet regardless of visibility ### Unified Row Count via `_getRowCount()` — fixes #424 - Single function `_getRowCount(p)` computes DOM row count for any entry (1 for flat/collapsed, 1+children for expanded groups) - Used by BOTH `_rowCounts` computation AND `renderVisibleRows` — eliminates divergence risk between row counting and row building ### Hoisted Observer Filter Set — fixes #427 - `_observerFilterSet` created once in `renderTableRows()`, reused across `buildGroupRowHtml`, `_getRowCount`, and child filtering - Previously, `new Set(filters.observer.split(','))` was created inside `buildGroupRowHtml` for every packet AND again in the row count callback ### Dynamic Colspan — fixes #426 - `_getColCount()` reads column count from the thead instead of hardcoded `colspan="11"` - Spacers and empty-state messages use the actual column count ### Null-Safety in `buildFlatRowHtml` — fixes #430 - `p.decoded_json || '{}'` fallback added, matching `buildGroupRowHtml`'s existing null-safety - Prevents TypeError on null/undefined `decoded_json` in flat (ungrouped) mode ### Behavioral Tests — fixes #428 - Replaced 5 source-grep tests with behavioral unit tests for `_getRowCount`: - Flat mode always returns 1 - Collapsed group returns 1 - Expanded group returns 1 + child count - Observer filter correctly reduces child count - Null `_children` handled gracefully - Retained source-level assertions only where behavioral testing isn't practical (e.g., verifying lazy generation pattern exists) ### Other Improvements - Cumulative row offsets cached in `_cumulativeOffsetsCache`, invalidated on row count changes - Debounced WebSocket renders (200ms) coalesce rapid packet arrivals - `destroy()` properly cleans up all virtual scroll state ## Performance Benchmarks — fixes #423 **Methodology:** Row building cost measured by counting `buildGroupRowHtml` calls per render cycle on 30K grouped packets. | Scenario | Before (eager) | After (lazy) | Improvement | |----------|----------------|--------------|-------------| | Initial render (30K packets) | 30,000 `buildGroupRowHtml` calls | ~90 calls (60 visible + 30 buffer) | **333× fewer calls** | | Scroll event | 0 calls (pre-built) | ~90 calls (rebuild visible slice) | Trades O(1) scroll for O(n) initial savings | | WS packet arrival | 30,000 calls (full rebuild) | ~90 calls (debounced + lazy) | **333× fewer calls** | | Filter change | 30,000 calls | ~90 calls | **333× fewer calls** | | Memory (row HTML cache) | ~2MB string array for 30K packets | 0 (no cache, build on demand) | **~2MB saved** | **Per-call cost of `buildGroupRowHtml`:** Each call performs JSON.parse of `decoded_json`, `path_json`, `observers.find()` lookup, and template literal construction. At 30K packets, the eager approach spent ~400-500ms on row building alone (measured via `performance.now()` on staging data). The lazy approach builds ~90 rows in ~1-2ms. **Net effect:** `renderTableRows()` goes from O(n) string building + O(1) DOM insertion to O(1) data assignment + O(visible) string building + O(visible) DOM insertion. For n=30K and visible≈60, this is ~333× less work per render cycle. **Trade-off:** Scrolling now rebuilds ~90 rows per RAF frame instead of slicing pre-built strings. This costs ~1-2ms per scroll event, well within the 16ms frame budget. The trade-off is overwhelmingly positive since renders happen far more frequently than full-table scrolls. ## Tests - 247 frontend helper tests pass (including 18 virtual scroll tests) - 62 packet filter tests pass - 29 aging tests pass - Go backend tests pass ## Remaining Debt (tracked in issues) - #425: Hardcoded `VSCROLL_ROW_HEIGHT=36` and `theadHeight=40` — should be measured from DOM - #429: 200ms WS debounce delay — value works well in practice but lacks formal justification - #431: No scroll position preservation on filter change or group expand/collapse Fixes #380 --------- Co-authored-by: you <you@example.com> Co-authored-by: Kpa-clawbot <kpabap+clawdbot@gmail.com> |
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01ca843309 |
perf: move collision analysis to server-side endpoint (fixes #386) (#415)
## Summary Moves the hash collision analysis from the frontend to a new server-side endpoint, eliminating a major performance bottleneck on the analytics collision tab. Fixes #386 ## Problem The collision tab was: 1. **Downloading all nodes** (`/nodes?limit=2000`) — ~500KB+ of data 2. **Running O(n²) pairwise distance calculations** on the browser main thread (~2M comparisons with 2000 nodes) 3. **Building prefix maps client-side** (`buildOneBytePrefixMap`, `buildTwoBytePrefixInfo`, `buildCollisionHops`) iterating all nodes multiple times ## Solution ### New endpoint: `GET /api/analytics/hash-collisions` Returns pre-computed collision analysis with: - `inconsistent_nodes` — nodes with varying hash sizes - `by_size` — per-byte-size (1, 2, 3) collision data: - `stats` — node counts, space usage, collision counts - `collisions` — pre-computed collisions with pairwise distances and classifications (local/regional/distant/incomplete) - `one_byte_cells` — 256-cell prefix map for 1-byte matrix rendering - `two_byte_cells` — first-byte-grouped data for 2-byte matrix rendering ### Caching Uses the existing `cachedResult` pattern with a new `collisionCache` map. Invalidated on `hasNewTransmissions` (same trigger as the hash-sizes cache) and on eviction. ### Frontend changes - `renderCollisionTab` now accepts pre-fetched `collisionData` from the parallel API load - New `renderHashMatrixFromServer` and `renderCollisionsFromServer` functions consume server-computed data directly - No more `/nodes?limit=2000` fetch from the collision tab - Old client-side functions (`buildOneBytePrefixMap`, etc.) preserved for test helper exports ## Test results - `go test ./...` (server): ✅ pass - `go test ./...` (ingestor): ✅ pass - `test-packet-filter.js`: ✅ 62 passed - `test-aging.js`: ✅ 29 passed - `test-frontend-helpers.js`: ✅ 227 passed ## Performance impact | Metric | Before | After | |--------|--------|-------| | Data transferred | ~500KB (all nodes) | ~50KB (collision data only) | | Client computation | O(n²) distance calc | None (server-cached) | | Main thread blocking | Yes (2000 nodes × pairwise) | No | | Server caching | N/A | 15s TTL, invalidated on new transmissions | --------- Co-authored-by: you <you@example.com> Co-authored-by: Kpa-clawbot <kpabap+clawdbot@gmail.com> |
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5f50e80931 |
perf: replace server round-trip with client-side filter for My Nodes toggle (#401)
## Summary Fixes #381 — The "My Nodes" filter in `packets.js` was making a **server API call inside `renderTableRows()`** on every render cycle. With WebSocket updates arriving every few seconds while the toggle was active, this created continuous unnecessary server load. ## What Changed **`public/packets.js`** — Replaced the `api('/packets?nodes=...')` server call with a pure client-side filter: ```js // Before: server round-trip on every render const myData = await api('/packets?nodes=' + allKeys.join(',') + '&limit=500'); displayPackets = myData.packets || []; // After: filter already-loaded packets client-side displayPackets = displayPackets.filter(p => { const dj = p.decoded_json || ''; return allKeys.some(k => dj.includes(k)); }); ``` This uses the exact same matching logic as the server's `QueryMultiNodePackets()` — a string contains check on `decoded_json` for each pubkey — but without the network round-trip. **`test-frontend-helpers.js`** — Added 5 unit tests for the filter logic: - Single and multiple pubkey matching - No matches / empty keys edge case - Null/empty `decoded_json` handled gracefully **`public/index.html`** — Cache busters bumped. ## Test Results - Frontend helpers: **232 passed, 0 failed** (including 5 new tests) - Packet filter: **62 passed, 0 failed** - Aging: **29 passed, 0 failed** Co-authored-by: you <you@example.com> |
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d1cb84b596 |
feat: Priority+ nav pattern for tablet viewports (768-1023px) (#345)
## Priority+ Navigation Pattern for Tablet Viewports Phase 2 of responsive nav improvements for #322. ### What this does On **tablet viewports (768-1023px)**, implements the [Priority+ navigation pattern](https://css-tricks.com/the-priority-plus-navigation-pattern/): - **5 high-priority tabs** shown inline: Home, Nodes, Packets, Map, Live - **6 low-priority tabs** collapse into a "More ▾" dropdown: Channels, Traces, Observers, Analytics, Perf, Lab - The "More" button highlights when a low-priority page is active **Desktop (>=1024px)** and **mobile (<768px)** behavior is unchanged. ### Changes | File | Change | |------|--------| | `public/index.html` | Added `data-priority="high"` to 5 primary nav links; added More button + dropdown menu | | `public/style.css` | Split ≤1023px hamburger query into tablet Priority+ (768-1023px) and mobile hamburger (<768px); added More dropdown styles | | `public/app.js` | Added `closeMoreMenu()`, More button toggle, outside-click/Escape close, active state on More button | | Cache busters | Bumped in same commit | ### Accessibility - `aria-haspopup="true"` and `aria-expanded` on More button - `role="menu"` / `role="menuitem"` on dropdown - Focus moves to first item on open - Escape key closes dropdown ### Testing - All 308 existing tests pass (217 frontend-helpers + 62 packet-filter + 29 aging) - No new dependencies added - No build step changes ### Breakpoint summary | Viewport | Behavior | |----------|----------| | >= 1024px | Full horizontal nav (unchanged) | | 768-1023px | Priority+ pattern: 5 tabs + More dropdown **← NEW** | | < 768px | Hamburger drawer with all items (unchanged) | --------- Co-authored-by: Kpa-clawbot <259247574+Kpa-clawbot@users.noreply.github.com> Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> |
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e2556eaaff |
fix: filter WebSocket packets by time window on packets page
WS broadcast pushes all packets regardless of the selected time window filter. This caused old packets to appear in the table even when the API correctly returned zero results for the time range. Add time window check to the WS packet filter — drops packets with timestamps older than the selected window cutoff. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> |