Commit Graph

553 Commits

Author SHA1 Message Date
you 91e6f0eb08 Packet detail: resolve location for channel texts + all node types
For packets without direct lat/lon (GRP_TXT, TXT_MSG):
- Look up sender by pubKey via /api/nodes/:key
- Look up sender by name via /api/nodes/search?q=name
- Show location + 📍map link when node has coordinates

Works for decrypted channel messages (sender field), direct
messages (srcPubKey), and any packet type with a resolvable sender.
2026-03-22 23:00:09 +00:00
you 50d6a7b068 Fix: map node highlight uses _nodeKey instead of alt text matching
Store public_key on each Leaflet marker as _nodeKey. Match by
exact pubkey instead of fragile alt text substring search.
2026-03-22 22:55:46 +00:00
you f6b3676b65 Map: navigate to node by pubkey from packet detail
📍map link now uses #/map?node=PUBKEY. Map centers on the node
at zoom 14 and opens its popup. No fake markers — uses the
existing node marker already on the map.
2026-03-22 22:51:15 +00:00
you 333d1cf7eb Map: highlight pin when navigated from packet detail
Red circle marker with tooltip at the target coordinates,
fades out after 10 seconds. Makes it obvious where the
packet location is on the map.
2026-03-22 22:47:01 +00:00
you 115c65bea4 Fix: observer detail packet links use hash, not ID
Was linking to #/packet/ID (wrong route + observation ID).
Now links to #/packets/HASH (correct route + packet hash).
2026-03-22 22:44:00 +00:00
you edab731b47 Location link points to our own map, not Google Maps
Packet detail 📍map link now navigates to #/map?lat=X&lon=Y&zoom=12.
Map page reads lat/lon/zoom from URL query params to center on
the linked location.
2026-03-22 22:43:29 +00:00
you ced727c96d Fix: packet-detail page loads observers before rendering
Direct navigation to #/packet/ID skipped loadObservers(), so
obsName() fell through to raw hex pubkey. Now loads observers
first.
2026-03-22 22:42:38 +00:00
you a89a925e4c Packet detail: show location for ADVERTs and nodes with lat/lon
Shows coordinates with Google Maps link for packets that have
lat/lon in decoded payload (ADVERTs, known nodes). Includes
node name when available.
2026-03-22 22:41:35 +00:00
you b7573df53e Fix: move /api/iata-coords route after app initialization
Route was at line 16 before express app was created — caused
'Cannot access app before initialization' crash on startup.
2026-03-22 22:26:15 +00:00
you bd43936e8b Show observer IATA regions in packet, node, and live detail views
- packets.js: obsName() now shows IATA code next to observer name, e.g. 'EW-SFC-DR01 (SFO)'
- packets.js: hop conflicts in field table show distance (e.g. '37km')
- nodes.js: both full and sidebar detail views show 'Regions: SJC, OAK, SFO' badges and per-observer IATA
- live.js: node detail panel shows regions in 'Heard By' heading and per-observer IATA
- server.js: /api/nodes/:pubkey/health now returns iata field for each observer
- Bump cache busters
2026-03-22 22:21:01 +00:00
you f25e96036d Client-side regional hop filtering (#117)
HopResolver now mirrors server-side layered regional filtering:
- init() accepts observers list + IATA coords
- resolve() accepts observerId, looks up IATA, filters candidates
  by haversine distance (300km radius) to IATA center
- Candidates include regional, filterMethod, distKm fields
- Packet detail view passes observer_id to resolve()

New endpoint: GET /api/iata-coords returns airport coordinates
for client-side use.

Fixes: conflict badges showing "0 conflicts" in packet detail
because client-side resolver had no regional filtering.
2026-03-22 22:18:01 +00:00
you 90881f0676 Regional hop filtering: layered geo + observer approach (#117)
Layer 1 (GPS, bridge-proof): Nodes with lat/lon are checked via
haversine distance to the observer IATA center. Only nodes within
300km are considered regional. Bridged WA nodes appearing in SJC
MQTT feeds are correctly rejected because their GPS coords are
1100km+ from SJC.

Layer 2 (observer-based, fallback): Nodes without GPS fall back to
_advertByObserver index — were they seen by a regional observer?
Less precise but still useful for nodes that never sent ADVERTs
with coordinates.

Layer 3: Global fallback, flagged.

New module: iata-coords.js with 60+ IATA airport coordinates +
haversine distance function.

API response now includes filterMethod (geo/observer/none) and
distKm per conflict candidate.

Tests: 22 unit tests (haversine, boundaries, cross-regional
collision sim, layered fallback, bridge rejection).
2026-03-22 22:09:43 +00:00
you 2fc07ef697 Fix #117: Regional filtering for repeater ID resolution
1-byte (and 2-byte) hop IDs match many nodes globally. Previously
resolve-hops picked candidates from anywhere, causing cross-regional
false paths (e.g. Eugene packet showing Vancouver repeaters).

Fix: Use observer IATA to determine packet region. Filter candidates
to nodes seen by observers in the same IATA region via the existing
_advertByObserver index. Fall back to global only if zero regional
candidates exist (flagged as globalFallback).

API changes to /api/resolve-hops response:
- conflicts[]: all candidates with regional flag per hop
- totalGlobal/totalRegional: candidate counts
- globalFallback: true when no regional candidates found
- region: packet IATA region in top-level response

UI changes:
- Conflict count badge (⚠3) instead of bare ⚠
- Tooltip shows regional vs global candidates
- Unreliable hops shown with strikethrough + opacity
- Global fallback hops shown with red dashed underline
2026-03-22 21:38:24 +00:00
you f4e6c34ad5 feat: add built-in IATA-to-city mapping for region dropdown (#116)
Add window.IATA_CITIES with ~150 common airport codes covering US, Canada,
Europe, Asia, Oceania, South America, and Africa. The region filter now
falls back to this mapping when no user-configured label exists, so region
dropdowns show friendly city names out of the box.

Closes #116
2026-03-22 21:22:23 +00:00
you 5b21923641 fix: region dropdown layout for longer city name labels (#116)
- Add width: max-content to dropdown menu for auto-sizing
- Add overflow ellipsis + max-width on dropdown items for very long labels
- Checkboxes already flex-shrink: 0, no text wrapping with white-space: nowrap
2026-03-22 21:21:39 +00:00
you c35d10ace7 Audio Lab: click any note row to play it individually
Each note in the sequence table has a ▶ button and the whole row
is clickable. Plays a single oscillator with the correct envelope,
filter, and frequency for that note. Highlights the corresponding
hex byte, table row, and byte bar while it plays.

Also added MeshAudio.getContext() accessor for audio lab to create
individual notes without duplicating AudioContext.
2026-03-22 19:41:00 +00:00
you 81899b1e80 Audio Lab: fix highlight timing vs speed setting
computeMapping was applying speedMult on top of BPM that already
included it (setBPM(baseBPM * speedMult)). Double-multiplication
made highlights run at wrong speed. BPM already encodes speed.
2026-03-22 19:39:18 +00:00
you e2210f6d2b Audio Lab: show WHY each parameter has its value
Sound Mapping: 3-column table (Parameter | Value | Formula/Reason)
Note Sequence: payload index + duration/gap derivation formulas
2026-03-22 19:36:07 +00:00
you 6b487fdd8d Audio Lab: real-time playback highlighting
As each note plays, highlights sync across all three views:
- Hex dump: current byte pulses red
- Note table: current row highlights blue
- Byte visualizer: current bar glows and scales up

Timing derived from note duration + gap (same values the voice
module uses), scheduled via setTimeout in parallel with audio.
Clears previous note before highlighting next. Auto-clears at end.
2026-03-22 19:27:35 +00:00
you 443a078168 Audio Lab page (Milestone 1): Packet Jukebox
New #/audio-lab page for understanding and debugging audio sonification.

Server: GET /api/audio-lab/buckets — returns representative packets
bucketed by type (up to 8 per type spanning size range).

Client: Left sidebar with collapsible type sections, right panel with:
- Controls: Play, Loop, Speed (0.25x-4x), BPM, Volume, Voice select
- Packet Data: type, sizes, hops, obs count, hex dump with sampled
  bytes highlighted
- Sound Mapping: computed instrument, scale, filter, volume, voices,
  pan — shows exactly why it sounds the way it does
- Note Sequence: table of sampled bytes → MIDI → freq → duration → gap
- Byte Visualizer: bar chart of payload bytes, sampled ones colored

Enables MeshAudio automatically on first play. Mobile responsive.
2026-03-22 19:19:45 +00:00
you 54d7ec1a86 Audio Workbench: expand M2 parameter overrides — envelope, filter, limiter, timing 2026-03-22 19:00:48 +00:00
you 412008c56f Audio: eliminate pops — proper envelope + per-packet limiter
Three pop sources fixed:
1. setValueAtTime(0) at note start — oscillator starting at exact zero
   causes click. Now starts at 0.0001 with exponentialRamp up.
2. setValueAtTime at noteEnd jumping to sustain level — removed.
   Decay ramp flows naturally into setTargetAtTime release (smooth
   exponential decay, no discontinuities).
3. No amplitude limiting — multiple overlapping packets could spike.
   Added DynamicsCompressor as limiter per packet chain (-6dB
   threshold, 12:1 ratio, 1ms attack).

Also: 20ms lookahead (was 10ms) gives scheduler more headroom.
2026-03-22 18:58:33 +00:00
you 81a905a248 Packets page: O(1) hash dedup via Map index
packets.find(g => g.hash === h) was O(n) and could race with
loadPackets replacing the array. hashIndex Map stays in sync —
rebuilt on API fetch, updated on WS insert. Prevents duplicate
rows for same hash in grouped mode.
2026-03-22 18:55:22 +00:00
you 24bc8ce966 Audio: log2 voice scaling (up to 8), wider detune spread
1 obs = solo, 3 = duo, 8 = trio, 15 = quartet, 30 = quintet, 60 = sextet.
Wider detune (±8, ±13, ±18...) so stacked voices shimmer instead
of sounding like the same oscillator copied.
2026-03-22 18:45:47 +00:00
you 24e3e3b441 Audio: pass consolidated observation_count to sonifyPacket
Realistic mode buffers observations then fires once — but was
passing the first packet (obs_count=1). Now passes consolidated
packet with obs_count=packets.length so the voice module gets
the real count for volume + chord voicing.
2026-03-22 18:44:45 +00:00
you 193e63a834 Fix realistic mode: all WS broadcasts include hash + raw_hex
Secondary broadcast paths (ADVERT, GRP_TXT, TXT_MSG, TRACE, API)
were missing hash field. Without hash, realistic mode's buffer
check (if pkt.hash) failed and packets fell through to
animatePacket individually — causing duplicate feed items and
duplicate sonification.

Also added missing addFeedItem call in animateRealisticPropagation
so the feed shows consolidated entries in realistic mode.
2026-03-22 18:37:53 +00:00
you 0843a57761 Audio: fix pop/crackle — exponential ramps + longer release tail
Linear gain ramps + osc.stop() too close to release end caused
waveform discontinuities. Switched to exponentialRamp (natural
decay curve), 0.0001 floor (-80dB), 50ms extra headroom before
oscillator stop.
2026-03-22 18:31:36 +00:00
you 5f3732f400 CI: skip deploy on markdown, docs, LICENSE, gitignore changes 2026-03-22 18:28:56 +00:00
you 7b3d41922b Audio Workbench plan — packet jukebox, parameter overrides, A/B comparison 2026-03-22 18:26:49 +00:00
you 651bc8a1e6 Remove legacy playSound/🔇 button — MeshAudio is the only audio system now 2026-03-22 18:11:55 +00:00
you 7514111f5c Audio: "Tap to enable audio" overlay when context is suspended
Instead of silently dropping notes or hoping gesture listeners fire,
show a clear overlay on first packet if AudioContext is suspended.
One tap resumes context and removes overlay. Standard pattern used
by every browser game/music site.
2026-03-22 17:31:23 +00:00
you 37b89315a4 Audio: create context eagerly on restore, gesture listener as fallback 2026-03-22 17:27:54 +00:00
you 47b0485b0e Audio: unlock on first user gesture after restore
When audio was previously enabled, registers one-shot click/touch/key
listener to init AudioContext on first interaction. Any tap on the
page is enough — no need to toggle the checkbox.
2026-03-22 17:27:00 +00:00
you 2ec2acd226 Audio: fix inconsistent init — lazy AudioContext, no premature creation
restore() was creating AudioContext without user gesture (on page load
when volume was saved), causing browser to permanently suspend it.
Now restore() only sets flags; AudioContext created lazily on first
sonifyPacket() call or setEnabled() click. Pending volume applied
when context is finally created.
2026-03-22 17:25:42 +00:00
you 9142c9d91e Modularize audio: engine + swappable voice modules
audio.js is now the core engine (context, routing, voice mgmt).
Voice modules register via MeshAudio.registerVoice(name, module).
Each module exports { name, play(ctx, master, parsed, opts) }.

Voice selector dropdown appears in audio controls.
Voices persist in localStorage. Adding a new voice = new file +
script tag. Previous voices are never lost.

v1 "constellation" extracted as audio-v1-constellation.js.
2026-03-22 17:06:18 +00:00
you 335d497d0f Audio plan: add percussion layer — kick/hat/snare/rim/crash from packet types 2026-03-22 09:41:04 +00:00
you 050c387cb0 Revert audio fixes — restore to initial working audio commit (cf3964a) 2026-03-22 09:35:18 +00:00
you 284d82a3e6 Audio: debug logs to trace why packets aren't playing 2026-03-22 09:33:47 +00:00
you 88785c4b2c Audio: resume suspended AudioContext + sonify realistic propagation path
AudioContext starts suspended until user gesture — now resumes on
setEnabled(). Also added sonifyPacket to animateRealisticPropagation
which is the main code path when Realistic mode is on.
2026-03-22 09:29:54 +00:00
you cf3964a2b0 Add mesh audio sonification — raw packet bytes become music
Per AUDIO-PLAN.md:
- payload_type selects instrument (bell/marimba/piano/ethereal),
  scale (major penta/minor penta/natural minor/whole tone), and root key
- sqrt(payload_length) bytes sampled evenly across payload for melody
- byte value → pitch (quantized to scale) + note duration (50-400ms)
- byte-to-byte delta → note spacing (30-300ms)
- hop_count → low-pass filter cutoff (bright nearby, muffled far)
- observation_count → volume + chord voicing (detuned stacked voices)
- origin longitude → stereo pan
- BPM tempo slider scales all timings
- Volume slider for master gain
- ADSR envelopes per instrument type
- Max 12 simultaneous voices with voice stealing
- Pure Web Audio API, no dependencies
2026-03-22 09:19:36 +00:00
you a5b3e727b7 Audio plan: final — byte-driven timing, BPM tempo control, no fixed spacing 2026-03-22 09:15:14 +00:00
you 54e0301b8c Audio plan: header configures voice, payload sings the melody 2026-03-22 09:11:02 +00:00
you 4a21f542ac Audio plan: payload type as root key, document guaranteed fields 2026-03-22 09:06:15 +00:00
you 6c9d904961 Audio plan: drop SNR/RSSI, use obs count + hops for dynamics 2026-03-22 08:58:05 +00:00
you c209c3053f Add mesh audio sonification plan (AUDIO-PLAN.md) 2026-03-22 08:56:51 +00:00
you 05b848f4fc Remove scanline flicker animation — was causing visible pulsing 2026-03-22 08:39:47 +00:00
you d3fb8454c3 v2.5.0 "Digital Rain" — Matrix mode, hex flight, matrix rain 2026-03-22 08:38:28 +00:00
you d3e6315b93 Fix replay missing raw_hex — no rain on replayed packets
Replay button builds packets without raw/raw_hex field.
Now includes raw: o.raw_hex || pkt.raw_hex for both
single and multi-observation replays.
2026-03-22 08:19:21 +00:00
you 1c7af47f7a Rain: vary hop count per observation column (±1 hop)
Each observer sees a different path length in reality. Extra
rain columns now randomly vary ±1 hop from the base, giving
different fall distances for visual variety.
2026-03-22 08:17:18 +00:00
you ffbe334896 Rain: 4 hops = full screen (was 8), matches median of 3 hops 2026-03-22 08:15:15 +00:00