Adds a new "Prefix Tool" tab to the Analytics page with three sections:
- Network Overview: per-hash-size collision stats and a size recommendation
based on node count
- Prefix Checker: accepts a 1/2/3-byte hex prefix or full public key and
shows which nodes share that prefix at each tier, with severity badges
- Prefix Generator: picks a random collision-free prefix at the chosen hash
size, with a link to the MeshCore keygen tool
100% client-side — no new API endpoints. Reuses the existing /nodes list.
Supports deep links: ?tab=prefix-tool&prefix=A3F1 and ?generate=2.
Adds a "Check a prefix →" link to the Hash Issues tab nav.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Weak passphrases with no KDF stretching are the #1 practical threat.
Timestamp in plaintext block 0 serves as known-plaintext oracle for
instant key verification from a single captured packet.
Key findings:
- decode_base64() output used directly as AES key, no KDF
- Short passphrases produce <16 byte keys (reduced key space)
- No salt means global precomputed attacks work
- 3-word passphrase crackable in ~2 min on commodity GPU
Reviewed by djb and Dijkstra personas. Corrections applied:
- GPU throughput upgraded from 10^9 to 10^10 AES/sec baseline
- Oracle strengthened: bytes 4+ (type byte, sender name) also predictable
- Dictionary size assumptions made explicit
- Zipf's law caveat added (humans don't choose uniformly)
- base64 short-passphrase key truncation issue documented
Formal analysis of MeshCore's ECB encryption for channel and direct messages.
Reviewed by djb and Dijkstra expert personas through 3 revisions.
Key findings:
- Block 0 has accidental nonce (4-byte timestamp) preventing repetition
- Blocks 1+ are pure deterministic ECB with no nonce — vulnerable to
frequency analysis for repeated message content
- Partial final block attack: zero-padding reduces search space
- HMAC key reuse: AES key is first 16 bytes of HMAC key (same material)
- Recommended fix: switch to AES-128-CTR mode
## Summary
`txToMap()` previously always allocated observation sub-maps for every
packet, even though the `/api/packets` handler immediately stripped them
via `delete(p, "observations")` unless `expand=observations` was
requested. A typical page of 50 packets with ~5 observations each caused
300+ unnecessary map allocations per request.
## Changes
- **`txToMap`**: Add variadic `includeObservations bool` parameter.
Observations are only built when `true` is passed, eliminating
allocations when they'd just be discarded.
- **`PacketQuery`**: Add `ExpandObservations bool` field to thread the
caller's intent through the query pipeline.
- **`routes.go`**: Set `ExpandObservations` based on
`expand=observations` query param. Removed the post-hoc `delete(p,
"observations")` loop — observations are simply never created when not
requested.
- **Single-packet lookups** (`GetPacketByID`, `GetPacketByHash`): Always
pass `true` since detail views need observations.
- **Multi-node/analytics queries**: Default (no flag) = no observations,
matching prior behavior.
## Testing
- Added `TestTxToMapLazyObservations` covering all three cases: no flag,
`false`, and `true`.
- All existing tests pass (`go test ./...`).
## Perf Impact
Eliminates ~250 observation map allocations per /api/packets request (at
default page size of 50 with ~5 observations each). This is a
constant-factor improvement per request — no algorithmic complexity
change.
Fixes#374
Co-authored-by: you <you@example.com>
## Summary
Optimizes `QueryGroupedPackets()` in `store.go` to eliminate two major
inefficiencies on every grouped packet list request:
### Changes
1. **Cache `UniqueObserverCount` on `StoreTx`** — Instead of iterating
all observations to count unique observers on every query
(O(total_observations) per request), we now track unique observers at
ingest time via an `observerSet` map and pre-computed
`UniqueObserverCount` field. This is updated incrementally as
observations arrive.
2. **Defer map construction until after pagination** — Previously,
`map[string]interface{}` was built for ALL 30K+ filtered results before
sorting and paginating. Now the grouped cache stores sorted `[]*StoreTx`
pointers (lightweight), and `groupedTxsToPage()` builds maps only for
the requested page (typically 50 items). This eliminates ~30K map
allocations per cache miss.
3. **Lighter cache footprint** — The grouped cache now stores
`[]*StoreTx` instead of `*PacketResult` with pre-built maps, reducing
memory pressure and GC work.
### Complexity
- Observer counting: O(1) per query (was O(total_observations))
- Map construction: O(page_size) per query (was O(n) where n = all
filtered results)
- Sort remains O(n log n) on cache miss, but the cache (3s TTL) absorbs
repeated requests
### Testing
- `cd cmd/server && go test ./...` — all tests pass
- `cd cmd/ingestor && go build ./...` — builds clean
Fixes#370
---------
Co-authored-by: you <you@example.com>
## Summary
Replace `time.Tick()` with `time.NewTicker()` in the auto-prune
goroutine so it stops cleanly during graceful shutdown.
## Problem
`time.Tick` creates a ticker that can never be garbage collected or
stopped. While the prune goroutine runs for the process lifetime, it
won't stop during graceful shutdown — the goroutine leaks past the
shutdown sequence.
## Fix
- Create a `time.NewTicker` and a done channel
- Use `select` to listen on both the ticker and done channel
- Stop the ticker and close the done channel in the shutdown path (after
`poller.Stop()`)
- Pattern matches the existing `StartEvictionTicker()` approach
## Testing
- `go build ./...` — compiles cleanly
- `go test ./...` — all tests pass
Fixes#377
Co-authored-by: you <you@example.com>
## Summary
Combines the chained `filterTxSlice` calls in `filterPackets()` into a
single pass over the packet slice.
## Problem
When multiple filter parameters are specified (e.g.,
`type=4&route=1&since=...&until=...`), each filter created a new
intermediate `[]*StoreTx` slice. With N filters, this meant N separate
scans and N-1 unnecessary allocations.
## Fix
All filter predicates (type, route, observer, hash, since, until,
region, node) are pre-computed before the loop, then evaluated in a
single `filterTxSlice` call. This eliminates all intermediate
allocations.
**Preserved behavior:**
- Fast-path index lookups for hash-only and observer-only queries remain
unchanged
- Node-only fast-path via `byNode` index preserved
- All existing filter semantics maintained (same comparison operators,
same null checks)
**Complexity:** Single `O(n)` pass regardless of how many filters are
active, vs previous `O(n * k)` where k = number of active filters (each
pass is O(n) but allocates).
## Testing
All existing tests pass (`cd cmd/server && go test ./...`).
Fixes#373
Co-authored-by: you <you@example.com>
## Summary
Sort `snrVals` and `rssiVals` once upfront in `computeAnalyticsRF()` and
read min/max/median directly from the sorted slices, instead of copying
and sorting per stat call.
## Changes
- Sort both slices once before computing stats (2 sorts total instead of
4+ copy+sorts)
- Read `min` from `sorted[0]`, `max` from `sorted[len-1]`, `median` from
`sorted[len/2]`
- Remove the now-unused `sortedF64` and `medianF64` helper closures
## Performance impact
With 100K+ observations, this eliminates multiple O(n log n) copy+sort
operations. Previously each call to `medianF64` did a full copy + sort,
and `minF64`/`maxF64` did O(n) scans on the unsorted array. Now: 2
in-place sorts total, O(1) lookups for min/max/median.
Fixes#366
Co-authored-by: you <you@example.com>
## Summary
`EvictStale()` was doing O(n) linear scans per evicted item to remove
from secondary indexes (`byObserver`, `byPayloadType`, `byNode`).
Evicting 1000 packets from an observer with 50K observations meant 1000
× 50K = 50M comparisons — all under a write lock.
## Fix
Replace per-item removal with batch single-pass filtering:
1. **Collect phase**: Walk evicted packets once, building sets of
evicted tx IDs, observation IDs, and affected index keys
2. **Filter phase**: For each affected index slice, do a single pass
keeping only non-evicted entries
**Before**: O(evicted_count × index_slice_size) per index — quadratic in
practice
**After**: O(evicted_count + index_slice_size) per affected key — linear
## Changes
- `cmd/server/store.go`: Restructured `EvictStale()` eviction loop into
collect + batch-filter pattern
## Testing
- All existing tests pass (`cd cmd/server && go test ./...`)
Fixes#368
Co-authored-by: you <you@example.com>
## Summary
`QueryMultiNodePackets()` was scanning ALL packets with
`strings.Contains` on JSON blobs — O(packets × pubkeys × json_length).
With 30K+ packets and multiple pubkeys, this caused noticeable latency
on `/api/packets?nodes=...`.
## Fix
Replace the full scan with lookups into the existing `byNode` index,
which already maps pubkeys to their transmissions. Merge results with
hash-based deduplication, then apply time filters.
**Before:** O(N × P × J) where N=all packets, P=pubkeys, J=avg JSON
length
**After:** O(M × P) where M=packets per pubkey (typically small), plus
O(R log R) sort for pagination correctness
Results are sorted by `FirstSeen` after merging to maintain the
oldest-first ordering expected by the pagination logic.
Fixes#357
Co-authored-by: you <you@example.com>
## Problem
`GetNodeAnalytics()` in `store.go` scans ALL 30K+ packets doing
`strings.Contains` on every JSON blob when the node has a name, then
filters by time range *after* the full scan. This is `O(packets ×
json_length)` on every `/api/nodes/{pubkey}/analytics` request.
## Fix
Move the `fromISO` time check inside the scan loop so old packets are
skipped **before** the expensive `strings.Contains` matching. For the
non-name path (indexed-only), the time filter is also applied inline,
eliminating the separate `allPkts` intermediate slice.
### Before
1. Scan all packets → collect matches (including old ones) → `allPkts`
2. Filter `allPkts` by time → `packets`
### After
1. Scan packets, skip `tx.FirstSeen <= fromISO` immediately → `packets`
This avoids `strings.Contains` calls on packets outside the requested
time window (typically 7 days out of months of data).
## Complexity
- **Before:** `O(total_packets × avg_json_length)` for name matching
- **After:** `O(recent_packets × avg_json_length)` — only packets within
the time window are string-matched
## Testing
- `cd cmd/server && go test ./...` — all tests pass
Fixes#367
Co-authored-by: you <you@example.com>
## Summary
Consolidates the 4 parallel `/api/analytics/subpaths` calls in the Route
Patterns tab into a single `/api/analytics/subpaths-bulk` endpoint,
eliminating 3 redundant server-side scans of the subpath index on cache
miss.
## Changes
### Backend (`cmd/server/routes.go`, `cmd/server/store.go`)
- New `GET
/api/analytics/subpaths-bulk?groups=2-2:50,3-3:30,4-4:20,5-8:15`
endpoint
- Groups format: `minLen-maxLen:limit` comma-separated
- `GetAnalyticsSubpathsBulk()` iterates `spIndex` once, bucketing
entries into per-group accumulators by hop length
- Hop name resolution is done once per raw hop and shared across groups
- Results are cached per-group for compatibility with existing
single-key cache lookups
- Region-filtered queries fall back to individual
`GetAnalyticsSubpaths()` calls (region filtering requires
per-transmission observer checks)
### Frontend (`public/analytics.js`)
- `renderSubpaths()` now makes 1 API call instead of 4
- Response shape: `{ results: [{ subpaths, totalPaths }, ...] }` —
destructured into the same `[d2, d3, d4, d5]` variables
### Tests (`cmd/server/routes_test.go`)
- `TestAnalyticsSubpathsBulk`: validates 3-group response shape, missing
params error, invalid format error
## Performance
- **Before:** 4 API calls → 4 scans of `spIndex` + 4× hop resolution on
cache miss
- **After:** 1 API call → 1 scan of `spIndex` + 1× hop resolution
(shared cache)
- Cache miss cost reduced by ~75% for this tab
- No change on cache hit (individual group caching still works)
Fixes#398
Co-authored-by: you <you@example.com>
## Summary
Fixes the N+1 API call pattern when changing observation sort mode on
the packets page. Previously, switching sort to Path or Time fired
individual `/api/packets/{hash}` requests for **every**
multi-observation group without cached children — potentially 100+
concurrent requests.
## Changes
### Backend: Batch observations endpoint
- **New endpoint:** `POST /api/packets/observations` accepts `{"hashes":
["h1", "h2", ...]}` and returns all observations keyed by hash in a
single response
- Capped at 200 hashes per request to prevent abuse
- 4 test cases covering empty input, invalid JSON, too-many-hashes, and
valid requests
### Frontend: Use batch endpoint
- `packets.js` sort change handler now collects all hashes needing
observation data and sends a single POST request instead of N individual
GETs
- Same behavior, single round-trip
## Performance
- **Before:** Changing sort with 100 visible groups → 100 concurrent API
requests, browser connection queueing (6 per host), several seconds of
lag
- **After:** Single POST request regardless of group count, response
time proportional to store lookup (sub-millisecond per hash in memory)
Fixes#389
---------
Co-authored-by: you <you@example.com>
## Summary
Coalesce WS-triggered `renderTableRows()` calls using
`requestAnimationFrame` instead of `setTimeout` debouncing.
Fixes#396
## Problem
During high WebSocket throughput, multiple WS batches could each trigger
a `renderTableRows()` call via `setTimeout(..., 200)`. With rapid
batches, this caused the 50K-row table to be fully rebuilt every few
hundred milliseconds, causing UI jank.
## Solution
Replace the `setTimeout`-based debounce with a `requestAnimationFrame`
coalescing pattern:
1. **`scheduleWSRender()`** — sets a dirty flag and schedules a single
rAF callback
2. **Dirty flag** — multiple WS batches within the same frame just set
the flag; only one render fires
3. **Cleanup** — `destroy()` cancels any pending rAF and resets the
dirty flag
This ensures at most **one `renderTableRows()` per animation frame**
(~16ms), regardless of how many WS batches arrive.
## Performance justification
- **Before:** Each WS batch → `setTimeout(renderTableRows, 200)` — N
batches in <200ms = N renders
- **After:** N batches in one frame → 1 render on next rAF (~16ms)
- Worst case goes from O(N) renders per second to O(60) renders per
second (frame-capped)
## Changes
- `public/packets.js`: Add `scheduleWSRender()` with rAF + dirty flag;
replace setTimeout in WS handler; clean up in `destroy()`
- `test-frontend-helpers.js`: Update tests to verify rAF coalescing
pattern instead of setTimeout debounce
## Testing
- All existing tests pass (`npm test` — 0 failures)
- Updated 2 test cases to verify new rAF coalescing behavior
Co-authored-by: you <you@example.com>
## Summary
Compress `public/og-image.png` from **1,159,050 bytes (1.1MB)** to
**234,899 bytes (235KB)** — an **80% reduction**.
## What Changed
- Applied lossy PNG quantization via `pngquant` (quality 45-65, speed 1)
- Image dimensions unchanged: 1200×630px (standard OG image size)
- Visual quality remains suitable for social media previews
## Why
A 1.1MB OpenGraph image is excessive. Typical OG images are 50-200KB.
This reduces deployment size and Git repo bloat without affecting
functionality (browsers don't preload OG images).
## Testing
- Unit tests pass (`npm run test:unit`)
- No code changes — image-only commit
- `index.html` reference unchanged (`<meta property="og:image"
content="/og-image.png">`)
Fixes#397
Co-authored-by: you <you@example.com>
## Summary
Reduces the analytics nodes tab from 3 parallel API calls to 2 by
computing network status (active/degraded/silent counts) client-side
instead of fetching from `/nodes/network-status`.
## What Changed
**`public/analytics.js` — `renderNodesTab()`:**
- Removed the `/nodes/network-status` API call from the `Promise.all`
batch
- Added client-side computation of active/degraded/silent counts using
the shared `getHealthThresholds()` function from `roles.js`
- Uses `nodesResp.total` and `nodesResp.counts` (already returned by
`/nodes` endpoint) for total node count and role breakdown
## Why This Works
The `/nodes` response already includes:
- `total` — count of all matching nodes (server-computed across full DB)
- `counts` — role counts across all nodes (from `GetAllRoleCounts()`)
- Per-node `last_seen`/`last_heard` timestamps
The `getHealthThresholds()` function in `roles.js` provides the same
degraded/silent thresholds used server-side, so client-side status
computation produces equivalent results for the loaded node set.
## Performance
- **Before:** 3 parallel API calls (`/nodes`, `/nodes/bulk-health`,
`/nodes/network-status`)
- **After:** 2 parallel API calls (`/nodes`, `/nodes/bulk-health`)
- Network status computation is O(n) over the 200 loaded nodes —
negligible client-side cost
- The `/nodes/network-status` endpoint scanned ALL nodes in the DB on
every call; this eliminates that server-side work entirely
## Testing
- All frontend helper tests pass (445/445)
- All packet filter tests pass (62/62)
- All aging tests pass (29/29)
- All Go backend tests pass
Fixes#392
---------
Co-authored-by: you <you@example.com>
## Summary
Eliminates visible marker flicker on zoom/resize events in the map page
when displaying 500+ nodes.
## Problem
`renderMarkers()` was called on every `zoomend` and `resize` event,
which did `markerLayer.clearLayers()` followed by a full rebuild of all
markers. With many nodes, this caused a visible flash where all markers
disappeared briefly before being re-added.
## Solution
Instead of rebuilding all markers from scratch on zoom/resize:
1. **Store Leaflet layer references** on marker data objects
(`_leafletMarker`, `_leafletLine`, `_leafletDot`) during the initial
full render
2. **Add `_repositionMarkers()`** — re-runs `deconflictLabels()` at the
new zoom level and updates existing marker positions via
`setLatLng()`/`setLatLngs()` without clearing the layer group
3. **Debounce zoom/resize handlers** (150ms) to coalesce rapid events
during animated zooms
4. **Dynamically manage offset indicators** — adds/removes deconfliction
offset lines and dots as positions change at different zoom levels
Full `renderMarkers()` is still called for filter changes, data updates,
and theme changes — only zoom/resize uses the lightweight repositioning
path.
## Complexity
- `_repositionMarkers()`: O(n) — single pass over stored marker data
- `deconflictLabels()`: O(n × k) where k is max spiral offsets (48) —
unchanged
- No new API calls, no DOM rebuilds
Fixes#393
---------
Co-authored-by: you <you@example.com>
## Summary
`replayRecent()` in `live.js` fetched observation details for 8 packet
groups **sequentially** — each `await fetch()` waited for the previous
to complete before starting the next.
## Change
Replaced the sequential `for` loop with `Promise.all()` to fetch all 8
detail API calls **concurrently**. The mapping from results to live
packets is unchanged.
**Before:** 8 sequential fetches (total time ≈ sum of all request
durations)
**After:** 8 parallel fetches (total time ≈ max of all request
durations)
## Notes
- `replayRecent()` is currently disabled (commented out at line 856), so
this is dormant code — no runtime risk
- No behavioral change: same data mapping, same rendering, same VCR
buffer population
- All existing tests pass
Fixes#394
---------
Co-authored-by: you <you@example.com>
## Summary
Eliminates the N+1 API call storm when toggling off "Group by Hash" in
the packets table.
## Problem
When ungrouped mode was active, `loadPackets()` fired individual
`/api/packets/{hash}` requests for every multi-observation packet. With
200+ multi-obs packets, this created 200+ parallel HTTP requests —
overwhelming both browser connection limits and the server.
## Fix
The server already supports `expand=observations` on the `/api/packets`
endpoint, which returns observations inline. Instead of:
1. Always fetching grouped (`groupByHash=true`)
2. Then N+1 fetching each packet's children individually
We now:
1. Fetch grouped when grouped mode is active (`groupByHash=true`)
2. Fetch with `expand=observations` when ungrouped — **single API call**
3. Flatten observations client-side
**Result: 200+ API calls → 1 API call.**
## Changes
- `public/packets.js`: Replaced N+1 observation fetching loop with
single `expand=observations` query parameter, flatten inline
observations client-side.
## Testing
- All frontend tests pass (packet-filter: 62/62, frontend-helpers:
445/445)
- All Go backend tests pass
Fixes#382
Co-authored-by: you <you@example.com>
## Summary
`handleObservers()` in `routes.go` was calling `GetNodeLocations()`
which fetches ALL nodes from the DB just to match ~10 observer IDs
against node public keys. With 500+ nodes this is wasteful.
## Changes
- **`db.go`**: Added `GetNodeLocationsByKeys(keys []string)` — queries
only the rows matching the given public keys using a parameterized
`WHERE LOWER(public_key) IN (?, ?, ...)` clause.
- **`routes.go`**: `handleObservers` now collects observer IDs and calls
the targeted method instead of the full-table scan.
- **`coverage_test.go`**: Added `TestGetNodeLocationsByKeys` covering
known key, empty keys, and unknown key cases.
## Performance
With ~10 observers and 500+ nodes, the query goes from scanning all 500
rows to fetching only ~10. The original `GetNodeLocations()` is
preserved for any other callers.
Fixes#378
Co-authored-by: you <you@example.com>
## Summary
Skip `updateTimeline()` canvas redraws in `bufferPacket()` when the
browser tab is hidden (`_tabHidden === true`). Instead, batch-update the
timeline once when the tab becomes visible again via the
`visibilitychange` handler.
Fixes#385
## What Changed
**`public/live.js`** — two surgical edits:
1. **`bufferPacket()`**: Removed `updateTimeline()` call from the
`_tabHidden` early-return path. When the tab is backgrounded, packets
are still buffered (for VCR) but no canvas work is done.
2. **`visibilitychange` handler**: Added `updateTimeline()` call when
the tab is restored, so the timeline catches up in a single repaint
instead of N repaints (one per buffered packet).
## Performance Impact
At 5+ packets/sec with a backgrounded tab, this eliminates continuous
canvas redraws (`updateTimeline()` calls `ctx.clearRect` + full canvas
redraw + `updateTimelinePlayhead()`) that are invisible to the user. CPU
usage drops to near-zero for timeline rendering while backgrounded.
## Tests
All existing tests pass:
- `test-packet-filter.js` — 62 passed
- `test-aging.js` — 29 passed
- `test-frontend-helpers.js` — 445 passed
Co-authored-by: you <you@example.com>
## Summary
Replace N+1 per-hop DB queries in `handleResolveHops` with O(1) lookups
against the in-memory prefix map that already exists in the packet
store.
## Problem
Each hop in the `resolve-hops` API triggered a separate `SELECT ... LIKE
?` query against the nodes table. With 10 hops, that's 10 DB round-trips
— unnecessary when `getCachedNodesAndPM()` already maintains an
in-memory prefix map that can resolve hops instantly.
## Changes
- **routes.go**: Replace the per-hop DB query loop with `pm.m[hopLower]`
lookups from the prefix map. Convert `nodeInfo` → `HopCandidate` inline.
Remove unused `rows`/`sql.Scan` code.
- **store.go**: Add `InvalidateNodeCache()` method to force prefix map
rebuild (needed by tests that insert nodes after store initialization).
- **routes_test.go**: Give `TestResolveHopsAmbiguous` a proper store so
hops resolve via the prefix map.
- **resolve_context_test.go**: Call `InvalidateNodeCache()` after
inserting test nodes. Fix confidence assertion — with GPS candidates and
no affinity context, `resolveWithContext` correctly returns
`gps_preference` (previously masked because the prefix map didn't have
the test nodes).
## Complexity
O(1) per hop lookup via hash map vs O(n) DB scan per hop. No hot-path
impact — this endpoint is called on-demand, not in a render loop.
Fixes#369
---------
Co-authored-by: you <you@example.com>
## Summary
Replace full `buildDistanceIndex()` rebuild with incremental
`removeTxFromDistanceIndex`/`addTxToDistanceIndex` for only the
transmissions whose paths actually changed during
`IngestNewObservations`.
## Problem
When any transmission's best path changed during observation ingestion,
the **entire distance index was rebuilt** — iterating all 30K+ packets,
resolving all hops, and computing haversine distances. This
`O(total_packets × avg_hops)` operation ran under a write lock, blocking
all API readers.
A 30-second debounce (`distRebuildInterval`) was added in #557 to
mitigate this, but it only delayed the pain — the full rebuild still
happened, just less frequently.
## Fix
- Added `removeTxFromDistanceIndex(tx)` — filters out all
`distHopRecord` and `distPathRecord` entries for a specific transmission
- Added `addTxToDistanceIndex(tx)` — computes and appends new distance
records for a single transmission
- In `IngestNewObservations`, changed path-change handling to call
remove+add for each affected tx instead of marking dirty and waiting for
a full rebuild
- Removed `distDirty`, `distLast`, and `distRebuildInterval` since
incremental updates are cheap enough to apply immediately
## Complexity
- **Before:** `O(total_packets × avg_hops)` per rebuild (30K+ packets)
- **After:** `O(changed_txs × avg_hops + total_dist_records)` — the
remove is a linear scan of the distance slices, but only for affected
txs; the add is `O(hops)` per changed tx
The remove scan over `distHops`/`distPaths` slices is linear in slice
length, but this is still far cheaper than the full rebuild which also
does JSON parsing, hop resolution, and haversine math for every packet.
## Tests
- Updated `TestDistanceRebuildDebounce` →
`TestDistanceIncrementalUpdate` to verify incremental behavior and check
for duplicate path records
- All existing tests pass (`go test ./...` in both `cmd/server` and
`cmd/ingestor`)
Fixes#365
---------
Co-authored-by: you <you@example.com>
## Summary
Cache `resolveRegionObservers()` results with a 30-second TTL to
eliminate repeated database queries for region→observer ID mappings.
## Problem
`resolveRegionObservers()` queried the database on every call despite
the observers table changing infrequently (~20 rows). It's called from
10+ hot paths including `filterPackets()`, `GetChannels()`, and multiple
analytics compute functions. When analytics caches are cold, parallel
requests each hit the DB independently.
## Solution
- Added a dedicated `regionObsMu` mutex + `regionObsCache` map with 30s
TTL
- Uses a separate mutex (not `s.mu`) to avoid deadlocks — callers
already hold `s.mu.RLock()`
- Cache is lazily populated per-region and fully invalidated after TTL
expires
- Follows the same pattern as `getCachedNodesAndPM()` (30s TTL,
on-demand rebuild)
## Changes
- **`cmd/server/store.go`**: Added `regionObsMu`, `regionObsCache`,
`regionObsCacheTime` fields; rewrote `resolveRegionObservers()` to check
cache first; added `fetchAndCacheRegionObs()` helper
- **`cmd/server/coverage_test.go`**: Added
`TestResolveRegionObserversCaching` — verifies cache population, cache
hits, and nil handling for unknown regions
## Testing
- All existing Go tests pass (`go test ./...`)
- New test verifies caching behavior (population, hits, nil for unknown
regions)
Fixes#362
---------
Co-authored-by: you <you@example.com>
## Summary
`GetStoreStats()` ran 5 sequential DB queries on every call. This
combines them into **2 concurrent queries**:
1. **Node/observer counts** — single query using subqueries: `SELECT
(SELECT COUNT(*) FROM nodes WHERE ...), (SELECT COUNT(*) FROM nodes),
(SELECT COUNT(*) FROM observers)`
2. **Observation counts** — single query using conditional aggregation:
`SUM(CASE WHEN timestamp > ? THEN 1 ELSE 0 END)` scoped to the 24h
window, avoiding a full table scan for the 1h count
Both queries run concurrently via goroutines + `sync.WaitGroup`.
## What changed
- `cmd/server/store.go`: Rewrote `GetStoreStats()` — 5 sequential
`QueryRow` calls → 2 concurrent combined queries
- Error handling now propagates query errors instead of silently
ignoring them
## Performance justification
- **Before:** 5 sequential round-trips to SQLite, with 2 potentially
expensive `COUNT(*)` scans on the `observations` table
- **After:** 2 concurrent round-trips; the observation query scans the
24h window once instead of separately scanning for 1h and 24h
- The 10s cache (`statsTTL`) remains, so this fires at most once per 10s
— but when it does fire, it's ~2.5x fewer round-trips and the
observation scan is halved
## Tests
- `go test ./...` passes for both `cmd/server` and `cmd/ingestor`
Fixes#363
---------
Co-authored-by: you <you@example.com>
## Summary
Extracts a shared `fetchNodeDetail(pubkey)` helper in `nodes.js` that
fetches both `/nodes/{pubkey}` and `/nodes/{pubkey}/health` in parallel.
Both `selectNode()` (side panel) and `loadFullNode()` (full-screen view)
now call this single function instead of duplicating the fetch logic.
## What Changed
- **New:** `fetchNodeDetail(pubkey)` — shared async function that
returns node data with `.healthData` attached
- **Modified:** `loadFullNode()` — uses `fetchNodeDetail()` instead of
inline `Promise.all`
- **Modified:** `selectNode()` — uses `fetchNodeDetail()` instead of
inline `Promise.all`
## Why
The duplicate `api()` calls weren't a major perf issue (TTL caching
mitigates most cases), but the duplicated logic was unnecessary tech
debt. On mobile, `selectNode()` redirects to `loadFullNode()` via hash
change, so the two code paths could fire sequentially with expired
cache.
## Testing
- All frontend helper tests pass (445/445)
- All packet filter tests pass (62/62)
- All aging tests pass (29/29)
- No behavioral change — only code structure improvement
Fixes#391
Co-authored-by: you <you@example.com>
## Summary
`GetSubpathDetail()` iterated ALL packets to find those containing a
specific subpath — `O(packets × hops × subpath_length)`. With 30K+
packets this caused user-visible latency on every subpath detail click.
## Changes
### `cmd/server/store.go`
- Added `spTxIndex map[string][]*StoreTx` alongside existing `spIndex` —
tracks which transmissions contain each subpath key
- Extended `addTxToSubpathIndexFull()` and
`removeTxFromSubpathIndexFull()` to maintain both indexes simultaneously
- Original `addTxToSubpathIndex()`/`removeTxFromSubpathIndex()` wrappers
preserved for backward compatibility
- `buildSubpathIndex()` now populates both `spIndex` and `spTxIndex`
during `Load()`
- All incremental update sites (ingest, path change, eviction) use the
`Full` variants
- `GetSubpathDetail()` rewritten: direct `O(1)` map lookup on
`spTxIndex[key]` instead of scanning all packets
### `cmd/server/coverage_test.go`
- Added `TestSubpathTxIndexPopulated`: verifies `spTxIndex` is
populated, counts match `spIndex`, and `GetSubpathDetail` returns
correct results for both existing and non-existent subpaths
## Complexity
- **Before:** `O(total_packets × avg_hops × subpath_length)` per request
- **After:** `O(matched_txs)` per request (direct map lookup)
## Tests
All tests pass: `cmd/server` (4.6s), `cmd/ingestor` (25.6s)
Fixes#358
---------
Co-authored-by: you <you@example.com>
## Summary
`buildPrefixMap()` was generating map entries for every prefix length
from 2 to `len(pubkey)` (up to 64 chars), creating ~31 entries per node.
With 500 nodes that's ~15K map entries; with 1K+ nodes it balloons to
31K+.
## Changes
**`cmd/server/store.go`:**
- Added `maxPrefixLen = 8` constant — MeshCore path hops use 2–6 char
prefixes, 8 gives headroom
- Capped the prefix generation loop at `maxPrefixLen` instead of
`len(pk)`
- Added full pubkey as a separate map entry when key is longer than
`maxPrefixLen`, ensuring exact-match lookups (used by
`resolveWithContext`) still work
**`cmd/server/coverage_test.go`:**
- Added `TestPrefixMapCap` with subtests for:
- Short prefix resolution still works
- Full pubkey exact-match resolution still works
- Intermediate prefixes beyond the cap correctly return nil
- Short keys (≤8 chars) have all prefix entries
- Map size is bounded
## Impact
- Map entries per node: ~31 → ~8 (one per prefix length 2–8, plus one
full-key entry)
- Total map size for 500 nodes: ~15K entries → ~4K entries (~75%
reduction)
- No behavioral change for path hop resolution (2–6 char prefixes)
- No behavioral change for exact pubkey lookups
## Tests
All existing tests pass:
- `cmd/server`: ✅
- `cmd/ingestor`: ✅Fixes#364
---------
Co-authored-by: you <you@example.com>
## Summary
Index node path lookups in `handleNodePaths()` instead of scanning all
packets on every request.
## Problem
`handleNodePaths()` iterated ALL packets in the store (`O(total_packets
× avg_hops)`) with prefix string matching on every hop. This caused
user-facing latency on every node detail page load with 30K+ packets.
## Fix
Added a `byPathHop` index (`map[string][]*StoreTx`) that maps lowercase
hop prefixes and resolved full pubkeys to their transmissions. The
handler now does direct map lookups instead of a full scan.
### Index lifecycle
- **Built** during `Load()` via `buildPathHopIndex()`
- **Incrementally updated** during `IngestNewFromDB()` (new packets) and
`IngestNewObservations()` (path changes)
- **Cleaned up** during `EvictStale()` (packet removal)
### Query strategy
The handler looks up candidates from the index using:
1. Full pubkey (matches resolved hops from `resolved_path`)
2. 2-char prefix (matches short raw hops)
3. 4-char prefix (matches medium raw hops)
4. Any longer raw hops starting with the 4-char prefix
This reduces complexity from `O(total_packets × avg_hops)` to
`O(matching_txs + unique_hop_keys)`.
## Tests
- `TestNodePathsEndpointUsesIndex` — verifies the endpoint returns
correct results using the index
- `TestPathHopIndexIncrementalUpdate` — verifies add/remove operations
on the index
All existing tests pass.
Fixes#359
Co-authored-by: you <you@example.com>
## Summary
Fixes#566 — The "Inconsistent Hash Sizes" list on the Analytics page
included all node types and had no time window, causing false positives.
## Changes
### 1. Role filter on inconsistent nodes (`cmd/server/store.go`)
Added role filter to the `inconsistentNodes` loop in
`computeHashCollisions()` so only repeaters and room servers are
included. Companions are excluded since they were never affected by the
firmware bug. This matches the existing role filter on collision
bucketing from #441.
```go
// Before:
if cn.HashSizeInconsistent {
// After:
if cn.HashSizeInconsistent && (cn.Role == "repeater" || cn.Role == "room_server") {
```
### 2. 7-day time window on hash size computation
(`cmd/server/store.go`)
Added a 7-day recency cutoff to `computeNodeHashSizeInfo()`. Adverts
older than 7 days are now skipped, preventing legitimate historical
config changes (e.g., testing different byte sizes) from creating
permanent false positives.
### 3. Frontend description text (`public/analytics.js`)
Updated the description to reflect the filtered scope: now says
"Repeaters and room servers" instead of "Nodes", mentions the 7-day
window, and notes that companions are excluded.
## Tests
- `TestInconsistentNodesExcludesCompanions` — verifies companions are
excluded while repeaters and room servers are included
- `TestHashSizeInfoTimeWindow` — verifies adverts older than 7 days are
excluded from hash size computation
- Updated existing hash size tests to use recent timestamps (compatible
with the new time window)
- All existing tests pass: `cmd/server` ✅, `cmd/ingestor` ✅
## Perf justification
The time window filter adds a single string comparison per advert in the
scan loop — O(n) with a tiny constant. No impact on hot paths.
---------
Co-authored-by: you <you@example.com>
## Summary
Replace O(n) map iteration in `MaxTransmissionID()` and
`MaxObservationID()` with O(1) field lookups.
## What Changed
- Added `maxTxID` and `maxObsID` fields to `PacketStore`
- Updated `Load()`, `IngestNewFromDB()`, and `IngestNewObservations()`
to track max IDs incrementally as entries are added
- `MaxTransmissionID()` and `MaxObservationID()` now return the tracked
field directly instead of iterating the entire map
## Performance
Before: O(n) iteration over 30K+ map entries under a read lock
After: O(1) field return
## Tests
- Added `TestMaxTransmissionIDIncremental` verifying the incremental
field matches brute-force iteration over the maps
- All existing tests pass (`cmd/server` and `cmd/ingestor`)
Fixes#356
Co-authored-by: you <you@example.com>
## Summary
Adds a byte-size filter to the map page, allowing users to filter
repeater markers by their hash prefix size (1-byte, 2-byte, or 3-byte).
## What changed
**`public/map.js`** — single file change:
1. **New filter state**: Added `byteSize` to the `filters` object
(default: `'all'`), persisted in `localStorage`
2. **New UI section**: Added a "Byte Size" fieldset with button group
(`All | 1-byte | 2-byte | 3-byte`) in the map controls panel, between
"Node Types" and "Display"
3. **Filter logic**: In `_renderMarkersInner`, when `byteSize !==
'all'`, repeater nodes are filtered by their `hash_size` field.
Non-repeater nodes (companions, rooms, sensors) are unaffected — they
pass through regardless of the byte-size filter setting
4. **Event binding**: Button click handlers update the filter, persist
to localStorage, and re-render markers
## Design decisions
- **Client-side only** — no backend changes needed. The `hash_size`
field is already included in the `/api/nodes` response
- **Repeaters only** — byte size is a repeater configuration concept;
other node roles don't have configurable path prefix sizes
- **Matches existing pattern** — uses the same button-group UI as the
Status filter (All/Active/Stale)
- **`hash_size` defaults to 1** — consistent with how the rest of the
codebase treats missing `hash_size` (`node.hash_size || 1`)
## Performance
No new API calls. Filter is a simple string comparison inside the
existing `nodes.filter()` loop in `_renderMarkersInner` — O(1) per node,
negligible overhead.
Fixes#565
Co-authored-by: you <you@example.com>
## Problem
Closes#563. Addresses the *Packet store estimated memory* item in #559.
`estimatedMemoryMB()` used a hardcoded formula:
```go
return float64(len(s.packets)*5120+s.totalObs*500) / 1048576.0
```
This ignored three data structures that grow continuously with every
ingest cycle:
| Structure | Production size | Heap not counted |
|---|---|---|
| `distHops []distHopRecord` | 1,556,833 records | ~300 MB |
| `distPaths []distPathRecord` | 93,090 records | ~25 MB |
| `spIndex map[string]int` | 4,113,234 entries | ~400 MB |
Result: formula reported ~1.2 GB while actual heap was ~5 GB. With
`maxMemoryMB: 1024`, eviction calculated it only needed to shed ~200 MB,
removed a handful of packets, and stopped. Memory kept growing until the
OOM killer fired.
## Fix
Replace `estimatedMemoryMB()` with `runtime.ReadMemStats` so all data
structures are automatically counted:
```go
func (s *PacketStore) estimatedMemoryMB() float64 {
if s.memoryEstimator != nil {
return s.memoryEstimator()
}
var ms runtime.MemStats
runtime.ReadMemStats(&ms)
return float64(ms.HeapAlloc) / 1048576.0
}
```
Replace the eviction simulation loop (which re-used the same wrong
formula) with a proportional calculation: if heap is N× over budget,
evict enough packets to keep `(1/N) × 0.9` of the current count. The 0.9
factor adds a 10% buffer so the next ingest cycle doesn't immediately
re-trigger. All major data structures (distHops, distPaths, spIndex)
scale with packet count, so removing a fraction of packets frees roughly
the same fraction of total heap.
## Testing
- Updated `TestEvictStale_MemoryBasedEviction` to inject a deterministic
estimator via the new `memoryEstimator` field.
- Added `TestEvictStale_MemoryBasedEviction_UnderestimatedHeap`:
verifies that when actual heap is 5× over limit (the production failure
scenario), eviction correctly removes ~80%+ of packets.
```
=== RUN TestEvictStale_MemoryBasedEviction
[store] Evicted 538 packets (1076 obs)
--- PASS
=== RUN TestEvictStale_MemoryBasedEviction_UnderestimatedHeap
[store] Evicted 820 packets (1640 obs)
--- PASS
```
Full suite: `go test ./...` — ok (10.3s)
## Perf note
`runtime.ReadMemStats` runs once per eviction tick (every 60 s) and once
per `/api/perf/store` call. Cost is negligible.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
## Summary
Fixes critical performance issue in neighbor graph computation that
consumed 65% of CPU (30+ seconds) on a 325K packet dataset.
## Changes
### Fix 1: Cache strings.ToLower results
- Added cachedToLower() helper that caches lowercased strings in a local
map
- Pubkeys repeat across hundreds of thousands of observations
- Pre-computes fromLower once per transaction instead of once per
observation
- **Impact:** Eliminates ~8.4s (25.3% CPU)
### Fix 2: Cache parsed DecodedJSON via StoreTx.ParsedDecoded()
- Added ParsedDecoded() method on StoreTx using sync.Once for
thread-safe lazy caching
- json.Unmarshal on decoded_json now runs at most once per packet
lifetime
- Result reused by extractFromNode, indexByNode, trackAdvertPubkey
- **Impact:** Eliminates ~8.8s (26.3% CPU)
### Fix 3: Extend neighbor graph TTL from 60s to 5 minutes
- The graph depends on traffic patterns, not individual packets
- Reduces rebuild frequency 5x
- **Impact:** ~80% reduction in sustained CPU from graph rebuilds
## Tests
- 7 new tests added, all 26+ existing neighbor graph tests pass
- BenchmarkBuildFromStore: 727us/op, 237KB/op, 6030 allocs/op
Related: #559
---------
Co-authored-by: Kpa-clawbot <259247574+Kpa-clawbot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: you <you@example.com>
detectSchema() runs at DB open time before ensureResolvedPathColumn()
adds the column during Load(). On first run (or any run where the column
was just added), hasResolvedPath stayed false, causing Load() to skip
reading resolved_path from SQLite. This forced a full backfill of all
observations on every restart, burning CPU for minutes on large DBs.
Fix: set hasResolvedPath = true after ensureResolvedPathColumn succeeds.
## Summary
Implements server-side hop prefix resolution at ingest time with a
persisted neighbor graph. Hop prefixes in `path_json` are now resolved
to full 64-char pubkeys at ingest and stored as `resolved_path` on each
observation, eliminating the need for client-side resolution via
`HopResolver`.
Fixes#555
## What changed
### New file: `cmd/server/neighbor_persist.go`
SQLite persistence layer for the neighbor graph and resolved paths:
- `neighbor_edges` table creation and management
- Load/build/persist neighbor edges from/to SQLite
- `resolved_path` column migration on observations
- `resolvePathForObs()` — resolves hop prefixes using
`resolveWithContext` with 4-tier priority (affinity → geo → GPS → first
match)
- Cold startup backfill for observations missing `resolved_path`
- Async persistence of edges and resolved paths during ingest
(non-blocking)
### Modified: `cmd/server/store.go`
- `StoreObs` gains `ResolvedPath []*string` field
- `StoreTx` gains `ResolvedPath []*string` (cached from best
observation)
- `Load()` dynamically includes `resolved_path` in SQL query when column
exists
- `IngestNewFromDB()` resolves paths at ingest time and persists
asynchronously
- `pickBestObservation()` propagates `ResolvedPath` to transmission
- `txToMap()` and `enrichObs()` include `resolved_path` in API responses
- All 7 `pm.resolve()` call sites migrated to `pm.resolveWithContext()`
with the persisted graph
- Broadcast maps include `resolved_path` per observation
### Modified: `cmd/server/db.go`
- `DB` struct gains `hasResolvedPath bool` flag
- `detectSchema()` checks for `resolved_path` column existence
- Graceful degradation when column is absent (test DBs, old schemas)
### Modified: `cmd/server/main.go`
- Startup sequence: ensure tables → load/build graph → backfill resolved
paths → re-pick best observations
### Modified: `cmd/server/routes.go`
- `mapSliceToTransmissions()` and `mapSliceToObservations()` propagate
`resolved_path`
- Node paths handler uses `resolveWithContext` with graph
### Modified: `cmd/server/types.go`
- `TransmissionResp` and `ObservationResp` gain `ResolvedPath []*string`
with `omitempty`
### New file: `cmd/server/neighbor_persist_test.go`
16 tests covering:
- Path resolution (unambiguous, empty, unresolvable prefixes)
- Marshal/unmarshal of resolved_path JSON
- SQLite table creation and column migration (idempotent)
- Edge persistence and loading
- Schema detection
- Full Load() with resolved_path
- API response serialization (present when set, omitted when nil)
## Design decisions
1. **Async persistence** — resolved paths and neighbor edges are written
to SQLite in a goroutine to avoid blocking the ingest loop. The
in-memory state is authoritative.
2. **Schema compatibility** — `DB.hasResolvedPath` flag allows the
server to work with databases that don't yet have the `resolved_path`
column. SQL queries dynamically include/exclude the column.
3. **`pm.resolve()` retained** — Not removed as dead code because
existing tests use it directly. All production call sites now use
`resolveWithContext` with the persisted graph.
4. **Edge persistence is conservative** — Only unambiguous edges (single
candidate) are persisted to `neighbor_edges`. Ambiguous prefixes are
handled by the in-memory `NeighborGraph` via Jaccard disambiguation.
5. **`null` = unresolved** — Ambiguous prefixes store `null` in the
resolved_path array. Frontend falls back to prefix display.
## Performance
- `resolveWithContext` per hop: ~1-5μs (map lookups, no DB queries)
- Typical packet has 0-5 hops → <25μs total resolution overhead per
packet
- Edge/path persistence is async → zero impact on ingest latency
- Backfill is one-time on first startup with the new column
## Test results
```
cd cmd/server && go test ./... -count=1 → ok (4.4s)
cd cmd/ingestor && go test ./... -count=1 → ok (25.5s)
```
---------
Co-authored-by: you <you@example.com>
## Summary
Implements **M4 (frontend consumers)** from the [resolved-path
spec](https://github.com/Kpa-clawbot/CoreScope/blob/resolved-path-spec/docs/specs/resolved-path.md)
for #555.
The server (PR #556, M1-M3) now returns `resolved_path` on all
packet/observation API responses and WebSocket broadcasts. This PR
updates all frontend consumers to **prefer `resolved_path`** over
client-side HopResolver, with full fallback for old packets.
## What changed
### `hop-resolver.js`
- Added `resolveFromServer(hops, resolvedPath)` — takes the short hex
prefixes and aligned array of full pubkeys from `resolved_path`, looks
up node names from the existing nodesList. Returns the same `{ [hop]: {
name, pubkey, ... } }` format as `resolve()`.
### `packet-helpers.js`
- Added `getResolvedPath(p)` — cached JSON parser for the new
`resolved_path` field (mirrors `getParsedPath`).
- Updated `clearParsedCache()` to also clear `_parsedResolvedPath`.
### `packets.js`
- **Bulk load** (`loadPackets`): calls `cacheResolvedPaths(packets)`
before the existing `resolveHops` fallback.
- **WebSocket updates**: pre-populates `hopNameCache` from
`resolved_path` on incoming packets before falling back to HopResolver
for any remaining unknown hops.
- **Group expansion** (`pktToggleGroup`): caches resolved paths from
child observations.
- **Packet detail** (`selectPacket`): prefers `resolveFromServer` when
`resolved_path` is available.
- **Show Route button**: uses `resolved_path` pubkeys directly instead
of client-side disambiguation.
- **Observation spreading**: carries `resolved_path` field when
constructing observation packets.
### `live.js`
- `resolveHopPositions` accepts optional `resolvedPath` parameter;
prefers server-resolved pubkeys, falls back to HopResolver for null
entries.
- Normalized WS packet objects now carry `resolved_path`.
### Files NOT changed (no resolution changes needed)
- **`analytics.js`** — only uses `HopResolver.haversineKm` (a utility
function). Topology, subpath, and hop distance data comes pre-resolved
from the server API (handled by M2/M3).
- **`nodes.js`** — gets pre-resolved path data from
`/nodes/:pubkey/paths` API; no client-side hop resolution.
- **`map.js`** — `drawPacketRoute` already handles full 64-char pubkeys
via exact match. The updated `packets.js` now passes full pubkeys from
`resolved_path` to the map.
## Fallback pattern
```javascript
// In hop-resolver.js
function resolveFromServer(hops, resolvedPath) {
// Returns resolved entries for non-null pubkeys
// Skips null entries (unresolved) — caller falls back to HopResolver
}
// In packets.js — bulk load
await cacheResolvedPaths(packets); // server-side first
await resolveHops([...allHops]); // client-side fallback for remaining
```
Old packets without `resolved_path` continue to work exactly as before
via the existing HopResolver. `hop-resolver.js` is NOT removed — it
remains the fallback.
## Tests
- 10 new tests for `resolveFromServer()` and `getResolvedPath()`
- All 445 frontend helper tests pass
- All 62 packet filter tests pass
- All 29 aging tests pass
Closes#555 (M4 milestone)
---------
Co-authored-by: you <you@example.com>
## Problem
On busy meshes (325K+ transmissions, 50 observers), the distance index
rebuild runs on **every ingest poll** (~1s interval), computing
haversine distances for 1M+ hop records. Each rebuild takes 2-3 seconds
but new observations arrive faster than it can finish, creating a CPU
hot loop that starves the HTTP server.
Discovered on the Cascadia Mesh instance where `corescope-server` was
consuming 15 minutes of CPU time in 10 minutes of uptime, the API was
completely unresponsive, and health checks were timing out.
### Server logs showing the hot loop:
```
[store] Built distance index: 1797778 hop records, 207072 path records
[store] Built distance index: 1797806 hop records, 207075 path records
[store] Built distance index: 1797811 hop records, 207075 path records
[store] Built distance index: 1797820 hop records, 207075 path records
```
Every 2 seconds, nonstop.
## Root Cause
`IngestNewObservations` calls `buildDistanceIndex()` synchronously
whenever `pickBestObservation` selects a longer path. With 50 observers
sending observations every second, paths change on nearly every poll
cycle, triggering a full rebuild each time.
## Fix
- Mark distance index dirty on path changes instead of rebuilding inline
- Rebuild at most every **30 seconds** (configurable via `distLast`
timer)
- Set `distLast` after initial `Load()` to prevent immediate re-rebuild
on first ingest
- Distance data is at most 30s stale — acceptable for an analytics view
## Testing
- `go build`, `go vet`, `go test` all pass
- No behavioral change for the initial load or the analytics API
response shape
- Distance data freshness goes from real-time to 30s max staleness
---------
Co-authored-by: Kpa-clawbot <259247574+Kpa-clawbot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: you <you@example.com>
## Summary
Fixes#388 — expanded groups were fetched sequentially with O(n)
`packets.find()` lookups.
## Changes
1. **Parallel fetch**: Replaced sequential `for...of + await` loop in
`loadPackets()` with `Promise.all()` so all expanded group children are
fetched concurrently.
2. **O(1) Map lookup**: Replaced 3 instances of `packets.find(p =>
p.hash === hash)` with `hashIndex.get(hash)`:
- `loadPackets()` expanded group restore (~line 553)
- `select-observation` click handler (~line 1015)
- `pktToggleGroup()` (~line 2012)
## Perf justification
- **Before**: N expanded groups → N sequential API calls + N ×
O(packets.length) array scans
- **After**: N parallel API calls + N × O(1) Map lookups
- Typical N is 1-3 (minor severity as noted in issue), but the fix is
trivial and correct
## Tests
All existing tests pass: `test-packet-filter.js` (62), `test-aging.js`
(29), `test-frontend-helpers.js` (433).
Co-authored-by: you <you@example.com>
## Summary
Show the transport badge ("T") in the live packet feed, matching the
packets table (#337).
## Changes
- Add `transportBadge(pkt.route_type)` to all 4 feed rendering paths in
`live.js`:
- Grouped feed items (initial history load)
- `addFeedItemDOM()` (VCR replay)
- Dedup new feed items (live WebSocket updates)
- Node detail panel recent packets list
- Uses existing `transportBadge()` from `app.js` and `.badge-transport`
CSS from `style.css`
## Testing
- 2 new source-level assertions in `test-live.js` verifying
`transportBadge()` calls exist
- All existing tests pass (67 passed in test-live.js, no new failures)
Fixes#338
Co-authored-by: you <you@example.com>
## Summary
`nodeActivity` (an object tracking per-node packet counts for heatmap
intensity) grows without bound — entries are added on every packet flash
but never removed, even when stale nodes are pruned.
## Changes
- **Delete `nodeActivity[key]`** alongside `nodeMarkers[key]` and
`nodeData[key]` when removing stale WS-only nodes in `pruneStaleNodes()`
- **Prune orphaned entries** — after the main prune loop, sweep
`nodeActivity` and delete any key that has no corresponding `nodeData`
entry (catches edge cases where nodes were removed by other code paths)
- Both run every 60s via the existing `pruneStaleNodes` interval timer
## Testing
- Added 2 regression tests in `test-frontend-helpers.js` verifying stale
node cleanup and orphan removal
- All 435 frontend helper tests pass, plus packet-filter (62) and aging
(29)
Fixes#390
---------
Co-authored-by: you <you@example.com>
## Summary
Augments the shared `HopResolver` with neighbor-graph affinity data so
that when multiple nodes match a hop prefix, the resolver prefers
candidates that are known neighbors of the adjacent hop — instead of
relying solely on geo-distance.
Fixes#528
## Changes
### `public/hop-resolver.js`
- Added `affinityMap` — stores bidirectional neighbor adjacency with
scores
- Added `setAffinity(graph)` — ingests `/api/analytics/neighbor-graph`
edge data into O(1) Map lookups
- Added `getAffinity(pubkeyA, pubkeyB)` — returns affinity score between
two nodes (0 if not neighbors)
- Added `pickByAffinity(candidates, adjacentPubkey, anchor, ...)` —
picks best candidate: affinity-neighbor first (highest score), then
geo-distance fallback
- Modified forward and backward passes in `resolve()` to track the
previously-resolved pubkey and use `pickByAffinity` instead of raw
geo-sort
### `public/live.js`
- Added `fetchAffinityData()` — fetches `/api/analytics/neighbor-graph`
once and calls `HopResolver.setAffinity()`
- Added `startAffinityRefresh()` — refreshes affinity data every 60
seconds
- Both are called from `loadNodes()` after HopResolver is initialized
### `test-hop-resolver-affinity.js` (new)
- Affinity prefers neighbor candidate over geo-closest
- Cold start (no affinity data) falls back to geo-closest
- Null/undefined affinity doesn't crash
- Bidirectional score lookup
- Highest affinity score wins among multiple neighbors
- Unambiguous hops unaffected by affinity
## Performance
- API calls: 1 at load + 1 per 60s (no per-packet calls)
- Per-packet resolve: O(1) Map lookups, <0.5ms
- Memory: ~50KB for 2K-node graph
---------
Co-authored-by: you <you@example.com>
Fixes#441
## Summary
Hash collision analysis was including ALL node types, inflating
collision counts with irrelevant data. Per MeshCore firmware analysis,
**only repeaters matter for collision analysis** — they're the only role
that forwards packets and appears in routing `path[]` arrays.
## Root Causes Fixed
1. **`hash_size==0` nodes counted in all buckets** — nodes with unknown
hash size were included via `cn.HashSize == bytes || cn.HashSize == 0`,
polluting every bucket
2. **Non-repeater roles included** — companions, rooms, sensors, and
observers were counted even though their hash collisions never cause
routing ambiguity
## Fix
Changed `computeHashCollisions()` filter from:
```go
// Before: include everything except companions
if cn.HashSize == bytes && cn.Role != "companion" {
```
To:
```go
// After: only include repeaters (per firmware analysis)
if cn.HashSize == bytes && cn.Role == "repeater" {
```
## Why only repeaters?
From [MeshCore firmware
analysis](https://github.com/Kpa-clawbot/CoreScope/issues/441#issuecomment-4185218547):
- Only repeaters override `allowPacketForward()` to return `true`
- Only repeaters append their hash to `path[]` during relay
- Companions, rooms, sensors, observers never forward packets
- Cross-role collisions are benign (companion silently drops, real
repeater still forwards)
## Tests
- `TestHashCollisionsOnlyRepeaters` — verifies companions, rooms,
sensors, and hash_size==0 nodes are all excluded
---------
Co-authored-by: you <you@example.com>
## Summary
VCR replay functions (`vcrReplayFromTs`, `vcrRewind`,
`fetchNextReplayPage`) fetch up to 10K packets and process them all
synchronously on the main thread via `expandToBufferEntries`, causing
multi-second UI freezes — especially on mobile.
## Fix
- Added `expandToBufferEntriesAsync()` — processes packets in chunks of
200, yielding to the event loop via `setTimeout(0)` between chunks
- Updated all three VCR replay callers to use the async variant
- Kept the synchronous `expandToBufferEntries()` for backward
compatibility (tests, small datasets)
- Exposed `_liveExpandToBufferEntriesAsync` on window for test access
## Perf justification
- **Before:** 10K packets × ~2 observations = 20K+ objects created
synchronously, blocking the main thread for 1-3 seconds on mobile
- **After:** Same work split into chunks of 200 packets (~400 entries)
with event loop yields between chunks. Each chunk takes <5ms, keeping
the UI responsive (well under the 16ms frame budget)
- Chunk size of 200 is tunable via `VCR_CHUNK_SIZE`
## Tests
- Added regression test: sync expand correctness at scale (500 packets →
1000 entries)
- Added structural test: verifies `VCR_CHUNK_SIZE` exists and async
function yields via `setTimeout`
- All existing tests pass (`npm test`)
Fixes#395
---------
Co-authored-by: you <you@example.com>