Commit Graph
546 Commits
Author SHA1 Message Date
you a2dd96812d Packet detail: show location for ADVERTs and nodes with lat/lon
Shows coordinates with Google Maps link for packets that have
lat/lon in decoded payload (ADVERTs, known nodes). Includes
node name when available.
2026-03-22 22:41:35 +00:00
you 13460cfc93 Fix: move /api/iata-coords route after app initialization
Route was at line 16 before express app was created — caused
'Cannot access app before initialization' crash on startup.
2026-03-22 22:26:15 +00:00
you 935ed6ef85 Show observer IATA regions in packet, node, and live detail views
- packets.js: obsName() now shows IATA code next to observer name, e.g. 'EW-SFC-DR01 (SFO)'
- packets.js: hop conflicts in field table show distance (e.g. '37km')
- nodes.js: both full and sidebar detail views show 'Regions: SJC, OAK, SFO' badges and per-observer IATA
- live.js: node detail panel shows regions in 'Heard By' heading and per-observer IATA
- server.js: /api/nodes/:pubkey/health now returns iata field for each observer
- Bump cache busters
2026-03-22 22:21:01 +00:00
you 70c67d8551 Client-side regional hop filtering (#117)
HopResolver now mirrors server-side layered regional filtering:
- init() accepts observers list + IATA coords
- resolve() accepts observerId, looks up IATA, filters candidates
  by haversine distance (300km radius) to IATA center
- Candidates include regional, filterMethod, distKm fields
- Packet detail view passes observer_id to resolve()

New endpoint: GET /api/iata-coords returns airport coordinates
for client-side use.

Fixes: conflict badges showing "0 conflicts" in packet detail
because client-side resolver had no regional filtering.
2026-03-22 22:18:01 +00:00
you c1d789b5d7 Regional hop filtering: layered geo + observer approach (#117)
Layer 1 (GPS, bridge-proof): Nodes with lat/lon are checked via
haversine distance to the observer IATA center. Only nodes within
300km are considered regional. Bridged WA nodes appearing in SJC
MQTT feeds are correctly rejected because their GPS coords are
1100km+ from SJC.

Layer 2 (observer-based, fallback): Nodes without GPS fall back to
_advertByObserver index — were they seen by a regional observer?
Less precise but still useful for nodes that never sent ADVERTs
with coordinates.

Layer 3: Global fallback, flagged.

New module: iata-coords.js with 60+ IATA airport coordinates +
haversine distance function.

API response now includes filterMethod (geo/observer/none) and
distKm per conflict candidate.

Tests: 22 unit tests (haversine, boundaries, cross-regional
collision sim, layered fallback, bridge rejection).
2026-03-22 22:09:43 +00:00
you 4cc1ad7b34 Fix #117: Regional filtering for repeater ID resolution
1-byte (and 2-byte) hop IDs match many nodes globally. Previously
resolve-hops picked candidates from anywhere, causing cross-regional
false paths (e.g. Eugene packet showing Vancouver repeaters).

Fix: Use observer IATA to determine packet region. Filter candidates
to nodes seen by observers in the same IATA region via the existing
_advertByObserver index. Fall back to global only if zero regional
candidates exist (flagged as globalFallback).

API changes to /api/resolve-hops response:
- conflicts[]: all candidates with regional flag per hop
- totalGlobal/totalRegional: candidate counts
- globalFallback: true when no regional candidates found
- region: packet IATA region in top-level response

UI changes:
- Conflict count badge (⚠3) instead of bare ⚠
- Tooltip shows regional vs global candidates
- Unreliable hops shown with strikethrough + opacity
- Global fallback hops shown with red dashed underline
2026-03-22 21:38:24 +00:00
you b7a29d4849 feat: add built-in IATA-to-city mapping for region dropdown (#116)
Add window.IATA_CITIES with ~150 common airport codes covering US, Canada,
Europe, Asia, Oceania, South America, and Africa. The region filter now
falls back to this mapping when no user-configured label exists, so region
dropdowns show friendly city names out of the box.

Closes #116
2026-03-22 21:22:23 +00:00
you d474d0b427 fix: region dropdown layout for longer city name labels (#116)
- Add width: max-content to dropdown menu for auto-sizing
- Add overflow ellipsis + max-width on dropdown items for very long labels
- Checkboxes already flex-shrink: 0, no text wrapping with white-space: nowrap
2026-03-22 21:21:39 +00:00
you 2609a26605 Audio Lab: click any note row to play it individually
Each note in the sequence table has a ▶ button and the whole row
is clickable. Plays a single oscillator with the correct envelope,
filter, and frequency for that note. Highlights the corresponding
hex byte, table row, and byte bar while it plays.

Also added MeshAudio.getContext() accessor for audio lab to create
individual notes without duplicating AudioContext.
2026-03-22 19:41:00 +00:00
you 0934d8bbb6 Audio Lab: fix highlight timing vs speed setting
computeMapping was applying speedMult on top of BPM that already
included it (setBPM(baseBPM * speedMult)). Double-multiplication
made highlights run at wrong speed. BPM already encodes speed.
2026-03-22 19:39:18 +00:00
you 2fd0d3e07b Audio Lab: show WHY each parameter has its value
Sound Mapping: 3-column table (Parameter | Value | Formula/Reason)
Note Sequence: payload index + duration/gap derivation formulas
2026-03-22 19:36:07 +00:00
you 7c1132b7cf Audio Lab: real-time playback highlighting
As each note plays, highlights sync across all three views:
- Hex dump: current byte pulses red
- Note table: current row highlights blue
- Byte visualizer: current bar glows and scales up

Timing derived from note duration + gap (same values the voice
module uses), scheduled via setTimeout in parallel with audio.
Clears previous note before highlighting next. Auto-clears at end.
2026-03-22 19:27:35 +00:00
you f523d4f3c4 Audio Lab page (Milestone 1): Packet Jukebox
New #/audio-lab page for understanding and debugging audio sonification.

Server: GET /api/audio-lab/buckets — returns representative packets
bucketed by type (up to 8 per type spanning size range).

Client: Left sidebar with collapsible type sections, right panel with:
- Controls: Play, Loop, Speed (0.25x-4x), BPM, Volume, Voice select
- Packet Data: type, sizes, hops, obs count, hex dump with sampled
  bytes highlighted
- Sound Mapping: computed instrument, scale, filter, volume, voices,
  pan — shows exactly why it sounds the way it does
- Note Sequence: table of sampled bytes → MIDI → freq → duration → gap
- Byte Visualizer: bar chart of payload bytes, sampled ones colored

Enables MeshAudio automatically on first play. Mobile responsive.
2026-03-22 19:19:45 +00:00
you edbaddbd37 Audio Workbench: expand M2 parameter overrides — envelope, filter, limiter, timing 2026-03-22 19:00:48 +00:00
you d5e6481d9b Audio: eliminate pops — proper envelope + per-packet limiter
Three pop sources fixed:
1. setValueAtTime(0) at note start — oscillator starting at exact zero
   causes click. Now starts at 0.0001 with exponentialRamp up.
2. setValueAtTime at noteEnd jumping to sustain level — removed.
   Decay ramp flows naturally into setTargetAtTime release (smooth
   exponential decay, no discontinuities).
3. No amplitude limiting — multiple overlapping packets could spike.
   Added DynamicsCompressor as limiter per packet chain (-6dB
   threshold, 12:1 ratio, 1ms attack).

Also: 20ms lookahead (was 10ms) gives scheduler more headroom.
2026-03-22 18:58:33 +00:00
you 1450bc928b Packets page: O(1) hash dedup via Map index
packets.find(g => g.hash === h) was O(n) and could race with
loadPackets replacing the array. hashIndex Map stays in sync —
rebuilt on API fetch, updated on WS insert. Prevents duplicate
rows for same hash in grouped mode.
2026-03-22 18:55:22 +00:00
you c7f12c72b9 Audio: log2 voice scaling (up to 8), wider detune spread
1 obs = solo, 3 = duo, 8 = trio, 15 = quartet, 30 = quintet, 60 = sextet.
Wider detune (±8, ±13, ±18...) so stacked voices shimmer instead
of sounding like the same oscillator copied.
2026-03-22 18:45:47 +00:00
you 2688f3e63a Audio: pass consolidated observation_count to sonifyPacket
Realistic mode buffers observations then fires once — but was
passing the first packet (obs_count=1). Now passes consolidated
packet with obs_count=packets.length so the voice module gets
the real count for volume + chord voicing.
2026-03-22 18:44:45 +00:00
you 90bd9e12e5 Fix realistic mode: all WS broadcasts include hash + raw_hex
Secondary broadcast paths (ADVERT, GRP_TXT, TXT_MSG, TRACE, API)
were missing hash field. Without hash, realistic mode's buffer
check (if pkt.hash) failed and packets fell through to
animatePacket individually — causing duplicate feed items and
duplicate sonification.

Also added missing addFeedItem call in animateRealisticPropagation
so the feed shows consolidated entries in realistic mode.
2026-03-22 18:37:53 +00:00
you 4e8b1b2584 Audio: fix pop/crackle — exponential ramps + longer release tail
Linear gain ramps + osc.stop() too close to release end caused
waveform discontinuities. Switched to exponentialRamp (natural
decay curve), 0.0001 floor (-80dB), 50ms extra headroom before
oscillator stop.
2026-03-22 18:31:36 +00:00
you 288c1b048b CI: skip deploy on markdown, docs, LICENSE, gitignore changes 2026-03-22 18:28:56 +00:00
you 85ecddd92c Audio Workbench plan — packet jukebox, parameter overrides, A/B comparison 2026-03-22 18:26:49 +00:00
you d0b02b7070 Remove legacy playSound/🔇 button — MeshAudio is the only audio system now 2026-03-22 18:11:55 +00:00
you 08255aeba5 Audio: "Tap to enable audio" overlay when context is suspended
Instead of silently dropping notes or hoping gesture listeners fire,
show a clear overlay on first packet if AudioContext is suspended.
One tap resumes context and removes overlay. Standard pattern used
by every browser game/music site.
2026-03-22 17:31:23 +00:00
you 51df14521b Audio: create context eagerly on restore, gesture listener as fallback 2026-03-22 17:27:54 +00:00
you f3572c646a Audio: unlock on first user gesture after restore
When audio was previously enabled, registers one-shot click/touch/key
listener to init AudioContext on first interaction. Any tap on the
page is enough — no need to toggle the checkbox.
2026-03-22 17:27:00 +00:00
you 0dbe5fd229 Audio: fix inconsistent init — lazy AudioContext, no premature creation
restore() was creating AudioContext without user gesture (on page load
when volume was saved), causing browser to permanently suspend it.
Now restore() only sets flags; AudioContext created lazily on first
sonifyPacket() call or setEnabled() click. Pending volume applied
when context is finally created.
2026-03-22 17:25:42 +00:00
you f206ae48ef Modularize audio: engine + swappable voice modules
audio.js is now the core engine (context, routing, voice mgmt).
Voice modules register via MeshAudio.registerVoice(name, module).
Each module exports { name, play(ctx, master, parsed, opts) }.

Voice selector dropdown appears in audio controls.
Voices persist in localStorage. Adding a new voice = new file +
script tag. Previous voices are never lost.

v1 "constellation" extracted as audio-v1-constellation.js.
2026-03-22 17:06:18 +00:00
you ff0f26293e Audio plan: add percussion layer — kick/hat/snare/rim/crash from packet types 2026-03-22 09:41:04 +00:00
you d0de0770ec Revert audio fixes — restore to initial working audio commit (ddc86a2) 2026-03-22 09:35:18 +00:00
you 6b8e4447c0 Audio: debug logs to trace why packets aren't playing 2026-03-22 09:33:47 +00:00
you a7e8a70c2f Audio: resume suspended AudioContext + sonify realistic propagation path
AudioContext starts suspended until user gesture — now resumes on
setEnabled(). Also added sonifyPacket to animateRealisticPropagation
which is the main code path when Realistic mode is on.
2026-03-22 09:29:54 +00:00
you ddc86a2574 Add mesh audio sonification — raw packet bytes become music
Per AUDIO-PLAN.md:
- payload_type selects instrument (bell/marimba/piano/ethereal),
  scale (major penta/minor penta/natural minor/whole tone), and root key
- sqrt(payload_length) bytes sampled evenly across payload for melody
- byte value → pitch (quantized to scale) + note duration (50-400ms)
- byte-to-byte delta → note spacing (30-300ms)
- hop_count → low-pass filter cutoff (bright nearby, muffled far)
- observation_count → volume + chord voicing (detuned stacked voices)
- origin longitude → stereo pan
- BPM tempo slider scales all timings
- Volume slider for master gain
- ADSR envelopes per instrument type
- Max 12 simultaneous voices with voice stealing
- Pure Web Audio API, no dependencies
2026-03-22 09:19:36 +00:00
you 3f8b8aec79 Audio plan: final — byte-driven timing, BPM tempo control, no fixed spacing 2026-03-22 09:15:14 +00:00
you 73dd0d34d2 Audio plan: header configures voice, payload sings the melody 2026-03-22 09:11:02 +00:00
you fbf1648ae3 Audio plan: payload type as root key, document guaranteed fields 2026-03-22 09:06:15 +00:00
you 36eb04c016 Audio plan: drop SNR/RSSI, use obs count + hops for dynamics 2026-03-22 08:58:05 +00:00
you 7739b7ef71 Add mesh audio sonification plan (AUDIO-PLAN.md) 2026-03-22 08:56:51 +00:00
you 7fbbea11a4 Remove scanline flicker animation — was causing visible pulsing 2026-03-22 08:39:47 +00:00
you 8dfb5c39f7 v2.5.0 "Digital Rain" — Matrix mode, hex flight, matrix rain v2.5.0 2026-03-22 08:38:28 +00:00
you 0116cd38ac Fix replay missing raw_hex — no rain on replayed packets
Replay button builds packets without raw/raw_hex field.
Now includes raw: o.raw_hex || pkt.raw_hex for both
single and multi-observation replays.
2026-03-22 08:19:21 +00:00
you 0255e10746 Rain: vary hop count per observation column (±1 hop)
Each observer sees a different path length in reality. Extra
rain columns now randomly vary ±1 hop from the base, giving
different fall distances for visual variety.
2026-03-22 08:17:18 +00:00
you 3d7c087025 Rain: 4 hops = full screen (was 8), matches median of 3 hops 2026-03-22 08:15:15 +00:00
you 54d453d034 Rain: spawn column per observation for denser rain
Each observation of a packet spawns its own rain column,
staggered 150ms apart. More observers = more rain.
2026-03-22 08:13:22 +00:00
you ca46cc6959 Rain: show all packet bytes, no cap 2026-03-22 08:12:14 +00:00
you a01999c743 Rain: show up to 20 bytes trailing, scroll through all packet bytes
Trail was limited to hops*30px which meant 1-hop packets showed
1 character. Now shows up to 20 visible chars at once, scrolling
through the entire packet byte array as the drop falls.
2026-03-22 08:11:23 +00:00
you a295e5eb9c Rain: fix missing raw_hex in VCR/timeline packets
dbPacketToLive() wasn't including raw_hex from API data.
VCR replay and timeline scrub packets had no raw bytes,
so rain silently dropped them all. Now includes pkt.raw_hex
as 'raw' field. Removed debug log.
2026-03-22 08:09:26 +00:00
you c3e97e6768 Rain: add debug log to diagnose missing drops 2026-03-22 08:06:33 +00:00
you 1ba33d5d04 Rain: only show drops with real raw packet bytes, no faking
Packets from companion bridge (Format 2) have no raw hex —
they arrive as pre-decoded JSON. Skip them entirely instead
of showing fake/random bytes.
2026-03-22 08:03:52 +00:00
you 4b0cc38adb Rain: use packet hash + decoded payload as hex source fallback
Format 2 MQTT packets (companion bridge) have no raw hex field.
Now falls back to pkt.hash, then extracts hex from decoded payload
JSON. Random bytes only as absolute last resort.
2026-03-22 08:02:53 +00:00